Код:
CMD:robdrag(playerid, params[])
{
if(GetTeam{playerid} != CLASS_CIV) return SendClientMessage(playerid, RED, "Only civilians can rob places.");
if(IsRobbingDrag{playerid} == true) return SendClientMessage(playerid, RED, "Your already robbing the joint.");
if(IsPlayerHoldingAGun(playerid) == 0 || HasBeenCuffed{playerid} == true) return SendClientMessage(playerid, RED, "You must be holding a gun to rob places.");
if((gettime() - 120) < TimerInfo[playerid][CMD_timer20]) return SendClientMessage(playerid, RED, "Please wait before using this command again.");
TimerInfo[playerid][CMD_timer20] = gettime();
new chance = random(3);
if(chance == 0)
{
format(fstr, sizeof(fstr), "[DISPATCH]: Suspect %s [%d] has attempted to rob the 4 Dragons Casino at The New Vegas Strip[South]", GetName(playerid), playerid);
CopRadio(BLUE, fstr);
SendClientMessage(playerid, RED, "You have failed to rob the 4 Dragons Casino.");
GameTextForPlayer(playerid, "~w~Robbery ~r~Failed", 5000, 5);
SetPlayerWantedLevel(playerid, GetPlayerWantedLevel(playerid) + 4);
}
else if(IsPlayerInRangeOfPoint(playerid,1.0,1955.3691,1018.0455,992.4688))
{
if((gettime() - 120) < dragrobbed) return SendClientMessage(playerid, RED, "This place has been robbed recently, try again later.");
format(fstr, sizeof(fstr), "[DISPATCH]: Suspect %s [%d] is now robbing 4 Dragons Casino at The New Vegas Strip[South]", GetName(playerid), playerid);
CopRadio(BLUE, fstr);
SendClientMessage(playerid, LIGHTGREEN, "Your robbing 4 Dragons Casino, DON'T LEAVE THE CHECKPOINT!");
GameTextForPlayer(playerid, "~r~Holdup ~w~In ~g~Progress...~n~~r~Dont Leave ~w~The ~r~Checkpoint.", 25000, 5);
SetPlayerWantedLevel(playerid,GetPlayerWantedLevel(playerid)+6);
IsRobbingDrag{playerid} = true;
dragtimer{playerid} = SetTimerEx("DragRob", 25000, false, "d", playerid);
ApplyAnimation(playerid,"ped","ARRESTgun",4.1,0,1,1,1,1);
dragrobbed = gettime();
}
else
{
SendClientMessage(playerid, RED, "Your not at the robbery checkpoint.");
}
new astring[100],pName[24];
GetPlayerName(playerid,(pName),sizeof(pName));
format(astring,sizeof(astring),"%s [%d] typed: /robdrag",pName,playerid);
SendAdminMessage(GREY,astring);
return true;
}
Код:
CMD:robbank(playerid, params[])
{
if(GetTeam{playerid} != CLASS_CIV) return SendClientMessage(playerid, RED, "Only civilians can rob places.");
if(IsRobbingBank1{playerid} == true) return SendClientMessage(playerid, RED, "Your already robbing the joint.");
if(IsRobbingBank2{playerid} == true) return SendClientMessage(playerid, RED, "Your already robbing the joint.");
if(IsRobbingBank3{playerid} == true) return SendClientMessage(playerid, RED, "Your already robbing the joint.");
if(IsRobbingBank4{playerid} == true) return SendClientMessage(playerid, RED, "Your already robbing the joint.");
if(IsPlayerHoldingAGun(playerid) == 0 || HasBeenCuffed{playerid} == true) return SendClientMessage(playerid, RED, "You must be holding a gun to rob places.");
if((gettime() - 120) < TimerInfo[playerid][CMD_timer23]) return SendClientMessage(playerid, RED, "Please wait before using this command again.");
TimerInfo[playerid][CMD_timer23] = gettime();
if(IsPlayerInRangeOfPoint(playerid,1.0,2316.6169,-7.3947,26.7422) && GetPlayerVirtualWorld(playerid) == 1)
{
new chance = random(3);
if(chance == 0)
{
format(fstr, sizeof(fstr), "[DISPATCH]: Suspect %s [%d] has attempted to rob the Bank at New Vegas Square.", GetName(playerid), playerid);
CopRadio(BLUE, fstr);
SendClientMessage(playerid, RED, "You have failed to rob the Bank.");
GameTextForPlayer(playerid, "~w~Robbery ~r~Failed", 5000, 5);
SetPlayerWantedLevel(playerid, GetPlayerWantedLevel(playerid) + 4);
}
else
{
if((gettime() - 120) < bank1robbed) return SendClientMessage(playerid, RED, "This place has been robbed recently, try again later.");
format(fstr, sizeof(fstr), "[DISPATCH]: Suspect %s [%d] is now robbing the Bank at New Vegas Square.", GetName(playerid), playerid);
CopRadio(BLUE, fstr);
SendClientMessage(playerid, LIGHTGREEN, "Your robbing the Bank, DON'T LEAVE THE CHECKPOINT!");
GameTextForPlayer(playerid, "~r~Holdup ~w~In ~g~Progress...~n~~r~Dont Leave ~w~The ~r~Checkpoint.", 25000, 5);
IsRobbingBank1{playerid} = true;
SetPlayerWantedLevel(playerid,GetPlayerWantedLevel(playerid)+6);
banktimer{playerid} = SetTimerEx("BankRob", 25000, false, "d", playerid);
ApplyAnimation(playerid,"ped","ARRESTgun",4.1,0,1,1,1,1);
bank1robbed = gettime();
}
}
else if(IsPlayerInRangeOfPoint(playerid,1.0,2316.6169,-7.3947,26.7422) && GetPlayerVirtualWorld(playerid) == 2)
{
new chance = random(3);
if(chance == 0)
{
format(fstr, sizeof(fstr), "[DISPATCH]: Suspect %s [%d] has attempted to rob the Bank at El Quebrados.", GetName(playerid), playerid);
CopRadio(BLUE, fstr);
SendClientMessage(playerid, RED, "You have failed to rob the Bank.");
GameTextForPlayer(playerid, "~w~Robbery ~r~Failed", 5000, 5);
SetPlayerWantedLevel(playerid, GetPlayerWantedLevel(playerid) + 4);
}
else
{
if((gettime() - 120) < bank2robbed) return SendClientMessage(playerid, RED, "This place has been robbed recently, try again later.");
format(fstr, sizeof(fstr), "[DISPATCH]: Suspect %s [%d] is now robbing the Bank at El Quebrados.", GetName(playerid), playerid);
CopRadio(BLUE, fstr);
SendClientMessage(playerid, LIGHTGREEN, "Your robbing the Bank, DON'T LEAVE THE CHECKPOINT!");
GameTextForPlayer(playerid, "~r~Holdup ~w~In ~g~Progress...~n~~r~Dont Leave ~w~The ~r~Checkpoint.", 25000, 5);
IsRobbingBank2{playerid} = true;
SetPlayerWantedLevel(playerid,GetPlayerWantedLevel(playerid)+6);
banktimer{playerid} = SetTimerEx("BankRob", 25000, false, "d", playerid);
ApplyAnimation(playerid,"ped","ARRESTgun",4.1,0,1,1,1,1);
bank2robbed = gettime();
}
}
else if(IsPlayerInRangeOfPoint(playerid,1.0,2316.6169,-7.3947,26.7422) && GetPlayerVirtualWorld(playerid) == 3)
{
new chance = random(3);
if(chance == 0)
{
format(fstr, sizeof(fstr), "[DISPATCH]: Suspect %s [%d] has attempted to rob the Bank at Fort Carson.", GetName(playerid), playerid);
CopRadio(BLUE, fstr);
SendClientMessage(playerid, RED, "You have failed to rob the Bank.");
GameTextForPlayer(playerid, "~w~Robbery ~r~Failed", 5000, 5);
SetPlayerWantedLevel(playerid, GetPlayerWantedLevel(playerid) + 4);
}
else
{
if((gettime() - 120) < bank3robbed) return SendClientMessage(playerid, RED, "This place has been robbed recently, try again later.");
format(fstr, sizeof(fstr), "[DISPATCH]: Suspect %s [%d] is now robbing the Bank at Fort Carson.", GetName(playerid), playerid);
CopRadio(BLUE, fstr);
SendClientMessage(playerid, LIGHTGREEN, "Your robbing the Bank, DON'T LEAVE THE CHECKPOINT!");
GameTextForPlayer(playerid, "~r~Holdup ~w~In ~g~Progress...~n~~r~Dont Leave ~w~The ~r~Checkpoint.", 25000, 5);
IsRobbingBank3{playerid} = true;
SetPlayerWantedLevel(playerid,GetPlayerWantedLevel(playerid)+6);
banktimer{playerid} = SetTimerEx("BankRob", 25000, false, "d", playerid);
ApplyAnimation(playerid,"ped","ARRESTgun",4.1,0,1,1,1,1);
bank3robbed = gettime();
}
}
else if(IsPlayerInRangeOfPoint(playerid,1.0,2316.6169,-7.3947,26.7422) && GetPlayerVirtualWorld(playerid) == 4)
{
new chance = random(3);
if(chance == 0)
{
format(fstr, sizeof(fstr), "[DISPATCH]: Suspect %s [%d] has attempted to rob the Bank at Tierra Robada.", GetName(playerid), playerid);
CopRadio(BLUE, fstr);
SendClientMessage(playerid, RED, "You have failed to rob the Bank.");
GameTextForPlayer(playerid, "~w~Robbery ~r~Failed", 5000, 5);
SetPlayerWantedLevel(playerid, GetPlayerWantedLevel(playerid) + 4);
}
else
{
if((gettime() - 120) < bank4robbed) return SendClientMessage(playerid, RED, "This place has been robbed recently, try again later.");
format(fstr, sizeof(fstr), "[DISPATCH]: Suspect %s [%d] is now robbing the Bank at Tierra Robada.", GetName(playerid), playerid);
CopRadio(BLUE, fstr);
SendClientMessage(playerid, LIGHTGREEN, "Your robbing the Bank, DON'T LEAVE THE CHECKPOINT!");
GameTextForPlayer(playerid, "~r~Holdup ~w~In ~g~Progress...~n~~r~Dont Leave ~w~The ~r~Checkpoint.", 25000, 5);
IsRobbingBank4{playerid} = true;
SetPlayerWantedLevel(playerid,GetPlayerWantedLevel(playerid)+6);
banktimer{playerid} = SetTimerEx("BankRob", 25000, false, "d", playerid);
ApplyAnimation(playerid,"ped","ARRESTgun",4.1,0,1,1,1,1);
bank4robbed = gettime();
}
}
else
{
SendClientMessage(playerid, RED, "Your not at the robbery checkpoint.");
}
new astring[100],pName[24];
GetPlayerName(playerid,(pName),sizeof(pName));
format(astring,sizeof(astring),"%s [%d] typed: /robbank",pName,playerid);
SendAdminMessage(GREY,astring);
return true;
}