[FilterScript] Anti SpawnKill System - My First FS
#1

Anti SpawnKill System

Intro

When player shooting player spawn, the shooter will lose 20 health in 1 shots, +TextDraw Object Streaming
Image

[Image: sa-mp-000.png]
Credits

Код:
::ANTI SPAWNKILL SYSTEM::
Credits: include <a_samp> : SA-MP Team iPLEOMAX : TextDraw Creator .TitanZ : Make This FS
Download

[Image: pastebin-extension.png]
thanks I hoped you like it
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#2

Improper use of player textdraws use global textdraws and only create them once.
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#3

Quote:
Originally Posted by Pottus
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Improper use of player textdraws use global textdraws and only create them once.
mean? must use a global textdraw?
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#4

Stop the abusing of stock, P L E A S E..
Anyway, good one. No need to freeze players; use:
PHP код:
native Streamer_Update(playeridtype = -1);
native Streamer_UpdateEx(playeridFloat:xFloat:yFloat:zworldid = -1interiorid = -1type = -1); 
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#5

Now this, is good thinking... It just needs some tweaking.
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#6

Quote:
Originally Posted by PawnHunter
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Stop the abusing of stock, P L E A S E..
Anyway, good one. No need to freeze players; use:
PHP код:
native Streamer_Update(playeridtype = -1);
native Streamer_UpdateEx(playeridFloat:xFloat:yFloat:zworldid = -1interiorid = -1type = -1); 
That causes all sorts of problems.
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#7

Quote:
Originally Posted by Pottus
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That causes all sorts of problems.
Lolwat? Would you explain what problems?
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#8

Quote:
Originally Posted by PawnHunter
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Stop the abusing of stock, P L E A S E..
Anyway, good one. No need to freeze players; use:
PHP код:
native Streamer_Update(playeridtype = -1);
native Streamer_UpdateEx(playeridFloat:xFloat:yFloat:zworldid = -1interiorid = -1type = -1); 
Remove Stock
BTW.. Updates
thanks @PawnHunter
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#9

Quote:
Originally Posted by TitanZ
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Remove Stock
BTW.. Updates
thanks @PawnHunter
I said it was good thinking... You should thank me for gracing you with my ugly mug in your thread...















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#10

Nice
i cant +rep u coz my post too low,btw,nice

note:dont need to remove 20 player health.i suggest, 1 shot (on player antispawnkill) shooter will lose 1health only -1 health)
sorry for my bad english,i from malaysia :v
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#11

Quote:
Originally Posted by NightHell
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Nice
i cant +rep u coz my post too low,btw,nice

note:dont need to remove 20 player health.i suggest, 1 shot (on player antispawnkill) shooter will lose 1health only -1 health)
sorry for my bad english,i from malaysia :v
1 shot being 1 hp, won't do jack... If they shoot 3 times, they'll be well under 50% HP.

As for your reps, they come in after you reach so many posts. For now you can +rep, those people will be credited your +rep once you hit so many posts.
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#12

Quote:
Originally Posted by NightHell
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Nice
i cant +rep u coz my post too low,btw,nice

note:dont need to remove 20 player health.i suggest, 1 shot (on player antispawnkill) shooter will lose 1health only -1 health)
sorry for my bad english,i from malaysia :v
SetPlayerHealth(issuerid, Health - 20);

you want 1 shot lose 1 health? edit -20 to -1
It will make the player lose 1 health by 1 shot
BTW malaysia ?? Hai Malaysia
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#13

Hai, Indonesia :v
See my signature then add meh :v
add my fb :v

@Sew_Sumi ,u right ...
If they shoot 3 time,they'll lose their health.
So,i suggest,u change it to -1 not -20
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#14

Quote:
Originally Posted by TitanZ
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SetPlayerHealth(issuerid, Health - 20);

you want 1 shot lose 1 health? edit -20 to -1
It will make the player lose 1 health by 1 shot
BTW malaysia ?? Hai Malaysia
You should make it a variable in the top of the script that can be set maybe. Although with it how it is, it's good... Making it 1 HP will basically make it so you wouldn't even have any benefit messing with their HP, but yet, that's the good factor in this.

Quote:
Originally Posted by NightHell
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@Sew_Sumi ,u right ...
If they shoot 3 time,they'll lose their health.
So,i suggest,u change it to -1 not -20
You do realize that 1HP, is literally nothing on the HP bar, so they'd likely not see it... By making it 20 it STOPS them or THEY'LL DIE which is what the script is for...

They STOP, or, they DIE... Simple... It's about the only thing some noobs understand when they are playing a game "Oh damn, I just lost half my health" WTF?

Just saying, the REASON this script is good, is because it deals damage to those who are simply shooting fresh-spawns.
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#15

Nice textdraws

About anti spawnkill very basic, all the correction I wanted to say have been already posted from other guys
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#16

Quote:
Originally Posted by PawnHunter
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Lolwat? Would you explain what problems?
You are still going to fall through the map it takes a few moments for the objects to actually update.
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#17

Quote:
Originally Posted by SecretBoss
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About anti spawnkill very basic, all the correction I wanted to say have been already posted from other guys
If you're talking of the HP issue, it's not an issue...
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#18

Nice job!,
best for dm server. Thank You!!
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#19

And somewhere along the lines in my travels tonight, there was a game of league against the 'titans' rofl...




A worthy bump.

Just bare in mind what was said regarding the script.
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