04.12.2015, 04:42
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Последний раз редактировалось SoFahim; 04.12.2015 в 09:46.
)
Quote:
It don't show Stranger if also Pmask = 1 . Please help me here. PHP код:
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It don't show Stranger if also Pmask = 1 . Please help me here. PHP код:
|
new accent[64];
GetPlayerAccent(playerid, accent);
if(PlayerInfo[playerid][pAccent] != 0 && PlayerInfo[playerid][pAccent] != 1)
{
format(string, sizeof(string), "%s %s says: %s", accent, sendername, text);
ProxDetector(20.0, playerid,string,COLOR_FADE1,COLOR_FADE2,COLOR_FADE3,COLOR_FADE4,COLOR_FADE5);
SetPlayerChatBubble(playerid,text,COLOR_WHITE,20.0,5000);
}
else
{
format(string, sizeof(string), "%s says: %s", sendername, text);
ProxDetector(20.0, playerid,string,COLOR_FADE1,COLOR_FADE2,COLOR_FADE3,COLOR_FADE4,COLOR_FADE5);
SetPlayerChatBubble(playerid,text,COLOR_WHITE,20.0,5000);
}
This is what I understood.
pawn Код:
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if(PlayerInfo[playerid][pAccent] != 0 && PlayerInfo[playerid][pAccent] != 1)
if(PlayerInfo[playerid][pAccent] != 0)
Did you make sure you have bought something (That will set their PMask to one) ??
Shouldn't this part Код:
if(PlayerInfo[playerid][pAccent] != 0 && PlayerInfo[playerid][pAccent] != 1) Код:
if(PlayerInfo[playerid][pAccent] != 0) |
new accent[64]; GetPlayerAccent(playerid, accent); if(PlayerInfo[playerid][pAccent] != 0 && PlayerInfo[playerid][pAccent] != 1) { if (PlayerInfo[playerid][pMask] == 1) { format(string, sizeof(string), "Stranger says: %s ", text); ProxDetector(20.0, playerid, string,COLOR_FADE1,COLOR_FADE2,COLOR_FADE3,COLOR_FADE4,COLOR_FADE5); SetPlayerChatBubble(playerid,text,COLOR_WHITE,20.0,5000); } else { format(string, sizeof(string), "%s %s says: %s", accent, sendername, text); ProxDetector(20.0, playerid,string,COLOR_FADE1,COLOR_FADE2,COLOR_FADE3,COLOR_FADE4,COLOR_FADE5); SetPlayerChatBubble(playerid,text,COLOR_WHITE,20.0,5000); } } else { if (PlayerInfo[playerid][pMask] == 1) { format(string, sizeof(string), "Stranger says: %s ", text); ProxDetector(20.0, playerid, string,COLOR_FADE1,COLOR_FADE2,COLOR_FADE3,COLOR_FADE4,COLOR_FADE5); SetPlayerChatBubble(playerid,text,COLOR_WHITE,20.0,5000); } else { format(string, sizeof(string), "%s says: %s", sendername, text); ProxDetector(20.0, playerid,string,COLOR_FADE1,COLOR_FADE2,COLOR_FADE3,COLOR_FADE4,COLOR_FADE5); SetPlayerChatBubble(playerid,text,COLOR_WHITE,20.0,5000); } } */
CMD:l(playerid, params[]) { new string[128]; if(sscanf(params, "s[128]", params))return SCM(playerid, -1, "[SYSTEM] : /l(low) [message]"); new Float:x,Float:y,Float:z; GetPlayerPos(playerid,x,y,z); new accent[64]; GetPlayerAccent(playerid, accent); if(PlayerInfo[playerid][pAccent] != 0 && PlayerInfo[playerid][pAccent] != 1) { if (PlayerInfo[playerid][pMask] == 1) { format(string, sizeof(string), "Stranger says: %s ", params); foreach(Player, i) if( IsPlayerInRangeOfPoint(i,20.0, x, y, z)) { SendClientMessage(i,COLOR_WHITE,string); } SetPlayerChatBubble(playerid,string,COLOR_WHITE,20.0,5000); } else { format(string, sizeof(string), "%s %s says: %s", accent, sendername, params); foreach(Player, i) if( IsPlayerInRangeOfPoint(i,20.0, x, y, z)) { SendClientMessage(i,COLOR_WHITE,string); } SetPlayerChatBubble(playerid,string,COLOR_WHITE,20.0,5000); } } else if (PlayerInfo[playerid][pMask] == 1) { format(string, sizeof(string), "Stranger says: %s ", params); foreach(Player, i) if( IsPlayerInRangeOfPoint(i,20.0, x, y, z)) { SendClientMessage(i,COLOR_WHITE,string); } SetPlayerChatBubble(playerid,string,COLOR_WHITE,20.0,5000); } else { format(string, sizeof(string), "%s %s says: %s", accent, sendername, params); foreach(Player, i) if( IsPlayerInRangeOfPoint(i,20.0, x, y, z)) { SendClientMessage(i,COLOR_WHITE,string); } SetPlayerChatBubble(playerid,string,COLOR_WHITE,20.0,5000); } return 1; }
new accent[64]; GetPlayerAccent(playerid, accent); if(PlayerInfo[playerid][pAccent] != 0) { if (PlayerInfo[playerid][pMask] == 1) { format(string, sizeof(string), "Stranger says: %s ", text); ProxDetector(20.0, playerid, string,COLOR_FADE1,COLOR_FADE2,COLOR_FADE3,COLOR_FADE4,COLOR_FADE5); SetPlayerChatBubble(playerid,text,COLOR_WHITE,20.0,5000); } else { format(string, sizeof(string), "%s %s says: %s", accent, sendername, text); ProxDetector(20.0, playerid,string,COLOR_FADE1,COLOR_FADE2,COLOR_FADE3,COLOR_FADE4,COLOR_FADE5); SetPlayerChatBubble(playerid,text,COLOR_WHITE,20.0,5000); } } else { if (PlayerInfo[playerid][pMask] == 1) { format(string, sizeof(string), "Stranger says: %s ", text); ProxDetector(20.0, playerid, string,COLOR_FADE1,COLOR_FADE2,COLOR_FADE3,COLOR_FADE4,COLOR_FADE5); SetPlayerChatBubble(playerid,text,COLOR_WHITE,20.0,5000); } else { format(string, sizeof(string), "%s says: %s", sendername, text); ProxDetector(20.0, playerid,string,COLOR_FADE1,COLOR_FADE2,COLOR_FADE3,COLOR_FADE4,COLOR_FADE5); SetPlayerChatBubble(playerid,text,COLOR_WHITE,20.0,5000); } }
Код:
new accent[64]; GetPlayerAccent(playerid, accent); if(PlayerInfo[playerid][pAccent] != 0 && PlayerInfo[playerid][pAccent] != 1) { if (PlayerInfo[playerid][pMask] == 1) { format(string, sizeof(string), "Stranger says: %s ", text); ProxDetector(20.0, playerid, string,COLOR_FADE1,COLOR_FADE2,COLOR_FADE3,COLOR_FADE4,COLOR_FADE5); SetPlayerChatBubble(playerid,text,COLOR_WHITE,20.0,5000); } else { format(string, sizeof(string), "%s %s says: %s", accent, sendername, text); ProxDetector(20.0, playerid,string,COLOR_FADE1,COLOR_FADE2,COLOR_FADE3,COLOR_FADE4,COLOR_FADE5); SetPlayerChatBubble(playerid,text,COLOR_WHITE,20.0,5000); } } else { if (PlayerInfo[playerid][pMask] == 1) { format(string, sizeof(string), "Stranger says: %s ", text); ProxDetector(20.0, playerid, string,COLOR_FADE1,COLOR_FADE2,COLOR_FADE3,COLOR_FADE4,COLOR_FADE5); SetPlayerChatBubble(playerid,text,COLOR_WHITE,20.0,5000); } else { format(string, sizeof(string), "%s says: %s", sendername, text); ProxDetector(20.0, playerid,string,COLOR_FADE1,COLOR_FADE2,COLOR_FADE3,COLOR_FADE4,COLOR_FADE5); SetPlayerChatBubble(playerid,text,COLOR_WHITE,20.0,5000); } } */ Код:
CMD:l(playerid, params[]) { new string[128]; if(sscanf(params, "s[128]", params))return SCM(playerid, -1, "[SYSTEM] : /l(low) [message]"); new Float:x,Float:y,Float:z; GetPlayerPos(playerid,x,y,z); new accent[64]; GetPlayerAccent(playerid, accent); if(PlayerInfo[playerid][pAccent] != 0 && PlayerInfo[playerid][pAccent] != 1) { if (PlayerInfo[playerid][pMask] == 1) { format(string, sizeof(string), "Stranger says: %s ", params); foreach(Player, i) if( IsPlayerInRangeOfPoint(i,20.0, x, y, z)) { SendClientMessage(i,COLOR_WHITE,string); } SetPlayerChatBubble(playerid,string,COLOR_WHITE,20.0,5000); } else { format(string, sizeof(string), "%s %s says: %s", accent, sendername, params); foreach(Player, i) if( IsPlayerInRangeOfPoint(i,20.0, x, y, z)) { SendClientMessage(i,COLOR_WHITE,string); } SetPlayerChatBubble(playerid,string,COLOR_WHITE,20.0,5000); } } else if (PlayerInfo[playerid][pMask] == 1) { format(string, sizeof(string), "Stranger says: %s ", params); foreach(Player, i) if( IsPlayerInRangeOfPoint(i,20.0, x, y, z)) { SendClientMessage(i,COLOR_WHITE,string); } SetPlayerChatBubble(playerid,string,COLOR_WHITE,20.0,5000); } else { format(string, sizeof(string), "%s %s says: %s", accent, sendername, params); foreach(Player, i) if( IsPlayerInRangeOfPoint(i,20.0, x, y, z)) { SendClientMessage(i,COLOR_WHITE,string); } SetPlayerChatBubble(playerid,string,COLOR_WHITE,20.0,5000); } return 1; } |
Код:
new accent[64]; GetPlayerAccent(playerid, accent); if(PlayerInfo[playerid][pAccent] != 0) { if (PlayerInfo[playerid][pMask] == 1) { format(string, sizeof(string), "Stranger says: %s ", text); ProxDetector(20.0, playerid, string,COLOR_FADE1,COLOR_FADE2,COLOR_FADE3,COLOR_FADE4,COLOR_FADE5); SetPlayerChatBubble(playerid,text,COLOR_WHITE,20.0,5000); } else { format(string, sizeof(string), "%s %s says: %s", accent, sendername, text); ProxDetector(20.0, playerid,string,COLOR_FADE1,COLOR_FADE2,COLOR_FADE3,COLOR_FADE4,COLOR_FADE5); SetPlayerChatBubble(playerid,text,COLOR_WHITE,20.0,5000); } } else { if (PlayerInfo[playerid][pMask] == 1) { format(string, sizeof(string), "Stranger says: %s ", text); ProxDetector(20.0, playerid, string,COLOR_FADE1,COLOR_FADE2,COLOR_FADE3,COLOR_FADE4,COLOR_FADE5); SetPlayerChatBubble(playerid,text,COLOR_WHITE,20.0,5000); } else { format(string, sizeof(string), "%s says: %s", sendername, text); ProxDetector(20.0, playerid,string,COLOR_FADE1,COLOR_FADE2,COLOR_FADE3,COLOR_FADE4,COLOR_FADE5); SetPlayerChatBubble(playerid,text,COLOR_WHITE,20.0,5000); } } Try this |