Otacon's Camping system in dynamic objects
#1

DELETE THIS
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#2

Код:
for(new index=1; index<MAX_CAMP_OBJECT; index++){
	new Float:pos[2][6];
	GetObjectPos(Campamento[ContarCampamento][0],pos[0][0],pos[0][1],pos[0][2]);
	GetObjectPos(Campamento[ContarCampamento][index],pos[1][0],pos[1][1],pos[1][2]);
	GetObjectRot(Campamento[ContarCampamento][index],pos[1][3],pos[1][4],pos[1][5]);
	AttachObjectToObject(Campamento[ContarCampamento][index], Campamento[ContarCampamento][0], floatsub(pos[1][0], pos[0][0]),floatsub(pos[1][1], pos[0][1]),floatsub(pos[1][2], pos[0][2]), pos[1][3],pos[1][4],pos[1][5], 1);
}
Код:
for(new index=1; index<MAX_CAMP_OBJECT; index++){
	new Float:pos[2][6];
	GetDynamicObjectPos(Campamento[ContarCampamento][0],pos[0][0],pos[0][1],pos[0][2]);
	GetDynamicObjectPos(Campamento[ContarCampamento][index],pos[1][0],pos[1][1],pos[1][2]);
	GetDynamicObjectPos(Campamento[ContarCampamento][index],pos[1][3],pos[1][4],pos[1][5]);
	AttachDynamicObjectToObject(Campamento[ContarCampamento][index], Campamento[ContarCampamento][0], floatsub(pos[1][0], pos[0][0]),floatsub(pos[1][1], pos[0][1]),floatsub(pos[1][2], pos[0][2]), pos[1][3],pos[1][4],pos[1][5], 1);
}
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#3

Quote:
Originally Posted by AbyssMorgan
Посмотреть сообщение
Код:
for(new index=1; index<MAX_CAMP_OBJECT; index++){
	new Float:pos[2][6];
	GetObjectPos(Campamento[ContarCampamento][0],pos[0][0],pos[0][1],pos[0][2]);
	GetObjectPos(Campamento[ContarCampamento][index],pos[1][0],pos[1][1],pos[1][2]);
	GetObjectRot(Campamento[ContarCampamento][index],pos[1][3],pos[1][4],pos[1][5]);
	AttachObjectToObject(Campamento[ContarCampamento][index], Campamento[ContarCampamento][0], floatsub(pos[1][0], pos[0][0]),floatsub(pos[1][1], pos[0][1]),floatsub(pos[1][2], pos[0][2]), pos[1][3],pos[1][4],pos[1][5], 1);
}
Код:
for(new index=1; index<MAX_CAMP_OBJECT; index++){
	new Float:pos[2][6];
	GetDynamicObjectPos(Campamento[ContarCampamento][0],pos[0][0],pos[0][1],pos[0][2]);
	GetDynamicObjectPos(Campamento[ContarCampamento][index],pos[1][0],pos[1][1],pos[1][2]);
	GetDynamicObjectPos(Campamento[ContarCampamento][index],pos[1][3],pos[1][4],pos[1][5]);
	AttachDynamicObjectToObject(Campamento[ContarCampamento][index], Campamento[ContarCampamento][0], floatsub(pos[1][0], pos[0][0]),floatsub(pos[1][1], pos[0][1]),floatsub(pos[1][2], pos[0][2]), pos[1][3],pos[1][4],pos[1][5], 1);
}
Oh my god, wasted so many hours on this shit thank you, +REP'd you <3
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