[Ajuda] bug
#1

estou com um bug no GM, tipo quando dou o /trancar para ele abrir as portas ele nгo abre continua trancado alguem saberia dizer como resolver?

Код:
	if(strcmp(cmd, "/trancar", true) == 0)
	{
	    if(IsPlayerConnected(playerid))
	    {
			new carid;
            if (gTeam[playerid] == 2 || gTeam[playerid] == 1)
			{
				if(gLastCar[playerid] == 0 && PlayerInfo[playerid][pPHousekey] == 999)
				{
					SendClientMessage(playerid, COLOR_GRAD2, "Vocк nгo tem um carro de casa/alugado.");
					return 1;
				}
                else if(gLastCar[playerid] != 0 && gLastCar[playerid] != PlayerInfo[playerid][pPHousekey]+totalveiculos)
				{
					if (HireCar[playerid] != gLastCar[playerid] && HireCar[playerid] > 0)
					{
						gLastDriver[HireCar[playerid]] = 300;
						gCarLock[HireCar[playerid]] = 0;
						UnLockCar(HireCar[playerid]);
					}
					HireCar[playerid] = gLastCar[playerid];
				}
			}
            if (PlayerInfo[playerid][pPHousekey] == 999)
			{
				if(HireCar[playerid] == 0)
				{
					SendClientMessage(playerid, COLOR_GRAD2, "Vocк nгo tem um carro.");
					return 1;
				}
			}
			carid = PlayerInfo[playerid][pPHousekey]+totalveiculosh;
			if(HireCar[playerid] > 0 && !SwitchKey[playerid])
			{
				carid = HireCar[playerid];
			}
			//new driver = gLastDriver[carid];
			new lockstatus = gCarLock[carid];
			new Float:cx,Float:cy,Float:cz;
			GetVehiclePos(carid, cx, cy, cz);
			switch (lockstatus)
			{
				case 0:
				{
					if(HireCar[playerid] == 0 && PlayerInfo[playerid][pPHousekey] == 999)
					{
						SendClientMessage(playerid, COLOR_GRAD2, "Vocк nгo tem um carro !");
						return 1;
					}
					if(HireCar[playerid] == carid && !SwitchKey[playerid])
					{
						GameTextForPlayer(playerid, "~w~Veiculo do Aluguel ~r~Fechado", 2500, 3);
						PlayerPlaySound(playerid, 1145, 0.0, 0.0, 0.0);
						gCarLock[carid] = 1;
						LockCar(carid);
					}
					else if(PlayerInfo[playerid][pPHouseCarkey] == carid)
					{
						GameTextForPlayer(playerid, "~w~Veiculo da casa ~r~Fechado", 2500, 3);
						PlayerPlaySound(playerid, 1145, 0.0, 0.0, 0.0);
						gCarLock[carid] = 1;
						LockCar(carid);
						return 1;
					}
				}
				case 1:
				{
					if(HireCar[playerid] == 0 && PlayerInfo[playerid][pPHousekey] == 999)
					{
						SendClientMessage(playerid, COLOR_GRAD2, "Vocк nгo tem um carro !");
						return 1;
					}
					if(HireCar[playerid] == carid && !SwitchKey[playerid])
					{
						GameTextForPlayer(playerid, "~w~Veiculo do aluguel ~g~Aberto", 2500, 3);
						PlayerPlaySound(playerid, 1145, 0.0, 0.0, 0.0);
						gCarLock[carid] = 0;
						UnLockCar(carid);
						SetPlayerVirtualWorld(playerid, 0);
						SetPlayerInterior(playerid, 0);
					}
					if (PlayerInfo[playerid][pPHouseCarkey] == carid)
					{
						GameTextForPlayer(playerid, "~w~Veiculo da casa ~g~Aberto", 2500, 3);
						PlayerPlaySound(playerid, 1145, 0.0, 0.0, 0.0);
						gCarLock[carid] = 0;
						UnLockCar(carid);
                        SetPlayerVirtualWorld(playerid, 0);
                        SetPlayerInterior(playerid, 0);
						return 1;
					}
				}
				default:
				{
					SendClientMessage(playerid, COLOR_GRAD2, "Erro");
				}
			}
			if(carid == 256)
			{
				SendClientMessage(playerid, COLOR_GRAD2, "Vocк nгo tem um carro!");
			}
		}
		return 1;
	}
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#2

http://forum.sa-mp.com/showpost.php?...15&postcount=6
Reply
#3

acredito que isto nгo vai me ajudar amigo mais obrigado!
Reply
#4

O erro nгo estб no comando, aproveitei e dei uma arrumada nesse cуdigo bagunзado.

PHP код:
if(strcmp(cmd"/trancar"true) == 0)
{
    if(!
IsPlayerConnected(playerid)) return SendClientMessage(playerid, -1"[ ERRO ] {FF0000}Vocк nгo estб conectado no servidor !");
    new 
carid;
    if(
gTeam[playerid] == || gTeam[playerid] == 1)
    {
        if(
gLastCar[playerid] == && PlayerInfo[playerid][pPHousekey] == 999) return SendClientMessage(playeridCOLOR_GRAD2"Vocк nгo tem um carro de casa/alugado.");
        if(
gLastCar[playerid] != && gLastCar[playerid] != PlayerInfo[playerid][pPHousekey]+totalveiculos)
        {
            if(
HireCar[playerid] != gLastCar[playerid] && HireCar[playerid] > 0)
            {
                
gLastDriver[HireCar[playerid]] = 300;
                
gCarLock[HireCar[playerid]] = 0;
                
UnLockCar(HireCar[playerid]);
            }
            
HireCar[playerid] = gLastCar[playerid];
        }
    }
    if(
PlayerInfo[playerid][pPHousekey] == 999 && HireCar[playerid] == 0) return SendClientMessage(playeridCOLOR_GRAD2"Vocк nгo tem um carro.");
    
carid PlayerInfo[playerid][pPHousekey]+totalveiculosh;
    if(
HireCar[playerid] > && !SwitchKey[playerid]) carid HireCar[playerid];
    new 
lockstatus gCarLock[carid], Float:cx,Float:cy,Float:cz;
    
GetVehiclePos(caridcxcycz);
    switch(
lockstatus)
    {
        case 
0:
        {
            if(
HireCar[playerid] == && PlayerInfo[playerid][pPHousekey] == 999) return SendClientMessage(playeridCOLOR_GRAD2"Vocк nгo tem um carro !");
            if(
HireCar[playerid] == carid && !SwitchKey[playerid])
            {
                
GameTextForPlayer(playerid"~w~Veiculo do Aluguel ~r~Fechado"25003);
                
PlayerPlaySound(playerid11450.00.00.0);
                
gCarLock[carid] = 1;
                
LockCar(carid);
            }
            if(
PlayerInfo[playerid][pPHouseCarkey] == carid)
            {
                
GameTextForPlayer(playerid"~w~Veiculo da casa ~r~Fechado"25003);
                
PlayerPlaySound(playerid11450.00.00.0);
                
gCarLock[carid] = 1;
                
LockCar(carid);
                return 
1;
            }
        }
        case 
1:
        {
            if(
HireCar[playerid] == && PlayerInfo[playerid][pPHousekey] == 999) return SendClientMessage(playeridCOLOR_GRAD2"Vocк nгo tem um carro !");
            if(
HireCar[playerid] == carid && !SwitchKey[playerid])
            {
                
GameTextForPlayer(playerid"~w~Veiculo do aluguel ~g~Aberto"25003);
                
PlayerPlaySound(playerid11450.00.00.0);
                
gCarLock[carid] = 0;
                
UnLockCar(carid);
                
SetPlayerVirtualWorld(playerid0);
                
SetPlayerInterior(playerid0);
            }
            if(
PlayerInfo[playerid][pPHouseCarkey] == carid)
            {
                
GameTextForPlayer(playerid"~w~Veiculo da casa ~g~Aberto"25003);
                
PlayerPlaySound(playerid11450.00.00.0);
                
gCarLock[carid] = 0;
                
UnLockCar(carid);
                
SetPlayerVirtualWorld(playerid0);
                
SetPlayerInterior(playerid0);
                return 
1;
            }
        }
        default:
        {
            
SendClientMessage(playeridCOLOR_GRAD2"Erro");
        }
    }
    if(
carid == 256SendClientMessage(playeridCOLOR_GRAD2"Vocк nгo tem um carro!");
    return 
1;

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