13.12.2015, 17:45
(
Last edited by Stones; 13/12/2015 at 06:52 PM.
)
Just thought i'd release two old maps from some of the old builds of my server. Nothing special.
These maps will work well for the multiple ZA servers.
Audorium
http://i.imgur.com/U33gvn1.jpg
http://i.imgur.com/2wSg0HV.jpg
http://i.imgur.com/a7BMyl9.jpg
__________________________________________________ _____________
These maps will work well for the multiple ZA servers.
Audorium
http://i.imgur.com/U33gvn1.jpg
http://i.imgur.com/2wSg0HV.jpg
http://i.imgur.com/a7BMyl9.jpg
Code:
/* AddPlayerClass(0,1126.3474,1157.9452,10.9946,166.7457,0,0,0,0,0,0); // autoriumRN zombie spawn point 1 AddPlayerClass(0,1032.0931,1032.0671,11.0000,324.0640,0,0,0,0,0,0); // autoriumRN human spawn point 1 AddPlayerClass(0,1083.1395,1011.0338,11.0000,0.0977,0,0,0,0,0,0); // autoriumRN human spawn point 2 AddPlayerClass(0,1092.2351,1067.3167,10.8359,4.1710,0,0,0,0,0,0); // autoriumRN EVAC point */ CreateDynamicObject(8232, 1105.74377, 1169.91638, -1.17209, 0.00000, -90.00000, 90.18004); CreateDynamicObject(8232, 1167.08191, 1122.83838, -1.17209, 0.00000, -90.00000, 19.56003); CreateDynamicObject(8232, 1176.50818, 1102.77258, -1.17209, 0.00000, -90.00000, 0.42003); CreateDynamicObject(8232, 1168.48547, 990.29059, -1.17209, 0.00000, -90.00000, -10.67997); CreateDynamicObject(8232, 1163.27063, 964.84253, -1.17209, 0.00000, -90.00000, -52.79998); CreateDynamicObject(8232, 1077.51086, 906.93329, -1.17209, 0.00000, -90.00000, -60.47998); CreateDynamicObject(8232, 1025.64478, 907.31067, 0.47388, 0.00000, -90.00000, -126.17994); CreateDynamicObject(8232, 960.13843, 967.61975, 0.47388, 0.00000, -90.00000, -146.57993); CreateDynamicObject(8232, 936.09149, 1009.22748, 0.47388, 0.00000, -90.00000, -169.01988); CreateDynamicObject(8232, 936.85919, 1082.02136, -3.93413, 0.00000, -90.00000, -194.81987); CreateDynamicObject(8232, 962.73230, 1134.40686, -4.85389, 0.00000, -90.00000, -245.99989); CreateDynamicObject(8232, 990.78760, 1141.81311, -4.85389, 0.00000, -90.00000, -245.99989); CreateDynamicObject(5398, 1126.99768, 1171.03784, 14.29401, 0.00000, 0.00000, -8.46000); CreateDynamicObject(11556, 1095.73450, 1150.82458, 11.90135, 0.00000, 0.00000, -16.92000); CreateDynamicObject(11556, 1135.57178, 1174.05310, 11.90135, 0.00000, 0.00000, -91.43999); CreateDynamicObject(11556, 1126.37598, 1173.59070, 11.90135, 0.00000, 0.00000, -91.43999); CreateDynamicObject(11556, 1115.06738, 1183.62292, 11.90135, 0.00000, 0.00000, -91.43999); CreateDynamicObject(11556, 1115.76697, 1159.28516, 22.31730, 0.00000, 0.00000, -16.92000); CreateDynamicObject(1437, 1092.00391, 1069.24768, 9.82098, 0.00000, 0.00000, 0.00000); CreateDynamicObject(1437, 1092.00049, 1070.30554, 15.77300, 0.00000, 0.00000, 0.00000); CreateDynamicObject(1437, 1092.00049, 1071.32349, 21.61000, 0.00000, 0.00000, 0.00000); CreateDynamicObject(18850, 1091.22156, 1084.35498, 14.90971, 0.00000, 0.00000, 0.00000); CreateDynamicObject(7347, 1071.87195, 1023.23621, -3.29900, 0.00000, 0.00000, -16.68000); CreateDynamicObject(7347, 1042.79944, 1045.81409, -21.43103, 0.00000, 0.00000, -57.95999); CreateVehicle(487, 1087.4678, 1084.1302, 28.3350, 0.0000, -1, -1, 100); CreateVehicle(590, 1106.0884, 1013.5858, 9.9624, 0.0000, -1, -1, 100); CreateVehicle(590, 1087.1040, 1070.7100, 11.6956, 0.0000, -1, -1, 100); CreateVehicle(590, 1096.2589, 1074.6658, 11.6956, 31.7400, -1, -1, 100); CreateVehicle(590, 1108.2991, 1050.5795, 10.7203, 71.2800, -1, -1, 100);