Help with GetPlayerState
#1

Код:
CMD:weapons(playerid)
{
//{250,300,1500,1000,1200,1300,1500,2000,2100,500,500,2100,2400,500,3000}
		if(GetPlayerState(playerid)!=PLAYER_STATE_WASTED)
		{
			ShowPlayerDialog(playerid,D_WEAPONS,DIALOG_STYLE_TABLIST_HEADERS,"{45ff88}Buy a   Weapon",
			"Weapon\tPrice\tAmmo\n\
			Brass Knuckles\t250\t1\n\
			Knife\t300\t1\n\
			Grenade\t1500\t15\n\
			Molotov Cocktail\t1000\t20\n\
			9mm\t1200\t700\n\
			Silenced 9mm\t1300\t700\n\
			Desert Eagle\t1500\t450\n\
			Sawn-Off Shotgun\t2000\t200\n\
			Combat Shotgun\t2100\t350\n\
			Micro SMG(Uzi)\t500\t2000\n\
			MP5\t500\t2000\n\
			AK-47\t2100\t1500\n\
			M4\t2400\t1700\n\
			Tec9\t500\t2000\n\
			Sniper Rifle\t3000\t345\n",
			"Buy","Back");
		}
		else SendClientMessage(playerid,0xff5678,"You have not spawned yet");
		
		return 1;
}
My problem is that the menu shows even at class selection when i do /weapons. Why is it doing so?
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#2

Why don't you use getplayerhealth?

PHP код:
CMD:weapons(playerid)
{
//{250,300,1500,1000,1200,1300,1500,2000,2100,500,500,2100,2400,500,3000}
            
new Float:heal;
                
GetPlayerHealth (playeridheal);
                if (
heal>0.5)
        {
            
ShowPlayerDialog(playerid,D_WEAPONS,DIALOG_STYLE_TABLIST_HEADERS,"{45ff88}Buy a   Weapon",
            
"Weapon\tPrice\tAmmo\n\
            Brass Knuckles\t250\t1\n\
            Knife\t300\t1\n\
            Grenade\t1500\t15\n\
            Molotov Cocktail\t1000\t20\n\
            9mm\t1200\t700\n\
            Silenced 9mm\t1300\t700\n\
            Desert Eagle\t1500\t450\n\
            Sawn-Off Shotgun\t2000\t200\n\
            Combat Shotgun\t2100\t350\n\
            Micro SMG(Uzi)\t500\t2000\n\
            MP5\t500\t2000\n\
            AK-47\t2100\t1500\n\
            M4\t2400\t1700\n\
            Tec9\t500\t2000\n\
            Sniper Rifle\t3000\t345\n"
,
            
"Buy","Back");
        }
        else 
SendClientMessage(playerid,0xff5678,"You have not spawned yet");
        
        return 
1;

Reply
#3

Thanks, that one works. Any idea why GetPlayerState is causing problems?
Reply
#4

Debug to find out..Check thier current state when you type it.

Also try this
pawn Код:
CMD:weapons(playerid)
{
    //{250,300,1500,1000,1200,1300,1500,2000,2100,500,500,2100,2400,500,3000}
    if(GetPlayerState(playerid) != PLAYER_STATE_SPAWNED) return SendClientMessage(playerid,0xff5678,"You have not spawned yet");

    ShowPlayerDialog(playerid,D_WEAPONS,DIALOG_STYLE_TABLIST_HEADERS,"{45ff88}Buy a   Weapon",
    "Weapon\tPrice\tAmmo\n\
    Brass Knuckles\t250\t1\n\
    Knife\t300\t1\n\
    Grenade\t1500\t15\n\
    Molotov Cocktail\t1000\t20\n\
    9mm\t1200\t700\n\
    Silenced 9mm\t1300\t700\n\
    Desert Eagle\t1500\t450\n\
    Sawn-Off Shotgun\t2000\t200\n\
    Combat Shotgun\t2100\t350\n\
    Micro SMG(Uzi)\t500\t2000\n\
    MP5\t500\t2000\n\
    AK-47\t2100\t1500\n\
    M4\t2400\t1700\n\
    Tec9\t500\t2000\n\
    Sniper Rifle\t3000\t345\n"
,
    "Buy","Back");
   
    return 1;
}
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