[Map] Airport PD Precinct
#1

I've been really bored today (again) and decided to map in an LSPD precinct near the airport for a quicker response etc. Also contains vehicles which, of course, are optional to add to a server. Thought i'd put it up here because I'll never use it. You're welcome <3




Код:
RemoveBuildingForPlayer(playerid, 1226, 1624.6875, -2190.3750, 16.3125, 0.25);
RemoveBuildingForPlayer(playerid, 1226, 1575.7656, -2190.3750, 16.3125, 0.25);
CreateObject(12855, 1590.72656, -2163.76587, 19.03480,   0.00000, 0.00000, 270.00000);
CreateObject(18850, 1536.89990, -2153.77148, 10.69410,   0.00000, 0.00000, 90.00000);
CreateObject(6976, 1555.05139, -2171.00830, 13.89250,   0.00000, 0.00000, 180.00000);
CreateObject(983, 1627.54553, -2145.94580, 14.82040,   0.00000, 0.00000, 0.00000);
CreateObject(983, 1627.54553, -2152.32568, 14.82040,   0.00000, 0.00000, 0.00000);
CreateObject(983, 1627.54553, -2158.72559, 14.82040,   0.00000, 0.00000, 0.00000);
CreateObject(983, 1627.54553, -2152.32568, 16.06040,   0.00000, 0.00000, 0.00000);
CreateObject(983, 1627.54553, -2158.72559, 16.06040,   0.00000, 0.00000, 0.00000);
CreateObject(983, 1627.54553, -2145.94580, 16.06040,   0.00000, 0.00000, 0.00000);
CreateObject(983, 1624.30298, -2142.73462, 16.06040,   0.50000, 0.00000, 90.00000);
CreateObject(983, 1624.32520, -2142.75195, 14.84040,   0.50000, 0.00000, 90.00000);
CreateObject(983, 1617.93921, -2142.74121, 14.90040,   0.50000, 0.00000, 90.00000);
CreateObject(983, 1617.93921, -2142.74121, 16.14040,   0.50000, 0.00000, 90.00000);
CreateObject(983, 1611.55066, -2142.73218, 14.96040,   0.50000, 0.00000, 90.00000);
CreateObject(984, 1601.95544, -2142.73706, 14.96040,   0.50000, 0.00000, 90.00000);
CreateObject(983, 1592.35010, -2142.74658, 15.10040,   0.50000, 0.00000, 90.00000);
CreateObject(983, 1611.55066, -2142.73218, 16.18040,   0.50000, 0.00000, 90.00000);
CreateObject(984, 1601.95544, -2142.73706, 16.20040,   0.50000, 0.00000, 90.00000);
CreateObject(983, 1592.35010, -2142.74658, 16.34040,   0.50000, 0.00000, 90.00000);
CreateObject(983, 1584.87903, -2145.98145, 15.12040,   0.00000, 0.00000, 0.00000);
CreateObject(983, 1584.87903, -2145.98145, 16.34040,   0.00000, 0.00000, 0.00000);
CreateObject(983, 1588.12976, -2142.75342, 15.10040,   0.50000, 0.00000, 90.00000);
CreateObject(983, 1588.14905, -2142.74951, 16.34040,   0.50000, 0.00000, 90.00000);
CreateObject(984, 1578.26843, -2148.09497, 16.36040,   0.50000, 0.00000, 90.00000);
CreateObject(984, 1578.26868, -2148.09790, 15.12040,   0.50000, 0.00000, 90.00000);
CreateObject(984, 1554.02625, -2178.36084, 14.72040,   0.00000, 0.00000, 0.00000);
CreateObject(984, 1554.02625, -2178.36084, 15.94040,   0.00000, 0.00000, 0.00000);
CreateObject(984, 1554.00269, -2163.68628, 14.94040,   3.00000, 0.00000, 0.00000);
CreateObject(984, 1554.00269, -2163.68628, 16.16040,   3.00000, 0.00000, 0.00000);
CreateObject(983, 1627.53955, -2165.11060, 14.82040,   0.00000, 0.00000, 0.00000);
CreateObject(983, 1627.53955, -2165.11060, 16.06040,   0.00000, 0.00000, 0.00000);
CreateObject(983, 1627.54163, -2168.30884, 13.56040,   0.00000, 0.00000, 0.00000);
CreateObject(983, 1627.54163, -2168.30884, 12.34040,   0.00000, 0.00000, 0.00000);
CreateObject(983, 1627.54163, -2168.30884, 16.06040,   0.00000, 0.00000, 0.00000);
CreateObject(983, 1627.54163, -2168.30884, 14.82040,   0.00000, 0.00000, 0.00000);
CreateObject(19545, 1596.34167, -2177.20874, 12.55600,   0.00000, 0.00000, 90.00000);
CreateObject(19545, 1585.70813, -2177.30078, 12.55500,   0.00000, 0.00000, 90.00000);
CreateObject(984, 1627.51147, -2177.91748, 12.34040,   0.50000, 0.00000, 0.00000);
CreateObject(984, 1627.51147, -2177.91748, 13.56040,   0.50000, 0.00000, 0.00000);
CreateObject(984, 1627.51147, -2177.91748, 14.82040,   0.50000, 0.00000, 0.00000);
CreateObject(984, 1627.51147, -2177.91748, 16.06040,   0.50000, 0.00000, 0.00000);
CreateObject(1226, 1635.83374, -2190.50732, 16.31250,   3.14159, 0.00000, 1.57080);

CreateVehicle(596, 1599.0372, -2175.9341, 13.2465, 180.0000, 0, 1, 100);
CreateVehicle(596, 1607.2946, -2175.9692, 13.2465, 180.0000, 0, 1, 100);
CreateVehicle(596, 1584.2650, -2175.9136, 13.2465, 180.0000, 0, 1, 100);
CreateVehicle(596, 1593.0963, -2175.9297, 13.2465, 180.0000, 0, 1, 100);
CreateVehicle(427, 1557.5673, -2180.8191, 13.5449, 180.0000, 0, 1, 100);
CreateVehicle(497, 1536.7360, -2154.6025, 24.0350, 180.0000, 0, 1, 100);
CreateVehicle(528, 1562.1403, -2163.0400, 14.4106, 180.0000, -1, -1, 100);
CreateVehicle(596, 1588.8138, -2175.9653, 13.2465, 180.0000, 0, 1, 100);
CreateVehicle(596, 1603.0123, -2175.9719, 13.2465, 180.0000, 0, 1, 100);
CreateVehicle(427, 1570.7266, -2159.8115, 14.4106, 180.0000, 0, 1, 100);
CreateVehicle(528, 1566.4001, -2160.0093, 14.4106, 180.0000, -1, -1, 100);
CreateVehicle(596, 1611.5709, -2175.9209, 13.2465, 180.0000, 0, 1, 100);
CreateVehicle(598, 1616.0880, -2175.8882, 13.2465, 180.0000, 0, 1, 100);
CreateVehicle(598, 1620.5726, -2175.9399, 13.2465, 180.0000, 0, 1, 100);
CreateVehicle(523, 1626.0394, -2175.2720, 13.0269, 180.0000, -1, -1, 100);
CreateVehicle(523, 1626.0575, -2178.9182, 13.0269, 180.0000, -1, -1, 100);
CreateVehicle(523, 1626.0846, -2182.6641, 13.0269, 180.0000, -1, -1, 100);
CreateVehicle(490, 1576.9540, -2154.4238, 14.5306, 180.0000, 0, 0, 100);
Reply
#2

Looking cool, nice!
Reply
#3

Looking good, not bad.

Gj
Reply
#4

Seems cool but isn't the LSPD near of where you're making the map in?
Reply
#5

Good job, carry on.
Reply


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