17.12.2015, 12:49
Код:
public OnPlayerTakeDamage(playerid, issuerid, Float: amount, weaponid, bodypart) { new Float:HP; GetPlayerHealth(playerid, HP); if(weaponid == 4) SetPlayerHealth(playerid, HP-30); if(weaponid == 22) SetPlayerHealth(playerid, HP-25); if(weaponid == 32) SetPlayerHealth(playerid, HP-25); if(weaponid == 28) SetPlayerHealth(playerid, HP-25); if(weaponid == 30) SetPlayerHealth(playerid, HP-30); if(weaponid == 31) SetPlayerHealth(playerid, HP-21); if(weaponid == 34) SetPlayerHealth(playerid, HP-70); if(weaponid == 29) SetPlayerHealth(playerid, HP-25); if(weaponid == 25) SetPlayerHealth(playerid, HP-40); if(!IsPlayerConnected(playerid)) return 0; if(!IsPlayerConnected(issuerid)) return 0; if(issuerid != INVALID_PLAYER_ID) { if(weaponid == 0 || weaponid == 1 || weaponid == 2 || weaponid == 3 || weaponid == 4 || weaponid == 5 || weaponid == 6 || weaponid == 7 || weaponid == 8 || weaponid == 15) { sInfo[playerid][Misc] += 1; } } if(issuerid != INVALID_PLAYER_ID && weaponid == 34 && bodypart == 9) { SetPlayerHealth(playerid, 0.0); } if(issuerid != INVALID_PLAYER_ID && bodypart == 3) { if(weaponid == 22 || weaponid == 23 || weaponid == 24 || weaponid == 25 || weaponid == 26 || weaponid == 27 || weaponid == 28 || weaponid == 29 || weaponid == 30 || weaponid == 31 || weaponid == 32 || weaponid == 33 || weaponid == 34) { sInfo[playerid][Chest] += 1; } } if(issuerid != INVALID_PLAYER_ID && bodypart == 4) { if(weaponid == 22 || weaponid == 23 || weaponid == 24 || weaponid == 25 || weaponid == 26 || weaponid == 27 || weaponid == 28 || weaponid == 29 || weaponid == 30 || weaponid == 31 || weaponid == 32 || weaponid == 33 || weaponid == 34) { sInfo[playerid][Crotch] += 1; } } if(issuerid != INVALID_PLAYER_ID && bodypart == 5) { if(weaponid == 22 || weaponid == 23 || weaponid == 24 || weaponid == 25 || weaponid == 26 || weaponid == 27 || weaponid == 28 || weaponid == 29 || weaponid == 30 || weaponid == 31 || weaponid == 32 || weaponid == 33 || weaponid == 34) { sInfo[playerid][LArm] += 1; } } if(issuerid != INVALID_PLAYER_ID && bodypart == 6) { if(weaponid == 22 || weaponid == 23 || weaponid == 24 || weaponid == 25 || weaponid == 26 || weaponid == 27 || weaponid == 28 || weaponid == 29 || weaponid == 30 || weaponid == 31 || weaponid == 32 || weaponid == 33 || weaponid == 34) { sInfo[playerid][RArm] += 1; } } if(issuerid != INVALID_PLAYER_ID && bodypart == 7) { if(weaponid == 22 || weaponid == 23 || weaponid == 24 || weaponid == 25 || weaponid == 26 || weaponid == 27 || weaponid == 28 || weaponid == 29 || weaponid == 30 || weaponid == 31 || weaponid == 32 || weaponid == 33 || weaponid == 34) { sInfo[playerid][LLeg] += 1; } } if(issuerid != INVALID_PLAYER_ID && bodypart == 8) { if(weaponid == 22 || weaponid == 23 || weaponid == 24 || weaponid == 25 || weaponid == 26 || weaponid == 27 || weaponid == 28 || weaponid == 29 || weaponid == 30 || weaponid == 31 || weaponid == 32 || weaponid == 33 || weaponid == 34) { sInfo[playerid][RLeg] += 1; } } if(issuerid != INVALID_PLAYER_ID && bodypart == 9) { if(weaponid == 22 || weaponid == 23 || weaponid == 24 || weaponid == 25 || weaponid == 26 || weaponid == 27 || weaponid == 28 || weaponid == 29 || weaponid == 30 || weaponid == 31 || weaponid == 32 || weaponid == 33 || weaponid == 34) { SetPlayerHealth(playerid, HP-70); sInfo[playerid][Head] += 1; } } return 1; }