Ojects not showing
#1

So I managed to have the errors fixed on my codes, but the problem is now they won't show, I did two particles to merge to make yellow, but they don't show on the vehicle

Code:
pawn Код:
public TrafficFlasherLeftFunc()
{
    for(new p=0; p<MAX_VEHICLES; p++)
    {
        if(TrafficLeft[p] == 1)
        {
            if(TrafficLeftState[p] == 1)
            {
                DestroyObject(tobj1[p]);
                DestroyObject(tobj2[p]);
                tobj1[p] = CreateObject(19284,0,0,-1000,0,0,0,100);
                tobj2[p] = CreateObject(19283,0,0,-1000,0,0,0,100);
                AttachObjectToVehicle(tobj1[p], p, -0.524999,-1.050000,0.375000,0.000000,0.000000,0.000000);
                AttachObjectToVehicle(tobj2[p], p, -0.524999,-1.050000,0.375000,0.000000,0.000000,0.000000);
                TrafficLeftState[p] = 2;
            }
            else if(TrafficLeftState[p] == 2)
            {
                DestroyObject(tobj1[p]);
                DestroyObject(tobj2[p]);
                tobj1[p] = CreateObject(19284,0,0,-1000,0,0,0,100);
                tobj2[p] = CreateObject(19283,0,0,-1000,0,0,0,100);
                AttachObjectToVehicle(tobj1[p], p, -0.375000,-1.050000,0.375000,0.000000,0.000000,0.000000);
                AttachObjectToVehicle(tobj2[p], p, -0.375000,-1.050000,0.375000,0.000000,0.000000,0.000000);
                TrafficLeftState[p] = 3;
            }
            else if(TrafficLeftState[p] == 3)
            {
                DestroyObject(tobj1[p]);
                DestroyObject(tobj2[p]);
                tobj1[p] = CreateObject(19284,0,0,-1000,0,0,0,100);
                tobj2[p] = CreateObject(19283,0,0,-1000,0,0,0,100);
                AttachObjectToVehicle(tobj1[p], p, -0.150000,-1.050000,0.375000,0.000000,0.000000,0.000000);
                AttachObjectToVehicle(tobj2[p], p, -0.150000,-1.050000,0.375000,0.000000,0.000000,0.000000);
                TrafficLeftState[p] = 4;
            }
            else if(TrafficLeftState[p] == 4)
            {
                DestroyObject(tobj1[p]);
                DestroyObject(tobj2[p]);
                tobj1[p] = CreateObject(19284,0,0,-1000,0,0,0,100);
                tobj2[p] = CreateObject(19283,0,0,-1000,0,0,0,100);
                AttachObjectToVehicle(tobj1[p], p, 0.000000,-1.050000,0.375000,0.000000,0.000000,0.000000);
                AttachObjectToVehicle(tobj2[p], p, 0.000000,-1.050000,0.375000,0.000000,0.000000,0.000000);
                TrafficLeftState[p] = 5;
            }
            else if(TrafficLeftState[p] == 5)
            {
                DestroyObject(tobj1[p]);
                DestroyObject(tobj2[p]);
                tobj1[p] = CreateObject(19284,0,0,-1000,0,0,0,100);
                tobj2[p] = CreateObject(19283,0,0,-1000,0,0,0,100);
                AttachObjectToVehicle(tobj1[p], p, 0.225000,-1.050000,0.375000,0.000000,0.000000,0.000000);
                AttachObjectToVehicle(tobj2[p], p, 0.225000,-1.050000,0.375000,0.000000,0.000000,0.000000);
                TrafficLeftState[p] = 6;
            }
            else if(TrafficLeftState[p] == 6)
            {
                DestroyObject(tobj1[p]);
                DestroyObject(tobj2[p]);
                tobj1[p] = CreateObject(19284,0,0,-1000,0,0,0,100);
                tobj2[p] = CreateObject(19283,0,0,-1000,0,0,0,100);
                AttachObjectToVehicle(tobj1[p], p, 0.375000,-1.050000,0.375000,0.000000,0.000000,0.000000);
                AttachObjectToVehicle(tobj2[p], p, 0.375000,-1.050000,0.375000,0.000000,0.000000,0.000000);
                TrafficLeftState[p] = 7;
            }
            else if(TrafficLeftState[p] == 7)
            {
                DestroyObject(tobj1[p]);
                DestroyObject(tobj2[p]);
                tobj1[p] = CreateObject(19284,0,0,-1000,0,0,0,100);
                tobj2[p] = CreateObject(19283,0,0,-1000,0,0,0,100);
                AttachObjectToVehicle(tobj1[p], p, 0.599999,-1.050000,0.375000,0.000000,0.000000,0.000000);
                AttachObjectToVehicle(tobj2[p], p, 0.599999,-1.050000,0.375000,0.000000,0.000000,0.000000);
                TrafficLeftState[p] = 1;
            }
        }
    }
    return 1;
}
I don't even know what the problem is (its on a timer as it has to change) but I can't figure out what the problem is....
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#2

Anyone able to help? I'm about to rip my hair out because of this
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