Anyone Help me?
#1

Can Anyone Help Me?

I want this Filterscript be a command


#include <a_samp>
#define abs(%0) ((%0) >= 0 ? (%0) : -(%0))
new loser = -1, cowly_cow, tiemr[2];
public OnFilterScriptInit()
{
print("\n--------------------------------------");
print(" Stalker Cows, another useless script");
print(" made by Hiddos. I'm wondering why");
print(" you're using this. Type 'unloadfs stalkercows'");
print(" right now and save yourself.");
print("--------------------------------------\n");
cowly_cow = CreateObject(16442, 0, 0, 0, 0, 0, 0);
ChooseNewLoser();
tiemr[0] = SetTimer("ChooseNewLoser", 60 * 1000, true);
tiemr[1] = SetTimer("DatOtherCallback", 28 * 100, true);
return 1;
}

public OnFilterScriptExit()
{
KillTimer(tiemr[0]);
KillTimer(tiemr[1]);
DestroyObject(cowly_cow); //Bai bai cow
return 1;
}

public OnPlayerDisconnect(playerid, reason)
{
if(playerid == loser) ChooseNewLoser();
return 1;
}

/* Gary the Plumber: A story about Gary

Do you know Gary the Plumber? No? You idiot. Well, here it goes:
Gary the Plumber is a guy from somewhere in England (I couldn't be arsed to
come up with a location). He's 24 years old and just bought a new rubber
chair to beat his fish with. Even though his name might make you think
otherwise, Gary is a Plumber. He recommends you not to become a plumber.
Anyhow, Gary lived happily ever after!

The end of this romantic story kids. Hope for something better
in my next release.

*/

forward ChooseNewLoser();
public ChooseNewLoser()
{
for(new i; i < MAX_PLAYERS; i++)
{
if(IsPlayerConnected(i)) break;
if(i == MAX_PLAYERS - 1) { loser = -1; return; }
}
new target = -1;
while(!IsPlayerConnected(target))
{
target = random(MAX_PLAYERS);
}
loser = target;
new Float:Pos[4];
if(IsPlayerInAnyVehicle(loser)) GetVehiclePos(GetPlayerVehicleID(loser), Pos[0], Pos[1], Pos[2]);
else GetPlayerPos(loser, Pos[0], Pos[1], Pos[2]);
Pos[0] += float(random(30) - 15);
Pos[1] += float(random(30) - 15);
StopObject(cowly_cow);
SetObjectPos(cowly_cow, Pos[0], Pos[1], Pos[2] - 7.5);
MoveObject(cowly_cow, Pos[0], Pos[1], Pos[2], 5.0);
}

stock Float:GetPlayerSpeed(playerid)
{
new Float,Float:y,Float:z;
if(IsPlayerInAnyVehicle(playerid)) GetVehicleVelocity(GetPlayerVehicleID(playerid),x, y,z);
else GetPlayerVelocity(playerid,x,y,z);
return floatsqroot(x*x+y*y+z*z) * 48.5;
}

forward DatOtherCallback();
public DatOtherCallback()
{
if(loser == -1) return;
new Float:Pos[7];
GetObjectPos(cowly_cow, Pos[0], Pos[1], Pos[2]);
if(IsPlayerInAnyVehicle(loser)) GetVehiclePos(GetPlayerVehicleID(loser), Pos[3], Pos[4], Pos[5]);
else GetPlayerPos(loser, Pos[3], Pos[4], Pos[5]);
Pos[3] += float(random(10) - 5);
Pos[4] += float(random(10) - 5);
Pos[6] = atan( floatdiv(abs(Pos[4] - Pos[1]), abs(Pos[3] - Pos[0])) );

if(Pos[3] < Pos[0] && Pos[4] < Pos[1]) Pos[6] += 180;
else if(!(Pos[3] > Pos[0] && Pos[4] > Pos[1]))
{
Pos[6] *= float(-1);
Pos[6] += float((Pos[3] > Pos[0] && Pos[4] < Pos[1]) ? (90) : (270));
Pos[6] -= float(90);
}
SetObjectRot(cowly_cow, 0, 0, Pos[6]);
MoveObject(cowly_cow, Pos[3], Pos[4], Pos[5] + 1.2, GetPlayerSpeed(loser) + 7.;
}
I want this be a manual this FS chosing random so i want to make this Manual can anyone help me?

(sorry for my bad english)

(I get This FS in Hiddos Cowly)
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