[Map] Rogue Nation ZA map [OLD]
#1

Just thought i'd release two old maps from some of the old builds of my server. Nothing special.

These maps will work well for the multiple ZA servers.


Audorium

http://i.imgur.com/U33gvn1.jpg
http://i.imgur.com/2wSg0HV.jpg
http://i.imgur.com/a7BMyl9.jpg

Code:
/*

AddPlayerClass(0,1126.3474,1157.9452,10.9946,166.7457,0,0,0,0,0,0); // autoriumRN zombie spawn point 1
AddPlayerClass(0,1032.0931,1032.0671,11.0000,324.0640,0,0,0,0,0,0); // autoriumRN human spawn point 1
AddPlayerClass(0,1083.1395,1011.0338,11.0000,0.0977,0,0,0,0,0,0); // autoriumRN human spawn point 2
AddPlayerClass(0,1092.2351,1067.3167,10.8359,4.1710,0,0,0,0,0,0); // autoriumRN EVAC point
*/

CreateDynamicObject(8232, 1105.74377, 1169.91638, -1.17209,   0.00000, -90.00000, 90.18004);
CreateDynamicObject(8232, 1167.08191, 1122.83838, -1.17209,   0.00000, -90.00000, 19.56003);
CreateDynamicObject(8232, 1176.50818, 1102.77258, -1.17209,   0.00000, -90.00000, 0.42003);
CreateDynamicObject(8232, 1168.48547, 990.29059, -1.17209,   0.00000, -90.00000, -10.67997);
CreateDynamicObject(8232, 1163.27063, 964.84253, -1.17209,   0.00000, -90.00000, -52.79998);
CreateDynamicObject(8232, 1077.51086, 906.93329, -1.17209,   0.00000, -90.00000, -60.47998);
CreateDynamicObject(8232, 1025.64478, 907.31067, 0.47388,   0.00000, -90.00000, -126.17994);
CreateDynamicObject(8232, 960.13843, 967.61975, 0.47388,   0.00000, -90.00000, -146.57993);
CreateDynamicObject(8232, 936.09149, 1009.22748, 0.47388,   0.00000, -90.00000, -169.01988);
CreateDynamicObject(8232, 936.85919, 1082.02136, -3.93413,   0.00000, -90.00000, -194.81987);
CreateDynamicObject(8232, 962.73230, 1134.40686, -4.85389,   0.00000, -90.00000, -245.99989);
CreateDynamicObject(8232, 990.78760, 1141.81311, -4.85389,   0.00000, -90.00000, -245.99989);
CreateDynamicObject(5398, 1126.99768, 1171.03784, 14.29401,   0.00000, 0.00000, -8.46000);
CreateDynamicObject(11556, 1095.73450, 1150.82458, 11.90135,   0.00000, 0.00000, -16.92000);
CreateDynamicObject(11556, 1135.57178, 1174.05310, 11.90135,   0.00000, 0.00000, -91.43999);
CreateDynamicObject(11556, 1126.37598, 1173.59070, 11.90135,   0.00000, 0.00000, -91.43999);
CreateDynamicObject(11556, 1115.06738, 1183.62292, 11.90135,   0.00000, 0.00000, -91.43999);
CreateDynamicObject(11556, 1115.76697, 1159.28516, 22.31730,   0.00000, 0.00000, -16.92000);
CreateDynamicObject(1437, 1092.00391, 1069.24768, 9.82098,   0.00000, 0.00000, 0.00000);
CreateDynamicObject(1437, 1092.00049, 1070.30554, 15.77300,   0.00000, 0.00000, 0.00000);
CreateDynamicObject(1437, 1092.00049, 1071.32349, 21.61000,   0.00000, 0.00000, 0.00000);
CreateDynamicObject(18850, 1091.22156, 1084.35498, 14.90971,   0.00000, 0.00000, 0.00000);
CreateDynamicObject(7347, 1071.87195, 1023.23621, -3.29900,   0.00000, 0.00000, -16.68000);
CreateDynamicObject(7347, 1042.79944, 1045.81409, -21.43103,   0.00000, 0.00000, -57.95999);
CreateVehicle(487, 1087.4678, 1084.1302, 28.3350, 0.0000, -1, -1, 100);
CreateVehicle(590, 1106.0884, 1013.5858, 9.9624, 0.0000, -1, -1, 100);
CreateVehicle(590, 1087.1040, 1070.7100, 11.6956, 0.0000, -1, -1, 100);
CreateVehicle(590, 1096.2589, 1074.6658, 11.6956, 31.7400, -1, -1, 100);
CreateVehicle(590, 1108.2991, 1050.5795, 10.7203, 71.2800, -1, -1, 100);
__________________________________________________ _____________
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#2

Added the codes, sorry i forgot them :P
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#3

This is completely irrelevant, but I have used nearly the same concept of this map in one of my test maps not too long ago. That was obviously way before you posted this map, but it's quite similar. If you'd like to see mine just drop me a PM.
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#4

Good job +rep!
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#5

Quote:
Originally Posted by N0FeaR
View Post
Good job +rep!
Thanks
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#6

Nice!
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