Teleport into vehicle

Hey guys, i've tried to make it so that when an admin teleports to a player and that player is in a vehicle, it puts the admin in the vehicle as a passenger and if that player isn't in a vehicle, the admin teleports to the players location instead.

Well, when the target player is on foot, the command works perfectly but when they're in a vehicle, it says "teleported into Players vehicle" but it doesn't put the admin in their vehicle and it doesn't even teleport them to their position.

here is my code, i can't seem to see what is wrong

CMD:goto(playerid, params[])
	//new stringadm[64];
    if(pInfo[playerid][pAdmin] <= 1) return SendClientMessage(playerid, WHITE, "SERVER: Unknown command.");
    new targetid, string[128];
    if(sscanf(params, "u", targetid)) return SendClientMessage(playerid, RED, "USAGE: /goto [id/name]");
    else if(!IsPlayerConnected(targetid)) return SendClientMessage(playerid, RED, "ERROR: Invalid ID/NAME!");
    else if(pInfo[playerid][pLogin] == 0) return SendClientMessage(playerid, RED, "Register or Login first before using this command!");
    if(pInfo[playerid][pAdmin] >= 2 || IsPlayerAdmin(playerid))
        new pName[24];
        new vehid;
    	vehid = GetPlayerVehicleID(targetid);
     	if (GetPlayerState(targetid) == PLAYER_STATE_DRIVER)
       	TeleportAllowed[playerid] = 1;
		new iSeat = GetPlayerVehicleSeat(targetid);
		PutPlayerInVehicle(playerid, vehid, iSeat);
        format(string, sizeof(string), "Teleported into %s\'s Vehicle [%d].",pName, targetid);
		return 1;
        format(string, sizeof(string), "Teleported to %s [%d].",pName, targetid);
        new Float:TPX, Float:TPY, Float:TPZ;
        GetPlayerPos(targetid, TPX, TPY, TPZ);
        TeleportAllowed[playerid] = 1;
        SetPlayerPos(playerid, TPX, TPY, TPZ+1);
		//format(stringadm,sizeof(stringadm),"[ADM]: %s used /goto",GetName(playerid));
    return 1;
also i don't mind about checking if the seat is empty, etc.

fixed it myself. disregard

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