Buttons not working
#1

When i go near LSPD button and press F nothing happens....here are my codes.

PHP Code:
public OnPlayerPressButton(playerid, buttonid)
{
    
// LSPD
       
if(buttonid == lspdcopsonly)
    {
        if(
PlayerInfo[playerid][pLeader] == 1 || PlayerInfo[playerid][pLeader] == 2 || PlayerInfo[playerid][pFaction] == 1 || PlayerInfo[playerid][pFaction] == 2 || PlayerInfo[playerid][pFaction] == 5)
        {
                
DoorOpen(playerid);
                
SetTimer("DoorClose", 4000, 0);
        }
        else
        {
            
SendClientMessage(playerid, COLOR_GREY, "   You're not a Cop / FBI!");
        }
    }
       if(
buttonid == lspdeveryone)
    {
        
DoorOpen(playerid);
        
SetTimer("DoorClose", 3500, 0);
    } 
DoorOpen:
PHP Code:
forward DoorOpen(playerid);
public 
DoorOpen(playerid)
{
    
MoveDynamicObject(lspddoor1, 247.2763671875,72.536186218262,1002.640625, 3.5000);
     
MoveDynamicObject(lspddoor2, 244.0330657959,72.580932617188,1002.640625, 3.5000);
      return 
1;
} 
LSPD Buttons:
PHP Code:
//LSPD Button
    
lspdcopsonly = CreateButton(244.90686035156, 72.328125, 1003.9609375, 3.0); // ONLYS ONLY
    
lspdeveryone = CreateButton(244.92, 73.42, 1004.27, 92.0); // People, ^^==LSPD
    
CreateDynamicObject(2886, 244.90686035156, 72.328125, 1003.9609375,0,0,3.0, 20002); //lspdcopsonly button
    
CreateDynamicObject(2886, 244.92, 73.42, 1004.27,0,0,92.0, 20002); //lspdeveryone button
    
lspddoor1 = CreateDynamicObject(1569, 246.35150146484, 72.547714233398, 1002.640625, 0.000000, 0.000000, 0.000000); //
    
lspddoor2 = CreateDynamicObject(1569, 245.03300476074, 72.568511962891, 1002.640625, 0.000000, 0.000000, 0.000000); // 
It don't even show me this error:
Code:
You're not a Cop / FBI
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#2

You are complicating stuff too much.

PHP Code:
#define PRESSED(%0) \
    
(((newkeys & (%0)) == (%0)) && ((oldkeys & (%0)) != (%0)))
new 
GateStatus;
    
public 
OnPlayerKeyStateChange(playerid, newkeys, oldkeys)
{
    if (
PRESSED(KEY_SECONDARY_ATTACK)) { //If button is F or Enter
        
if(IsPlayerInRangeOfPoint(playerid,3,247.2763671875,72.536186218262,1002.640625)) { //if they are near PD
            
if(GateStatus == 0) { //if gate wasnt moved so far aka its on its default values
                
SetTimer("DoorOpen", 3500, 0); //or whatever you use to open your gates/doors
                
SendClientMessage(playerid,COLOR_RED,"You have opened PD gates");
                
GateStatus = 1;
            }
            else if(
GateStatus == 1) { //If the gate was moved previously, aka someone used F near it to open it
                
SetTimer("DoorClose", 3500, 0); //or whatever you use to close your gates/doors
                
SendClientMessage(playerid,COLOR_RED,"You have closed PD gates");
                
GateStatus = 0;
            }
        }
    }
    return 
1;
} 
Dont use yom_buttons, better make a textdraw instead and control it like that, or use the code above that Ive given you to have it simply with F or Enter button to open/close.
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