Support for fastman92 limit adjuster increased ID patch - model IDs above 20.000
#1

Object ID limit 20000 has been breached more than one year ago in fastman92 limit adjuster. Now it's possible to add IDs over 20k, you can go up to 65535.

http://gtaforums.com/topic/733982-fa...imit-adjuster/

There are lot of mods available, which adds VC, LC to SA, without touching original map files, and lot of other mods. But the problem is that SA-MP doesn't support fastman92 ID patach, so impossible to use these mods in samp. Since 0.3c, we can add custom models but not much cause 20k limit is present in samp and can't be breached, even with limit adjuster - it will crash.

Solution is here, samp team should make samp compatible with this part of fastman92 limit adjuster.

http://gtaforums.com/topic/733982-wh.../?p=1066099922

Example mod which use ids over 20k:
http://gtaforums.com/topic/813938-sa...andreas/page-1
http://gtaforums.com/topic/776561-wi...lc-other-maps/

SA-MP with these total conversion mods would have totally new feel. Me and lot of players already don't play samp because thinks that it's boring, but support for these mods would bring back these old players.

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#2

Don't let this game die, Kalcor. You should add this! Watch this mod (WIP), too.
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#3

This would be beyond perfect.
...but we all know kalcor probably won't do anything
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#4

I totally agree with you. Sometimes when I'm bored I'm trying to find a nice server to play in, but I always end up on a server being bored or not interested.
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#5

Only if they include VC and LC by default in the package.
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#6

So what are you trying to say is adding VC,LC In SA-MP? If yes that would be great!
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#7

Not. I want to say that change the method how samp access modelPtr array to work with fastman92 limit adjuster id limit increaser. Then would be possible add around +45k objects to the game via mods (add them to SAMP.ide)
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#8

Quote:
Originally Posted by kurta999
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Not. I want to say that change the method how samp access modelPtr array to work with fastman92 limit adjuster id limit increaser. Then would be possible add around +45k objects to the game via mods (add them to SAMP.ide)
Would be nice!
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#9

Don't let this thread die, this is a great idea.
Having two new maps and great opportunity of modding the game would give SA-MP a new life.
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#10

Perhaps using limit adjuster is possible, but adding VC/LC I doubt it will happen, I believe Kalcor removed a couple of objects from SA-MP, like GTA3's Staunton Island Panlantic Building, elevator from Vice City due to possible copyright reasons or something like that. He just can't take files from other games and put them into SA-MP.
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#11

Quote:
Originally Posted by T-N-Z
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Perhaps using limit adjuster is possible, but adding VC/LC I doubt it will happen, I believe Kalcor removed a couple of objects from SA-MP, like GTA3's Staunton Island Panlantic Building, elevator from Vice City due to possible copyright reasons or something like that. He just can't take files from other games and put them into SA-MP.
Strange because it's allowed at Gtaforums.com ...
I mean by putting like for example a VC object in SA.

But maybe a diffrent thing? I have no idea actully.
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#12

This is great idea and its possible it would be great to map your own city with this but it depends on the RAM usage that the server will use.

Also it depends to Kye(Kalcor) decision.
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#13

Server ram usage wouldn't affected since it requires only client side change.

Quote:
Originally Posted by T-N-Z
View Post
Perhaps using limit adjuster is possible, but adding VC/LC I doubt it will happen, I believe Kalcor removed a couple of objects from SA-MP, like GTA3's Staunton Island Panlantic Building, elevator from Vice City due to possible copyright reasons or something like that. He just can't take files from other games and put them into SA-MP.
This thread is not only about VC/LC, it's about supporting limit adjuster id patch to "unlock" modelid limit and use advantage of custom.ide/custom.img + samp.ipl. You can create your own objects, use ones what you download - there would be no limit. Even you could create new city, which is bigger than SA and use new model ids.
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#14

Quote:

He just can't take files from other games and put them into SA-MP.

But we know that.
Kalcor will just add the limit adjuster, we'll install the maps.
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#15

LOL

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#16

Honestly I think this is a great idea I am not going to put the name but there is a mod for SA that is being developed using it and I think it could make samp better but it might cause more lag on servers because people would over use the extra objects. Just saying
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#17

I've did what I knew from free ID's under 20k.

Here is my result:
http://kephost.com/images/2016/01/03/gta_vc.png
http://kephost.com/images/2016/01/03...0-03-36-37.jpg
http://kephost.com/images/2016/01/03...0-05-14-72.jpg
http://kephost.com/images/2016/01/03...0-04-07-61.jpg
http://kephost.com/images/2016/01/03...0-03-40-77.jpg
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#18

This would cause a LOT of hell. I'm not disagreeing totally, but it would take a LOT of adjusting. The only only point I'd agree on here is raising the object limit.
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#19

This didn't caused any hell yet. Hell would be If I would want to edit samp.dll to support limti adjuster id patch, but I still hope that developers will do that.

Currently in SA-MP there are around 3.000 free ID-s. If something is unused, then why not use them?
I used limit adjuster to set game size to 12000 insted of 6000, increased some limits also + had to edit samp.dll to increase dummy limit because samp set it every time to 4000.

http://188.226.147.231/SAMP/GTA_VC/GTA_VC_1.jpg
http://188.226.147.231/SAMP/GTA_VC/GTA_VC_2.jpg
http://188.226.147.231/SAMP/GTA_VC/GTA_VC_3.jpg
http://188.226.147.231/SAMP/GTA_VC/GTA_VC_4.jpg
http://188.226.147.231/SAMP/GTA_VC/GTA_VC_5.jpg
http://188.226.147.231/SAMP/GTA_VC/GTA_VC_6.jpg
http://188.226.147.231/SAMP/GTA_VC/GTA_VC_7.jpg
http://188.226.147.231/SAMP/GTA_VC/GTA_VC_8.jpg

I also tried to change CModelInfoPtr array references in samp.dll to new array which generated by limit adjuster but without success. (yet IDK ) If that would work, then we can add as much as objects/cityes/worlds as we want.
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#20

Quote:
Originally Posted by Crayder
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This would cause a LOT of hell. I'm not disagreeing totally, but it would take a LOT of adjusting. The only only point I'd agree on here is raising the object limit.
It should take no more than a day for those who have SA:MP source code to make it compatible with new ID limits.
But where there is no will, nothing is possible.
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