enum sWeaponInfo
{
Name[60],
Valid,
Slot
}
new WeaponInfo[][sWeaponInfo] =
{
{"Fist",1,0},
{"Brass Knuckles",1,0},
{"Golf Club",1,1},
{"Nightstick",1,1},
{"Knife",1,1},
{"Baseball Bat",1,1},
{"Shovel",1,1},
{"Pool cue",1,1},
{"Katana",1,1},
{"Chainsaw",1,1},
{"Double-ended Dildo",1,10},
{"Dildo",1,10},
{"Vibrator",1,10},
{"Silver Vibrator",1,10},
{"Flowers",1,10},
{"Cane",1,10},
{"Grenade",1,8},
{"Tear Gas",1,8},
{"Molotov Cocktail",1,8},
{"",0},
{"",0},
{"",0},
{"9mm Pistol",1,2},
{"Silenced 9mm",1,2},
{"Deagle",1,2},
{"Shotgun",1,3},
{"Sawnoff Shotgun",1,3},
{"Combat Shotgun",1,3},
{"Micro SMG",1,4},
{"MP5",1,4},
{"AK-47",1,5},
{"M4",1,5},
{"Tec-9",1,4},
{"Country Rifle",1,6},
{"Sniper Rifle",1,6},
{"RPG",1,7},
{"HS Rocket",1,7},
{"Flamethrower",1,7},
{"Minigun",1,7},
{"Sachel Charge",1,8},
{"Detonator",1,12},
{"Spray Can",1,9},
{"Fire Extinguisher",1,9},
{"Camera",1,9},
{"Night Vision Goggles",0,11},
{"Thermal Goggles",0,11},
{"Parachute",1,11}
};
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