06.02.2016, 17:20
(
Последний раз редактировалось Erwin.; 11.12.2018 в 10:56.
)
2015-2016
Re-Edition of Gameode Zombie Apocalypse originally scripted/created by Kitten aka. AldenJ (Aaron)
Editon by Erwin. aka. Crimson.
IntroductionRe-Edition of Gameode Zombie Apocalypse originally scripted/created by Kitten aka. AldenJ (Aaron)
Editon by Erwin. aka. Crimson.
Hello SA-MP community members. Today, I want to introduce you all, to my first release of a gamemode called, "Zombieland". I would like to warn you, that this gamemode, is not originally scripted from scratch by me, but the user Kitten, I did only a huge re-edition. So as the gamemode's original tittle is "Zombie Apocalypse".
First of all, I will explain, why have I released it and why exactly this type of gamemode.
Well, starting from 2013, first time I found out, that there is such servers like Zombie Apocalypse's and I joined one of them and played for a long time, because I was really enjoying it. After a while, in 2014, I was hosting a Zombie Apocalypse server as a Developer, which lasted only two months, due to lack of playerbase and interest to continue hosting/developing it. So I thought, that it would be the last time, that I would host a server with this type of gamemode and I really did not want to work with any other gamemodes. After a year, in September 2015, somehow I got my interest and desire back to run/host/script again the Zombie Apocalypse gamemode. At that time, I was taking it really seriously and promised myself, that I will not close the project, I was hoping, that it will last for more than two months. And yeah, it really lasted more than two months. So, I was adding many ideas/features in my to-do list, because the gamemode itself, it really needed some improvements, changes and the bug fixes aswell. For some reason, I wanted the gamemode to somehow look, like Kitten's Zombie Mod server, because I liked the features of it and I wanted to implement something similar into Zombie Apocalypse gamemode. The server was successfully running at the beginning with some good playerbase, because it was listed in the hosted tab for a month and then I was not willing anymore to pay for it. I just wanted people to help out me with donations, since I was paying for the server host, webhost, domain and hosted tab, which overall was not cheap. None had donated atleast a cent and I came up with the decision, to not purchase the hosted tab till some donations. After that, November and December months were really empty, so as the forum was in-active and me lately aswell. I was working at that time and my workload was quite huge and did not have free time to spend on Zombieland. Well, even if I had some free time, I really wanted to spend it with my girlfriend. After the new year, I released the last version of Zombieland and then after few days I closed the project. I was completely sure, that I will never be developing and hosting it. It is not like, that I would regret it, that I am releasing my edition to this gamemode, no, I will be just happy to see someone hosting it and continue adding some new features.
Gameplay
Of course, anyone who played on Zombie Apocalypse server, knows the gameplay's system. That when you spawn and you type the command "/class", to choose the classes, but no, in this type of Zombie Apocalypse aka. Zombieland, is a bit different. Everytime when you spawn, there will dialog menu appear, with some options which you are available to choose. Like Weapons (for cash), Skins (for cash), Classes (for XP), Token Shop (for Tokens) and Perks (for cash). You may noticed in the screenshots, that many human classes are missing, it is because, they were deleted for a reason. The reason is, that those classes were useless and the difference between of those classes were better weapons, nothing else. Well, not to forget about the immunity, with which you cannot be infected by a zombie. I wanted to inlcude the immunity feature in the Shop menu for cash, but did not included that, because I was already closing the project. Same goes for Zombie class, that also there were removed many classes and stayed only the most advanced ones, because I did not see the point of having three level zombie classes, which has the same ability with the difference of damage amount. If you are new to this gamemode and wonder, how to earn XP, Cash and Tokens, you must just simply kill your enemy team. By doing killstreaks, you can even earn more XP, Cash and Tokens aswell. Also you recieve everything of that when you reach to the evacuation point. The evacuation appears when the round timer ends and there is also different maps each round. Of course more you can explore by yourself, because I do not want to write a huge story.
Features:
Код:
- Y_Ini Saving/Loading system. (Of course, MySQL would be better, but since I do not have much experience of it.)
- Teams: Zombies & Humans with various abilities.
- Zombie Weapon: Back then, I was discussing with Co-Developer Private200 about the zombie weapon change, that the Chainsaw is not very good and that we should change it to Knife. Because when you attack with the chainsaw, it has an animation, which is longer than when you hit with the knife. I was not sure about that idea, but I have changed it anyway and knife's damage has been changed aswell, to higher.
- Shop Menu: Weapons, Skins, Classes, Token Shop & Perks. (for Humans only!.)
- Anticheat system. (must be improved.)
- XP System: Known as Experience points, with which you can unlock Zombie & Human classes. Earn XP by killing your enemy team, making killstreaks and reaching to evacuation point.
- Cash System: With cash you can purchase weapons, skins & perks. Earn Cash by killing your enemy team, making killstreaks and reaching the evacuation point.
- Tokens System: With tokens you can get for yourself nice features and accessories. Earn Tokens by making killstreaks and reaching the evacuation point.
- Rank System: It is an simple rank system as you rank up you unlock special features such as Unlocking an Human class - Scientist at rank 22. Of course, you can add a Rank requirement for any feature you want.
- Killstreak System: By making killstreaks, you earn bonus XP, Cash and Tokens. Higher killstreak - higher rewards. Currently there is MAX:120 Killstreaks. You loose your killstreak, once you get killed, or disconnected.
- Damage System: Some weapons has their custom damage, which is higher than the original.
- Admin System: Some new features had been implemented and some old has been removed/fixed, but still the system need little improvement.
- VIP System: It does not have many features, but such like VIP Menu and commands. There is 3 VIP levels, aka Bronze, Silver and Gold. By being VIP, you also get bonus XP and Cash for killing enemy team and making killsreaks.
- Round System: The format of the timer had been changed to 0:00 and the round time till the evacuation is 4:10 (if I aint wrong.)
- Evacuation System: Evacuation point appears when the timer ends, which means, humans who survied, must reach and recieve their reward, like XP, Cash and Tokens. Of course the evacuation place is quite out of the point, because you get teleported in the Dance club, but it is just for fun. You know, light effects, music & dance..
- Top Leaderboard (Scripted by Private200): Leaderboard appears each time, when the next round is loading. It shows the top player, who had the most Zombie & Human kills.
- Server Maps: There are currently overall 27 maps. 5 of them are interior maps. Most of them were made by Zombieland Mapper team and me. Some of the maps were borrowed from SA-MP forum, which were created by other people and of course the credit was always included. My goal, was to have on the server such maps, which other people have not seen before on other Zombie TDM servers.
- Animation System: Useless, but for fun.
- Laser System: Attaches a different colour lasers to the specific weapons.
- Radio System: Useless, but for fun. Choose and listen to any different kind of genre music stations.
Screens
https://imgur.com/a/hMRdI
Download
Gamemode.pwn: PASTEBIN
Full Server Package: MEDIAFIRE
Credits
(for includes, plugins and filterscipts.)
Zeex - zcmd, crashdetect includes & plugins.
****** - sscanf, sscanf2, foreach inlcudes & plugins.
Incognito - streamer include & plugins.
Emmet_ - OPA (OnPlayerAirbreak), OPIBS (OnPlayerInvalidBulletShot) Includes.
d0 - mSelection Include.
Yashas - BustAim Include.
yezizhu - Armedbody FilterScript.
[UG]Daniel - Hitting sound FilterScript.
Skiaffo - Laser Pointer FilterScript.
At the end, I want to thank two persons, who were helping me in developing Zombieland as a Co-Developers and they were Shady aka. AliScripter and Private200. Thanks to AliScripter, for helping to improve Anticheat and adding new features. Thanks to Private200, for the assistance, for helping to fix various bugs and adding the feature "Top Leaderboard".
Also I want to thank those persons (Server Mappers), who were dedicating their maps for the server. Thanks to, AliScripter, Ryder and SoundWave. The maps are really awesome and fun to play on.
And last, but not least, Kitten. Thank you very much for creating such an awesome Gamemode!
Note, that I have a permission from Kitten, to release this.
Also ignore the link "www.samp-zombieland.info", which is no longer available.
Thanks in advance for paying attention to my post! If you are planning to use this gamemode in the future, do not forget to leave the credit!
Also I want to thank those persons (Server Mappers), who were dedicating their maps for the server. Thanks to, AliScripter, Ryder and SoundWave. The maps are really awesome and fun to play on.
And last, but not least, Kitten. Thank you very much for creating such an awesome Gamemode!
Note, that I have a permission from Kitten, to release this.
Also ignore the link "www.samp-zombieland.info", which is no longer available.
Thanks in advance for paying attention to my post! If you are planning to use this gamemode in the future, do not forget to leave the credit!