[FilterScript] MapFix - texture bugs fixes

PHP код:
mapfix.inc:958 (errorundefined symbol "mf_CreateObject" 
Need to set distance.
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New version v3.7.3

Fixed a compilation error when connecting streamer
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Quote:
Originally Posted by OstGot
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New version v3.7.2

Added new fix (MAPFIX_PLACE_131)
im a bit confused, why does mapfix place 131 use so many objects?
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Quote:
Originally Posted by Kar
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im a bit confused, why does mapfix place 131 use so many objects?
Actually there are many same buildings in this place and each of that have the same glitch, I just made the screen only of one of this building.
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Quote:
Originally Posted by OstGot
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Actually there are many same buildings in this place and each of that have the same glitch, I just made the screen only of one of this building.
Oh, okay. Just needed some confirmation! Thanks
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is this include focused only on collision/texture bugs? because i found some displaced/floating objects that would be nice to fix but would require removing them from the map first
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Quote:
Originally Posted by wallee
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is this include focused only on collision/texture bugs? because i found some displaced/floating objects that would be nice to fix but would require removing them from the map first
Can you show examples?

I don't want this to go like samp addon where they just started to add a bunch of crap and mess up everyone.
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Quote:
Originally Posted by Kar
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Can you show examples?

I don't want this to go like samp addon where they just started to add a bunch of crap and mess up everyone.
sure, here you go:

https://imgur.com/a/JAn8Wr2

some of them might not be considered bugs (like those open doors) but look ugly without enex markers
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I believe those count as valid map fixes indeed.

Some roads were fixed some time ago. Especially the annoying one in LV by the PD if I recall.

The enex one is totally fine, the doors should be blocked.
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- removed -
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New version v3.8.4

Added new fixes (MAPFIX_PLACE_132 - MAPFIX_PLACE_136)
Minor improvements
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Will definitely come in handy for me.
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This tree has no collision
-2395.53, -1929.19, 304.68
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Quote:
Originally Posted by iggiz
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This tree has no collision
-2395.53, -1929.19, 304.68
fix:
Код:
RemoveBuildingForPlayer(playerid, 18269, -2379.0313, -1946.6406, 325.7891, 0.25);
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Quote:
Originally Posted by Gonzal
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typo mistake on MapFixObjects[277]
No, CreateObject instead of mf_CreateObject is used for floor collision, which should be created by non-dynamic object in any case.
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Hello, it gives me 304 errors.
I am using pawn-compiler v3.10.10 by Z33x.

Thank you for your response, greetings to the family.
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Quote:
Originally Posted by Hormiga
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Hello, it gives me 304 errors.
I am using pawn-compiler v3.10.10 by Z33x.

Thank you for your response, greetings to the family.
I doubt there are any errors, most likely you mean warings (and most likely it is because of const-correctness enabled by default). Anyway, just disable new compiler warnings via
PHP Code:
#pragma warning disable [warning id] 
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Quote:
Originally Posted by OstGot
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I doubt there are any errors, most likely you mean warings (and most likely it is because of const-correctness enabled by default). Anyway, just disable new compiler warnings via
PHP Code:
#pragma warning disable [warning id] 
Thank you for your effective response, you are a good teacher .
I hope you are happy, a kiss.
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New version v4.0.0

Added new fixes (MAPFIX_PLACE_141 - MAPFIX_PLACE_145)
Added an ability to define "USE_INCOGNITO_STREAMER" before mapfix include
Removed additional support for y_hooks (include version)
Minor improvements
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New version v4.1.1

Added new fix (MAPFIX_PLACE_146)
Define "USE_INCOGNITO_STREAMER" renamed to "MAPFIX_USE_STREAMER"
Minor improvements
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