Posts: 68
Threads: 5
Joined: Jul 2015
Hello all folks!
I made perfect Anti-s00beit for 0.3.7-R2+ servers.
If player has s00beit mod, system will kick him
Download .amx ONLY
https://www.sendspace.com/file/r71jhs
Posts: 68
Threads: 5
Joined: Jul 2015
Posts: 87
Threads: 27
Joined: Nov 2015
Reputation:
0
First of all when you relase something relase and PWN not AMX
and if you dont show pwn all will say not wot work
Posts: 1,498
Threads: 110
Joined: Aug 2013
Quote:
Originally Posted by DarkSlyder
What I've extracted with BASH:
Code:
vaio@vaio:~$ strings Antis-beit.amx
HackCheck
OnClientCheckResponse
OnPlayerConnect
SetTimerEx
SendClientCheck
Kick
samp
Float
Float
Apparently this should use two hidden SA:MP functions (SendClientCheck and OnClientCheckResponse).
Code:
native SendClientCheck (playerid, actionid, memaddr, memOffset, bytesCount);
forward OnClientCheckResponse (playerid, actionid, memaddr, retndata);
I've found and google-translated this from a Russian forum:
That's interesting.
I don't think this thread will last long anyway.
|
After what you posted? Nope for sure it won't last long and yes that fact is actually weird
EDIT: Quote from Y_Less
Code:
As I said before, it computes the checksum for an array of bytes at given address in gta_sa.exe memory, so every cheat can be detected: CLEOs, ******, and so on. Talking about RakNet layer, when you connect to the server which calls SendClientCheck, it sends an RPC (contains address) action to the client and client also responds with the RPC (contains checksum).
It can be used like this:
SendClientCheck(playerid, 5 (iCmd), Address, Offset (relative to address), BytesCount);
and callback:
OnClientCheckResponse(playerid, iCmd, Address, checksum);
And no it cannot detect all cheats because the russians already bypassed this function with a simple ASI.