Udefine and invild experession
#1

Help to fix

Код:
D:\GTA San Andreas\Game\Server\scripts\anims.pwn(264) : error 017: undefined symbol "AutdoNOS"
D:\GTA San Andreas\Game\Server\scripts\anims.pwn(264) : error 017: undefined symbol "playeri"
D:\GTA San Andreas\Game\Server\scripts\anims.pwn(264) : error 029: invalid expression, assumed zero
D:\GTA San Andreas\Game\Server\scripts\anims.pwn(264) : fatal error 107: too many error messages on one line

Compilation aborted.Pawn compiler 3.2.3664	 	 	Copyright © 1997-2006, ITB CompuPhase


4 Errors.
Код:
#define FILTERSCRIPT

#include    <a_samp>
#include <zcmd>

#define COLOR_WHITE 0xFFFFFFAA

#undef  MAX_PLAYERS
#define MAX_PLAYERS 1   // Nusistatykit б tinkamа reikрmж
//  Suskirstom animacijas iр vieno failo б atskirus ( panaudojau nukopijavжs turinб iр wiki :D )
//#define     LOAD
#define     ANIM_DIALOG     834

#if defined FILTERSCRIPT

/*  Kintamieji  */
new bool:AutoNOS[MAX_PLAYERS];

new
	bool: OnAnimsMenu 	[ MAX_PLAYERS ],
	AnimLib				[ 129 ] [ 50 ],
	AnimNam 			[ MAX_PLAYERS ] [ 300 ] [ 50 ],
	Text: AnimLibText 	[ MAX_PLAYERS ] [ 10 ],
	Text: AnimNamText 	[ MAX_PLAYERS ] [ 10 ],
	Text: SL 			[ MAX_PLAYERS ],
	Pointer 			[ MAX_PLAYERS ],
	ALibPointer         [ MAX_PLAYERS ],
	ANamPointer         [ MAX_PLAYERS ],
	CurrentLib 			[ MAX_PLAYERS ],
	CurrentAnim 		[ MAX_PLAYERS ],
	Selection 			[ MAX_PLAYERS ];

new
	Text: BG,
	Text: BG2;

new
	Float: 	AnimSpeed 	[ MAX_PLAYERS ],
	bool:   AnimLoop    [ MAX_PLAYERS ],
	bool:   AnimLockX   [ MAX_PLAYERS ],
	bool:   AnimLockY   [ MAX_PLAYERS ],
	bool:   AnimFreeze  [ MAX_PLAYERS ],
			AnimTime    [ MAX_PLAYERS ],
	bool:   AnimFS     	[ MAX_PLAYERS ],
	bool:   AnimControl [ MAX_PLAYERS ];
	

new
	Text: CFGText [ MAX_PLAYERS ] [ 8 ];

new
	const LIBS = 129;

new
	Timer 		[ MAX_PLAYERS ];

/*  Forwards  */
forward DetectKeys 	( playerid );

/*  Callbacks  */

public
	OnFilterScriptInit ( )
{

	#if defined LOAD
	    LoadFrom ( "Anims/anims.txt" );
	#endif
	
	CreateLibrariesTexts ( );
	
	BG = TextDrawCreate ( 410.0, 110.0, "_" );
	TextDrawUseBox 		( BG, true );
	TextDrawBoxColor 	( BG, 0x0000009F );
	TextDrawTextSize 	( BG, 620.0, 1.0 );
	TextDrawLetterSize 	( BG, 1.0, 18.0 );
	
	BG2 = TextDrawCreate	( 410.0, 290.0, "_" );
	TextDrawUseBox 			( BG2, true );
	TextDrawBoxColor 		( BG2, 0x0000009F );
	TextDrawTextSize 		( BG2, 510.0, 1.0 );
	TextDrawLetterSize 		( BG2, 1.0, 16.0 );
	
	for ( new playerid = 0; playerid < MAX_PLAYERS; playerid ++ )
	{
		SL [ playerid ] = TextDrawCreate ( 420.0, 130.0, "_" );
		TextDrawUseBox 		( SL [ playerid ], true );
		TextDrawBoxColor    ( SL [ playerid ], 0xFFFF4FFF );
		TextDrawTextSize 	( SL [ playerid ], 510.0, 1 );
	
		for ( new i; i < 10; i ++ )
		{
		    if ( i < 8 )
		    {
		        CFGText [ playerid ] [ i ] = TextDrawCreate ( 420.0, 300.0 + 15 * i, "_" );
			    TextDrawSetShadow 	( CFGText [ playerid ] [ i ], 0 );
				TextDrawFont 		( CFGText [ playerid ] [ i ], 2 );
				TextDrawColor 		( CFGText [ playerid ] [ i ], 0xFF0000FF );
				TextDrawLetterSize  ( CFGText [ playerid ] [ i ], 0.2, 0.9 );
		    }
		
			AnimLibText [ playerid ] [ i ] = TextDrawCreate ( 420.0, 120.0 + 15 * i, "Text" );
			TextDrawSetShadow 	( AnimLibText [ playerid ] [ i ], 0 );
			TextDrawFont 		( AnimLibText [ playerid ] [ i ], 2 );
			TextDrawColor 		( AnimLibText [ playerid ] [ i ], 0xFF0000FF );
			TextDrawLetterSize  ( AnimLibText [ playerid ] [ i ], 0.2, 0.9 );
			
			AnimNamText [ playerid ] [ i ] = TextDrawCreate ( 520.0, 120.0 + 15 * i, "Text" );
			TextDrawSetShadow 	( AnimNamText [ playerid ] [ i ], 0 );
			TextDrawFont 		( AnimNamText [ playerid ] [ i ], 2 );
			TextDrawColor 		( AnimNamText [ playerid ] [ i ], 0xFF0000FF );
			TextDrawLetterSize  ( AnimNamText [ playerid ] [ i ], 0.2, 0.9 );
		}
	}

}

public
	OnFilterScriptExit ( )
{
	for ( new playerid = 0; playerid < MAX_PLAYERS; playerid ++ )
	{
        if ( OnAnimsMenu [ playerid ] )
			DisablePlayerAnimsMenu ( playerid );
	}
    TextDrawDestroy ( BG );
    TextDrawDestroy ( BG2 );
}

CMD:afk(playerid, params [])
{
    new string[129], pName[MAX_PLAYER_NAME];
    GetPlayerName(playerid,pName,MAX_PLAYER_NAME);
    SendClientMessage(playerid, COLOR_WHITE, "You are now AFK.");
    format(string,sizeof string, "%s is now AFK (Away From Keyboard).",pName);
    SendClientMessageToAll(0xFF0000AA,string);
    TogglePlayerControllable(playerid, 0);
    return 1;
}

CMD:brb(playerid, params [])
{
    new string[129], pName[MAX_PLAYER_NAME];
    GetPlayerName(playerid,pName,MAX_PLAYER_NAME);
    SendClientMessage(playerid, COLOR_WHITE, "You are now Be Right Back.");
    format(string,sizeof string, "%s is now BRB (Be Right Back).",pName);
    SendClientMessageToAll(0xFF0000AA,string);
    TogglePlayerControllable(playerid, 0);
    return 1;
}

CMD:back(playerid, params [])
{
    new string[129], pName[MAX_PLAYER_NAME];
    GetPlayerName(playerid,pName,MAX_PLAYER_NAME);
    SendClientMessage(playerid, COLOR_WHITE, "You came Back).");
    format(string,sizeof string, "%s is Back to game).",pName);
    SendClientMessageToAll(0xFF0000AA,string);
    TogglePlayerControllable(playerid, 1);
    return 1;
}
#endif

public
	OnPlayerConnect ( playerid )
{
	if ( playerid >= MAX_PLAYERS )
	    return Kick ( playerid );

	OnAnimsMenu [ playerid ] = false;
	TextDrawHideForPlayer ( playerid, SL [ playerid ] );
	TextDrawHideForPlayer ( playerid, BG );
	TextDrawHideForPlayer ( playerid, BG2 );
   	for ( new i; i < 10; i ++ )
	{
	    if ( i < 8 )
	        TextDrawHideForPlayer ( playerid, CFGText [ playerid ] [ i ] );
	        
		TextDrawHideForPlayer ( playerid, AnimLibText [ playerid ] [ i ] );
		TextDrawHideForPlayer ( playerid, AnimNamText [ playerid ] [ i ] );
	}
	return 1;
}

public
	OnPlayerDisconnect ( playerid, reason )
{
	if ( OnAnimsMenu [ playerid ] )
		DisablePlayerAnimsMenu ( playerid );
		
	return 1;
}

public
	OnPlayerKeyStateChange ( playerid, newkeys, oldkeys )
{
	if ( OnAnimsMenu [ playerid ] )
	{
	    if ( ( oldkeys & KEY_SPRINT ) && !( newkeys & KEY_SPRINT ) )
	    {
	        if ( Selection [ playerid ] == 1 )
	        {
				new
				    String [ 128 ];
				    
				format ( String, 128, "Playing Animation: {FFFFFF}%s, {FF0000}from library: {FFFFFF}%s",
					AnimNam [ playerid ] [ CurrentAnim [ playerid ] ],
					AnimLib [ CurrentLib [ playerid ] ] );
					
				SendClientMessage ( playerid, 0xFF0000FF, String );
				
				ClearAnimations ( playerid );
				
				ApplyAnimation  ( playerid, AnimLib 	[ CurrentLib [ playerid ] ],
				                            AnimNam 	[ playerid ] [ CurrentAnim [ playerid ] ],
				                            AnimSpeed 	[ playerid ],
				                            AnimLoop 	[ playerid ],
				                            AnimLockX 	[ playerid ],
				                            AnimLockY 	[ playerid ],
				                            AnimFreeze 	[ playerid ],
				                            AnimTime 	[ playerid ],
				                            AnimFS 		[ playerid ] );
				                            
			}
			else if ( Selection [ playerid ] == 2 )
			{
				switch ( Pointer [ playerid ] )
				{
					case 0:
					    ShowPlayerDialog ( playerid, ANIM_DIALOG, DIALOG_STYLE_INPUT,
							"Anim Speed", "Type animation speed ( float number )", "Change", "Back" );
					case 1:
					    AnimLoop [ playerid ] = !AnimLoop [ playerid ];
					case 2:
					    AnimLockX [ playerid ] = !AnimLockX [ playerid ];
					case 3:
					    AnimLockY [ playerid ] = !AnimLockY [ playerid ];
					case 4:
					    AnimFreeze [ playerid ] = !AnimFreeze [ playerid ];
					case 5:
                        ShowPlayerDialog ( playerid, ANIM_DIALOG + 1, DIALOG_STYLE_INPUT,
							"Anim Time", "Type animation time ( miliseconds )", "Change", "Back" );
					case 6:
					    AnimFS [ playerid ] = !AnimFS [ playerid ];
                    case 7:
                    {
					    AnimControl [ playerid ] = !AnimControl [ playerid ];
					    TogglePlayerControllable ( playerid, AnimControl [ playerid ] );
					}
				}
				UpdateCFGTexts ( playerid );
			}
		}
	}
    return 1;
    }
public
	OnPlayerCommandText ( playerid, cmdtext [ ] )
{
	if ( !strcmp ( cmdtext, "/animmenu", true, 9 ) )
	if(!strcmp(cmdtext, "/autonos", true))
	{
	    if ( OnAnimsMenu [ playerid ] )
	    if ( AutdoNOS [ playeri ] )
	    {
	    SendClientMessage(playerid, 0x924161FF, "[ ! ] Automatic nitro deactivated.");
        AutoNOS[playerid] = false;
        }
        else
        {
        SendClientMessage(playerid, 0x924161FF, "[ ! ] Automatic nitro activated!");
        AutoNOS[playerid] = true;
        }
			DisablePlayerAnimsMenu ( playerid );
	        return 1;
		}

		CurrentLib 	[ playerid ] = 0;
		CurrentAnim [ playerid ] = 0;
		Selection 	[ playerid ] = 0;
		Pointer 	[ playerid ] = 0;
		ALibPointer [ playerid ] = 0;
		ANamPointer [ playerid ] = 0;
		
		AnimSpeed 	[ playerid ] = 4.1;
	   	AnimLoop    [ playerid ] = true;
	   	AnimLockX   [ playerid ] = true;
	   	AnimLockY   [ playerid ] = true;
		AnimFreeze  [ playerid ] = true;
		AnimTime    [ playerid ] = 1;
		AnimFS     	[ playerid ] = true;
		AnimControl [ playerid ] = true;
		
		new
		    CLib = CurrentLib [ playerid ],
		    i;
		
		if ( !CreateAnimsTexts ( playerid, AnimLib [ CLib ] ) )
		    print ( AnimLib [ playerid ] [ CLib ] );
		ListLibs 	( playerid );
		ListAnims 	( playerid, AnimLib [ CLib ] );

        TextDrawShowForPlayer ( playerid, BG );
        TextDrawShowForPlayer ( playerid, BG2 );
		TextDrawShowForPlayer ( playerid, SL [ playerid ] );
		for ( i = 0; i < 10; i ++ )
		{
		    if ( i < 8 )
				TextDrawShowForPlayer ( playerid, CFGText [ playerid ] [ i ] );
			
		    TextDrawShowForPlayer ( playerid, AnimLibText [ playerid ] [ i ] );
            TextDrawShowForPlayer ( playerid, AnimNamText [ playerid ] [ i ] );
		}
		for ( i = 0; i < LIBS; i ++ )
		    ApplyAnimation  ( playerid, AnimLib [ i ], "null", 0.0, 0, 0, 0, 0, 0, 0 );

        UpdateCFGTexts ( playerid );

	    OnAnimsMenu [ playerid ] = true;
	    Timer 		[ playerid ] = SetTimerEx ( "DetectKeys", 125, 1, "d", playerid );
	    return 1;
	}
	return 0;
}

public OnPlayerKeyStateChange(playerid, newkeys, oldkeys)
{
if(GetPlayerState(playerid) == PLAYER_STATE_DRIVER && AutoNOS[playerid] && (newkeys & KEY_ACTION || newkeys & KEY_FIRE)) AddVehicleComponent(GetPlayerVehicleID(playerid), 1010);
return 1;
}

public
    OnDialogResponse ( playerid, dialogid, response, listitem, inputtext [ ] )
{
	if ( dialogid == ANIM_DIALOG )
	{
	    if ( !response )
	        return 0;

		AnimSpeed [ playerid ] = floatstr ( inputtext );
		UpdateCFGTexts ( playerid );
	    return 1;
	}
	else if ( dialogid == ANIM_DIALOG + 1 )
	{
	    if ( !response )
	        return 0;

		AnimTime [ playerid ] = strval ( inputtext );
		UpdateCFGTexts ( playerid );
	    return 1;
	}
	return 1;
}


public
	DetectKeys ( playerid )
{
    new
    	keys,
	    updown,
     	leftright;

    GetPlayerKeys ( playerid, keys, updown, leftright );

    if ( updown < 0 )
    {
		SetSelectionUp ( playerid );
	}

	else if ( updown > 0 )
	{
		SetSelectionDown ( playerid );
	}

	else if ( leftright > 0 )
	{
		if ( Selection [ playerid ] == 0 )
		{
		    Selection 	[ playerid ] = 1;
		    ALibPointer [ playerid ] = Pointer [ playerid ];
		    Pointer     [ playerid ] = 0;
		}
		else if ( Selection [ playerid ] == 1 )
		{
		    Selection 	[ playerid ] = 2;
			ANamPointer [ playerid ] = Pointer [ playerid ];
			Pointer     [ playerid ] = 0;
		}
	}

	else if ( leftright < 0 )
	{
		if ( Selection [ playerid ] == 2 )
        {
		    Selection 	[ playerid ] = 1;
		    Pointer 	[ playerid ] = ANamPointer [ playerid ];
		}
		else if ( Selection [ playerid ] == 1 )
        {
		    Selection 	[ playerid ] = 0;
		    Pointer     [ playerid ] = ALibPointer [ playerid ];
		}
	}

	SetPointer ( playerid );

	SetPlayerVelocity ( playerid, 0.0, 0.0, 0.0 );

	return 1;
}

/*  Funkcijos   */
DisablePlayerAnimsMenu ( playerid )
{
	ClearAnimations ( playerid );
	TogglePlayerControllable ( playerid, true );
    OnAnimsMenu [ playerid ] = false;
    KillTimer ( Timer [ playerid ] );
    
    TextDrawHideForPlayer ( playerid, SL [ playerid ] );
    TextDrawHideForPlayer ( playerid, BG );
    TextDrawHideForPlayer ( playerid, BG2 );
   	for ( new i; i < 10; i ++ )
	{
	    if ( i < 8 )
			TextDrawHideForPlayer ( playerid, CFGText [ playerid ] [ i ] );
			
		TextDrawHideForPlayer ( playerid, AnimLibText [ playerid ] [ i ] );
		TextDrawHideForPlayer ( playerid, AnimNamText [ playerid ] [ i ] );
	}
	
	TextDrawDestroy ( SL [ playerid ] );
   	for ( new i; i < 10; i ++ )
	{
	    if ( i < 8 )
			TextDrawDestroy ( CFGText [ playerid ] [ i ] );
			
		TextDrawDestroy ( AnimLibText [ playerid ] [ i ] );
		TextDrawDestroy ( AnimNamText [ playerid ] [ i ] );
	}
}

UpdateCFGTexts ( playerid )
{
	new
	    String [ 40 ];

	format ( String, 40, "Speed : %0.2f", AnimSpeed [ playerid ] );
	TextDrawSetString ( CFGText [ playerid ] [ 0 ], String );
	format ( String, 40, "Loop  : %d", AnimLoop [ playerid ] );
	TextDrawSetString ( CFGText [ playerid ] [ 1 ], String );
	format ( String, 40, "LockX : %d", AnimLockX [ playerid ] );
	TextDrawSetString ( CFGText [ playerid ] [ 2 ], String );
	format ( String, 40, "LockY : %d", AnimLockY [ playerid ] );
	TextDrawSetString ( CFGText [ playerid ] [ 3 ], String );
	format ( String, 40, "Freeze: %d", AnimFreeze [ playerid ] );
	TextDrawSetString ( CFGText [ playerid ] [ 4 ], String );
	format ( String, 40, "Time  : %d", AnimTime [ playerid ] );
	TextDrawSetString ( CFGText [ playerid ] [ 5 ], String );
	format ( String, 40, "Sync  : %d", AnimFS [ playerid ] );
	TextDrawSetString ( CFGText [ playerid ] [ 6 ], String );
	format ( String, 40, "Contr : %d", AnimControl [ playerid ] );
	TextDrawSetString ( CFGText [ playerid ] [ 7 ], String );
}

GetAnimsInLib ( lib [ ] )
{
	new
	    libfile [ 60 ];

	format ( libfile, 60, "Anims/%s.txt", lib );
	
	if ( !fexist ( libfile ) )
	    return -1;
	    
	new
	    anims_count = 0,
	    File: file = fopen ( libfile, io_read ),
	    line [ 50 ];

	while ( fread ( file, line, 50 ) )
		anims_count ++;

	fclose ( file );
	return anims_count;
}

CreateLibrariesTexts ( )
{
	new
	    File: file,
	    line [ 50 ],
	    i = 0;
	    
	if ( !fexist ( "Anims/libs.txt" ) )
	    return 0;
	    
	file = fopen ( "Anims/libs.txt", io_read );
	
	while ( fread ( file, line, 50 ) )
	{
	    new
       	    p = strfind ( line, "\r\n" );

	   	if ( p != -1 )
			strdel ( line, p, strlen ( line ) );
					
	    format ( AnimLib [ i ], 50, "%s", line );
	    i ++;
	}
	fclose ( file );
	
	return 1;
}

CreateAnimsTexts ( playerid, lib [ ] )
{
	new
	    libfile [ 50 ],
	    File: file,
	    line [ 50 ],
	    i = 0;
	    
	format ( libfile, 50, "Anims/%s.txt", lib );
	
	if ( !fexist ( libfile ) )
		return 0;

	file = fopen ( libfile, io_read );
	
	while ( fread ( file, line, 50 ) )
	{
	    new
      		p = strfind ( line, "\r\n" );

       	if ( p != -1 )
			strdel ( line, p, strlen ( line ) );
        p = strfind ( line, " " );

       	if ( p != -1 )
			strdel ( line, p, strlen ( line ) );
			
	    format ( AnimNam [ playerid ] [ i ], 50, "%s", line );
	    i ++;
	}
	fclose ( file );
	return 1;
}

ListLibs ( playerid )
{
	new
	    i,
	    j = 0;

	if ( Pointer [ playerid ] == 10 )
	{
	    Pointer [ playerid ] = 9;
        i = CurrentLib [ playerid ] - 9;
	}
	else
	{
	    i = CurrentLib [ playerid ];
	}
	    
	while ( ( i < LIBS ) && ( j < 10 ) )
	{
	    TextDrawSetString ( AnimLibText [ playerid ] [ j ], AnimLib [ i ] );
	    j ++;
		i ++;
	}
}

ListAnims ( playerid, lib [ ] )
{
	new
	    anims = GetAnimsInLib ( lib );
	    
	if ( anims > -1 )
	{
		new
		    i = CurrentAnim [ playerid ],
		    j = 0;

        if ( Pointer [ playerid ] == 10 )
		{
	    	Pointer [ playerid ] = 9;
        	i = CurrentAnim [ playerid ] - 9;
		}
		else
		{
		    i = CurrentAnim [ playerid ];
		}

		while ( ( i < anims ) && ( j < 10 ) )
		{
		    TextDrawSetString ( AnimNamText [ playerid ] [ j ], AnimNam [ playerid ] [ i ] );
		    j ++;
		    i ++;

      		if ( i == anims )
            	for ( new u = j; u < 10; u ++ )
            	    TextDrawSetString ( AnimNamText [ playerid ] [ u ], "_" );
		}
	}
}

SetSelectionDown ( playerid )
{
	if ( Selection [ playerid ] == 0 )
	{
	    if ( CurrentLib [ playerid ] == ( LIBS - 1 ) )
	    {
	        Pointer [ playerid ]    = 9;
		}
		else
		{
		    Pointer [ playerid ] ++;
		    CurrentLib [ playerid ] ++;
		    if ( Pointer [ playerid ] == 10 )
				ListLibs ( playerid );
		}

		SetPointer ( playerid );
		CurrentAnim [ playerid ] = 0;

        if ( !CreateAnimsTexts ( playerid, AnimLib [ CurrentLib [ playerid ] ] ) )
		    print ( AnimLib [ CurrentLib [ playerid ] ] );
		
		ListAnims ( playerid, AnimLib [ CurrentLib [ playerid ] ] );

	}
	else if ( Selection [ playerid ] == 1 )
	{
	    new
	        an = GetAnimsInLib ( AnimLib [ CurrentLib [ playerid ] ] ) - 1;
	        
	    if ( CurrentAnim [ playerid ] != an )
	    {
		    Pointer [ playerid ] ++;
		    CurrentAnim [ playerid ] ++;
		    if ( Pointer [ playerid ] == 10 )
		        ListAnims ( playerid, AnimLib [ CurrentLib [ playerid ] ] );
		}
		
		SetPointer ( playerid );
	}
	else if ( Selection [ playerid ] == 2 )
	{
	    if ( Pointer [ playerid ] != 7 )
	    {
	        Pointer [ playerid ] ++;
	    }
	    
	    SetPointer ( playerid );
	}
}

SetSelectionUp ( playerid )
{
	if ( Selection [ playerid ] == 0 )
	{
	    if ( CurrentLib [ playerid ] == 0 )
	    {
	        Pointer [ playerid ]    = 0;
		}
		else
		{
		    Pointer [ playerid ] --;
		    CurrentLib [ playerid ] --;
		    if ( Pointer [ playerid ] < 0 )
		    {
		        ListLibs ( playerid );
		        Pointer [ playerid ] = 0;
			}
		}

		SetPointer ( playerid );
		CurrentAnim [ playerid ] = 0;

        if ( !CreateAnimsTexts ( playerid, AnimLib [ CurrentLib [ playerid ] ] ) )
		    print ( AnimLib [ CurrentLib [ playerid ] ] );

		ListAnims ( playerid, AnimLib [ CurrentLib [ playerid ] ] );

	}
	else if ( Selection [ playerid ] == 1 )
	{
	    if ( CurrentAnim [ playerid ] == 0 )
	    {
	        Pointer [ playerid ]     = 0;
		}
		else
		{
		    Pointer [ playerid ] --;
		    CurrentAnim [ playerid ] --;
		    if ( Pointer [ playerid ] < 0 )
		    {
		        ListAnims ( playerid, AnimLib [ CurrentLib [ playerid ] ] );
		        Pointer [ playerid ] = 0;
			}
		}

		SetPointer ( playerid );
	}
	else if ( Selection [ playerid ] == 2 )
	{
	    if ( Pointer [ playerid ] != 0 )
	    {
	        Pointer [ playerid ] --;
	    }

	    SetPointer ( playerid );
	}
}

SetPointer ( playerid )
{
	TextDrawHideForPlayer ( playerid, SL [ playerid ] );
	TextDrawDestroy ( SL [ playerid ] );
	if ( Selection [ playerid ] == 0 )
	{
		SL [ playerid ] = TextDrawCreate ( 420.0, 120.0 + 15.0 * Pointer [ playerid ], "_" );
		TextDrawTextSize 	( SL [ playerid ], 510.0, 1 );
		TextDrawBoxColor	( SL [ playerid ], 0xFFFF4FFF );
	}
	else if ( Selection [ playerid ] == 1 )
	{
	    SL [ playerid ] = TextDrawCreate ( 520.0, 120.0 + 15.0 * Pointer [ playerid ], "_" );
	    TextDrawTextSize 	( SL [ playerid ], 610.0, 1 );
	    TextDrawBoxColor    ( SL [ playerid ], 0xFFFF4FFF );
	}
	else if ( Selection [ playerid ] == 2 )
	{
	    SL [ playerid ] = TextDrawCreate ( 420.0, 300.0 + 15.0 * Pointer [ playerid ], "_" );
	    TextDrawTextSize 	( SL [ playerid ], 500.0, 1 );
	    TextDrawBoxColor    ( SL [ playerid ], 0xFFFF4FFF );
	}
	TextDrawUseBox ( SL [ playerid ], true );
	TextDrawShowForPlayer ( playerid, SL [ playerid ] );
}

#if defined LOAD
	LoadFrom ( animfile [ ] )
	{
	    if ( !fexist ( animfile ) )
	        return 0;
	        
	    new
	        File: file = fopen ( animfile, io_read ),
	        line [ 50 ],
	        total_libraries = 0,
	        total_anims     = 0,
	        bool: lib       = false,
			currlib [ 60 ];
	        
		print ( "\nAnimations Writing..." );
		while ( fread ( file, line, 50 ) )
		{
		    new
		        File: libfile,
		        str [ 50 ];
		
		    if ( lib )
		    {
		        new
		            File: newfile;
		            
		        if ( !fexist ( "Anims/libs.txt" ) )
		        {
		            newfile = fopen ( "Anims/libs.txt", io_write );
		            fclose ( newfile );
	         	}
	         	newfile = fopen ( "Anims/libs.txt", io_append );
	         	
	         	new
	         	    p = strfind ( line, "\r\n" );
	         	
	         	if ( p != -1 )
					strdel ( line, p, strlen ( line ) );
					
	         	format ( str, 50, "%s\r\n", line );
	         	format ( currlib, 60, "Anims/%s.txt", line );
	         	fwrite ( newfile, str );
	         	fclose ( newfile );
	         	printf ( "Writing library %s...", line );
	         	lib = false;
	         	total_libraries ++;
	         	continue;
	        }

		    if ( strfind ( line, "[edit]" ) != -1 )
		    {
		        lib = true;
		        continue;
		    }

		    new
		        pos = strfind ( line, "*" );

			if ( pos == -1 )
			    continue;

	        if ( !fexist ( currlib ) )
	        {
	            libfile = fopen ( currlib, io_write );
	            fclose ( libfile );
	        }
			libfile = fopen ( currlib, io_append );
			format ( str, 50, "%s", line [ pos + 2 ] );
			fwrite ( libfile, str );
			fclose ( libfile );
	        total_anims ++;
		}
		print ( "Animations writing done" );
		printf ( "Writed %d libraries", total_libraries );
		printf ( "Writed %d anims\n", total_anims );
		fclose ( file );
		return 1;
	}
#endif
Reply
#2

Mark 264 line
Reply
#3

what you mean by mark ?
Reply
#4

Show me which line is 264, because all errors are on that line.
Reply
#5

Line 264
Reply
#6

You are missing 'd' character in playerid...
Reply
#7

Код:
if (AutdoNOS [playeri])
This is 264 Line

Sorry i must forgot to tag id

and now error is this

Код:
D:\GTA San Andreas\Game\Server\scripts\anims.pwn(264) : error 017: undefined symbol "AutdoNOS"
D:\GTA San Andreas\Game\Server\scripts\anims.pwn(264) : warning 215: expression has no effect
D:\GTA San Andreas\Game\Server\scripts\anims.pwn(264) : error 001: expected token: ";", but found "]"
D:\GTA San Andreas\Game\Server\scripts\anims.pwn(264) : error 029: invalid expression, assumed zero
D:\GTA San Andreas\Game\Server\scripts\anims.pwn(264) : fatal error 107: too many error messages on one line

Compilation aborted.Pawn compiler 3.2.3664	 	 	Copyright © 1997-2006, ITB CompuPhase


4 Errors.
Reply
#8

{
if ( OnAnimsMenu [ playerid ] )
if ( AutdoNOS [ playeri ] )
{

It's because you wrote if after if statement, no brackets.
Reply
#9

show me example
how can i fix it
Reply
#10

Maybe

pawn Код:
if ( OnAnimsMenu [ playerid ] )
{
      if ( AutdoNOS [ playerid ] )
      {
            // your code...
      }
}
Reply


Forum Jump:


Users browsing this thread: 1 Guest(s)