09.11.2016, 21:00
I'm getting wrong rotation with GetGroundRotation function.
Example:
The ground rotation for my actual postion is 300 on X and 250 on Y, but if I use these values my object looks inverted on ROT. I solved mutilplying the values by (-1.0), so then turned -300 and -250.
Idk if I'm using this on an incorrent way, but even with yourexample code I'm getting the wrong value.
Example:
The ground rotation for my actual postion is 300 on X and 250 on Y, but if I use these values my object looks inverted on ROT. I solved mutilplying the values by (-1.0), so then turned -300 and -250.
Idk if I'm using this on an incorrent way, but even with yourexample code I'm getting the wrong value.