Posts: 119
Threads: 10
Joined: Oct 2010
Reputation:
0
Use SeObjectMaterial and set the last parameter to -1.
Posts: 3,002
Threads: 86
Joined: Jul 2010
Reputation:
0
Making a wall out of multiple objects is never a good idea.
Posts: 3,002
Threads: 86
Joined: Jul 2010
Reputation:
0
If you don't have experience with retexturing, just use other objects for walls.
None of the developers can fix this for you.
Posts: 3,324
Threads: 96
Joined: Sep 2013
Yo HeLiOn, gotta call you out here...
Quote:
Originally Posted by HeLiOn_PrImE
Making a wall out of multiple objects is never a good idea.
|
It depends on the situation and your mapping skills. If you need to fill a small area but the wall just don't fit, what're you gonna do? You're gonna do the next best thing, more walls. As long as you place them right and know how to get the math offsets right you'll be perfectly fine.
Quote:
Originally Posted by HeLiOn_PrImE
If you don't have experience with retexturing, just use other objects for walls.
None of the developers can fix this for you.
|
There are walls designated for these types of things, THANKS TO the developers (Matite in this case).