HELP_new samp walls shine problem
#1

hey. help please

new samp wall objects shige bug with any light object.

red area=without light
green area=without car light (or any light object)

anyone know solution?

sorry for bad grammer.
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#2

Use SeObjectMaterial and set the last parameter to -1.
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#3

Making a wall out of multiple objects is never a good idea.
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#4

Quote:
Originally Posted by Jaxson
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Use SeObjectMaterial and set the last parameter to -1.
I tried but not good enough. thank you

Quote:
Originally Posted by HeLiOn_PrImE
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Making a wall out of multiple objects is never a good idea.
yes you are right.
maybe samp developer team solve the problem
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#5

Quote:
Originally Posted by Cebo
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maybe samp developer team solve the problem
I don't think so, this thing happens because of game engine, not because some sa-mp bug.
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#6

If you don't have experience with retexturing, just use other objects for walls.
None of the developers can fix this for you.
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#7

Quote:
Originally Posted by Matite
The walls that were previously made by cessil all respond to dynamic lighting (as they have no vertex colours), however, I updated/fixed some of them listed below in 0.3.7:

# * Updated wall001 (ID:19353) to use vertex colours so it does not respond to dynamic lighting
# * Updated wall031 (ID:19383) to use vertex colours so it does not respond to dynamic lighting
# * Updated wall047 (ID:19399) to use vertex colours so it does not respond to dynamic lighting
# * Updated wall066 (ID:19426) to use vertex colours so it does not respond to dynamic lighting
# * Updated wall085 (ID:19445) to use vertex colours so it does not respond to dynamic lighting

You could use one of them and/or re-texture it.
This message includes all your answers and solutions.
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#8

Quote:
Originally Posted by lucamsx
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I don't think so, this thing happens because of game engine, not because some sa-mp bug.
yes maybe.
Quote:
Originally Posted by HeLiOn_PrImE
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If you don't have experience with retexturing, just use other objects for walls.
None of the developers can fix this for you.
just humor.

Quote:
Originally Posted by Dredd
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This message includes all your answers and solutions.
i'll look, thank you
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#9

Yo HeLiOn, gotta call you out here...

Quote:
Originally Posted by HeLiOn_PrImE
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Making a wall out of multiple objects is never a good idea.
It depends on the situation and your mapping skills. If you need to fill a small area but the wall just don't fit, what're you gonna do? You're gonna do the next best thing, more walls. As long as you place them right and know how to get the math offsets right you'll be perfectly fine.

Quote:
Originally Posted by HeLiOn_PrImE
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If you don't have experience with retexturing, just use other objects for walls.
None of the developers can fix this for you.
There are walls designated for these types of things, THANKS TO the developers (Matite in this case).
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