ProxDetector
#1

Hello everyone here I am doing a filterscript and when I put the error ProxDetector make me yet I do a forwarde: /

Код HTML:
C:\Users\Yamaha\Desktop\LSVRP OFFICIEL DE BASE\filterscripts\vehiculemod.pwn(93) : error 035: argument type mismatch (argument 3)
C:\Users\Yamaha\Desktop\LSVRP OFFICIEL DE BASE\filterscripts\vehiculemod.pwn(93) : warning 202: number of arguments does not match definition
C:\Users\Yamaha\Desktop\LSVRP OFFICIEL DE BASE\filterscripts\vehiculemod.pwn(95) : error 017: undefined symbol "ProxDetector"
C:\Users\Yamaha\Desktop\LSVRP OFFICIEL DE BASE\filterscripts\vehiculemod.pwn(106) : error 035: argument type mismatch (argument 3)
C:\Users\Yamaha\Desktop\LSVRP OFFICIEL DE BASE\filterscripts\vehiculemod.pwn(106) : warning 202: number of arguments does not match definition
C:\Users\Yamaha\Desktop\LSVRP OFFICIEL DE BASE\filterscripts\vehiculemod.pwn(108) : error 017: undefined symbol "ProxDetector"
C:\Users\Yamaha\Desktop\LSVRP OFFICIEL DE BASE\filterscripts\vehiculemod.pwn(115) : warning 217: loose indentation
C:\Users\Yamaha\Desktop\LSVRP OFFICIEL DE BASE\filterscripts\vehiculemod.pwn(233) : error 030: compound statement not closed at the end of file (started at line 77)
Pawn compiler 3.2.3664           Copyright © 1997-2006, ITB CompuPhase


5 Errors.
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#2

Replace your ProxDetector where it's defined with this:

Код:
public ProxDetector(Float:radi, playerid, string[],col1,col2,col3,col4,col5)
{
	if(IsPlayerConnected(playerid))
	{
		new Float:posx, Float:posy, Float:posz;
		new Float:oldposx, Float:oldposy, Float:oldposz;
		new Float:tempposx, Float:tempposy, Float:tempposz;
		GetPlayerPos(playerid, oldposx, oldposy, oldposz);
		//radi = 2.0; //Trigger Radius
		for(new i = 0; i < MAX_PLAYERS; i++)
		{
			if(IsPlayerConnected(i) && (GetPlayerVirtualWorld(playerid) == GetPlayerVirtualWorld(i)))
			{
				GetPlayerPos(i, posx, posy, posz);
				tempposx = (oldposx -posx);
				tempposy = (oldposy -posy);
				tempposz = (oldposz -posz);
				//printf("DEBUG: X:%f Y:%f Z:%f",posx,posy,posz);
				if (((tempposx < radi/16) && (tempposx > -radi/16)) && ((tempposy < radi/16) && (tempposy > -radi/16)) && ((tempposz < radi/16) && (tempposz > -radi/16)))
				{
					SendClientMessage(i, col1, string);
				}
				else if (((tempposx < radi/8) && (tempposx > -radi/8)) && ((tempposy < radi/8) && (tempposy > -radi/8)) && ((tempposz < radi/8) && (tempposz > -radi/8)))
				{
					SendClientMessage(i, col2, string);
				}
				else if (((tempposx < radi/4) && (tempposx > -radi/4)) && ((tempposy < radi/4) && (tempposy > -radi/4)) && ((tempposz < radi/4) && (tempposz > -radi/4)))
				{
					SendClientMessage(i, col3, string);
				}
				else if (((tempposx < radi/2) && (tempposx > -radi/2)) && ((tempposy < radi/2) && (tempposy > -radi/2)) && ((tempposz < radi/2) && (tempposz > -radi/2)))
				{
					SendClientMessage(i, col4, string);
				}
				else if (((tempposx < radi) && (tempposx > -radi)) && ((tempposy < radi) && (tempposy > -radi)) && ((tempposz < radi) && (tempposz > -radi)))
				{
					SendClientMessage(i, col5, string);
				}
			}
		}
	}//not connected
	return 1;
}
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#3

Always errors
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