[FilterScript] MapFix - texture bugs fixes
#81

MapFixObjects[285] = mf_CreateObject(1498, 2401.755, -1714.5, 13.1243, 0.0, 0.0, 0.0);

This is wrong.
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#82

Quote:
Originally Posted by eco1999
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MapFixObjects[285] = mf_CreateObject(1498, 2401.755, -1714.5, 13.1243, 0.0, 0.0, 0.0);

This is wrong.
Why?

Singleplayer screenshot
Original SA-MP screenshot
Fixed in MapFix screenshot
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#83

Code wrong
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#84

nice job bro!
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#85

I personally didn't know some of these bugs, great job!
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#86

New version v2.8.0

Compatible with y_hooks (include version)
Minor improvements
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#87

Updated (v2.8.1)

Сompleted MAPFIX_PLACE_4
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#88

I saw all screens, but did not see the building at a construction site in San-Fierro:



Right top corner, we can fly into building from arch
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#89

Код:
#define MAX_MAPFIX_OBJECTS  323

#if !defined DISABLE_MAPFIX_PLACE_91 //KinG7
	MapFixObjects[318] = mf_CreateObject(1501, -383.46, -1439.64, 25.33, 0.0, 0.0, 90.0,150.0);
#endif
#if !defined DISABLE_MAPFIX_PLACE_92 //KinG7
	MapFixObjects[319] = mf_CreateObject(1505, -2574.495, 1153.023, 54.669, 0.0, 0.0, -19.444,150.0);
#endif
#if !defined DISABLE_MAPFIX_PLACE_93 //KinG7
	MapFixObjects[320] = mf_CreateObject(1496, -1800.7048, 1201.0538, 24.1293, 0.0, 0.0, 0.0,150.0);
#endif
#if !defined DISABLE_MAPFIX_PLACE_94 //KinG7
	MapFixObjects[321] = mf_CreateObject(1522, -1390.7784, 2639.2470, 54.9744, 0.0, 0.0, 0.0,150.0);
#endif
#if !defined DISABLE_MAPFIX_PLACE_95 //KinG7
	MapFixObjects[322] = mf_CreateObject(1498, 2038.036, 2721.37, 10.53,0.0, 0.0, -180.0,150.0);
#endif
picture ?
http://imgur.com/a/UjcRW
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#90

New version v2.9.1

Added new fixes (MAPFIX_PLACE_91 - MAPFIX_PLACE_95)
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#91

Good job!
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#92

New version v3.0.0

Added new fixes (MAPFIX_PLACE_96 - MAPFIX_PLACE_100)
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#93

Quote:
Originally Posted by OstGot
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New version v3.0.0

Added new fixes (MAPFIX_PLACE_96 - MAPFIX_PLACE_100)
Well done.
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#94

I think you shouldn't include <a_samp>, since it's already included by the user...
(in Include version)
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#95

Quote:
Originally Posted by Yousha
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I think you shouldn't include <a_samp>, since it's already included by the user...
(in Include version)
"a_samp" have this code in it:
PHP код:
#if defined _samp_included
    #endinput
#endif
#define _samp_included 
Which indicates that when trying to re-include the same file, all the future inclusions will be ignored and no compile errors will be with it. Nevertheless, I leaved this line (#include <a_samp>) in all my includes because sometimes it is very convenient for me to compile the include file itself without including it in filterscript or gamemode (for the preliminary test).
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#96

Well, I think we should see before & after pictures because there isn't any media that shows us what's been fixed at the moment, I guess?
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#97

http://prntscr.com/gnmtyd

U can walk into this wall in Blackfield below the stadium.
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#98

Quote:
Originally Posted by Kar
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http://prntscr.com/gnmtyd

U can walk into this wall in Blackfield below the stadium.
This bug is fixed.
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#99

Quote:
Originally Posted by Kolstin
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This bug is fixed.
No it's not.

One side was fixed.

Why don't you people actually check when something is reported?

http://prntscr.com/gnnby8
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Lol, It's been so long
Hi OstGot!
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