[Ajuda] Bug do TextDraw
#1

Eu estava criando uma tela de login por FS, mбs ocorreu um bug, quando a pessoa morre a tela de login fica aparecendo, como arrumo ?
Код:
#include <a_samp>

#define Vermelho 0xFF230AFF
#define Amarelo 0xEDED26FF
#define Verde 0x1CD622FF
#define Azul 0x0597F2FF
#define Rosa 0xF000ECFF
#define Laranja 0xFAAC02FF
#define Roxo 0x9B02FAFF
#define BRANCO 0xFFFFFFFF
#define Cinza 0x6B6A67FF
#define CorTele 0x05E3A4FF
new Text:Textdraw0;
new Text:Textdraw1;
new Text:Textdraw2;
new Text:Textdraw3;
new Text:Textdraw4;
new Text:Textdraw5;
new Text:Textdraw6;
new Text:Textdraw7;
new Text:Textdraw8;
new Text:Textdraw9;
new Text:Textdraw10;
new Text:Textdraw11;
new Text:Textdraw12;
new Text:Textdraw13;
new Text:Textdraw14;
new Text:Textdraw15;
new Text:Textdraw16;
new Text:Textdraw17;
new Text:Textdraw18;
new Text:Textdraw19;
new Text:Textdraw20;
new Text:Textdraw21;
new Text:Textdraw22;
new Text:Textdraw23;
new Text:IMAGEMENTRADA;
new Text:Textdraw25;
new Text:SOBREOSERVER;
new Text:MENSAGEMENTRADA;
new Text:MENSAGEMENTRADA2;
new Text:MENSAGEMENTRADA3;
new Text:MENSAGEMENTRADA4;
new Text:MENSAGEMENTRADA5;
new Text:MENSAGEMLOGO;
new Text:TEXTLOGO;
public OnFilterScriptInit()
{
	print("TELA DE LOGIN BY");
	print("    O PIROCUDO DO THIAGO SZ");

	// Create the textdraws:
	Textdraw0 = TextDrawCreate(644.000000, 1.000000, "_");
	TextDrawBackgroundColor(Textdraw0, 255);
	TextDrawFont(Textdraw0, 0);
	TextDrawLetterSize(Textdraw0, 0.800000, 4.799996);
	TextDrawColor(Textdraw0, -1);
	TextDrawSetOutline(Textdraw0, 0);
	TextDrawSetProportional(Textdraw0, 0);
	TextDrawSetShadow(Textdraw0, 0);
	TextDrawUseBox(Textdraw0, 3);
	TextDrawBoxColor(Textdraw0, 255);
	TextDrawTextSize(Textdraw0, -4.000000, -26.000000);

	Textdraw1 = TextDrawCreate(644.000000, 20.000000, "_");
	TextDrawBackgroundColor(Textdraw1, 255);
	TextDrawFont(Textdraw1, 0);
	TextDrawLetterSize(Textdraw1, 0.800000, 4.799996);
	TextDrawColor(Textdraw1, -1);
	TextDrawSetOutline(Textdraw1, 0);
	TextDrawSetProportional(Textdraw1, 0);
	TextDrawSetShadow(Textdraw1, 0);
	TextDrawUseBox(Textdraw1, 3);
	TextDrawBoxColor(Textdraw1, 255);
	TextDrawTextSize(Textdraw1, -4.000000, -26.000000);

	Textdraw2 = TextDrawCreate(644.000000, 403.000000, "_");
	TextDrawBackgroundColor(Textdraw2, 255);
	TextDrawFont(Textdraw2, 0);
	TextDrawLetterSize(Textdraw2, 0.800000, 4.799996);
	TextDrawColor(Textdraw2, -1);
	TextDrawSetOutline(Textdraw2, 0);
	TextDrawSetProportional(Textdraw2, 0);
	TextDrawSetShadow(Textdraw2, 0);
	TextDrawUseBox(Textdraw2, 3);
	TextDrawBoxColor(Textdraw2, 255);
	TextDrawTextSize(Textdraw2, -4.000000, -26.000000);

	Textdraw3 = TextDrawCreate(644.000000, 390.000000, "_");
	TextDrawBackgroundColor(Textdraw3, 255);
	TextDrawFont(Textdraw3, 0);
	TextDrawLetterSize(Textdraw3, 0.800000, 4.799996);
	TextDrawColor(Textdraw3, -1);
	TextDrawSetOutline(Textdraw3, 0);
	TextDrawSetProportional(Textdraw3, 0);
	TextDrawSetShadow(Textdraw3, 0);
	TextDrawUseBox(Textdraw3, 3);
	TextDrawBoxColor(Textdraw3, 255);
	TextDrawTextSize(Textdraw3, -4.000000, -26.000000);

	Textdraw4 = TextDrawCreate(644.000000, 390.000000, "_");
	TextDrawBackgroundColor(Textdraw4, 255);
	TextDrawFont(Textdraw4, 0);
	TextDrawLetterSize(Textdraw4, 0.800000, 4.799996);
	TextDrawColor(Textdraw4, -1);
	TextDrawSetOutline(Textdraw4, 0);
	TextDrawSetProportional(Textdraw4, 0);
	TextDrawSetShadow(Textdraw4, 0);
	TextDrawUseBox(Textdraw4, 3);
	TextDrawBoxColor(Textdraw4, 255);
	TextDrawTextSize(Textdraw4, -4.000000, -26.000000);

	Textdraw2 = TextDrawCreate(644.000000, 399.000000, "_");
	TextDrawBackgroundColor(Textdraw2, 255);
	TextDrawFont(Textdraw2, 0);
	TextDrawLetterSize(Textdraw2, 0.800000, 4.799996);
	TextDrawColor(Textdraw2, -1);
	TextDrawSetOutline(Textdraw2, 0);
	TextDrawSetProportional(Textdraw2, 0);
	TextDrawSetShadow(Textdraw2, 0);
	TextDrawUseBox(Textdraw2, 3);
	TextDrawBoxColor(Textdraw2, 255);
	TextDrawTextSize(Textdraw2, -4.000000, -26.000000);
/*
	Textdraw6 = TextDrawCreate(258.000000, 17.000000, "Brasil PlayPerfect");
	TextDrawBackgroundColor(Textdraw6, 255);
	TextDrawFont(Textdraw6, 3);
	TextDrawLetterSize(Textdraw6, 0.539999, 2.000000);
	TextDrawColor(Textdraw6, -1);
	TextDrawSetOutline(Textdraw6, 0);
	TextDrawSetProportional(Textdraw6, 1);
	TextDrawSetShadow(Textdraw6, 1);

	Textdraw7 = TextDrawCreate(17.000000, 400.000000, "Bem vindo");
	TextDrawBackgroundColor(Textdraw7, 255);
	TextDrawFont(Textdraw7, 3);
	TextDrawLetterSize(Textdraw7, 0.500000, 1.000000);
	TextDrawColor(Textdraw7, 16777215);
	TextDrawSetOutline(Textdraw7, 0);
	TextDrawSetProportional(Textdraw7, 1);
	TextDrawSetShadow(Textdraw7, 1);
*/
    Textdraw8 = TextDrawCreate(644.000000, 40.000000, "_");
	TextDrawBackgroundColor(Textdraw8, 255);
	TextDrawFont(Textdraw8, 0);
	TextDrawLetterSize(Textdraw8, 0.800000, 4.799996);
	TextDrawColor(Textdraw8, -1);
	TextDrawSetOutline(Textdraw8, 0);
	TextDrawSetProportional(Textdraw8, 0);
	TextDrawSetShadow(Textdraw8, 0);
	TextDrawUseBox(Textdraw8, 3);
	TextDrawBoxColor(Textdraw8, 255);
	TextDrawTextSize(Textdraw8, -4.000000, -26.000000);
	
	Textdraw9 = TextDrawCreate(644.000000, 60.000000, "_");
	TextDrawBackgroundColor(Textdraw9, 255);
	TextDrawFont(Textdraw9, 0);
	TextDrawLetterSize(Textdraw9, 0.800000, 4.799996);
	TextDrawColor(Textdraw9, -1);
	TextDrawSetOutline(Textdraw9, 0);
	TextDrawSetProportional(Textdraw9, 0);
	TextDrawSetShadow(Textdraw9, 0);
	TextDrawUseBox(Textdraw9, 3);
	TextDrawBoxColor(Textdraw9, 255);
	TextDrawTextSize(Textdraw9, -4.000000, -26.000000);

    Textdraw10 = TextDrawCreate(644.000000, 80.000000, "_");
	TextDrawBackgroundColor(Textdraw10, 255);
	TextDrawFont(Textdraw10, 0);
	TextDrawLetterSize(Textdraw10, 0.800000, 4.799996);
	TextDrawColor(Textdraw10, -1);
	TextDrawSetOutline(Textdraw10, 0);
	TextDrawSetProportional(Textdraw10, 0);
	TextDrawSetShadow(Textdraw10, 0);
	TextDrawUseBox(Textdraw10, 3);
	TextDrawBoxColor(Textdraw10, 255);
	TextDrawTextSize(Textdraw10, -4.000000, -26.000000);

	Textdraw11 = TextDrawCreate(644.000000, 100.000000, "_");
	TextDrawBackgroundColor(Textdraw11, 255);
	TextDrawFont(Textdraw11, 0);
	TextDrawLetterSize(Textdraw11, 0.800000, 4.799996);
	TextDrawColor(Textdraw11, -1);
	TextDrawSetOutline(Textdraw11, 0);
	TextDrawSetProportional(Textdraw11, 0);
	TextDrawSetShadow(Textdraw11, 0);
	TextDrawUseBox(Textdraw11, 3);
	TextDrawBoxColor(Textdraw11, 255);
	TextDrawTextSize(Textdraw11, -4.000000, -26.000000);

    Textdraw12 = TextDrawCreate(644.000000, 120.000000, "_");
	TextDrawBackgroundColor(Textdraw12, 255);
	TextDrawFont(Textdraw12, 0);
	TextDrawLetterSize(Textdraw12, 0.800000, 4.799996);
	TextDrawColor(Textdraw12, -1);
	TextDrawSetOutline(Textdraw12, 0);
	TextDrawSetProportional(Textdraw12, 0);
	TextDrawSetShadow(Textdraw12, 0);
	TextDrawUseBox(Textdraw12, 3);
	TextDrawBoxColor(Textdraw12, 255);
	TextDrawTextSize(Textdraw12, -4.000000, -26.000000);

    Textdraw13 = TextDrawCreate(644.000000, 140.000000, "_");
	TextDrawBackgroundColor(Textdraw13, 255);
	TextDrawFont(Textdraw13, 0);
	TextDrawLetterSize(Textdraw13, 0.800000, 4.799996);
	TextDrawColor(Textdraw13, -1);
	TextDrawSetOutline(Textdraw13, 0);
	TextDrawSetProportional(Textdraw13, 0);
	TextDrawSetShadow(Textdraw13, 0);
	TextDrawUseBox(Textdraw13, 3);
	TextDrawBoxColor(Textdraw13, 255);
	TextDrawTextSize(Textdraw13, -4.000000, -26.000000);

	Textdraw14 = TextDrawCreate(644.000000, 160.000000, "_");
	TextDrawBackgroundColor(Textdraw14, 255);
	TextDrawFont(Textdraw14, 0);
	TextDrawLetterSize(Textdraw14, 0.800000, 4.799996);
	TextDrawColor(Textdraw14, -1);
	TextDrawSetOutline(Textdraw14, 0);
	TextDrawSetProportional(Textdraw14, 0);
	TextDrawSetShadow(Textdraw14, 0);
	TextDrawUseBox(Textdraw14, 3);
	TextDrawBoxColor(Textdraw14, 255);
	TextDrawTextSize(Textdraw14, -4.000000, -26.000000);

    Textdraw15 = TextDrawCreate(644.000000, 180.000000, "_");
	TextDrawBackgroundColor(Textdraw15, 255);
	TextDrawFont(Textdraw15, 0);
	TextDrawLetterSize(Textdraw15, 0.800000, 4.799996);
	TextDrawColor(Textdraw15, -1);
	TextDrawSetOutline(Textdraw15, 0);
	TextDrawSetProportional(Textdraw15, 0);
	TextDrawSetShadow(Textdraw15, 0);
	TextDrawUseBox(Textdraw15, 3);
	TextDrawBoxColor(Textdraw15, 255);
	TextDrawTextSize(Textdraw15, -4.000000, -26.000000);

    Textdraw16 = TextDrawCreate(644.000000, 200.000000, "_");
	TextDrawBackgroundColor(Textdraw16, 255);
	TextDrawFont(Textdraw16, 0);
	TextDrawLetterSize(Textdraw16, 0.800000, 4.799996);
	TextDrawColor(Textdraw16, -1);
	TextDrawSetOutline(Textdraw16, 0);
	TextDrawSetProportional(Textdraw16, 0);
	TextDrawSetShadow(Textdraw16, 0);
	TextDrawUseBox(Textdraw16, 3);
	TextDrawBoxColor(Textdraw16, 255);
	TextDrawTextSize(Textdraw16, -4.000000, -26.000000);

	Textdraw17 = TextDrawCreate(644.000000, 220.000000, "_");
	TextDrawBackgroundColor(Textdraw17, 255);
	TextDrawFont(Textdraw17, 0);
	TextDrawLetterSize(Textdraw17, 0.800000, 4.799996);
	TextDrawColor(Textdraw17, -1);
	TextDrawSetOutline(Textdraw17, 0);
	TextDrawSetProportional(Textdraw17, 0);
	TextDrawSetShadow(Textdraw17, 0);
	TextDrawUseBox(Textdraw17, 3);
	TextDrawBoxColor(Textdraw17, 255);
	TextDrawTextSize(Textdraw17, -4.000000, -26.000000);

    Textdraw18 = TextDrawCreate(644.000000, 240.000000, "_");
	TextDrawBackgroundColor(Textdraw18, 255);
	TextDrawFont(Textdraw18, 0);
	TextDrawLetterSize(Textdraw18, 0.800000, 4.799996);
	TextDrawColor(Textdraw18, -1);
	TextDrawSetOutline(Textdraw18, 0);
	TextDrawSetProportional(Textdraw18, 0);
	TextDrawSetShadow(Textdraw18, 0);
	TextDrawUseBox(Textdraw18, 3);
	TextDrawBoxColor(Textdraw18, 255);
	TextDrawTextSize(Textdraw18, -4.000000, -26.000000);

    Textdraw19 = TextDrawCreate(644.000000, 260.000000, "_");
	TextDrawBackgroundColor(Textdraw19, 255);
	TextDrawFont(Textdraw19, 0);
	TextDrawLetterSize(Textdraw19, 0.800000, 4.799996);
	TextDrawColor(Textdraw19, -1);
	TextDrawSetOutline(Textdraw19, 0);
	TextDrawSetProportional(Textdraw19, 0);
	TextDrawSetShadow(Textdraw19, 0);
	TextDrawUseBox(Textdraw19, 3);
	TextDrawBoxColor(Textdraw19, 255);
	TextDrawTextSize(Textdraw19, -4.000000, -26.000000);

    Textdraw20 = TextDrawCreate(644.000000, 240.000000, "_");
	TextDrawBackgroundColor(Textdraw20, 255);
	TextDrawFont(Textdraw20, 0);
	TextDrawLetterSize(Textdraw20, 0.800000, 4.799996);
	TextDrawColor(Textdraw20, -1);
	TextDrawSetOutline(Textdraw20, 0);
	TextDrawSetProportional(Textdraw20, 0);
	TextDrawSetShadow(Textdraw20, 0);
	TextDrawUseBox(Textdraw20, 3);
	TextDrawBoxColor(Textdraw20, 255);
	TextDrawTextSize(Textdraw20, -4.000000, -26.000000);

    Textdraw21 = TextDrawCreate(644.000000, 260.000000, "_");
	TextDrawBackgroundColor(Textdraw21, 255);
	TextDrawFont(Textdraw21, 0);
	TextDrawLetterSize(Textdraw21, 0.800000, 4.799996);
	TextDrawColor(Textdraw21, -1);
	TextDrawSetOutline(Textdraw21, 0);
	TextDrawSetProportional(Textdraw21, 0);
	TextDrawSetShadow(Textdraw21, 0);
	TextDrawUseBox(Textdraw21, 3);
	TextDrawBoxColor(Textdraw21, 255);
	TextDrawTextSize(Textdraw21, -4.000000, -26.000000);

    Textdraw22 = TextDrawCreate(644.000000, 280.000000, "_");
	TextDrawBackgroundColor(Textdraw22, 255);
	TextDrawFont(Textdraw22, 0);
	TextDrawLetterSize(Textdraw22, 0.800000, 4.799996);
	TextDrawColor(Textdraw22, -1);
	TextDrawSetOutline(Textdraw22, 0);
	TextDrawSetProportional(Textdraw22, 0);
	TextDrawSetShadow(Textdraw22, 0);
	TextDrawUseBox(Textdraw22, 3);
	TextDrawBoxColor(Textdraw22, 255);
	TextDrawTextSize(Textdraw22, -4.000000, -26.000000);

    Textdraw23 = TextDrawCreate(644.000000, 300.000000, "_");
	TextDrawBackgroundColor(Textdraw23, 255);
	TextDrawFont(Textdraw23, 0);
	TextDrawLetterSize(Textdraw23, 0.800000, 4.799996);
	TextDrawColor(Textdraw23, -1);
	TextDrawSetOutline(Textdraw23, 0);
	TextDrawSetProportional(Textdraw23, 0);
	TextDrawSetShadow(Textdraw23, 0);
	TextDrawUseBox(Textdraw23, 3);
	TextDrawBoxColor(Textdraw23, 255);
	TextDrawTextSize(Textdraw23, -4.000000, -26.000000);
	
    Textdraw23 = TextDrawCreate(644.000000, 320.000000, "_");
	TextDrawBackgroundColor(Textdraw23, 255);
	TextDrawFont(Textdraw23, 0);
	TextDrawLetterSize(Textdraw23, 0.800000, 4.799996);
	TextDrawColor(Textdraw23, -1);
	TextDrawSetOutline(Textdraw23, 0);
	TextDrawSetProportional(Textdraw23, 0);
	TextDrawSetShadow(Textdraw23, 0);
	TextDrawUseBox(Textdraw23, 3);
	TextDrawBoxColor(Textdraw23, 255);
	TextDrawTextSize(Textdraw23, -4.000000, -26.000000);
/*
    IMAGEMENTRADA = TextDrawCreate(0.000000, 1.000000, "loadsc13:loadsc13");
    TextDrawBackgroundColor(IMAGEMENTRADA, 255);
    TextDrawFont(IMAGEMENTRADA, 4);
    TextDrawLetterSize(IMAGEMENTRADA, 0.759999, 1.000000);
    TextDrawColor(IMAGEMENTRADA, -1);
    TextDrawSetOutline(IMAGEMENTRADA, 0);
    TextDrawSetProportional(IMAGEMENTRADA, 1);
    TextDrawSetShadow(IMAGEMENTRADA, 1);
    TextDrawUseBox(IMAGEMENTRADA, 1);
    TextDrawBoxColor(IMAGEMENTRADA, 255);
    TextDrawTextSize(IMAGEMENTRADA, 639.000000, 448.000000);
	*/
	IMAGEMENTRADA = TextDrawCreate(0.000000, 1.000000, "loadsc9:loadsc9");
    TextDrawBackgroundColor(IMAGEMENTRADA, 255);
	TextDrawFont(IMAGEMENTRADA, 4);
	TextDrawLetterSize(IMAGEMENTRADA, 0.759999, 1.000000);
	TextDrawColor(IMAGEMENTRADA, 0x001021FF);
	TextDrawSetOutline(IMAGEMENTRADA, 0);
	TextDrawSetProportional(IMAGEMENTRADA, 1);
	TextDrawSetShadow(IMAGEMENTRADA, 1);
	TextDrawUseBox(IMAGEMENTRADA, 1);
	TextDrawBoxColor(IMAGEMENTRADA, -1);
	TextDrawTextSize(IMAGEMENTRADA, 639.000000, 448.000000);

	TEXTLOGO = TextDrawCreate(040.399658, 005.359985, "Brasil Play Perfect");
	TextDrawBackgroundColor(TEXTLOGO, 255);
	TextDrawFont(TEXTLOGO, 0);
	TextDrawLetterSize(TEXTLOGO, 0.895999, 8.047996);
	TextDrawColor(TEXTLOGO, BRANCO);
	TextDrawSetOutline(TEXTLOGO, 0);
	TextDrawSetProportional(TEXTLOGO, 1);
	TextDrawSetShadow(TEXTLOGO, 1);



	SOBREOSERVER = TextDrawCreate(040.999984, 185.919967, "Brasil PlayPerfect");
	TextDrawBackgroundColor(SOBREOSERVER, 255);
	TextDrawFont(SOBREOSERVER, 0);
	TextDrawLetterSize(SOBREOSERVER, 0.495999, 1.637333);
	TextDrawColor(SOBREOSERVER, BRANCO);
	TextDrawSetOutline(SOBREOSERVER, 0);
	TextDrawSetProportional(SOBREOSERVER, 1);
	TextDrawSetShadow(SOBREOSERVER, 1);
	
	MENSAGEMENTRADA = TextDrawCreate(29.999984, 215.919967, "O Servidor Brasil Play Perfect e um servidor RPG, Temos varios sistema baseados em vida real.");
	TextDrawBackgroundColor(MENSAGEMENTRADA, 255);
	TextDrawFont(MENSAGEMENTRADA, 1);
	TextDrawLetterSize(MENSAGEMENTRADA, 0.254799, 1.025066);
	TextDrawColor(MENSAGEMENTRADA, -1);
	TextDrawSetOutline(MENSAGEMENTRADA, 0);
	TextDrawSetProportional(MENSAGEMENTRADA, 1);
	TextDrawSetShadow(MENSAGEMENTRADA, 1);

	MENSAGEMENTRADA2 = TextDrawCreate(29.999984, 228.919967, "Nao e facil ganhar dinheiro e nivel no servidor mais fique tranquilo, voces iram adquirir com tempo!");
	TextDrawBackgroundColor(MENSAGEMENTRADA2, 255);
	TextDrawFont(MENSAGEMENTRADA2, 1);
	TextDrawLetterSize(MENSAGEMENTRADA2, 0.254799, 1.025066);
	TextDrawColor(MENSAGEMENTRADA2, -1);
	TextDrawSetOutline(MENSAGEMENTRADA2, 0);
	TextDrawSetProportional(MENSAGEMENTRADA2, 1);
	TextDrawSetShadow(MENSAGEMENTRADA2, 1);

	MENSAGEMENTRADA3 = TextDrawCreate(29.999984, 241.919967, "Temos varios tipos de organizacoes, COP(Policiais) , Gang , Mafias e Terroristas!");
	TextDrawBackgroundColor(MENSAGEMENTRADA3, 255);
	TextDrawFont(MENSAGEMENTRADA3, 1);
	TextDrawLetterSize(MENSAGEMENTRADA3, 0.254799, 1.025066);
	TextDrawColor(MENSAGEMENTRADA3, -1);
	TextDrawSetOutline(MENSAGEMENTRADA3, 0);
	TextDrawSetProportional(MENSAGEMENTRADA3, 1);
	TextDrawSetShadow(MENSAGEMENTRADA3, 1);

	MENSAGEMENTRADA4 = TextDrawCreate(29.999984, 254.919967, "Sejam todos bem vindo ao nosso servidor Brasil Play Perfect!");
	TextDrawBackgroundColor(MENSAGEMENTRADA4, 255);
	TextDrawFont(MENSAGEMENTRADA4, 1);
	TextDrawLetterSize(MENSAGEMENTRADA4, 0.254799, 1.025066);
	TextDrawColor(MENSAGEMENTRADA4, -1);
	TextDrawSetOutline(MENSAGEMENTRADA4, 0);
	TextDrawSetProportional(MENSAGEMENTRADA4, 1);
	TextDrawSetShadow(MENSAGEMENTRADA4, 1);

	MENSAGEMENTRADA5 = TextDrawCreate(29.999984, 267.919982, "Obrigado pela preferencia !!");
	TextDrawBackgroundColor(MENSAGEMENTRADA5, 255);
	TextDrawFont(MENSAGEMENTRADA5, 1);
	TextDrawLetterSize(MENSAGEMENTRADA5, 0.254799, 1.025066);
	TextDrawColor(MENSAGEMENTRADA5, -1);
	TextDrawSetOutline(MENSAGEMENTRADA5, 0);
	TextDrawSetProportional(MENSAGEMENTRADA5, 1);
	TextDrawSetShadow(MENSAGEMENTRADA5, 1);

	MENSAGEMLOGO = TextDrawCreate(406.599975, 424.626678, "Seja muito bem vindo ao nosso servidor !");
	TextDrawBackgroundColor(MENSAGEMLOGO, 255);
	TextDrawFont(MENSAGEMLOGO, 2);
	TextDrawLetterSize(MENSAGEMLOGO, 0.186798, 0.875732);
	TextDrawColor(MENSAGEMLOGO, -1);
	TextDrawSetOutline(MENSAGEMLOGO, 0);
	TextDrawSetProportional(MENSAGEMLOGO, 1);
	TextDrawSetShadow(MENSAGEMLOGO, 1);
	TextDrawUseBox(MENSAGEMLOGO, 1);
	TextDrawBoxColor(MENSAGEMLOGO, 16776992);
	TextDrawTextSize(MENSAGEMLOGO, 620.000000, 0.000000);
	return 1;
}

public OnFilterScriptExit()
{
	TextDrawHideForAll(Textdraw0);
	TextDrawDestroy(Textdraw0);
	TextDrawHideForAll(Textdraw1);
	TextDrawDestroy(Textdraw1);
	TextDrawHideForAll(Textdraw2);
	TextDrawDestroy(Textdraw2);
	TextDrawHideForAll(Textdraw3);
	TextDrawDestroy(Textdraw3);
	TextDrawHideForAll(Textdraw4);
	TextDrawDestroy(Textdraw4);
	TextDrawHideForAll(Textdraw5);
	TextDrawDestroy(Textdraw5);
	TextDrawHideForAll(Textdraw6);
	TextDrawDestroy(Textdraw6);
	TextDrawHideForAll(Textdraw7);
	TextDrawDestroy(Textdraw7);
	TextDrawHideForAll(Textdraw8);
	TextDrawDestroy(Textdraw8);
	TextDrawHideForAll(Textdraw9);
	TextDrawDestroy(Textdraw9);
	TextDrawHideForAll(Textdraw10);
	TextDrawDestroy(Textdraw10);
	TextDrawHideForAll(Textdraw11);
	TextDrawDestroy(Textdraw11);
	TextDrawHideForAll(Textdraw12);
	TextDrawDestroy(Textdraw12);
	TextDrawHideForAll(Textdraw13);
	TextDrawDestroy(Textdraw13);
	TextDrawHideForAll(Textdraw14);
	TextDrawDestroy(Textdraw14);
	TextDrawHideForAll(Textdraw15);
	TextDrawDestroy(Textdraw15);
	TextDrawHideForAll(Textdraw16);
	TextDrawDestroy(Textdraw16);
	TextDrawHideForAll(Textdraw17);
	TextDrawDestroy(Textdraw17);
	TextDrawHideForAll(Textdraw18);
	TextDrawDestroy(Textdraw18);
	TextDrawHideForAll(Textdraw19);
	TextDrawDestroy(Textdraw19);
	TextDrawHideForAll(Textdraw20);
	TextDrawDestroy(Textdraw20);
	TextDrawHideForAll(Textdraw21);
	TextDrawDestroy(Textdraw21);
	TextDrawHideForAll(Textdraw22);
	TextDrawDestroy(Textdraw22);
	TextDrawHideForAll(Textdraw23);
	TextDrawDestroy(Textdraw23);
	TextDrawHideForAll(IMAGEMENTRADA);
	TextDrawDestroy(IMAGEMENTRADA);
	TextDrawHideForAll(Textdraw25);
	TextDrawDestroy(Textdraw25);
	return 1;
}

public OnPlayerRequestClass(playerid, classid)
{
	TextDrawShowForPlayer(playerid, Textdraw0);
	TextDrawShowForPlayer(playerid, Textdraw1);
	TextDrawShowForPlayer(playerid, Textdraw2);
	TextDrawShowForPlayer(playerid, Textdraw3);
	TextDrawShowForPlayer(playerid, Textdraw4);
	TextDrawShowForPlayer(playerid, Textdraw5);
	TextDrawShowForPlayer(playerid, Textdraw6);
	TextDrawShowForPlayer(playerid, Textdraw7);
	TextDrawShowForPlayer(playerid, Textdraw8);
	TextDrawShowForPlayer(playerid, Textdraw9);
	TextDrawShowForPlayer(playerid, Textdraw10);
	TextDrawShowForPlayer(playerid, Textdraw11);
	TextDrawShowForPlayer(playerid, Textdraw12);
	TextDrawShowForPlayer(playerid, Textdraw13);
	TextDrawShowForPlayer(playerid, Textdraw14);
	TextDrawShowForPlayer(playerid, Textdraw15);
	TextDrawShowForPlayer(playerid, Textdraw16);
	TextDrawShowForPlayer(playerid, Textdraw17);
	TextDrawShowForPlayer(playerid, Textdraw18);
	TextDrawShowForPlayer(playerid, Textdraw19);
	TextDrawShowForPlayer(playerid, Textdraw20);
	TextDrawShowForPlayer(playerid, Textdraw21);
	TextDrawShowForPlayer(playerid, Textdraw22);
	TextDrawShowForPlayer(playerid, Textdraw23);
	TextDrawShowForPlayer(playerid, IMAGEMENTRADA);
	TextDrawShowForPlayer(playerid, Textdraw25);
	TextDrawShowForPlayer(playerid, SOBREOSERVER);
	TextDrawShowForPlayer(playerid, MENSAGEMENTRADA);
	TextDrawShowForPlayer(playerid, MENSAGEMENTRADA2);
	TextDrawShowForPlayer(playerid, MENSAGEMENTRADA3);
	TextDrawShowForPlayer(playerid, MENSAGEMENTRADA4);
	TextDrawShowForPlayer(playerid, MENSAGEMENTRADA5);
	TextDrawShowForPlayer(playerid, MENSAGEMLOGO);
	TextDrawShowForPlayer(playerid, TEXTLOGO);
	return 1;
}

public OnPlayerSpawn(playerid)
{
	TextDrawHideForPlayer(playerid, Textdraw0);
	TextDrawHideForPlayer(playerid, Textdraw1);
	TextDrawHideForPlayer(playerid, Textdraw2);
	TextDrawHideForPlayer(playerid, Textdraw3);
	TextDrawHideForPlayer(playerid, Textdraw4);
	TextDrawHideForPlayer(playerid, Textdraw5);
	TextDrawHideForPlayer(playerid, Textdraw6);
	TextDrawHideForPlayer(playerid, Textdraw7);
	TextDrawHideForPlayer(playerid, Textdraw8);
	TextDrawHideForPlayer(playerid, Textdraw9);
	TextDrawHideForPlayer(playerid, Textdraw10);
	TextDrawHideForPlayer(playerid, Textdraw11);
	TextDrawHideForPlayer(playerid, Textdraw12);
	TextDrawHideForPlayer(playerid, Textdraw13);
	TextDrawHideForPlayer(playerid, Textdraw14);
	TextDrawHideForPlayer(playerid, Textdraw15);
	TextDrawHideForPlayer(playerid, Textdraw16);
	TextDrawHideForPlayer(playerid, Textdraw17);
	TextDrawHideForPlayer(playerid, Textdraw18);
	TextDrawHideForPlayer(playerid, Textdraw19);
	TextDrawHideForPlayer(playerid, Textdraw20);
	TextDrawHideForPlayer(playerid, Textdraw21);
	TextDrawHideForPlayer(playerid, Textdraw22);
	TextDrawHideForPlayer(playerid, Textdraw23);
	TextDrawHideForPlayer(playerid, IMAGEMENTRADA);
	TextDrawHideForPlayer(playerid, Textdraw25);
	TextDrawHideForPlayer(playerid, SOBREOSERVER);
	TextDrawHideForPlayer(playerid, MENSAGEMENTRADA);
	TextDrawHideForPlayer(playerid, MENSAGEMENTRADA2);
	TextDrawHideForPlayer(playerid, MENSAGEMENTRADA3);
	TextDrawHideForPlayer(playerid, MENSAGEMENTRADA4);
	TextDrawHideForPlayer(playerid, MENSAGEMENTRADA5);
	TextDrawHideForPlayer(playerid, MENSAGEMLOGO);
	TextDrawHideForPlayer(playerid, TEXTLOGO);
	return 1;
}
Reply
#2

Primeiro que da para otimizar bastante esse cуdigo, utilize arrays para as TextDraw e loops para mostrar todas ao player. E utilize a funзгo de esconder a textdraw quando ele logar no servidor pela primeira vez e nгo sempre quando ele spawnar, й desnecessбrio.
Reply
#3

Nгo entendi muito bem, nгo sou muito bom com pawno, poderia me ajudar ?
Reply
#4

Tem um tutorial criado pelo Paulor que ensina vбrias funзхes, й уtimo para quem й iniciante.
https://sampforum.blast.hk/showthread.php?tid=428964

Tente otimizar mais esse cуdigo. Como esse exemplo abaixo:

PHP код:
new TextLogin[20]; //Cria a variбvel com 20 cйlulas de 0 а 19
public OnGameModeInit()
{
    
Login[0] = TextDrawCreate(xytext[]);
    
//funзхes da text..
    
Login[1] = TextDrawCreate(xytext[]);
    
//funзхes da text..
    
Login[2] = TextDrawCreate(xytext[]);
    
//funзхes da text..
    //E assim por diante
    
return 1;
}
public 
OnPlayerRequestClass(playeridclassid)
{
    
//Realizamos um loop em todas as cйlulas da variбvel
    
for(new i!= 20i++) //Pode usar sizeof(Login) ou a quantidade de cйlulas (20)
    
{
        
//Escondemos todas as textdraw quando ele clicar em spawn
        
TextDrawHideForPlayer(playeridLogin[i]);
    }
    return 
1;
}
public 
OnPlayerConnect(playerid)
{
    
//Realizamos um loop em todas as cйlulas da variбvel
    
for(new i!= 20i++) //Pode usar sizeof(Login) ou a quantidade de cйlulas (20)
    
{
        
//Mostramos todas as textdraw
        
TextDrawShowForPlayer(playeridLogin[i]);
    }
    return 
1;

Somente isso, nгo precisa esconder as textdraw na public OnPlayerSpawn.
Reply
#5

Deu este erro
Код:
C:\Users\Thiago Guimarгes\Desktop\BPP\filterscripts\o.pwn(546) : error 025: function heading differs from prototype
Pawn compiler 3.2.3664	 	 	Copyright © 1997-2006, ITB CompuPhase


1 Error.
Reply
#6

Quote:
Originally Posted by EditPawn
Посмотреть сообщение
Primeiro que da para otimizar bastante esse cуdigo, utilize arrays para as TextDraw e loops para mostrar todas ao player.
Isso nгo otimiza, apenas deixa o cуdigo mais limpo. Vai utilizar mais processador (incrementaзгo e comparaзгo).
Reply
#7

Arakuta poderia me ajudar ? ;-;
Reply
#8

Poste o cуdigo da otimizado e o erro a seguir, a sessгo de arrays ajuda na comparaзгo, usa o search, nгo й muito dificil
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