Compiling Dialog Responses.
#1

I need help adding these OnDialogResponse's inside one another so its one, sadly i made two by accident lol because i took one from my filterscript...

MAKE THIS THE MAIN:
Код:
public OnDialogResponse(playerid, dialogid, response, listitem, inputtext[])
{
	new string[256];
	if(strfind(inputtext, "%s", true) != -1)
 	{
		format(string, sizeof(string), "AdmCmd: %s was kicked by system, Reason: Dialog Exploiting", GetName(playerid));
		SendClientMessageToAll(COLOR_LIGHTRED, string);
		Kick(playerid);
		return 1;
	}
    switch( dialogid )
	{
	    case DIALOG_BAR:
	    {
     		if(!response) return -1;
			if(response)
			{
			    switch(listitem)
			    {
			        // 0 = Beer ($2) 1= Wine ($5) 2= Cocktail ($4) 3= Piсacolada ($4) 4= Mojito ($4) 5=Cider ($3) 6=Sprunk ($1)
			    	case 0:
			    	{
						SetPVarInt(playerid, "DrinkPrice", 2);
						SetPVarString(playerid, "DrinkName", "bottle of beer");
						SetPVarInt(playerid, "Animation", SPECIAL_ACTION_DRINK_BEER);
					}
			    	case 1:
			    	{
			    		SetPVarInt(playerid, "DrinkPrice", 5);
			    		SetPVarString(playerid, "DrinkName", "glass wine");
			    		SetPVarInt(playerid, "Animation", SPECIAL_ACTION_DRINK_WINE);
			    	}
			    	case 2:
					{
						SetPVarInt(playerid, "DrinkPrice", 4);
			    		SetPVarString(playerid, "DrinkName", "cocktail");
			    		SetPVarInt(playerid, "Animation", SPECIAL_ACTION_DRINK_WINE);
					}
			    	case 3:
					{
			    		SetPVarInt(playerid, "DrinkPrice", 4);
			    		SetPVarString(playerid, "DrinkName", "glass of piсacolada");
			    		SetPVarInt(playerid, "Animation", SPECIAL_ACTION_DRINK_WINE);
					}
					case 4:
					{
			    		SetPVarInt(playerid, "DrinkPrice", 4);
			    		SetPVarString(playerid, "DrinkName", "glass of mojito");
					}
					case 5:
					{
			    		SetPVarInt(playerid, "DrinkPrice", 3);
			    		SetPVarString(playerid, "DrinkName", "bottle of cider");
					}
			    	case 6:
					{
			    		SetPVarInt(playerid, "DrinkPrice", 1);
			    		SetPVarString(playerid, "DrinkName", "cup of sprunk");
					}
				}
   				new price = GetPVarInt(playerid, "DrinkPrice");
    			new drink[56];
				GetPVarString(playerid, "DrinkName", drink, sizeof(drink));
				new action = GetPVarInt(playerid, "Animation");
				SetPlayerSpecialAction(playerid, action);
				if(price > PlayerInfo[playerid][pCash]) return SendClientMessage(playerid, -1, "You can't afford the drink.");
				new str[126];
				format(str, sizeof(str), "You bought a %s for $%i", drink, price);
				SendClientMessage(playerid, -1, str);
				return 1;
			}
		}

        case DIALOG_CHANGENAME:
        {
            if(!response) return -1;
			if(response)
			{
			    if(doesAccountExist(inputtext)) return SendClientMessage(playerid, -1, "Name is already taken.");
	            new oldName[MAX_PLAYER_NAME], str[150];
	            GetPlayerName(playerid, oldName, sizeof(oldName));
	            new name[MAX_PLAYER_NAME];
	            format(name, sizeof(name), "%s", inputtext);
	            SetPlayerName(playerid, name);
	            new PlayerName[MAX_PLAYER_NAME], Length;
				GetPlayerName(playerid, PlayerName, sizeof(PlayerName));
				Length = strlen(PlayerName);
				if(oldName[playerid] == PlayerName[playerid]) return 1;
				if(PlayerName[Length - 1] == '_' || PlayerName[0] == '_' || strfind(PlayerName, "_", false) == -1)
				{
				    SetPlayerName(playerid, oldName);
					SendClientMessage(playerid, COLOR_CYAN, "You failed to select a role play name, please select another name.");
					ShowPlayerDialog(playerid, DIALOG_CHANGENAME, DIALOG_STYLE_INPUT,""COL_WHITE"Name Change",""COL_WHITE"Type in another name to use.","Change","No!");
					return 1;
				}
				format(str, sizeof(str), "AdmWarn: %s (ID: %i) has changed name to %s.", oldName, playerid, name);
				SendClientMessageToAdmins(COLOR_YELLOW, str, 1);
				new account[126];
				format(account, sizeof(account), "/users/%s.ini", oldName);
				pass[playerid] = PlayerInfo[playerid][pPass];
				SetPVarInt(playerid, "RecentlyChangedName", 1);
				fremove(account);
				Log("/logs/changename.txt", str);
				SaveChar(playerid);
				INI_ParseFile(UserPath(playerid), "LoadUser_%s", .bExtra = true, .extra = playerid);
				return 1;
			}
		}
        case DIALOG_REGISTER:
        {
            if (!response) return Kick(playerid);
            if(response)
            {
                if(!strlen(inputtext)) return ShowPlayerDialog(playerid, DIALOG_REGISTER, DIALOG_STYLE_PASSWORD, ""COL_WHITE"Registering...",""COL_RED"You have entered an invalid password.\n"COL_WHITE"Type your password below to register a new account.","Register","Quit");
        	   	new INI:File = INI_Open(UserPath(playerid));
                INI_SetTag(File,"data");
                INI_WriteInt(File,"Password",udb_hash(inputtext));
                INI_WriteInt(File,"Health", 100);
                INI_Close(File);
        	    ShowPlayerDialog(playerid, DIALOG_QUIZ, DIALOG_STYLE_LIST, "Quiz - What is deathmatching?", "Duelling someone.\nHaving a boxing fight with someone to death.\nShooting someone for no In Character reason.", "Answer", "Quit");
				ForceClassSelection(playerid);
				Connected[playerid] = 1;
				SetPlayerCameraPos(playerid, 1545.2980, -1361.2811, 368.0274);
				SetPlayerCameraLookAt(playerid, 1545.1799, -1362.2729, 367.2717);
				InterpolateCameraLookAt(playerid, 1590.0299, -1689.4938, 47.3620, 1412.5718, -1690.9845, 41.9617, 5000, CAMERA_MOVE);
			}
        }

        case DIALOG_BUYCAR:
        {
            if (!response) return RemovePlayerFromVehicle(playerid);
            if(response)
			{
			    new car, str[126], ownedcar;
				car = GetVehicleModel(GetPlayerVehicleID(playerid));
		    	for(new x;x<MAX_PLAYER_VEHICLES;x++)
				{
					if(GetVehicleCost(car) == -1) { SendClientMessage(playerid, -1, "Default price has not been changed yet, you can not buy this vehicle."); RemovePlayerFromVehicle(playerid); return 1; }
					if(PlayerInfo[playerid][pVehicle][x] == 0)
  					{
  					    new rand = random(255), rand2 = random(255);
  					    if(PlayerInfo[playerid][pCash] < GetVehicleCost(car)) { SendClientMessage(playerid, -1, "You don't have enough cash."); RemovePlayerFromVehicle(playerid); return 1; }
				   		PlayerInfo[playerid][pVehicle][x] = car;
				   		PlayerInfo[playerid][pCash] -= GetVehicleCost(car);
						SetVehicleToRespawn(GetPlayerVehicleID(playerid));
				   		RemovePlayerFromVehicle(playerid);
				   		PlayerInfo[playerid][pVehicleSpawned][x] = 1;
				   		PlayerInfo[playerid][pVehiclePosX][x] = 555.87;
				   		PlayerInfo[playerid][pVehiclePosY][x] = -1265.16;
				   		PlayerInfo[playerid][pVehiclePosZ][x] = 17.24;
				   		PlayerInfo[playerid][pVehicleCol1][x] = rand;
				   		PlayerInfo[playerid][pVehicleCol1][x] = rand2;
				   		ownedcar = CreateVehicle(car, PlayerInfo[playerid][pVehiclePosX][x], PlayerInfo[playerid][pVehiclePosY][x], PlayerInfo[playerid][pVehiclePosZ][x], 0, rand, rand2, 0);
                        PlayerInfo[playerid][pVehicleSpawnedID][x] = ownedcar;
						PutPlayerInVehicle(playerid, ownedcar, 0);
				  		format(str, sizeof(str), "MoneyTrace: %s bought a car (MID: %i) for %i.", GetName(playerid), car, GetVehicleCost(car));
				   		Log("/logs/moneytrace.txt", str);
						format(str, sizeof(str), "You bought a car for %i. (%i)", GetVehicleCost(car), ownedcar);
						SendClientMessage(playerid, -1, str);
						new plate[126];
						format(plate, sizeof(plate), "LS%i", ownedcar);
						SetVehicleNumberPlate(ownedcar, plate);
						break;
   					}
				}
			}
		}

        case DIALOG_QUIZ:
        {
       		if (!response) return Kick(playerid);
       		if(response)
            {
                if(listitem != 2)
				{
				SendClientMessage(playerid, COLOR_NEWBIE, "~~ ~~ Wrong Answer! ~~! ~~");
				ShowPlayerDialog(playerid, DIALOG_QUIZ3, DIALOG_STYLE_LIST, "Quiz - What is powergaming?", "Forcing a roleplay action towards a player, not giving them a chance to resist.\nUsing the powers of fast cars to escape the police.\nFlying a plane without a pilot's license.", "Answer", "Quit");
				quizwrong[playerid] += 1;
				}
				if(listitem == 2)
				{
				SendClientMessage(playerid, COLOR_NEWBIE, "~~ ~~ Correct answer! ~~! ~~");
				ShowPlayerDialog(playerid, DIALOG_QUIZ2, DIALOG_STYLE_LIST, "Quiz - What is metagaming?", "Forcing roleplay action towards a player, not giving them a chance to resist.\nUsing OOC information ICly.\nCommitting crimes in a crowded place.", "Answer", "Quit");
				InterpolateCameraPos(playerid, 1544.7931, -1362.1440, 366.9819, 1459.6842, -1661.7963, 57.8967, 5000, CAMERA_MOVE);
				InterpolateCameraLookAt(playerid, 1412.5718, -1690.9845, 41.9617, 1531.1875, -1672.8884, 27.4342, 5000, CAMERA_MOVE);
				}
			}
			return 1;
		}


  		case DIALOG_QUIZ2:
        {
       		if (!response) return Kick(playerid);
       		if(response)
            {
                if(listitem != 1)
				{
				SendClientMessage(playerid, COLOR_NEWBIE, "~~ Wrong Answer! ~~.");
				quizwrong[playerid] += 1;
				ShowPlayerDialog(playerid, DIALOG_QUIZ5, DIALOG_STYLE_LIST, "Quiz - What do you do if you spot a hacker?", "PM them to stop hacking.\nCalmly report the player, and try to avoid him.\nPM admins in game.", "Answer", "Quit");
				}
				if(quizwrong[playerid] > 2)
				{
				    SendClientMessage(playerid, -1, "You failed the quiz.");
				    Kick(playerid);
				}
				if(listitem == 1)
				{
				InterpolateCameraPos(playerid, 1459.6842, -1661.7963, 57.8967, 1474.3441, -1709.7754, 37.5671, 5000, CAMERA_MOVE);
				InterpolateCameraLookAt(playerid, 1531.1875, -1672.8884, 27.4342, 1477.4785, -1726.4415, 30.8563, 5000, CAMERA_MOVE);
				SendClientMessage(playerid, COLOR_NEWBIE, "~~ Correct answer! ~~.");
				ShowPlayerDialog(playerid, DIALOG_QUIZ3, DIALOG_STYLE_LIST, "Quiz - What is powergaming?", "Forcing a roleplay action toward a player, not giving them a chance to resist.\nUsing the powers of fast cars to escape the police.\nFlying a plane without a pilot's license.", "Answer", "Quit");
				}
			}
			return 1;
		}


		case DIALOG_QUIZ3:
        {
       		if (!response) return Kick(playerid);
       		if(response)
            {
                if(listitem != 0)
				{
				SendClientMessage(playerid, COLOR_NEWBIE, "~~ Wrong Answer! ~~.");
				quizwrong[playerid] += 1;
				ShowPlayerDialog(playerid, DIALOG_QUIZ5, DIALOG_STYLE_LIST, "Quiz - How do you properly take out a big weapon?", "/me takes out a gun\n/me pops open the trunk as he grasps his shotgun.\nJust take it out.", "Answer", "Quit");
				}
				if(quizwrong[playerid] > 2)
				{
				    SendClientMessage(playerid, -1, "You failed the quiz.");
				    Kick(playerid);
				}
				if(listitem == 0)
				{
				InterpolateCameraPos(playerid, 1474.3441, -1709.7754, 37.5671, 2162.6824, -1756.9773, 45.1830, 5000, CAMERA_MOVE);
               	InterpolateCameraLookAt(playerid, 1477.4785, -1726.4415, 30.8563, 2220.4507, -1726.3226, 18.5690, 3000, CAMERA_MOVE);
				SendClientMessage(playerid, COLOR_NEWBIE, "~~ Correct answer! ~~.");
				ShowPlayerDialog(playerid, DIALOG_QUIZ4, DIALOG_STYLE_LIST, "Quiz - What do you do if you spot a hacker?", "PM them to stop hacking.\nCalmly report the player, and try to avoid him.\nPM admins in game.", "Answer", "Quit");
				}
			}
			return 1;
		}

		case DIALOG_QUIZ4:
        {
       		if (!response) return Kick(playerid);
       		if(response)
            {
                if(listitem != 1)
				{
				SendClientMessage(playerid, COLOR_NEWBIE, "~~ Wrong Answer! ~~.");
				quizwrong[playerid] += 1;
				ShowPlayerDialog(playerid, DIALOG_QUIZ6, DIALOG_STYLE_LIST, "Quiz - What is roleplay?", "Playing a role as a serial killer.\nHelping in /newb.\nActing out a character realisticly and using /me and /do.", "Answer", "Quit");
				}
				if(quizwrong[playerid] > 2)
				{
				    SendClientMessage(playerid, -1, "You failed the quiz.");
				    Kick(playerid);
				}
				if(listitem == 1)
				{
				SendClientMessage(playerid, COLOR_NEWBIE, "~~ Correct answer! ~~.");
				InterpolateCameraPos(playerid, 2162.6824, -1756.9773, 45.1830, 2265.1353, -2682.1121, 88.5434, 5000, CAMERA_MOVE);
				InterpolateCameraLookAt(playerid, 2220.4507, -1726.3226, 18.5690, 2201.1077, -2638.2690, 16.4266, 3000, CAMERA_MOVE);
				ShowPlayerDialog(playerid, DIALOG_QUIZ5, DIALOG_STYLE_LIST, "Quiz - How do you properly take out a big weapon?", "/me takes out a gun\n/me pops open the trunk as he grasps his shotgun.\nJust take it out.", "Answer", "Quit");
				}
			}
			return 1;
		}

 		case DIALOG_QUIZ5:
        {
       		if (!response) return Kick(playerid);
       		if(response)
            {
                if(listitem != 1)
				{
				SendClientMessage(playerid, COLOR_NEWBIE, "~~ Wrong Answer! ~~.");
				quizwrong[playerid] += 1;
				ShowPlayerDialog(playerid, DIALOG_QUIZ7, DIALOG_STYLE_LIST, "Quiz - If you need help, what do you do?", "Ask politely on /newb about your issues.\nPM the admins that are online.\nAsk everyone around you on /b.", "Answer", "Quit");
				}
				if(quizwrong[playerid] > 2)
				{
				    SendClientMessage(playerid, -1, "You failed the quiz.");
				    Kick(playerid);
				}
				if(listitem == 1)
				{
				SendClientMessage(playerid, COLOR_NEWBIE, "~~ Correct answer! ~~.");
				InterpolateCameraPos(playerid, 2265.1353, -2682.1121, 88.5434, 1306.0331, -1283.6243, 52.5546, 5000, CAMERA_MOVE);
				InterpolateCameraLookAt(playerid, 2201.1077, -2638.2690, 16.4266, 1360.0269, -1280.1663, 18.9822, 3000, CAMERA_MOVE);
				ShowPlayerDialog(playerid, DIALOG_QUIZ6, DIALOG_STYLE_LIST, "Quiz - What is roleplay?", "Playing a role as a serial killer.\nHelping in /newb.\nActing out a character realisticly and using /me and /do.", "Answer", "Quit");
				}
			}
			return 1;
		}

  		case DIALOG_QUIZ6:
        {
       		if (!response) return Kick(playerid);
       		if(response)
            {
                if(listitem != 2)
				{
				SendClientMessage(playerid, COLOR_NEWBIE, "~~ Wrong Answer! ~~.");
				quizwrong[playerid] += 1;
				ShowPlayerDialog(playerid, DIALOG_QUIZ8, DIALOG_STYLE_LIST, "Quiz - What is IC and OOC?", "In Car and Out Of Car.\nInjured Crackhead and Out Of Crack\nIn Character and Out Of Character", "Answer", "Quit");
				}
				if(quizwrong[playerid] > 2)
				{
				    SendClientMessage(playerid, -1, "You failed the quiz.");
				    Kick(playerid);
				}
				if(listitem == 2)
				{
				SendClientMessage(playerid, COLOR_NEWBIE, "~~ Correct answer! ~~.");
				InterpolateCameraPos(playerid, 1306.0331, -1283.6243, 52.5546, 1223.0563, -1304.5181, 59.4092, 5000, CAMERA_MOVE);
				InterpolateCameraLookAt(playerid, 1360.0269, -1280.1663, 18.9822, 1177.9976, -1353.1117, 29.8385, 3000, CAMERA_MOVE);
				ShowPlayerDialog(playerid, DIALOG_QUIZ7, DIALOG_STYLE_LIST, "Quiz - If you need help, what do you do?", "Ask politely on /newb about your issues.\nPM the admins that are online.\nAsk everyone around you on /b.", "Answer", "Quit");
				}
			}
			return 1;
		}

		case DIALOG_QUIZ7:
        {
       		if (!response) return Kick(playerid);
       		if(response)
            {
                if(listitem != 0)
				{
					SendClientMessage(playerid, COLOR_NEWBIE, "~~ Wrong Answer! ~~.");
					quizwrong[playerid] += 1;
					if(quizwrong[playerid] > 2)
					{
					    SendClientMessage(playerid, -1, "You failed the quiz.");
					    Kick(playerid);
					}
					ShowPlayerDialog(playerid, DIALOG_SKIN, DIALOG_STYLE_INPUT,""COL_WHITE"Select Skin",""COL_WHITE"You passed the test. Select a skin to start with. Valid skin IDs are 0 to 299.","Change","No");
				}
				if(listitem == 0)
				{
				SendClientMessage(playerid, COLOR_NEWBIE, "~~ Correct answer! ~~.");
				InterpolateCameraPos(playerid, 1223.0563, -1304.5181, 59.4092, 1395.4175, -937.2007, 106.7558, 5000, CAMERA_MOVE);
				InterpolateCameraLookAt(playerid, 1177.9976, -1353.1117, 29.8385, 1407.9408, -840.4412, 86.2264, 3000, CAMERA_MOVE);
				ShowPlayerDialog(playerid, DIALOG_QUIZ8, DIALOG_STYLE_LIST, "Quiz - What is IC and OOC?", "In Car and Out Of Car.\nInjured Crackhead and Out Of Crack\nIn Character and Out Of Character", "Answer", "Quit");
				}
			}
			return 1;
		}

		case DIALOG_QUIZ8:
        {
       		if (!response) return Kick(playerid);
       		if(response)
            {
                if(listitem != 2)
				{
				SendClientMessage(playerid, COLOR_NEWBIE, "~~ Wrong answer! ~~");
				quizwrong[playerid] += 1;
				}
				if(quizwrong[playerid] > 2)
				{
				    SendClientMessage(playerid, -1, "You failed the quiz.");
				    Kick(playerid);
				}
				if(listitem == 2)
				{
				SendClientMessage(playerid, COLOR_NEWBIE, "You have passed the test.");
				InterpolateCameraPos(playerid, 1395.4175, -937.2007, 106.7558, 1543.3014, -1329.3446, 647.5134, 5000, CAMERA_MOVE);
				InterpolateCameraLookAt(playerid, 1407.9408, -840.4412, 86.2264, 1543.0229, -1358.7617, 334.1657, 3000, CAMERA_MOVE);
				ShowPlayerDialog(playerid, DIALOG_SKIN, DIALOG_STYLE_INPUT,""COL_WHITE"Select Skin",""COL_WHITE"You passed the test. Select a skin to start with. Valid skin IDs are 0 to 299.","Change","No");
				}
			}
			return 1;
		}

		case DIALOG_247:
		{
		    if(!response)
			{
				ProxDetector(50.0, playerid, "Shop Clerk: Alright, come back later then.", COLOR_WHITE);
				ProxDetector(50.0, playerid, "Shop Clerk waves you off, once again!", COLOR_PURPLE);
			    return 1;
			}
			if(response)
			{
			    new cost, str[126];
			    if(listitem == 0)
				{
        			new numb = 1 + random(100000);
        			if(numb == 911)
					{
					numb = numb + random(100000-numb);
					}
  					if(numb == 555)
					{
					numb = numb + random(100000-numb);
					}
					if(numb == 0)
					{
					numb = 1 + random(100000);
					}
	    			if(CheckPh(numb) == 1)
			    	{
			    	    numb = random(100000);
					}
  					if(CheckPh(numb) == 1)
			    	{
			    	    ProxDetector(50.0, playerid, "Shop Clerk: Uh, we had an error setting up your phone. Try again.", COLOR_GRAD1);
						return 1;
					}
					AddPh(PlayerInfo[playerid][pPhone], numb);
					PlayerInfo[playerid][pPhone] = numb;
    				cost = 600;
				    SendClientMessage(playerid, -1, "You bought a cellphone.");
				    PlayerInfo[playerid][pCash] -= cost;
				    format(str, sizeof(str), "MoneyTrace: %s bought a cellphone for $%i", GetName(playerid), cost);
				    Log("/logs/moneytrace.txt", str);
   					format(str, sizeof(str), "Your number is %i.", numb);
					SendClientMessage(playerid, -1, str);
				    return 1;
				}
    			if(listitem == 1)
				{
				    cost = 300;
					if(PlayerInfo[playerid][pSpraycan] > 25) return SendClientMessage(playerid, COLOR_GREY, "You can't hold more spraycans.");
				    SendClientMessage(playerid, -1, "You bought 5 spraycans.");
				    PlayerInfo[playerid][pCash] -= cost;
				    PlayerInfo[playerid][pSpraycan] += 5;
				    format(str, sizeof(str), "MoneyTrace: %s bought 5 spraycans for $%i", GetName(playerid), cost);
				    Log("/logs/moneytrace.txt", str);
				    return 1;
				}
   			    if(listitem == 2)
				{
				    cost = 1;
				    SendClientMessage(playerid, -1, "Item 3");
				    PlayerInfo[playerid][pCash] -= cost;
				    format(str, sizeof(str), "MoneyTrace: %s bought Item 3 for $%i", GetName(playerid), cost);
				    Log("/logs/moneytrace.txt", str);
				    return 1;
				}
   			    if(listitem == 3)
				{
				    cost = 1;
				    SendClientMessage(playerid, -1, "Item 4");
				    PlayerInfo[playerid][pCash] -= cost;
				    format(str, sizeof(str), "MoneyTrace: %s bought Item 4 for $%i", GetName(playerid), cost);
				    Log("/logs/moneytrace.txt", str);
				    return 1;
				}
   			    if(listitem == 4)
				{
				    cost = 1;
				    SendClientMessage(playerid, -1, "Item 5");
				    PlayerInfo[playerid][pCash] -= cost;
				    format(str, sizeof(str), "MoneyTrace: %s bought Item 5 for $%i", GetName(playerid), cost);
				    Log("/logs/moneytrace.txt", str);
				    return 1;
				}
      			if(listitem == 5)
				{
				    cost = 1;
				    SendClientMessage(playerid, -1, "Item 6");
				    PlayerInfo[playerid][pCash] -= cost;
				    format(str, sizeof(str), "MoneyTrace: %s bought Item 6 for $%i", GetName(playerid), cost);
				    Log("/logs/moneytrace.txt", str);
				    return 1;
				}
			}
		}

        case DIALOG_CIA:
        {
            if(!response)
            {
                return 1;
			}
			if(response)
			{
			    if(listitem == 0)
			    {
			        if(badge[playerid] == 0)
			        {
					    SetPlayerColor(playerid, COLOR_LIGHTRED);
					    badge[playerid] = 1;
					    SkipWepCheck(playerid);
						SkipACheck(playerid);
						PlayerInfo[playerid][pArmor] = 100;
						SetPlayerArmour(playerid, 100);
						SetPlayerHealth(playerid, 100);
						GivePlayerValidWeapon(playerid, 24, 999999);
						GivePlayerValidWeapon(playerid, 29, 999999);
						GivePlayerValidWeapon(playerid, 3, 999999);
						GivePlayerValidWeapon(playerid, 25, 999999);
						GivePlayerValidWeapon(playerid, 41, 999999);
						PlayerInfo[playerid][pSkin] = 286;
						SetPlayerSkin(playerid, PlayerInfo[playerid][pSkin]);
						return 1;
					}
    			    if(badge[playerid] == 1)
			        {
					    SetPlayerColor(playerid, 0xFFFFFF00);
					    badge[playerid] = 0;
					    SkipWepCheck(playerid);
						SkipACheck(playerid);
						PlayerInfo[playerid][pArmor] = 100;
						SetPlayerArmour(playerid, 100);
						SetPlayerHealth(playerid, 100);
						ResetPlayerWeapons(playerid);
						ResetPlayerWeaponsEx(playerid);
						PlayerInfo[playerid][pSkin] = 2;
						SetPlayerSkin(playerid, PlayerInfo[playerid][pSkin]);
						return 1;
					}
				}
               	if(listitem == 1)
			    {
                    ShowPlayerDialog(playerid, DIALOG_CIA2, DIALOG_STYLE_LIST, "Equipment", "Desert Eagle ($0)\nShotgun ($0)\nMP5 ($0)\nM4($0)\nSpray Can ($0)\nNitestick\nSpas-12 ($600)\nSniper ($700)\nFirst Aid Kit\nKevlar Vest", "Ok", "Close");
					return 1;
				}
                if(listitem == 2)
			    {
                    ShowPlayerDialog(playerid, DIALOG_CIA3, DIALOG_STYLE_LIST, "Uniform", "CIA Agent (Blue Coat)\nAgent\nAgent\nDark Agent\nBlack Agent", "Ok", "Close");
					return 1;
				}
				if(listitem == 3)
				{
				    ShowPlayerDialog(playerid, DIALOG_UNINVITESKIN, DIALOG_STYLE_INPUT,""COL_WHITE"Skin change",""COL_WHITE"Select a skin to use. Valid skin IDs are 0 to 299.","Change","No");
					return 1;
				}
				if(listitem == 4)
				{
				    ShowPlayerDialog(playerid, DIALOG_CHANGENAME, DIALOG_STYLE_INPUT,""COL_WHITE"Name Change",""COL_WHITE"Change your identity to go undercover.","Change","No");
					return 1;
				}
			}
			return 1;
		}


		case DIALOG_CIA2:
        {
            if(!response)
            {
            	ShowPlayerDialog(playerid, DIALOG_CIA, DIALOG_STYLE_LIST, "Locker", "Duty\nEquipment\nUniform\nSelect Skin\nChange Name", "Ok", "Close");
				return 1;
			}
			if(response)
			{
			    switch(listitem)
			    {
			        case 0:
			        {
			        SkipWepCheck(playerid);
					GivePlayerValidWeapon(playerid, 24, 99999);
					}
					case 1:
					{
					SkipWepCheck(playerid);
					GivePlayerValidWeapon(playerid, 25, 99999);
					}
					case 2:
					{
					SkipWepCheck(playerid);
					GivePlayerValidWeapon(playerid, 29, 99999);
					}
					case 3:
					{
					SkipWepCheck(playerid);
					GivePlayerValidWeapon(playerid, 31, 99999);
					}
					case 4:
					{
					SkipWepCheck(playerid);
					GivePlayerValidWeapon(playerid, 41, 99999);
					}
					case 5:
					{
					SkipWepCheck(playerid);
					GivePlayerValidWeapon(playerid, 3, 1);
					}
					case 6:
					{
					if(PlayerInfo[playerid][pCash] < 600) { SendClientMessage(playerid, -1, "You don't have enough cash to buy this."); return -1; }
					GivePlayerValidWeapon(playerid, 27, 99999);
					PlayerInfo[playerid][pCash] -= 600;
					}
					case 7:
					{
					if(PlayerInfo[playerid][pCash] < 700) { SendClientMessage(playerid, -1, "You don't have enough cash to buy this."); return -1; }
					GivePlayerValidWeapon(playerid, 34, 99999);
					PlayerInfo[playerid][pCash] -= 700;
					}
					case 8:
					{
					SetPlayerHealth(playerid, 100);
					}
					case 9:
					{
					SkipACheck(playerid);
					PlayerInfo[playerid][pArmor] = 100;
					SetPlayerArmour(playerid, 100);
					}
				}
				return 1;
			}
			return 1;
		}

        case DIALOG_CIA3:
        {
            if(!response)
            {
            	ShowPlayerDialog(playerid, DIALOG_CIA, DIALOG_STYLE_LIST, "Locker", "Duty\nEquipment\nUniform\nSelect Skin\nChange Name", "Ok", "Close");
				return 1;
			}
			if(response)
			{
			    if(listitem == 0)
			    {
					PlayerInfo[playerid][pSkin] = 286; // CIA skin
					SetPlayerSkin(playerid, PlayerInfo[playerid][pSkin]);
				}
                if(listitem == 1)
			    {
					PlayerInfo[playerid][pSkin] = 165; // White Agent with a black suit
					SetPlayerSkin(playerid, PlayerInfo[playerid][pSkin]);
				}
    			if(listitem == 2)
			    {
					PlayerInfo[playerid][pSkin] = 164; // White Agent with a black suit
					SetPlayerSkin(playerid, PlayerInfo[playerid][pSkin]);
				}
				if(listitem == 3)
				{
					PlayerInfo[playerid][pSkin] = 163; // Dark Agent with a black suit
					SetPlayerSkin(playerid, PlayerInfo[playerid][pSkin]);
				}
				if(listitem == 4)
				{
					PlayerInfo[playerid][pSkin] = 166; // Black Agent
					SetPlayerSkin(playerid, PlayerInfo[playerid][pSkin]);
				}
				return 1;
			}
			return 1;
		}
		case DIALOG_LSPD:
        {
            if(!response)
            {
                return 1;
			}
			if(response)
			{
			    if(listitem == 0)
			    {
			        if(badge[playerid] == 0)
			        {
					    SetPlayerColor(playerid, 0x0800FF00);
					    badge[playerid] = 1;
					    SkipWepCheck(playerid);
						SkipACheck(playerid);
						PlayerInfo[playerid][pArmor] = 100;
						SetPlayerArmour(playerid, 100);
						SetPlayerHealth(playerid, 100);
						GivePlayerValidWeapon(playerid, 24, 99999);
						GivePlayerValidWeapon(playerid, 29, 99999);
						GivePlayerValidWeapon(playerid, 3, 99999);
						GivePlayerValidWeapon(playerid, 25, 99999);
						GivePlayerValidWeapon(playerid, 41, 99999);
						PlayerInfo[playerid][pSkin] = 280;
						SetPlayerSkin(playerid, PlayerInfo[playerid][pSkin]);
						return 1;
					}
    			    if(badge[playerid] == 1)
			        {
					    SetPlayerColor(playerid, 0xFFFFFF00);
					    badge[playerid] = 0;
					    SkipWepCheck(playerid);
						SkipACheck(playerid);
						PlayerInfo[playerid][pArmor] = 100;
						SetPlayerArmour(playerid, 100);
						SetPlayerHealth(playerid, 100);
						ResetPlayerWeapons(playerid);
						ResetPlayerWeaponsEx(playerid);
						PlayerInfo[playerid][pSkin] = 2;
						SetPlayerSkin(playerid, PlayerInfo[playerid][pSkin]);
						return 1;
					}
				}
               	if(listitem == 1)
			    {
                    ShowPlayerDialog(playerid, DIALOG_LSPD2, DIALOG_STYLE_LIST, "Equipment", "Desert Eagle ($0)\nShotgun ($0)\nMP5 ($0)\nM4($0)\nSpray Can ($0)\nNitestick\nSpas-12 ($700)\nSniper ($800)\nFirst Aid Kit\nKevlar Vest", "Ok", "Close");
					return 1;
				}
                if(listitem == 2)
			    {
                    ShowPlayerDialog(playerid, DIALOG_LSPD3, DIALOG_STYLE_LIST, "Uniform", "Cadet\nOfficer\nCorporal\nCorporal2\nCorporal3\nBike Officer\nSergeant\nLieutenant\nChief\nSWAT", "Ok", "Close");
					return 1;
				}
				if(listitem == 2)
				{
				    ShowPlayerDialog(playerid, DIALOG_UNINVITESKIN, DIALOG_STYLE_INPUT,""COL_WHITE"Skin change",""COL_WHITE"Select a skin to use. Valid skin IDs are 0 to 299.","Change","No");
					return 1;
				}
			}
			return 1;
		}


		case DIALOG_LSPD2:
        {
            if(!response)
            {
            	ShowPlayerDialog(playerid, DIALOG_LSPD, DIALOG_STYLE_LIST, "Locker", "Duty\nEquipment\nUniform\nSelect Skin", "Ok", "Close");
				return 1;
			}
			if(response)
			{
			    switch(listitem)
			    {
			        case 0:
			        {
			        SkipWepCheck(playerid);
					GivePlayerValidWeapon(playerid, 24, 99999);
					}
					case 1:
					{
					SkipWepCheck(playerid);
					GivePlayerValidWeapon(playerid, 25, 99999);
					}
					case 2:
					{
					SkipWepCheck(playerid);
					GivePlayerValidWeapon(playerid, 29, 99999);
					}
					case 3:
					{
					SkipWepCheck(playerid);
					GivePlayerValidWeapon(playerid, 31, 99999);
					}
					case 4:
					{
					SkipWepCheck(playerid);
					GivePlayerValidWeapon(playerid, 41, 99999);
					}
					case 5:
					{
					SkipWepCheck(playerid);
					GivePlayerValidWeapon(playerid, 3, 1);
					}
					case 6:
					{
					if(PlayerInfo[playerid][pCash] < 700) { SendClientMessage(playerid, -1, "You don't have enough cash to buy this."); return -1; }
					GivePlayerValidWeapon(playerid, 27, 99999);
					PlayerInfo[playerid][pCash] -= 700;
					}
					case 7:
					{
					if(PlayerInfo[playerid][pCash] < 800) { SendClientMessage(playerid, -1, "You don't have enough cash to buy this."); return -1; }
					GivePlayerValidWeapon(playerid, 34, 99999);
					PlayerInfo[playerid][pCash] -= 800;
					}
					case 8:
					{
					SetPlayerHealth(playerid, 100);
					}
					case 9:
					{
					SkipACheck(playerid);
					PlayerInfo[playerid][pArmor] = 100;
					SetPlayerArmour(playerid, 100);
					}
				}
				return 1;
			}
			return 1;
		}

        case DIALOG_LSPD3:
        {
            if(!response)
            {
            	ShowPlayerDialog(playerid, DIALOG_LSPD, DIALOG_STYLE_LIST, "Locker", "Duty\nEquipment\nUniform\nSelect Skin", "Ok", "Close");
				return 1;
			}
			if(response)
			{
			    if(listitem == 0)
			    {
					PlayerInfo[playerid][pSkin] = 71; // cadet
					SetPlayerSkin(playerid, PlayerInfo[playerid][pSkin]);
				}
                if(listitem == 1)
			    {
					PlayerInfo[playerid][pSkin] = 280; // officer
					SetPlayerSkin(playerid, PlayerInfo[playerid][pSkin]);
				}
    			if(listitem == 2)
			    {
					PlayerInfo[playerid][pSkin] = 281; // corporal 1
					SetPlayerSkin(playerid, PlayerInfo[playerid][pSkin]);
				}
				if(listitem == 3)
				{
					PlayerInfo[playerid][pSkin] = 266; // corporal 2
					SetPlayerSkin(playerid, PlayerInfo[playerid][pSkin]);
				}
				if(listitem == 4)
				{
					PlayerInfo[playerid][pSkin] = 267; // corporal 3
					SetPlayerSkin(playerid, PlayerInfo[playerid][pSkin]);
				}
                if(listitem == 5)
				{
					PlayerInfo[playerid][pSkin] = 284; // bike officer
					SetPlayerSkin(playerid, PlayerInfo[playerid][pSkin]);
				}
				if(listitem == 6)
				{
					PlayerInfo[playerid][pSkin] = 282; // sergeant
					SetPlayerSkin(playerid, PlayerInfo[playerid][pSkin]);
				}
				if(listitem == 7)
				{
					PlayerInfo[playerid][pSkin] = 283; // lieutenant
					SetPlayerSkin(playerid, PlayerInfo[playerid][pSkin]);
				}
    			if(listitem == 8)
				{
					PlayerInfo[playerid][pSkin] = 288; // chief
					SetPlayerSkin(playerid, PlayerInfo[playerid][pSkin]);
				}
    			if(listitem == 9)
				{
					PlayerInfo[playerid][pSkin] = 285; // SWAT
					SetPlayerSkin(playerid, PlayerInfo[playerid][pSkin]);
				}
				return 1;
			}
			return 1;
		}
		case DIALOG_NAME:
		{
		    if(!response)
		    {
				Kick(playerid);
			}
			if(response)
			{
			    SetPlayerName(playerid, inputtext);
    			new Name[MAX_PLAYER_NAME], Len;
				GetPlayerName(playerid, Name, sizeof(Name));
				Len = strlen(Name);
				if(Name[Len - 1] == '_' || Name[0] == '_' || strfind(Name, "_", false) == -1)
				{
					SendClientMessage(playerid, COLOR_CYAN, "You failed to select a role play name, please select another name.");
					ShowPlayerDialog(playerid, DIALOG_NAME, DIALOG_STYLE_INPUT,""COL_WHITE"Name Change",""COL_WHITE"Type in another name to use.","Change","No!");
					return 1;
				}
				INI_ParseFile(UserPath(playerid), "LoadUser_%s", .bExtra = true, .extra = playerid);
        		ShowPlayerDialog(playerid, DIALOG_LOGIN, DIALOG_STYLE_PASSWORD,""COL_WHITE"Login",""COL_WHITE"Type your password below to login.","Login","Quit");
			}
		}

		case DIALOG_SKIN:
		{
		    if(!response)
		    {
                PlayerInfo[playerid][pCash] = 300;
                PlayerInfo[playerid][pBank] = 300;
                PlayerInfo[playerid][pLevel] = 1;
                SetPlayerScore(playerid, PlayerInfo[playerid][pLevel]);
                TogglePlayerSpectating(playerid, 0);
                PlayerInfo[playerid][pSkin] = 299;
                SetSpawnInfo(playerid, 0, 299, 1780.1759,-1933.6698,13.3859,356.5534, 0, 0, 0, 0, 0, 0);
                SpawnPlayer(playerid);
                Connected[playerid] = 1;
				SetPVarInt(playerid, "prelogin", 0);
				TogglePlayerControllable(playerid, 1);
				SetPVarInt(playerid, "Quiz", 0);
				SaveChar(playerid);
				SetCameraBehindPlayer(playerid);
			}
		    if(response)
		    {
		        new skin = strval(inputtext);
		        if(skin < 0 || skin > 299) return ShowPlayerDialog(playerid, DIALOG_SKIN, DIALOG_STYLE_INPUT,""COL_WHITE"Skin change",""COL_WHITE"Invalid skin. Valid skin IDs are 0 to 299.","Change","No");
                TogglePlayerSpectating(playerid, 0);
				PlayerInfo[playerid][pCash] = 300;
                PlayerInfo[playerid][pBank] = 300;
                PlayerInfo[playerid][pLevel] = 1;
                SetPlayerScore(playerid, PlayerInfo[playerid][pLevel]);
                PlayerInfo[playerid][pSkin] = skin;
                SetSpawnInfo(playerid, 0, skin, 1780.1759,-1933.6698,13.3859,356.5534, 0, 0, 0, 0, 0, 0);
                SpawnPlayer(playerid);
                Connected[playerid] = 1;
                SetPVarInt(playerid, "prelogin", 0);
				TogglePlayerControllable(playerid, 1);
				SetPVarInt(playerid, "Quiz", 0);
				SaveChar(playerid);
				SetCameraBehindPlayer(playerid);
			}
			return 1;
		}

		case DIALOG_UNINVITESKIN:
		{
		    if(!response)
		    {
                PlayerInfo[playerid][pSkin] = 299;
				SetPlayerSkin(playerid, PlayerInfo[playerid][pSkin]);
			}
		    if(response)
		    {
		        new skin = strval(inputtext);
		        if(skin < 0 || skin > 299) return ShowPlayerDialog(playerid, DIALOG_UNINVITESKIN, DIALOG_STYLE_INPUT,""COL_WHITE"Skin change",""COL_WHITE"Invalid skin. Valid skin IDs are 0 to 299.","Change","No");
          		PlayerInfo[playerid][pSkin] = skin;
				SetPlayerSkin(playerid, PlayerInfo[playerid][pSkin]);
			}
			return 1;
		}

  		case DIALOG_BUYSKIN:
		{
		    if(!response)
		    {
				ProxDetector(50.0, playerid, "Shop Clerk says: Alright, come back later.", COLOR_WHITE);
			}
		    if(response)
		    {
		        new skin = strval(inputtext);
		        if(skin < 0 || skin > 299) return ShowPlayerDialog(playerid, DIALOG_BUYSKIN, DIALOG_STYLE_INPUT,""COL_WHITE"Buy clothes",""COL_WHITE"Invalid skin. Valid skin IDs are 0 to 299.","Buy","No");
				if(PlayerInfo[playerid][pCash] < 300)
			 	{
			 		ProxDetector(50.0, playerid, "Shop Clerk says: Oh I am sorry, I don't think that's enough cash.", COLOR_WHITE);
			 		ProxDetector(50.0, playerid, "Shop Clerk lowers his smile - frowning.", COLOR_PURPLE);
			 		return 1;
				}
				PlayerInfo[playerid][pCash] -= 300;
				PlayerInfo[playerid][pSkin] = skin;
				SetPlayerSkin(playerid, PlayerInfo[playerid][pSkin]);
				ProxDetector(50.0, playerid, "Shop Clerk says: Excellent choice!", COLOR_WHITE);
				ProxDetector(50.0, playerid, "Shop Clerk lays his hands onto the table, giggling. ", COLOR_PURPLE);
				new str[126];
    			format(str, sizeof(str), "MoneyTrace: %s bought clothes for $300", GetName(playerid));
			    Log("/logs/moneytrace.txt", str);
			}
			return 1;
		}

		case DIALOG_ADS:
		{
        	new str[128];
			format(str, 128, "%s: %s", GetName(playerid), inputtext);
			SendClientMessageToAll(COLOR_RED, str);
			return 1;
		}


        case DIALOG_LOGIN:
        {
            if ( !response ) return Kick ( playerid );
            if( response )
            {
                if(udb_hash(inputtext) != PlayerInfo[playerid][pPass]) return ShowPlayerDialog(playerid, DIALOG_LOGIN, DIALOG_STYLE_PASSWORD,""COL_WHITE"Login",""COL_RED"You have entered an incorrect password.\n"COL_WHITE"Type your password below to login.","Login","Quit");
                if(udb_hash(inputtext) == PlayerInfo[playerid][pPass])
                {
					TogglePlayerSpectating(playerid, 0);
                    INI_ParseFile(UserPath(playerid), "LoadUser_%s", .bExtra = true, .extra = playerid);
                    SetPVarInt(playerid, "prelogin", 0);
                    SetSpawnInfo(playerid, 0, PlayerInfo[playerid][pSkin], PlayerInfo[playerid][pX], PlayerInfo[playerid][pY], PlayerInfo[playerid][pZ], 0, 0, 0, 0, 0, 0, 0);
                	SpawnPlayer(playerid);
                	SetPlayerWeapons(playerid);
                	SetPlayerInterior(playerid, PlayerInfo[playerid][pInt]);
                	SetPlayerVirtualWorld(playerid, PlayerInfo[playerid][pVW]);
					SetPlayerScore(playerid, PlayerInfo[playerid][pLevel]);
					SetPlayerHealth(playerid, PlayerInfo[playerid][pHealth]);
					SetPlayerArmour(playerid, PlayerInfo[playerid][pArmor]);
					SetPlayerWeaponsEx(playerid);
					SetTimerEx("PlayerTime", 1000, true, "i", playerid);
    				SetTimerEx("CheckArmHack", 5000, true, "i", playerid);
    				SetTimerEx("CheckWepHack", 1000, true, "i", playerid);
     				SetTimerEx("CheckTPHack", 3000, true, "i", playerid);
     				SetTimerEx("CheckWarpHack", 3000, true, "i", playerid);
    				SetTimerEx("SaveChar", 200000, true, "i", playerid);
    				SendClientMessage(playerid, -1, "~~ Welcome back to Sublime Roleplay! ~~");
					Connected[playerid] = 1;
					SetCameraBehindPlayer(playerid);
					TogglePlayerControllable(playerid, 1);
					//
					if(PlayerInfo[playerid][pX] == 0 && PlayerInfo[playerid][pY] == 0 && PlayerInfo[playerid][pZ] == 0)
					{
			    		PlayerInfo[playerid][pX] = 1780.1759;
						PlayerInfo[playerid][pY] = -1933.6698;
						PlayerInfo[playerid][pZ] = 13.3859;
						SetPlayerHealth(playerid, 100);
						SetPlayerVirtualWorld(playerid, 0);
						SetPlayerInterior(playerid, 0);
						SetPlayerPos(playerid, PlayerInfo[playerid][pX], PlayerInfo[playerid][pY], PlayerInfo[playerid][pZ]);
						SendClientMessage(playerid, COLOR_CYAN, "Your spawn location got saved inproperly, you have been sent to Los Santos.");
					}
					//
					if(PlayerInfo[playerid][pHealth] == -1337)
					{
						SetPlayerInterior(playerid, 0);
				        SetPlayerVirtualWorld(playerid, 0);
					    SetPlayerHealth(playerid, 40);
						TogglePlayerControllable(playerid, 0);
						SetPlayerCameraPos(playerid, 1201.5009,-1325.1001,16.6868);
						SetPlayerCameraLookAt(playerid, 1176.9282,-1323.5554,14.0455);
						RecoverHospital(playerid);
						SetTimerEx("RecoverHospital2", 6000, false, "i", playerid);
						SetTimerEx("RecoverHospital3", 8000, false, "i", playerid);
						SetTimerEx("RecoverHospital4", 10000, false, "i", playerid);
						SetTimerEx("RecoverHospital5", 12000, false, "i", playerid);
						SetTimerEx("RecoverHospital6", 14000, false, "i", playerid);
						SetSpawnInfo(playerid, 0, PlayerInfo[playerid][pSkin], 1178, -1324, 8.11, 0, 0, 0, 0, 0, 0, 0);
						SpawnPlayer(playerid);
				        SetPVarInt(playerid, "Injured", 0);
				        SetPVarInt(playerid, "Recovering", 1);
			        }
			        if(PlayerInfo[playerid][pJail] >= 1)
					{
					    rtimer[playerid] = SetTimerEx("arrestrelease", 1000, true, "i", playerid);
					    SendClientMessage(playerid, COLOR_CYAN, "You got sent back to jail.");
					}
                }
                return 1;
            }
        }
    }
    return 1;
}
ADD THIS TOO THE MAIN ONE:
Код:
public OnDialogResponse(playerid, dialogid, response, listitem, inputtext[])
{
	if(dialogid == DIALOG_EDITID)
	{
		if(response)
		{
			new string[144], file[50];
			hid = strval(inputtext);
			format(file, sizeof(file), "Houses/%d.ini", hid);
			if(!fexist(file)) return SendClientMessage(playerid, -1, "{FF0000}ERROR: {FFFFFF}This house doesn't exist in data-base.");
			format(string, sizeof(string), "{FF0000}[EDIT-MODE]: {FFFFFF}Currently editing house: {FF0000}%d.", strval(inputtext));
			SendClientMessage(playerid, -1, string);
			ShowPlayerDialog(playerid, DIALOG_EDIT, DIALOG_STYLE_LIST, "Edit House:", "Edit Price\nEdit Interior\nSet Owned\nLock House\nUnlock House\nTeleport House\nEnter House\nExit House", "Select", "Back");
		}
		else
		{
			SendClientMessage(playerid, -1, "{FF0000}[HOUSE]: {FFFFFF}You don't edit house now.");
		}
	}
	if(dialogid == DIALOG_EDIT)
	{
		if(response)
		{
			if(listitem == 0)
			{
				ShowPlayerDialog(playerid, DIALOG_EDITPRICE, DIALOG_STYLE_INPUT, "Edit Price", "{FFFFFF}Please, input below new house's price:", "Continue", "Back");
			}
			if(listitem == 1)
			{
				ShowPlayerDialog(playerid, DIALOG_EDITINTERIOR, DIALOG_STYLE_INPUT, "Edit Interior", "{FFFFFF}Please, input below house's interior:", "Continue", "Back");
			}
			if(listitem == 2)
			{
	            new file[50], string[144];
				HouseInfo[hid][hOwned] = 0;
				format(file, sizeof(file), "Houses/%d.ini", hid);
				if(fexist(file))
				{
					dini_IntSet(file, "Owned", 0);
				}
				format(string, sizeof(string), "{FF0000}[EDIT-MODE]: {FFFFFF}House setted ownable.");
				SendClientMessage(playerid, -1, string);
				ShowPlayerDialog(playerid, DIALOG_EDIT, DIALOG_STYLE_LIST, "Edit House:", "Edit Price\nEdit Interior\nSet Owned\nLock House\nUnlock House\nTeleport House\nEnter House\nExit House", "Select", "Back");
			}
			if(listitem == 3)
			{
				HouseInfo[hid][hLocked] = 1;
				SendClientMessage(playerid, -1, "{FF0000}[EDIT-MODE]: {FFFFFF}House locked.");
			    ShowPlayerDialog(playerid, DIALOG_EDIT, DIALOG_STYLE_LIST, "Edit House:", "Edit Price\nEdit Interior\nSet Owned\nLock House\nUnlock House\nTeleport House\nEnter House\nExit House", "Select", "Back");
			}
			if(listitem == 4)
			{
				HouseInfo[hid][hLocked] = 0;
				SendClientMessage(playerid, -1, "{FF0000}[EDIT-MODE]: {FFFFFF}House unlocked.");
			    ShowPlayerDialog(playerid, DIALOG_EDIT, DIALOG_STYLE_LIST, "Edit House:", "Edit Price\nEdit Interior\nSet Owned\nLock House\nUnlock House\nTeleport House\nEnter House\nExit House", "Select", "Back");
			}
			if(listitem == 5)
			{
				SetPlayerPos(playerid, HouseInfo[hid][hX], HouseInfo[hid][hY], HouseInfo[hid][hZ]);
                SendClientMessage(playerid, -1, "{FF0000}[EDIT-MODE]: {FFFFFF}Teleported to house.");
			    ShowPlayerDialog(playerid, DIALOG_EDIT, DIALOG_STYLE_LIST, "Edit House:", "Edit Price\nEdit Interior\nSet Owned\nLock House\nUnlock House\nTeleport House\nEnter House\nExit House", "Select", "Back");
			}
			if(listitem == 6)
			{
                SetPlayerPos(playerid, HouseInfo[hid][hX], HouseInfo[hid][hY], HouseInfo[hid][hZ]);
                SetPlayerInterior(playerid, HouseInfo[hid][hInterior]);
                SendClientMessage(playerid, -1, "{FF0000}[EDIT-MODE]: {FFFFFF}Entered in house.");
			}
			if(listitem == 7)
			{
                SetPlayerPos(playerid, HouseInfo[hid][hX], HouseInfo[hid][hY], HouseInfo[hid][hZ]);
				SetPlayerInterior(playerid, 0);
                SendClientMessage(playerid, -1, "{FF0000}[EDIT-MODE]: {FFFFFF}House exited to pick-up position.");
			    ShowPlayerDialog(playerid, DIALOG_EDIT, DIALOG_STYLE_LIST, "Edit House:", "Edit Price\nEdit Interior\nSet Owned\nLock House\nUnlock House\nTeleport House\nEnter House\nExit House", "Select", "Back");
			}
		}
		else
		{
		    ShowPlayerDialog(playerid, DIALOG_EDITID, DIALOG_STYLE_INPUT, "House ID", "{FFFFFF}Please, input below house ID wich you want to edit:", "Continue", "Exit");
		}
	}
	if(dialogid == DIALOG_EDITPRICE)
	{
		if(response)
		{
			new file[50], string[144];
			HouseInfo[hid][hPrice] = strval(inputtext);
			format(file, sizeof(file), "Houses/%d.ini", hid);
			if(fexist(file))
			{
				dini_IntSet(file, "Price", HouseInfo[hid][hPrice]);
			}
			format(string, sizeof(string), "{FF0000}[EDIT-MODE]: {FFFFFF}New price of house: {FF0000}%d {FFFFFF}it's {FF0000}%d.", hid, HouseInfo[hid][hPrice]);
			SendClientMessage(playerid, -1, string);
			ShowPlayerDialog(playerid, DIALOG_EDIT, DIALOG_STYLE_LIST, "Edit House:", "Edit Price\nEdit Interior\nSet Owned\nLock House\nUnlock House\nTeleport House\nEnter House\nExit House", "Select", "Back");
		}
		else
		{
	    	ShowPlayerDialog(playerid, DIALOG_EDIT, DIALOG_STYLE_LIST, "Edit House:", "Edit Price\nEdit Interior\nSet Owned\nLock House\nUnlock House\nTeleport House\nEnter House\nExit House", "Select", "Back");
		}
	}
	if(dialogid == DIALOG_EDITINTERIOR)
	{
		if(response)
		{
            new file[50], string[144];
			HouseInfo[hid][hInterior] = strval(inputtext);
			format(file, sizeof(file), "Houses/%d.ini", hid);
			if(fexist(file))
			{
				dini_IntSet(file, "Interior", HouseInfo[hid][hInterior]);
			}
			format(string, sizeof(string), "{FF0000}[EDIT-MODE]: {FFFFFF}New interior of house: {FF0000}%d {FFFFFF}it's {FF0000}%d.", hid, HouseInfo[hid][hInterior]);
			SendClientMessage(playerid, -1, string);
			ShowPlayerDialog(playerid, DIALOG_EDIT, DIALOG_STYLE_LIST, "Edit House:", "Edit Price\nEdit Interior\nSet Owned\nLock House\nUnlock House\nTeleport House\nEnter House\nExit House", "Select", "Back");
		}
		else
		{
            ShowPlayerDialog(playerid, DIALOG_EDIT, DIALOG_STYLE_LIST, "Edit House:", "Edit Price\nEdit Interior\nSet Owned\nLock House\nUnlock House\nTeleport House\nEnter House\nExit House", "Select", "Back");
		}
	}
	return 1;
}
Thanks in advance.
Reply
#2

change the if(dialogid == DIALOG_EDITID) to case DIALOG_EDITID:
and if(dialogid == DIALOG_EDIT) to case DIALOG_EDIT:
and then simply put it under other cases
Reply
#3

example
PHP код:
if(dialogid == 1){
}
if(
dialogid == 2){
}
if(
dialogid == 3){
}
if(
dialogid == 4){
}
if(
dialogid == 5){
}
switch(
dialogid){
    case 
1: {
    
    }
    case 
2: {
    
    }
    case 
3: {
    
    }
    case 
4: {
    
    }
    case 
5: {
    
    }

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