[Plugin] .NET Plugin
#1

So. This is a experimental project that allows you to write plugins at C#.


The functions on the server side:
callDotnetMethod - it calls the C# method
Code:
Parameter's:
methodName - name of the method split[] - key for parameters
i - int32 f - float s - string c - char
{Float,_}:... - arguments
Return's:
int32, boolean, float
Quote:

Due to the fact that AMX can not return a text value, it was necessary to create an alternative function based on the previous

callDotnetMethodStr - An alternative to the previous function, but it records the text in variable
Code:
Parameter's:
methodName - name of the method split[] - key for parameters
i - int32 f - float s - string c - char
str[] - array for string length - array length {Float,_}:... - arguments
Always returns 1!
The functions on the plugin side:
cpp.callRemoteCallback - It calls a function by name and passes parameters.
Code:
Parameter's:
string callback - callback name params object[] args - arguments
cpp.logwrite - write message to console
An example of using these functions

Pawn:
PHP Code:
#include <a_samp>
native callDotnetMethod(methodName[], split[], {Float,_}:...);
native callDotnetMethodStr(methodName[], str[], lensplit[], {Float,_}:...);
main(){
}
public 
OnGameModeInit() {
    
callDotnetMethod("onDotnetLoaded""cf"'v'1.0);
    new 
temp_int callDotnetMethod("kernel.testINT""ii"1024);
    
printf("testINT returned: %i"temp_int);
    
    new 
temp_bool callDotnetMethod("kernel.testBOOL""isi"1"boolean=)"0);
    
printf("testBOOL returned: %i"temp_bool);
    
    new 
temp_float callDotnetMethod("kernel.testFLOAT""ifcf"101.432'c'242);
    
printf("testFLOAT returned: %f"temp_float);
    
    new 
temp_str16 ] ;
    
callDotnetMethodStr("kernel.testSTRING"temp_strsizeof temp_str"sss""by""Seregamil""dotNET v1.0");
    
printf("testSTRING returned: %s"temp_str);
    return 
true ;
}
forward onDotnetWasLoaded(str[]);
public 
onDotnetWasLoaded(str[]){
    print(
str);

C#:
PHP Code:
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Runtime.InteropServices;
using System.Threading;
using System.Net;
using System.Net.Sockets;
using System.IO;
namespace 
c_sharp
{
    public class 
kernel
    
{
        public static 
object onDotnetLoaded(params object[] args)
        {
            
cpp.logwrite("dotnet-> onDotnetLoaded was called. ARGS:");
            foreach (
object arg in args)
            {
                
cpp.logwrite(arg.ToString());
            }
            
cpp.callRemoteCallback("onDotnetWasLoaded""Hello! =)");
            return 
true;
        }
        public static 
object testINT(params object[] args)
        {
            
cpp.logwrite("dotnet-> testINT was called");
            
int a Convert.ToInt32(args[0]);
            
int b Convert.ToInt32(args[1]);
            return 
;
        }
        public static 
object testBOOL(params object[] args)
        {
            
cpp.logwrite("dotnet-> testBOOL was called.");
            return 
false;
        }
        public static 
object testSTRING(params object[] args)
        {
            
cpp.logwrite("dotnet-> testSTRING was called." );
            foreach (
object arg in args)
            {
                
cpp.logwrite(string.Format("{0}: {1}",arg.GetType(), arg.ToString()));
            }
            return 
"blackJack prod.";
        }
        public static 
object testFLOAT(params object[] args)
        {
            
cpp.logwrite("dotnet-> testFLOAT was called. ARGS:");
            
float result 13.228f;
            return 
result;
        }
    }

Result:


The solution contains 2 project. First at C #, the second at C ++. It's a COM assembly.
When compiling formed a * .dll file in the right directory. In my case it S:\gta-o\plugins\.
I'm using VS 2012 Express.

ATTENTION. COMPILATION OF PROJECT MADE IN ADMINISTATOR MODE

I have not tested the project in a Linux environment.

Link to project with examples: https://github.com/Seregamil/.NET-plugin
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#2

This is nice. Can write an entire gamemode with this.
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#3

Very nice!
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#4

Nice work, but this has already been done in a better and bigger way by a user called ikkentim.
I think it would be nice if you work with him together on one project. You can take a look at his project here: https://sampforum.blast.hk/showthread.php?tid=511686
Reply
#5

Quote:
Originally Posted by mk124
View Post
Nice work, but this has already been done in a better and bigger way by a user called ikkentim.
I think it would be nice if you work with him together on one project. You can take a look at his project here: https://sampforum.blast.hk/showthread.php?tid=511686
His project allows you to write gamemode on C#
My project allows you to write plugin on C#
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