Scaled and collided objects
#1

Hello fellas,

Is there any possible way to make a plugin for scaled and collided objects? SA-MP isn't supporting that kind of things yet.

Greetz

LilsnappY
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#2

How the fuck is a magic plugin going to do that?
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#3

Hey now, nobody mentioned magic. Let's leave magic out of this discussion.
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#4

I heard that it is possible from an experienced scripter. Even whit out magic, Seems kinda cool isn't it?
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#5

You can attach an object to a NPC and scale it, but there will be no collision, and obviously you'll need an NPC for every 10 objects you wish to place.
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#6

I'm more likely meaning this kind of scaled objects: https://www.youtube.com/watch?v=jMETQF1YnwM
Already knew that scaling objects is possible on NPC bots. Thanks anyway
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#7

That's a blurry 5min video - could you point us to a specific moment? I don't see any scaled objects with collision there.
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#8

Object scaling with collision even problem for MTA developers/big gta modders too, yet nobody made it to able set object size with collision too.

https://bugs.mtasa.com/view.php?id=1278
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#9

AFAIK the dev team knows how to scale objects but scaling objects make them lose collision. If you guys can figure out out to make them keep collision etc (math or GTA or w/e) you can always send in your work to them and help better sa-mp... Honestly I think they should just make the function and make another function that toggles default object collisions (NEED THIS SO BAD FOR TWISTED METAL >.<) lol.
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#10

I actually meant them divided. And I especially want scaled objects. Scaled objects are always non-collided instead of the center of the object. ( The normal size ).
Samp is automatically unscaing objects and making non-collided objects collided.
If you'll watch the video there will be a big plant. It's a scaled object.
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