[Ajuda] Por que tem gente burlando ANTI CBUG?
#1

Achei um ANTI CBUG aqui no fуrum, fui editando ele e personalizando, mas hб um problema! Os players as vezes conseguem burlar...
Nгo sei como, alguйm que entenda pode me dizer o pq eles tгo burlando ou me ajudar a arrumar? Isso ajudaria muita gente, pq cbug й horrivel, tira a realidade do GTA
Isso ajudaria mts svs rp/rpg

Variaveis
Код:
// anti cbug 1
new NotMoving[MAX_PLAYERS];
new WeaponID[MAX_PLAYERS];
new CheckCrouch[MAX_PLAYERS];
new Ammo[MAX_PLAYERS][MAX_PLAYERS];
OnPlayerKeyStateChange
Код:
	// anti cbug 2
	if((newkeys & KEY_FIRE) && (oldkeys & KEY_CROUCH) && !((oldkeys & KEY_FIRE) || (newkeys & KEY_HANDBRAKE)) || (oldkeys & KEY_FIRE) && (newkeys & KEY_CROUCH) && !((newkeys & KEY_FIRE) || (newkeys & KEY_HANDBRAKE)) ) {
		switch(GetPlayerWeapon(playerid)) {
			case 23..25, 27, 29..34, 41: {
				if(Ammo[playerid][GetPlayerWeapon(playerid)] > GetPlayerAmmo(playerid)) {
								OnPlayerCBug(playerid);
						}
				return 1;
				}
		}
	}
	if(CheckCrouch[playerid] == 1) {
		switch(WeaponID[playerid]) {
			case 23..25, 27, 29..34, 41: {
				if((newkeys & KEY_CROUCH) && !((newkeys & KEY_FIRE) || (newkeys & KEY_HANDBRAKE)) && GetPlayerSpecialAction(playerid) != SPECIAL_ACTION_DUCK ) {
						if(Ammo[playerid][GetPlayerWeapon(playerid)] > GetPlayerAmmo(playerid)) {
							 OnPlayerCBug(playerid);
						}
				}
			}
		}
	}
	//if(newkeys & KEY_CROUCH || (oldkeys & KEY_CROUCH)) return 1;
	else if(((newkeys & KEY_FIRE) && (newkeys & KEY_HANDBRAKE) && !((newkeys & KEY_SPRINT) || (newkeys & KEY_JUMP))) ||
	(newkeys & KEY_FIRE) && !((newkeys & KEY_SPRINT) || (newkeys & KEY_JUMP)) ||
	(NotMoving[playerid] && (newkeys & KEY_FIRE) && (newkeys & KEY_HANDBRAKE)) ||
	(NotMoving[playerid] && (newkeys & KEY_FIRE)) ||
	(newkeys & KEY_FIRE) && (oldkeys & KEY_CROUCH) && !((oldkeys & KEY_FIRE) || (newkeys & KEY_HANDBRAKE)) ||
	(oldkeys & KEY_FIRE) && (newkeys & KEY_CROUCH) && !((newkeys & KEY_FIRE) || (newkeys & KEY_HANDBRAKE)) ) {
			SetTimerEx("CrouchCheck", 3000, 0, "d", playerid);
			CheckCrouch[playerid] = 1;
			WeaponID[playerid] = GetPlayerWeapon(playerid);
			Ammo[playerid][GetPlayerWeapon(playerid)] = GetPlayerAmmo(playerid);
			return 1;
	}
OnPlayerUpdate(playerid)
Код:
	// anti cbug 3
	new Keys, ud, lr;
	GetPlayerKeys(playerid, Keys, ud, lr);
	if(CheckCrouch[playerid] == 1) {
			switch(WeaponID[playerid]) {
				case 23..25, 27, 29..34, 41: {
					if((Keys & KEY_CROUCH) && !((Keys & KEY_FIRE) || (Keys & KEY_HANDBRAKE)) && GetPlayerSpecialAction(playerid) != SPECIAL_ACTION_DUCK ) {
							if(Ammo[playerid][GetPlayerWeapon(playerid)] > GetPlayerAmmo(playerid)) {
											OnPlayerCBug(playerid);
									}
					}
					//else SendClientMessage(playerid, COLOR_RED, "Failed in onplayer update");
				}
			}
	}
	if(!ud && !lr) { NotMoving[playerid] = 1; /*OnPlayerKeyStateChange(playerid, Keys, 0);*/ }
	else { NotMoving[playerid] = 0; /*OnPlayerKeyStateChange(playerid, Keys, 0);*/ }
Код:
// anti cbug 4 
forward OnPlayerCBug(playerid);
public OnPlayerCBug(playerid) {
	SendClientMessage(playerid, COLOR_BLACKRED, "(ANTI-GLITCH) Actived!");
	new Float:hp;
	GetPlayerHealth(playerid, hp);
	new Float:novohp = hp - 25;
	SetPlayerHealthEx(playerid, novohp);
	new stringajuda[128];
	format(stringajuda,sizeof(stringajuda),"(ANTI-GLITCH) NO C BUG\n[PT]Vocꡰerdeu 25 de vida por fazer GLITCH\n[EN]You lost 25 lives by making GLITCH");
	ShowPlayerDialog(playerid,20000,DIALOG_STYLE_MSGBOX,"CBUG:",stringajuda,"Ok","");
	CheckCrouch[playerid] = 0;
	return 1;
}
forward CrouchCheck(playerid);
public CrouchCheck(playerid) {
	CheckCrouch[playerid] = 0;
	return 1;
}
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#2

cara tente isto


Код:
new bool:glitchfez[MAX_PLAYERS];
no public OnPlayerKeyStateChange(playerid, newkeys, oldkeys) coloque

Код:
	if((oldkeys & KEY_FIRE)  && (newkeys & KEY_CROUCH) &&  GetPlayerState(playerid) != PLAYER_STATE_DRIVER && GetPlayerWeapon(playerid) > 0)// Anti-glitch    
	{
		SendClientMessage(playerid,COLOR_WHITE,"Vocк perdeu sua arma por usar glitch.");
		RemovePlayerWeapon(playerid, GetPlayerWeapon(playerid));
		ApplyAnimation(playerid, "PED", "KO_skid_front", 4.1,0,1,1,1,0);
        glitchfez[playerid] = true;
	}
Код:
glitchfez[playerid] = false;
no public SetPlayerSpawn(playerid) coloque

Код:
glitchfez[playerid] = false;
    nowh[playerid] = 0;
    noab2[playerid] = false;
    noab[playerid][3] = 0;
	Congelado[playerid] = 0;
	PedidoAceito[playerid] = 900;
	for(new i=0;i<4;i++)
	    AFK[playerid][i] = i;
recomendo nгo colocar em seu server irar ficar uma bosta matar sem c bug e muito ruim...

erros me avise!
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#3

Quote:
Originally Posted by Lucasbns
Посмотреть сообщение
cara tente isto


Код:
new bool:glitchfez[MAX_PLAYERS];
no public OnPlayerKeyStateChange(playerid, newkeys, oldkeys) coloque

Код:
	if((oldkeys & KEY_FIRE)  && (newkeys & KEY_CROUCH) &&  GetPlayerState(playerid) != PLAYER_STATE_DRIVER && GetPlayerWeapon(playerid) > 0)// Anti-glitch    
	{
		SendClientMessage(playerid,COLOR_WHITE,"Vocк perdeu sua arma por usar glitch.");
		RemovePlayerWeapon(playerid, GetPlayerWeapon(playerid));
		ApplyAnimation(playerid, "PED", "KO_skid_front", 4.1,0,1,1,1,0);
        glitchfez[playerid] = true;
	}
Код:
glitchfez[playerid] = false;
no public SetPlayerSpawn(playerid) coloque

Код:
glitchfez[playerid] = false;
    nowh[playerid] = 0;
    noab2[playerid] = false;
    noab[playerid][3] = 0;
	Congelado[playerid] = 0;
	PedidoAceito[playerid] = 900;
	for(new i=0;i<4;i++)
	    AFK[playerid][i] = i;
recomendo nгo colocar em seu server irar ficar uma bosta matar sem c bug e muito ruim...

erros me avise!
Nгo faz isso, espera alguem q realmente saiba pra vir te ajudar, oq ele passou nem faz sentido
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#4

lek vai arruma algo para fazer, os code estгo certo jб testei mlq e deu certo se nгo esta pra ajuda entгo some
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#5

Quote:
Originally Posted by Lucasbns
Посмотреть сообщение
lek vai arruma algo para fazer, os code estгo certo jб testei mlq e deu certo se nгo esta pra ajuda entгo some
testei seu anti c bug e foi facilmente burlado
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