09.01.2016, 17:48
https://www.youtube.com/watch?v=0r5gDs2SdrU
When a player dies he tp aways for a second and then comes to his death point, i want the player to go to the animation right as they die.
When a player dies he tp aways for a second and then comes to his death point, i want the player to go to the animation right as they die.
Код:
public OnPlayerDeath(playerid, killerid, reason) { SetNormalColor(playerid); ResetVariables(playerid); FullResetPlayerWeapons(playerid); FullResetPlayerClothes(playerid); CheckPlayerCurrentCall(playerid); RemovePlayerMask(playerid); if(!isAdminDuty(playerid)) { MakePlayerWounded(playerid); } SetHunger(playerid, 100.0); return 1; }
Код:
stock MakePlayerWounded(playerid) { if(PlayerInfo[playerid][pJailed] == 0) { SetIntVar(playerid, "JustDied", 1); SavePlayerPos(playerid); } return 1; }
Код:
public CheckWounded(playerid) { if(GetIntVar(playerid, "JustDied") == 1) { PutPlayer(playerid,PlayerInfo[playerid][pPosX],PlayerInfo[playerid][pPosY],PlayerInfo[playerid][pPosZ]); SetInterior(playerid, PlayerInfo[playerid][pInt]); SetWorld(playerid, PlayerInfo[playerid][pWorld]); SetPlayerCameraPos(playerid,PlayerInfo[playerid][pPosX]+3,PlayerInfo[playerid][pPosY]+3,PlayerInfo[playerid][pPosZ]+3); SetPlayerCameraLookAt(playerid,PlayerInfo[playerid][pPosX],PlayerInfo[playerid][pPosY],PlayerInfo[playerid][pPosZ]); SetPlayerHealth(playerid, 1000.0); SCM(playerid, COLOR_LIGHTRED, "(( THIS PLAYER IS BRUTALLY WOUNDED ))"); DeathReason[playerid] = Create3DTextLabel("(( THIS PLAYER IS BRUTALLY WOUNDED ))", COLOR_LIGHTRED, 30.0, 40.0, 50.0, 10.0, 0, 0); Attach3DTextLabelToPlayer(DeathReason[playerid], playerid, 0.0, 0.0, 0.0); GameTextForPlayer(playerid, "~b~Brutally Wounded", 5000, 3); GiveCash(playerid, -500); SCM(playerid, COLOR_PINK, "EMT: Your Medical Bills are $500"); SCM(playerid, COLOR_LIGHTRED, "You are Brutally Wounded. If a medic or anyone else doesn't save you, you will die."); SCM(playerid, COLOR_LIGHTRED, "To accept death type /acceptdeath"); FreezePlayer(playerid); OnAnim{playerid} = true; ApplyAnimation(playerid,"WUZI","CS_Dead_Guy",3.5,0,0,0,1,0); } }