Payday GF Problem
#1

I have this problem with my Payday , is giving payday to random players not to all

Код:
forward PayDay();

public SyncTime()
{
	new string[256];
	new tmphour;
	new tmpminute;
	new tmpsecond;
	gettime(tmphour, tmpminute, tmpsecond);
	FixHour(tmphour);
	tmphour = shifthour;
	if ((tmphour > ghour) || (tmphour == 0 && ghour == 23))
	{
		format(string, sizeof(string), "{FF0000}SERVER{FFFFFF}: The time is now{FF0000} %d:00{FFFFFF} hours",tmphour);
		BroadCast(COLOR_WHITE,string);
		ghour = tmphour;
		PayDay();
		if (realtime)
		{
			SetWorldTime(tmphour);
		}
	}
	return 1;
}


public PayDay()
{
	new string[128];
	new account,interest;
	new rent = 0;
	new exto = 0;
	SetTimer("StartLotto", 30000, 0);
	for(new i = 0; i <= MAX_PLAYERS; i++)
	{
		if(IsPlayerConnected(i))
		{
		    if(PlayerInfo[i][pLevel] > 0)
		    {
			    if(MoneyMessage[i]==1 && PlayerInfo[i][pJailed]==0)
				{
				    SendClientMessage(i, COLOR_LIGHTRED, "You failed to pay your debt, Jail time.");
				    GameTextForPlayer(i, "~r~Busted!", 2000, 1);
			        SetPlayerInterior(i, 10);
					SetPlayerPos(i, 223.2281,114.4777,999.0156);
		            PlayerInfo[i][pJailed] = 1;
		            ResetPlayerWeapons(i);
					WantedPoints[i] = 0;
					PlayerInfo[i][pJailTime] = 240;
					TextDrawShowForPlayer(i, Textdraw1[i]);
					format(string, sizeof(string), "You are jailed for %d seconds.   Bail: Unable", PlayerInfo[i][pJailTime]);
					SendClientMessage(i, COLOR_LIGHTBLUE, string);
				}
				new playername2[MAX_PLAYER_NAME];
				GetPlayerName(i, playername2, sizeof(playername2));
				account = PlayerInfo[i][pAccount];
				new key = PlayerInfo[i][pPhousekey];
				if(key != 255)
				{
					rent = HouseInfo[key][hRent];
					if(strcmp(playername2, HouseInfo[key][hOwner], true) == 0)
					{
						rent = 0;
					}
					else if(rent > GetPlayerMoney(i))
					{
						PlayerInfo[i][pPhousekey] = 255;
						SendClientMessage(i, COLOR_WHITE, "You have been evicted.");
						rent = 0;
					}
					HouseInfo[key][hTakings] = HouseInfo[key][hTakings]+rent;
				}
				new tmpintrate;
				if (key != 255 && strcmp(playername2, HouseInfo[key][hOwner], true) == 0)
				{
				    if(PlayerInfo[i][pDonateRank] > 0) { tmpintrate = intrate+4; }
					else { tmpintrate = intrate+2; }
				}
				else
				{
				    if(PlayerInfo[i][pDonateRank] > 0) { tmpintrate = 3; }
					else { tmpintrate = 1; }
				}
				if(PlayerInfo[i][pPayDay] >= 5)
				{
				    Tax += TaxValue;
				    PlayerInfo[i][pAccount] -= TaxValue;
				    if(PlayerInfo[i][pDonateRank] > 0)
					{
					    new bonus = PlayerInfo[i][pPayCheck] / 2;
					    PlayerInfo[i][pPayCheck] += bonus;
					}
					new checks = PlayerInfo[i][pPayCheck];
				    new ebill = ((PlayerInfo[i][pAccount]/10000)*(PlayerInfo[i][pLevel]))/2;

				    ConsumingMoney[i] = 1;
				    GivePlayerMoney(i, checks);
					if(PlayerInfo[i][pPhousekey] != 255 || PlayerInfo[i][pPbiskey] != 255)
					{
						if(account > 0)
						{
							account -= ebill;
							SBizzInfo[4][sbTill] += ebill;
							exto += ebill;
						}
						else
						{
							ebill = 0;
						}
					}
					interest = (PlayerInfo[i][pAccount]/1000)*(tmpintrate);
					PlayerInfo[i][pExp]++;
					PlayerInfo[i][pCoin]++;
					PlayerPlayMusic(i);
					PlayerInfo[i][pAccount] = account+interest;
					SendClientMessage(i, COLOR_GRAD1, "|______ ACCOUNT INFO ______|");
					format(string, sizeof(string), "  Paycheck:{FFFFFF} $%d   {B4B5B7}Tax Money:{FFFFFF} -$%d", checks, TaxValue);
					SendClientMessage(i, COLOR_GRAD1, string);
					if(PlayerInfo[i][pPhousekey] != 255 || PlayerInfo[i][pPbiskey] != 255)
					{
					    format(string, sizeof(string), "  Electricity Bill:{FFFFFF} -$%d", ebill);
						SendClientMessage(i, COLOR_GRAD1, string);
					}
					format(string, sizeof(string), "  Balance:{FFFFFF} $%d", account);
					SendClientMessage(i, COLOR_GRAD1, string);
					format(string, sizeof(string), "  Interest Rate:{FFFFFF} 0.%d{B4B5B7} percent",tmpintrate);
					SendClientMessage(i, COLOR_GRAD1, string);
					format(string, sizeof(string), "  Interest Gained:{FFFFFF} $%d", interest);
					SendClientMessage(i, COLOR_GRAD1, string);
					format(string, sizeof(string), "  Coin:{FFFFFF} %d", PlayerInfo[i][pCoin]);
					SendClientMessage(i, COLOR_GRAD1, string);
					SendClientMessage(i, COLOR_GRAD1, "|==============================|");
					format(string, sizeof(string), "  New Balance:{FFFFFF} $%d", PlayerInfo[i][pAccount]);
					SendClientMessage(i, COLOR_GRAD1, string);
					format(string, sizeof(string), "  Rent:{FFFFFF} -$%d", rent);
					SendClientMessage(i, COLOR_GRAD1, string);
					format(string, sizeof(string), "~y~PayDay~n~~w~Paycheck");
					GameTextForPlayer(i, string, 5000, 1);
					rent = 0;
					PlayerInfo[i][pPayDay] = 0;
					PlayerInfo[i][pPayCheck] = 0;
					PlayerInfo[i][pConnectTime] += 1;
					PlayerInfo[i][pCoin] += 1;
					new leader = PlayerInfo[i][pLeader];
                    new member = PlayerInfo[i][pMember];
					if(gTeam[i] == 3 || member==5 || member==6 || member==15 || member==16 || member==17 || member==18)
					{
					   PlayerInfo[i][pRob] += 1;
					}
					else if(leader==5 || leader==6 || leader==15 || leader==16 || leader==17 || leader==18)
					{
                       PlayerInfo[i][pRob] += 1;
                    }
                    if(PlayerInfo[i][pDLT] > -1)
                    {
                        PlayerInfo[i][pDLT]--;
					}
					else
					{ return 1; }
					if(PlayerInfo[i][pDLT] == 0)
					{
					    PlayerInfo[i][pFlyLic] = 0;
						PlayerInfo[i][pBoatLic] = 0;
						PlayerInfo[i][pFishLic] = 0;
						PlayerInfo[i][pGunLic] = 0;
					}
					if(PlayerInfo[i][pDonateRank] > 0)
					{
					    PlayerInfo[i][pPayDayHad] += 1;
					    if(PlayerInfo[i][pPayDayHad] >= 5)
					    {
					        PlayerInfo[i][pExp]++;
					        PlayerInfo[i][pCoin]++;
					        PlayerInfo[i][pPayDayHad] = 0;
					    }
					}
				}
				else
				{
				    SendClientMessage(i, COLOR_LIGHTRED, "* You haven't played long enough to obtain a PayDay.");
				}
			}
		}
	}
	ExtortionSBiz(4, exto);
	exto=0;
	new y,m,d;
	new h,mi,s;
	getdate(y,m,d);
	gettime(h,mi,s);
	format(string, sizeof(string), "=================(%d/%d/%d) = [%d:%d:%d]=================",d,m,y,h,mi,s);

	BanLog(string);
	KickLog(string);
	PayLog(string);
	WarnLog(string);
	RestartLog(string);
	AccesWarnLog(string);
	LeaderWarnLog(string);
	ChangepassLog(string);
	LoginLog(string);
	ChatLog(string);
	ReportLog(string);
	NameChangeLog(string);
	AdminLog(string);

	return 1;
}
Can someone spot the problem ? i can't find it...
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#2

Unless you convert Ravens to SQL, it's p00p.
Reply
#3

Bump, It only give Payday to ID 0 Why?
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