11.10.2015, 17:37
(
Последний раз редактировалось Mikkel_RE; 11.10.2015 в 21:11.
)
Hi can anyone tell me why the green colors are not the same?
This is the code:
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This is the code:
pawn Код:
if(PlayerInfo[playerid][pHouseAccepted] > 0)
{
print("/// CREATE HOUSE ///");
printf("PlayerID: %d", playerid);
new hnametag[64];
// new hloctag[64];
//pickup
HousePickupIDTemp[playerid] = CreatePickup(1273,1,PlayerInfo[playerid][pHouseX],PlayerInfo[playerid][pHouseY],PlayerInfo[playerid][pHouseZ]);
printf("PickupID: %d", HousePickupIDTemp[playerid]);
//nametag
strmid(hnametag, PlayerInfo[playerid][pHouseTag], 0, strlen(PlayerInfo[playerid][pHouseTag]), 255);
House3dTextID[playerid] = Create3DTextLabel(hnametag,COLOR_GREEN,PlayerInfo[playerid][pHouseX],PlayerInfo[playerid][pHouseY],PlayerInfo[playerid][pHouseZ]+0.88,20.0,0,1);
printf("House3dTextID: %d", _:House3dTextID[playerid]);
//owner
new string[256];
format(string, sizeof(string),""COL_GREEN"Owner: "COL_WHITE"%s", Name(playerid));
HouseTextOwnerID[playerid] = Create3DTextLabel(string,COLOR_GREEN,PlayerInfo[playerid][pHouseX],PlayerInfo[playerid][pHouseY],PlayerInfo[playerid][pHouseZ]+0.74,20.0,0,1);
strmid(PlayerInfo[playerid][pHouseOwnerTag], Name(playerid), 0, strlen(Name(playerid)), 255);
printf("HouseTextOwnerID: %d", _:HouseTextOwnerID[playerid]);
//vehicle
HouseVehicleIDTemp[playerid] = CreateVehicle(PlayerInfo[playerid][pHouseCarModel],PlayerInfo[playerid][pHouseCarX],PlayerInfo[playerid][pHouseCarY],PlayerInfo[playerid][pHouseCarZ],PlayerInfo[playerid][pHouseCarFacing],PlayerInfo[playerid][pHouseCarColor],PlayerInfo[playerid][pHouseCarColor2], 900);
printf("VehicleID: %d", HouseVehicleIDTemp[playerid]);
print("/// CREATE HOUSE END ///");
}
else
{
ClearHouseInfo(playerid);
}
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