no crea rampas
#1

alguien podrнa ayudarme

pawn Код:
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/************************************
     ***SISTEMA DE RAMPAS POR DANIEL-92**
     ************************************/


    #include a_samp
    new rampa[MAX_PLAYERS];
    //--------------------------------------------------------------------------
    public OnFilterScriptInit()
    {
        print(" |-----------------------------|");
        print(" |--Sistema de rampas cargado--|");
        print(" |-----------------------------|");
    }
    //--------------------------------------------------------------------------
    public OnPlayerConnect(playerid)
    {
        rampa[playerid] = false;
    }
    //--------------------------------------------------------------------------
    public OnPlayerCommandText(playerid,cmdtext[])
    {
        if(strcmp("/rampa",cmdtext,true)==0) {
            if(rampa[playerid]){
                rampa[playerid] = false;
                SendClientMessage(playerid,0xFFFF00AA,"Rampa desactivada");
            }
            else {
                rampa[playerid] = true;
                SendClientMessage(playerid,0x00AA00AA,"Rampa activada");
            }
            return 1;
        }
        return 0;
    }
    //--------------------------------------------------------------------------
    public OnPlayerKeyStateChange(playerid, newkeys,oldkeys)
    {
        if(newkeys & KEY_ACTION) {
            if(IsPlayerInAnyVehicle(playerid)) {
                if(rampa[playerid]) {
                    new vehicleid = GetPlayerVehicleID(playerid);
                    if(IsVehicleValidForRamp(GetVehicleModel(vehicleid))) {
                        new Float:x,Float:y,Float:z,Float:ang,object;
                        GetVehiclePos(vehicleid,x,y,z);
                        GetVehicleZAngle(vehicleid,ang);
                        x = x+(20*floatsin(-ang,degrees)); //20 es la distancia
                        y = y+(20*floatcos(-ang,degrees)); //20 es la distancia
                        object = CreatePlayerObject(playerid,1634,x,y,z,0,0,ang);//1634 es el modelo de la rampa
                        SetTimerEx("DeletePlayerObject",1*1000,false,"ii",playerid,object);
                    }
                }
            }
        }
        return 0;
    }
    //--------------------------------------------------------------------------
    forward DeletePlayerObject(playerid,objectid);
    public  DeletePlayerObject(playerid,objectid)
    {
        DestroyPlayerObject(playerid,objectid);
        return 1;
    }
    //--------------------------------------------------------------------------
    stock IsVehicleValidForRamp(modelid)
    {
        switch(modelid) {
            //Aviones
            case 558,451,521,400,446,454,603,565,587,506,426,560,589:
                return false;
            //Helicopteros
            case 411,475,535,477,559,541,402,415,438,416,544,420,522,490:
                return false;
            //barcos
            case 427,428,523,597,599,601,470,433,579,503,588,423,483,495,408:
                return false;
        }
        return true;
    }
   //---------------------------------------------------------------------------
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#2

Es porque IsVehicleValidForRamp verifica vehнculos que sн son vбlidos para las rampas. Cambia los retornos ("false" a "true" y viceversa)
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