29.12.2015, 14:43
what is this code problem?
when i type it respawn me but do not go back to the previous coordinates.
when i type it respawn me but do not go back to the previous coordinates.
Код:
CMD:sync(playerid, params[]) { new ammo[13][MAX_PLAYERS], gun[13][MAX_PLAYERS], Float:x, Float:y, Float:z, world[MAX_PLAYERS], interior[MAX_PLAYERS], Float:armour[MAX_PLAYERS], Float:health[MAX_PLAYERS], Float:FaceAngle[MAX_PLAYERS], skin[MAX_PLAYERS]; if(IsPlayerInAnyVehicle(playerid)) SendClientMessage(playerid, COLOR_RED, "You must on foot for use this command."); GetPlayerPos(playerid, x, y, z); world[playerid] = GetPlayerVirtualWorld(playerid); interior[playerid] = GetPlayerInterior(playerid); skin[playerid] = GetPlayerSkin(playerid); GetPlayerArmour(playerid,armour[playerid]); GetPlayerHealth(playerid,health[playerid]); GetPlayerFacingAngle(playerid,FaceAngle[playerid]); GetPlayerWeaponData(playerid,1,gun[1][playerid],ammo[1][playerid]); GetPlayerWeaponData(playerid,2,gun[2][playerid],ammo[2][playerid]); GetPlayerWeaponData(playerid,3,gun[3][playerid],ammo[3][playerid]); GetPlayerWeaponData(playerid,4,gun[4][playerid],ammo[4][playerid]); GetPlayerWeaponData(playerid,5,gun[5][playerid],ammo[5][playerid]); GetPlayerWeaponData(playerid,6,gun[6][playerid],ammo[6][playerid]); GetPlayerWeaponData(playerid,7,gun[7][playerid],ammo[7][playerid]); GetPlayerWeaponData(playerid,8,gun[8][playerid],ammo[8][playerid]); GetPlayerWeaponData(playerid,9,gun[9][playerid],ammo[9][playerid]); GetPlayerWeaponData(playerid,10,gun[10][playerid],ammo[10][playerid]); GetPlayerWeaponData(playerid,11,gun[11][playerid],ammo[11][playerid]); GetPlayerWeaponData(playerid,12,gun[12][playerid],ammo[12][playerid]); SpawnPlayer(playerid); SetPlayerPos(playerid,x,y,z); SetPlayerFacingAngle(playerid,FaceAngle[playerid]); SetPlayerHealth(playerid,health[playerid]); SetPlayerVirtualWorld(playerid,world[playerid]); SetPlayerInterior(playerid,interior[playerid]); SetPlayerSkin(playerid,skin[playerid]); SetPlayerArmour(playerid,armour[playerid]); ResetPlayerWeapons(playerid); GivePlayerWeapon(playerid,gun[1][playerid],ammo[1][playerid]); GivePlayerWeapon(playerid,gun[2][playerid],ammo[2][playerid]); GivePlayerWeapon(playerid,gun[3][playerid],ammo[3][playerid]); GivePlayerWeapon(playerid,gun[4][playerid],ammo[4][playerid]); GivePlayerWeapon(playerid,gun[5][playerid],ammo[5][playerid]); GivePlayerWeapon(playerid,gun[6][playerid],ammo[6][playerid]); GivePlayerWeapon(playerid,gun[7][playerid],ammo[7][playerid]); GivePlayerWeapon(playerid,gun[8][playerid],ammo[8][playerid]); GivePlayerWeapon(playerid,gun[9][playerid],ammo[9][playerid]); GivePlayerWeapon(playerid,gun[10][playerid],ammo[10][playerid]); GivePlayerWeapon(playerid,gun[11][playerid],ammo[11][playerid]); GivePlayerWeapon(playerid,gun[12][playerid],ammo[12][playerid]); return 1; }