05.03.2016, 02:43
hey,
I build shop to teams in my TDM Mode and the CP Change and now the Cops Shop is Terrorist Shop and Terrorist Shop is Cops Shop
Thank to helpers !
I build shop to teams in my TDM Mode and the CP Change and now the Cops Shop is Terrorist Shop and Terrorist Shop is Cops Shop
Код:
#define COPS 0 #define TERRORIST 1 new gTeam[MAX_PLAYERS]; new ShopCP[2]; ongamemodeinit: ShopCP[0] = CreateDynamicCP(-256.0325,-66.3361,3.1172, 3.0, -1, -1, -1, 100.0); // Cops Shop ShopCP[1] = CreateDynamicCP(-184.3178,50.5191,3.1172, 3.0, -1, -1, -1, 100.0); // Terror Shop onplayerenterdynamiccp: if(checkpointid == ShopCP[0]) { if(gTeam[playerid] == COPS) return SendClientMessage(playerid, -1, "{FF0000}[Error]: ! אתה לא שוטר"); ShowPlayerDialog(playerid, DIALOG_SHOPCOPS, DIALOG_STYLE_LIST, "{00B2EE}Cops Shop: חנות שוטרים", "{FFFFFF}אלה - 100$\n{FF00FF}רימון עשן -150$\n{FFFFFF}שוטגאן - 400$\n{FF00FF}דיגל - 600$\n{FFFFFF}אגרופן - 600$", "Buy", "Exit"); } if(checkpointid == ShopCP[1]) { if(gTeam[playerid] == TERRORIST) return SendClientMessage(playerid, -1, "{FF0000}[Error]: ! אתה לא מחבל"); ShowPlayerDialog(playerid, DIALOG_SHOPTERROR, DIALOG_STYLE_LIST, "{FF0000}Terrorist Shop: חנות טרוריסטים"," {FFFFFF}סכין - 100$\n{FF00FF}300$ - TEC-9\n{FFFFFF}750$ - RPG\n{FF00FF}אגרופן - 600$", "Buy", "Exit"); } ondialogresponse: if(dialogid == DIALOG_SHOPCOPS) { if(!response) return 0; switch(listitem) { case 0: { if(GetPlayerMoney(playerid) < 100) return SendClientMessage(playerid, -1, "{FF0000}[Error]: ! айп мк осфйч лсу"); GivePlayerMoney(playerid, -100); GivePlayerWeapon(playerid, 3, 4); SendClientMessage(playerid, -1, "{00BBE2}[Cops Shop]: {FFBB11}! чрйъд амд"); } case 1: { if(GetPlayerMoney(playerid) < 150) return SendClientMessage(playerid, -1, "{FF0000}[Error]: ! айп мк осфйч лсу"); GivePlayerMoney(playerid, -150); GivePlayerWeapon(playerid, 17, 10); SendClientMessage(playerid, -1, "{00BBE2}[Cops Shop]: {FFBB11}! чрйъд шйоеп тщп"); } case 2: { if(GetPlayerMoney(playerid) < 400) return SendClientMessage(playerid, -1, "{FF0000}[Error]: ! айп мк осфйч лсу"); GivePlayerMoney(playerid, -400); GivePlayerWeapon(playerid, 25, 30); SendClientMessage(playerid, -1, "{00BBE2}[Cops Shop]: {FFBB11}! чрйъд щеивап"); } case 3: { if(GetPlayerMoney(playerid) < 600) return SendClientMessage(playerid, -1, "{FF0000}[Error]: ! айп мк осфйч лсу"); GivePlayerMoney(playerid, -600); GivePlayerWeapon(playerid, 24, 150); SendClientMessage(playerid, -1, "{00BBE2}[Cops Shop]: {FFBB11}! чрйъд ачгз осев гйвм"); } case 4: { if(GetPlayerMoney(playerid) < 600) return SendClientMessage(playerid, -1, "{FF0000}[Error]: ! айп мк осфйч лсу"); GivePlayerMoney(playerid, -600); GivePlayerWeapon(playerid, 1, 4); SendClientMessage(playerid, -1, "{00BBE2}[Cops Shop]: {FFBB11}! чрйъд авшефп"); } } } if(dialogid == DIALOG_SHOPTERROR) { if(!response) return 0; switch(listitem) { case 0: { if(GetPlayerMoney(playerid) < 100) return SendClientMessage(playerid, -1, "{FF0000}[Error]: ! айп мк осфйч лсу"); GivePlayerMoney(playerid, -100); GivePlayerWeapon(playerid, 4, 2); SendClientMessage(playerid, -1, "{FF0000}[Terrorist Shop]: {FFBB11} ! чрйъд слйп"); } case 1: { if(GetPlayerMoney(playerid) < 300) return SendClientMessage(playerid, -1, "{FF0000}[Error]: ! айп мк осфйч лсу"); GivePlayerMoney(playerid, -300); GivePlayerWeapon(playerid, 32, 100); SendClientMessage(playerid, -1, "{FF0000}[Terrorist Shop]: {FFBB11} ! TEC-9 чрйъд"); } case 2: { if(GetPlayerMoney(playerid) < 750) return SendClientMessage(playerid, -1, "{FF0000}[Error]: ! айп мк осфйч лсу"); GivePlayerMoney(playerid, -750); GivePlayerWeapon(playerid, 35, 2); SendClientMessage(playerid, -1, "{FF0000}[Terrorist Shop]: {FFBB11} ! RPG чрйъд"); } case 3: { if(GetPlayerMoney(playerid) < 600) return SendClientMessage(playerid, -1, "{FF0000}[Error]: ! айп мк осфйч лсу"); GivePlayerMoney(playerid, -600); GivePlayerWeapon(playerid, 1, 2); SendClientMessage(playerid, -1, "{FF0000}[Terrorist Shop]: {FFBB11} ! чрйъд авшефп"); } } }