Quote:
Originally Posted by Stanford
Systems that use physics like items dropping etc..
So it's possible to apply what I asked you earlier? Even if it took me to do the functions myself? (Ground thing)
|
It's possible, just check whether the objects is active or not using CR_IsActive native. If the objects is inactive it's merely on the floor.
Quote:
Originally Posted by Stanford
Maybe a callback to know whether it collided with a collision (do multiple callbacks one for San Andreas objects and mapped, one with players maybe?) this would be great mate!
|
There are few callbacks which bullet provide, I'll try to implement them if I get time.