What is wrong with that ?
#1

Код:
CMD:drag(playerid, params[])
{
        new ID, string[26+MAX_PLAYER_NAME], string2[20+MAX_PLAYER_NAME];
        if(sscanf(params, "u", ID)) return SendClientMessage(playerid, COLOR_WHITE, "USAGE:/drag [playerid/PartOfName] , type /drag again to stop dragging");
        if(PlayerCuffed[ID] == 0) return SendClientMessage(playerid, COLOR_GREY, "This player must first be cuffed");
        if(PlayerDragged[ID] == 0 && PlayerDraggedBy[playerid] == 0)
        {
            PlayerDragged[ID] = 1;
            PlayerDraggedBy[playerid] = 1;
            format(string, sizeof(string), "* %s grabs %s, and has started dragging them.", GetPlayerNameEx(playerid), GetPlayerNameEx(ID));
			ProxDetector(30.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE);
            GameTextForPlayer(ID, "~r~being dragged", 2500, 3);
            format(string, sizeof(string), "You are being dragged by %s.", GetPlayerNameEx(playerid));
            format(string2, sizeof(string2), " You are dragging %s ,type /drag again to stop dragging",  GetPlayerNameEx(ID));
            SCM(playerid, COLOR_WHITE, string2);
            SCM(ID, COLOR_WHITE, string);
        draggedtimer[ID] = SetTimerEx("Draggingt", 1000, 1, "dd", playerid,ID);
        }
        else
        {
            PlayerDragged[ID] = 0;
            PlayerDraggedBy[playerid] = 0;
            format(string, sizeof(string), "* %s grabs %s, and has stopped dragging them.", GetPlayerNameEx(playerid), GetPlayerNameEx(ID));
			ProxDetector(30.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE);
			GameTextForPlayer(ID, "~r~Restained", 2500, 3);
            SCM(playerid, COLOR_WHITE, "You have stopped dragging your target.");
            SCM(ID, COLOR_WHITE, "You aren't being dragged anymore.");
            KillTimer(draggedtimer[ID]);
        }
        return 1;
}

forward Draggingt(playerid, ID);
public Draggingt(playerid, ID)
{
        new Float:dX, Float:dY, Float:dZ;
        GetPlayerPos(playerid, dX, dY, dZ);
        SetPlayerPos(ID, dX+1, dY, dZ);
}
When i use /drag it says "That command does not exist. Use /help to see the commands."
What's the problem ?
( No pawno errors warnings etc. )
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#2

Try put the forward and public first like this:

Код:
forward Draggingt(playerid, ID);
public Draggingt(playerid, ID)
{
        new Float:dX, Float:dY, Float:dZ;
        GetPlayerPos(playerid, dX, dY, dZ);
        SetPlayerPos(ID, dX+1, dY, dZ);
}

CMD:drag(playerid, params[])
{
        new ID, string[26+MAX_PLAYER_NAME], string2[20+MAX_PLAYER_NAME];
        if(sscanf(params, "u", ID)) return SendClientMessage(playerid, COLOR_WHITE, "USAGE:/drag [playerid/PartOfName] , type /drag again to stop dragging");
        if(PlayerCuffed[ID] == 0) return SendClientMessage(playerid, COLOR_GREY, "This player must first be cuffed");
        if(PlayerDragged[ID] == 0 && PlayerDraggedBy[playerid] == 0)
        {
            PlayerDragged[ID] = 1;
            PlayerDraggedBy[playerid] = 1;
            format(string, sizeof(string), "* %s grabs %s, and has started dragging them.", GetPlayerNameEx(playerid), GetPlayerNameEx(ID));
			ProxDetector(30.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE);
            GameTextForPlayer(ID, "~r~being dragged", 2500, 3);
            format(string, sizeof(string), "You are being dragged by %s.", GetPlayerNameEx(playerid));
            format(string2, sizeof(string2), " You are dragging %s ,type /drag again to stop dragging",  GetPlayerNameEx(ID));
            SCM(playerid, COLOR_WHITE, string2);
            SCM(ID, COLOR_WHITE, string);
        draggedtimer[ID] = SetTimerEx("Draggingt", 1000, 1, "dd", playerid,ID);
        }
        else
        {
            PlayerDragged[ID] = 0;
            PlayerDraggedBy[playerid] = 0;
            format(string, sizeof(string), "* %s grabs %s, and has stopped dragging them.", GetPlayerNameEx(playerid), GetPlayerNameEx(ID));
			ProxDetector(30.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE);
			GameTextForPlayer(ID, "~r~Restained", 2500, 3);
            SCM(playerid, COLOR_WHITE, "You have stopped dragging your target.");
            SCM(ID, COLOR_WHITE, "You aren't being dragged anymore.");
            KillTimer(draggedtimer[ID]);
        }
        return 1;
}
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