#1

the eject system was working fine but i was trying to edit somethings in it and suddenly it doesn't work....any ideas,please?!

Quote:

public OnPlayerKeyStateChange(playerid, newkeys, oldkeys)
{
new Rhinomodel = GetVehicleModel(GetPlayerVehicleID(playerid));
if (pInfo[playerid][Class] != ENGINEER && pInfo[playerid][Duty] != 1 && pInfo[playerid][Class] != DONOR) {
if(Rhinomodel == 432) {
SendClientMessage(playerid, RED, "ERROR: You need to be Pilot/Donor(3) Class to drive tanks!");
RemovePlayerFromVehicle(playerid);
}
}
new SEA = GetVehicleModel(GetPlayerVehicleID(playerid));
if (pInfo[playerid][Class] != PILOT && pInfo[playerid][Duty] != 1 && pInfo[playerid][Class] != DONOR) {
if(SEA == 447) {
SendClientMessage(playerid, RED, "ERROR: You need to be Scout/Pilot/Donor(2) Class to drive Sea Sparrows!");
RemovePlayerFromVehicle(playerid);
}
}
new Hydramodel = GetVehicleModel(GetPlayerVehicleID(playerid));
if (pInfo[playerid][Class] != PILOT && pInfo[playerid][Duty] != 1 && pInfo[playerid][Class] != DONOR) {
if(Hydramodel == 520) {
SendClientMessage(playerid, RED, "ERROR: You need to be Pilot/Donor(3) Class to drive hydra!");
RemovePlayerFromVehicle(playerid);
}
}
new Huntermodel = GetVehicleModel(GetPlayerVehicleID(playerid));
if (pInfo[playerid][Class] != PILOT && pInfo[playerid][Duty] != 1 && pInfo[playerid][Class] != DONOR) {
if(Huntermodel == 425) {
SendClientMessage(playerid, RED, "ERROR: You need to be Pilot/Donor(3) Class to drive Hunters!");
RemovePlayerFromVehicle(playerid);
}
}
return 1;
}

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#2

(before I even look at the code)

You should probably tell us what you edited.
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#3

Fixed it
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