10.04.2016, 15:06
Hello guys I search for When 👑 buy/bought A gun OK as sawnoff In my server he will buy a guns without asking how much bullets he want so how to I can make if some one buy guns asking him for bullets??
CMD:buygun(playerid, params[])
{
if(GetPlayerCash(playerid) < 1) return SCM(playerid, COLOR_GREY, "** You dont have enough money with you !");
new gun, gunid[16], melee[128], pistols[128], shotguns[128], rifles[128], infostring[128], guncharge, ammocharge, ammo, string[128];
if(IsPlayerInRangeOfPoint(playerid, 10, 314.2548,-133.6627,999.6016) || IsPlayerInRangeOfPoint(playerid, 3,311.9589,-166.1407,999.6010))
{
new mod2 = 100;
if(sscanf(params, "s[16]d", gunid, ammo))
{
format(string, sizeof(string), "USAGE: /buygun [gunname] [ammoamount]");
SCM(playerid, COLOR_GREEN,"_______________________________________");
SCM(playerid, COLOR_WHITE,"*** Guns & Ammo ***");
SCM(playerid, TEAM_GROVE_COLOR,string);
format(melee, 256, "Melee: parachute ($%d) golfclub ($%d) nightstick ($%d) baseballbat ($%d) shovel ($%d) poolcue ($%d)",
GunPrice[0][0]/100*mod2,GunPrice[1][0]/100*mod2,GunPrice[2][0]/100*mod2,GunPrice[3][0]/100*mod2,GunPrice[4][0]/100*mod2,GunPrice[5][0]/100*mod2,GunPrice[6][0]/100*mod2);
SCM(playerid, COLOR_WHITE, melee);
format(pistols, 256, "Pistols: silenced ($%d) deagle ($%d) colt ($%d)", GunPrice[13][0]/100*mod2,GunPrice[15][0]/100*mod2,GunPrice[14][0]/100*mod2);
SCM(playerid, COLOR_GREEN, pistols);
format(shotguns, 256, "Shotguns: shotgun ($%d)", GunPrice[19][0]/100*mod2);
SCM(playerid, COLOR_WHITE, shotguns);
format(rifles, 256, "Rifles: country ($%d)", GunPrice[24][0]/100*mod2);
SCM(playerid, COLOR_GREEN, rifles);
SCM(playerid, COLOR_WHITE, "Other: ammo($20-75) || /buyarmour ($1250) || /buyspray ($500)");
SCM(playerid, COLOR_GREEN,"_______________________________________");
return 1;
}
new CurrentWeapon = GetPlayerWeapon(playerid);
if(ammo < 1 || ammo > 250) { SCM(playerid, COLOR_GREY, "** Ammo ammount not lower then 1 or higher then 500 !"); return 1;}
else if (strcmp(gunid, "parachute", true, strlen(gunid)) == 0)
{ gun = 46;guncharge = GunPrice[0][0]/100*mod2; ammocharge = 0;}
else if (strcmp(gunid, "golfclub", true, strlen(gunid)) == 0)
{ gun = 2; guncharge = GunPrice[1][0]/100*mod2; ammocharge = 0;}
else if (strcmp(gunid, "nightstick", true, strlen(gunid)) == 0)
{ gun = 3; guncharge = GunPrice[2][0]/100*mod2; ammocharge = 0;}
else if (strcmp(gunid, "baseballbat", true, strlen(gunid)) == 0)
{ gun = 5; guncharge = GunPrice[4][0]/100*mod2; ammocharge = 0;}
else if (strcmp(gunid, "shovel", true, strlen(gunid)) == 0)
{ gun = 6; guncharge = GunPrice[5][0]/100*mod2; ammocharge = 0;}
else if (strcmp(gunid, "poolcue", true, strlen(gunid)) == 0)
{ gun = 7; guncharge = GunPrice[6][0]/100*mod2; ammocharge = 0;}
else if (strcmp(gunid, "flowers", true, strlen(gunid)) == 0)
{ gun = 14; guncharge = GunPrice[11][0]/100*mod2; ammocharge = 0;}
else if (strcmp(gunid, "cane", true, strlen(gunid)) == 0)
{ gun = 15; guncharge = GunPrice[12][0]/100*mod2; ammocharge = 0;}
else if (strcmp(gunid, "silenced", true, strlen(gunid)) == 0)
{ gun = 23; guncharge = GunPrice[13][0]/100*mod2; ammocharge = GunPrice[31][0]*ammo;}
else if (strcmp(gunid, "deagle", true, strlen(gunid)) == 0)
{
new weapons[2];
GetPlayerWeaponData(playerid, 2, weapons[0], weapons[1]);
if(weapons[0] != 22 && weapons[0] != 23)
{
gun = 24; guncharge = GunPrice[15][0]/100*mod2; ammocharge = GunPrice[32][0]*ammo;
}
else return SendClientMessage(playerid,-1,"Stop trying to exploit");
}
else if (strcmp(gunid, "shotgun", true, strlen(gunid)) == 0)
{ gun = 25; guncharge = GunPrice[19][0]/100*mod2; ammocharge = GunPrice[27][0]*ammo;}
else if (strcmp(gunid, "country", true, strlen(gunid)) == 0)
{ gun = 33; guncharge = GunPrice[24][0]/100*mod2; ammocharge = GunPrice[30][0]*ammo;}
else if (strcmp(gunid, "colt", true, strlen(gunid)) == 0)
{
gun = 22; guncharge = GunPrice[14][0]/100*mod2; ammocharge = GunPrice[26][0]*ammo;
}
else if(strcmp(gunid, "ammo", true, strlen(gunid)) == 0)
{
switch(CurrentWeapon)
{
case 1 .. 18:{ SCM(playerid, COLOR_GREY,"You can't get ammo for that weapon!"); return 1; }
case 22:{ gun = 0; guncharge = 0; ammocharge = GunPrice[26][0]*ammo;}
case 23:{ gun = 0; guncharge = 0; ammocharge = GunPrice[31][0]*ammo;}
case 24:{ gun = 0; guncharge = 0; ammocharge = GunPrice[32][0]*ammo;}
case 25:{ gun = 0; guncharge = 0; ammocharge = GunPrice[27][0]*ammo;}
case 26:{ gun = 0; guncharge = 0; ammocharge = GunPrice[33][0]*ammo;}
case 27 .. 32:{ SCM(playerid, COLOR_GREY,"You can't get ammo for that weapon!"); return 1; }
case 33:{ gun = 0; guncharge = 0; ammocharge = GunPrice[30][0]*ammo;}
case 34 .. 46:{ SCM(playerid, COLOR_GREY,"You can't get ammo for that weapon!"); return 1; }
}
}
else { SCM(playerid, COLOR_WHITE, "StoreKeeper: Sorry, I've never heard of such an item"); return 1;}
if((guncharge+ammocharge) > GetPlayerCash(playerid))
{
format(infostring, 256, "** You don't have $%d !",guncharge+ammocharge);
SCM(playerid, COLOR_GRAD3, infostring);
return 1;
}
if(GetPlayerCash(playerid) < (guncharge+ammocharge))
{
SCM(playerid, COLOR_GREY, "** Can't afford that !");
return 1;
}
new payout = guncharge + ammocharge;
format(infostring, 256, "** You have purchased %s with %d ammo for $%d",gunid,ammo,payout);
SCM(playerid, COLOR_GRAD3, infostring);
SafeGivePlayerMoney(playerid, - payout);
PlayerPlaySound(playerid, 1052, 0.0, 0.0, 0.0);
if(gun != 0)
{
SafeGivePlayerWeapon(playerid, gun, ammo);
}
else
{
SafeGivePlayerWeapon(playerid, CurrentWeapon, ammo);
}
BizzInfo[BizzEntered[playerid]][bTill] += payout / 2;
new y, m, d;
new h,mi,s;
getdate(y,m,d);
gettime(h,mi,s);
format(string,sizeof(string), "(%d/%d/%d)[%d:%d:%d] %s [CMD] -> /buygun %s %d ($%d)",d,m,y,h,mi,s,GPN(playerid), gunid, ammo, payout);
PayLog(string);
}
else{ SCM(playerid, COLOR_WHITE,"You are not in a store."); return 1; }
}
return 1;
}
in the dialog defines add #define DIALOG_WEAPS (number) Then in command add: ShowPlayerDialog(playerid, DIALOG_WEAPS, DIALOG_STYLE_LIST, "Weapons", "MP5 (500 Bullets for $5000)\nM4\nSniper\nSawnoff\nTec9\nDesert Eagle\nArmor\nUzi\nCountry Rifle", "Select", "Close"); Then in OnDialogResponse add this below if(dialogid == DIALOG_WEAPS) { if(response) { if(listitem == 0) { if(GetPlayerMoney(playerid) < 5000) { SendClientMessage(playerid,COLOR_ERROR,"{CACA00}[ERROR]{FFFFFF}You need $5000 to buy this weapon."); return 1; } GivePlayerMoney(playerid,-5000); GivePlayerWeapon(playerid,29,500); SendClientMessage(playerid,COLOR_WHITE,"You have successfully bought MP5"); ShowPlayerDialog(playerid,DIALOG_WEAPS,DIALOG_STYL E_LIST,"Weapons","MP5\nM4\nSniper\nSawnoff\nTec9\n Desert Eagle\nArmor\nUzi\nCountry Rifle","Select","Cancel"); return 1; } if(listitem == 1) { if(GetPlayerMoney(playerid) < 5000) { SendClientMessage(playerid,COLOR_ERROR,"{CACA00}[ERROR]{FFFFFF}You need $5000 to buy this weapon."); return 1; } GivePlayerMoney(playerid,-5000); GivePlayerWeapon(playerid,31,500); SendClientMessage(playerid,COLOR_WHITE,"You have successfully bought M4"); ShowPlayerDialog(playerid,DIALOG_WEAPS,DIALOG_STYL E_LIST,"Weapons","MP5\nM4\nSniper\nSawnoff\nTec9\n Desert Eagle\nArmor\nUzi\nCountry Rifle","Select","Cancel"); return 1; } if(listitem == 2) { if(GetPlayerMoney(playerid) < 5000) { SendClientMessage(playerid,COLOR_ERROR,"{CACA00}[ERROR]{FFFFFF}You need $5000 to buy this weapon."); return 1; } GivePlayerMoney(playerid,-5000); GivePlayerWeapon(playerid,34,500); SendClientMessage(playerid,COLOR_WHITE,"You have successfully bought Sniper"); ShowPlayerDialog(playerid,DIALOG_WEAPS,DIALOG_STYL E_LIST,"Weapons","MP5\nM4\nSniper\nSawnoff\nTec9\n Desert Eagle\nArmor\nUzi\nCountry Rifle","Select","Cancel"); return 1; } if(listitem == 3) { if(GetPlayerMoney(playerid) < 5000) { SendClientMessage(playerid,COLOR_ERROR,"{CACA00}[ERROR]{FFFFFF}You need $5000 to buy this weapon."); return 1; } GivePlayerMoney(playerid,-5000); GivePlayerWeapon(playerid,26,500); SendClientMessage(playerid,COLOR_WHITE,"You have successfully bought Sawnoff"); ShowPlayerDialog(playerid,DIALOG_WEAPS,DIALOG_STYL E_LIST,"Weapons","MP5\nM4\nSniper\nSawnoff\nTec9\n Desert Eagle\nArmor\nUzi\nCountry Rifle","Select","Cancel"); return 1; } if(listitem == 4) { if(GetPlayerMoney(playerid) < 5000) { SendClientMessage(playerid,COLOR_ERROR,"{CACA00}[ERROR]{FFFFFF}You need $5000 to buy this weapon."); return 1; } GivePlayerMoney(playerid,-5000); GivePlayerWeapon(playerid,32,500); SendClientMessage(playerid,COLOR_WHITE,"You have successfully bought tec9"); ShowPlayerDialog(playerid,DIALOG_WEAPS,DIALOG_STYL E_LIST,"Weapons","MP5\nM4\nSniper\nSawnoff\nTec9\n Desert Eagle\nArmor\nUzi\nCountry Rifle","Select","Cancel"); return 1; } if(listitem == 5) { if(GetPlayerMoney(playerid) < 5000) { SendClientMessage(playerid,COLOR_ERROR,"{CACA00}[ERROR]{FFFFFF}You need $5000 to buy this weapon."); return 1; } GivePlayerMoney(playerid,-5000); GivePlayerWeapon(playerid,24,500); SendClientMessage(playerid,COLOR_WHITE,"You have successfully bought Desert Eagle"); ShowPlayerDialog(playerid,DIALOG_WEAPS,DIALOG_STYL E_LIST,"Weapons","MP5\nM4\nSniper\nSawnoff\nTec9\n Desert Eagle\nArmor\nUzi\nCountry Rifle","Select","Cancel"); return 1; } if(listitem == 6) { if(GetPlayerMoney(playerid) < 5000) { SendClientMessage(playerid,COLOR_ERROR,"{CACA00}[ERROR]{FFFFFF}You need $5000 to buy Armour."); return 1; } GivePlayerMoney(playerid,-5000); SetPlayerArmour(playerid,100); SendClientMessage(playerid,COLOR_WHITE,"You have successfully bought Armor"); ShowPlayerDialog(playerid,DIALOG_WEAPS,DIALOG_STYL E_LIST,"Weapons","MP5\nM4\nSniper\nSawnoff\nTec9\n Desert Eagle\nArmor\nUzi\nCountry Rifle","Select","Cancel"); return 1; } if(listitem == 7) { if(GetPlayerMoney(playerid) < 5000) { SendClientMessage(playerid,COLOR_ERROR,"{CACA00}[ERROR]{FFFFFF}You need $5000 to buy this weapon."); return 1; } GivePlayerMoney(playerid,-5000); GivePlayerWeapon(playerid,28,500); SendClientMessage(playerid,COLOR_WHITE,"You have successfully bought Uzi"); ShowPlayerDialog(playerid,DIALOG_WEAPS,DIALOG_STYL E_LIST,"Weapons","MP5\nM4\nSniper\nSawnoff\nTec9\n Desert Eagle\nArmor\nUzi\nCountry Rifle","Select","Cancel"); return 1; } if(listitem == { if(GetPlayerMoney(playerid) < 5000) { SendClientMessage(playerid,COLOR_ERROR,"{CACA00}[ERROR]{FFFFFF}You need $5000 to buy this weapon."); return 1; } GivePlayerMoney(playerid,-5000); GivePlayerWeapon(playerid,33,500); SendClientMessage(playerid,COLOR_WHITE,"You have successfully bought Country Rifle"); ShowPlayerDialog(playerid,DIALOG_WEAPS,DIALOG_STYL E_LIST,"Weapons","MP5\nM4\nSniper\nSawnoff\nTec9\n Desert Eagle\nArmor\nUzi\nCountry Rifle","Select","Cancel"); return 1; } } } |
pawn Код:
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