[Ajuda] A onde converter removeWorldObject
#1

Dъvida й o seguinte, a onde converto o removeWorldObject que й criado no MTA? Quando crio objeto й fбcil no site convertffs.com mas o que remove objeto ele nгo remove, alguйm tem algum lugar que converte?

Obrigado!
Reply
#2

tente esse site
aqui
Reply
#3

Amigo, pela minha curta experiкncia com MTA/SAMP nunca consegui remover usando MTA.
Ъnico programa que funciona perfeitamente que conheзo й o SAMP Map Editor

*EDIT
Tente utilizar esse converter
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#4

Poxa, ai tambйm, eu abro o arquivo e ele so abre os AddObject, para remover nгo abre '-'

#EDIT

Serб que manualmente da pra fazer?
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#5

Eu hб algum tempo atrбs fiz um site para converter removeWorldObject, mas era para uso privado. Se vocк poder esperar atй Sбbado ou Domingo eu posso colocб-lo online, sу preciso de arranjar umas coisas.

Edit: E vocк tambйm pode fazer os RemoveBuildingForPlayer manualmente, й sу olhar o ID do objeto removido, posiзгo X, Y, Z e etc no .xml do mapa MTA e escrever o RemoveBuildingForPlayer (veja os argumentos da funзгo na Wiki do SA-MP).

Edit 2: Tambйm encontrei esse conversor, nгo testei: http://snjrp.eu/mapconverter/
Reply
#6

Assim que ficou, serб que ta certo? Nunca removi nenhum objeto, ai tenho que ver antes de por no GM
PHP код:
RemoveBuildingForPlayer(playerid, XXX, XXX, XXX, XXX, 0.25);
RemoveBuildingForPlayer(playerid, 16138, -326.69531, 1541.3906, 74.55469, 0.25);
RemoveBuildingForPlayer(playerid, 16137, -389.76562, 1515.1641, 74.55469, 0.25);
RemoveBuildingForPlayer(playerid, 3255, 246.5625, 1410.5391, 9.6875, 0.25);
RemoveBuildingForPlayer(playerid, 3255, 246.5625, 1435.1953, 9.6875, 0.25);
RemoveBuildingForPlayer(playerid, 3673, 247.92969, 1461.8594, 33.41406, 0.25);
RemoveBuildingForPlayer(playerid, 3259, 262.50781, 1465.2031, 9.58594, 0.25);
RemoveBuildingForPlayer(playerid, 3673, 192.27344, 1456.125, 33.41406, 0.25);
RemoveBuildingForPlayer(playerid, 3674, 247.55469, 1471.0938, 35.89844, 0.25);
RemoveBuildingForPlayer(playerid, 16086, 232.28906, 1434.4844, 13.5, 0.25);
RemoveBuildingForPlayer(playerid, 3257, 223.17969, 1421.1875, 9.58594, 0.25);
RemoveBuildingForPlayer(playerid, 3675, 254.67969, 1451.8281, 27.49219, 0.25);
RemoveBuildingForPlayer(playerid, 3675, 255.90923, 1452.9736, 18.38223, 0.25);
RemoveBuildingForPlayer(playerid, 3256, 218.25781, 1467.5391, 9.58594, 0.25);
RemoveBuildingForPlayer(playerid, 3259, 210.41406, 1444.8438, 9.58594, 0.25);
RemoveBuildingForPlayer(playerid, 3636, 166.78906, 1426.9141, 17.09375, 0.25);
RemoveBuildingForPlayer(playerid, 3259, 221.70313, 1404.5078, 9.58594, 0.25);
RemoveBuildingForPlayer(playerid, 3673, 199.75781, 1397.8828, 33.41406, 0.25);
RemoveBuildingForPlayer(playerid, 3258, 212.07813, 1426.0313, 9.58594, 0.25);
RemoveBuildingForPlayer(playerid, 3258, 222.50781, 1444.6953, 9.58594, 0.25);
RemoveBuildingForPlayer(playerid, 3675, 253.82031, 1458.1094, 23.78125, 0.25);
RemoveBuildingForPlayer(playerid, 3675, 255.81265, 1463.9839, 17.99713, 0.25);
RemoveBuildingForPlayer(playerid, 3675, 254.88097, 1457.7803, 14.00402, 0.25);
RemoveBuildingForPlayer(playerid, 3675, 255.53125, 1472.9766, 19.75781, 0.25);
RemoveBuildingForPlayer(playerid, 3258, 183.74219, 1444.8672, 9.58594, 0.25);
RemoveBuildingForPlayer(playerid, 3674, 183.03906, 1455.75, 35.89844, 0.25);
RemoveBuildingForPlayer(playerid, 3636, 133.74219, 1459.6406, 17.09375, 0.25);
RemoveBuildingForPlayer(playerid, 3636, 133.74219, 1426.9141, 17.09375, 0.25);
RemoveBuildingForPlayer(playerid, 3636, 166.78906, 1392.1563, 17.09375, 0.25);
RemoveBuildingForPlayer(playerid, 3636, 133.74219, 1392.1563, 17.09375, 0.25);
RemoveBuildingForPlayer(playerid, 3258, 221.17969, 1390.2969, 9.58594, 0.25);
RemoveBuildingForPlayer(playerid, 3255, 246.5625, 1385.8906, 9.6875, 0.25);
RemoveBuildingForPlayer(playerid, 3255, 246.5625, 1361.2422, 9.6875, 0.25);
RemoveBuildingForPlayer(playerid, 3257, 221.57031, 1374.9688, 9.58594, 0.25);
RemoveBuildingForPlayer(playerid, 3259, 220.64844, 1355.1875, 9.58594, 0.25);
RemoveBuildingForPlayer(playerid, 3258, 207.53906, 1371.2422, 9.58594, 0.25);
RemoveBuildingForPlayer(playerid, 3256, 190.91406, 1371.7734, 9.58594, 0.25);
RemoveBuildingForPlayer(playerid, 3636, 166.78906, 1356.9922, 17.09375, 0.25);
RemoveBuildingForPlayer(playerid, 3636, 133.74219, 1356.9922, 17.09375, 0.25);
RemoveBuildingForPlayer(playerid, 3675, 207.73079, 1394.1307, 18.19234, 0.25);
RemoveBuildingForPlayer(playerid, 3675, 206.50781, 1387.8516, 27.49219, 0.25);
RemoveBuildingForPlayer(playerid, 3675, 206.79605, 1393.8585, 16.24208, 0.25);
RemoveBuildingForPlayer(playerid, 3675, 207.71675, 1402.3693, 18.41477, 0.25);
RemoveBuildingForPlayer(playerid, 3675, 203.95313, 1409.9141, 16.29688, 0.25);
RemoveBuildingForPlayer(playerid, 3674, 199.38281, 1407.1172, 35.89844, 0.25);
RemoveBuildingForPlayer(playerid, 3675, 180.24219, 1460.3203, 16.29688, 0.25);
RemoveBuildingForPlayer(playerid, 3675, 195.64325, 1462.9282, 15.07655, 0.25);
RemoveBuildingForPlayer(playerid, 3675, 186.13533, 1464.0111, 22.18242, 0.25);
RemoveBuildingForPlayer(playerid, 3675, 196.02344, 1462.0156, 23.78125, 0.25);
RemoveBuildingForPlayer(playerid, 3675, 202.30469, 1462.875, 27.49219, 0.25);
RemoveBuildingForPlayer(playerid, 3675, 246.29758, 1473.5959, 10.8717, 0.25);
RemoveBuildingForPlayer(playerid, 16087, 358.67969, 1430.4531, 11.61719, 0.25);
RemoveBuildingForPlayer(playerid, 16090, 315.77344, 1431.0938, 5.27344, 0.25);
RemoveBuildingForPlayer(playerid, 16089, 342.125, 1431.0938, 5.27344, 0.25);
RemoveBuildingForPlayer(playerid, 16088, 368.42969, 1431.0938, 5.27344, 0.25);
RemoveBuildingForPlayer(playerid, 16091, 289.74219, 1431.0938, 5.27344, 0.25);
RemoveBuildingForPlayer(playerid, true, 3877, false, 1, 0.25);
RemoveBuildingForPlayer(playerid, true, 3884, false, 1, 0.25);
RemoveBuildingForPlayer(playerid, true, 3279, false, 1, 0.25);
RemoveBuildingForPlayer(playerid, true, 8877, false, 1, 0.25);
RemoveBuildingForPlayer(playerid, true, 3881, false, 1, 0.25);
RemoveBuildingForPlayer(playerid, true, 7313, false, 1, 0.25);
RemoveBuildingForPlayer(playerid, true, 11611, false, 1, 0.25);
RemoveBuildingForPlayer(playerid, true, 1319, false, 1, 0.25);
RemoveBuildingForPlayer(playerid, true, 8263, false, 1, 0.25);
RemoveBuildingForPlayer(playerid, true, 8210, false, 1, 0.25);
RemoveBuildingForPlayer(playerid, true, 1423, false, 1, 0.25);
RemoveBuildingForPlayer(playerid, true, 1237, false, 1, 0.25);
RemoveBuildingForPlayer(playerid, true, 987, false, 1, 0.25);
RemoveBuildingForPlayer(playerid, true, 980, false, 1, 0.25);
RemoveBuildingForPlayer(playerid, true, 4526, false, 1, 0.25);
RemoveBuildingForPlayer(playerid, true, 4526, false, 1, 0.25);
RemoveBuildingForPlayer(playerid, true, 8263, false, 1, 0.25);
RemoveBuildingForPlayer(playerid, true, 8263, false, 1, 0.25);
RemoveBuildingForPlayer(playerid, true, 8210, false, 1, 0.25);
RemoveBuildingForPlayer(playerid, true, 980, false, 1, 0.25);
RemoveBuildingForPlayer(playerid, true, 987, false, 1, 0.25);
RemoveBuildingForPlayer(playerid, true, 3279, false, 1, 0.25);
RemoveBuildingForPlayer(playerid, true, 3279, false, 1, 0.25);
RemoveBuildingForPlayer(playerid, true, 3279, false, 1, 0.25);
RemoveBuildingForPlayer(playerid, true, 2886, false, 1, 0.25);
RemoveBuildingForPlayer(playerid, true, 2886, false, 1, 0.25);
RemoveBuildingForPlayer(playerid, true, 3277, false, 1, 0.25);
RemoveBuildingForPlayer(playerid, true, 1319, false, 1, 0.25);
RemoveBuildingForPlayer(playerid, true, 1319, false, 1, 0.25);
RemoveBuildingForPlayer(playerid, true, 1319, false, 1, 0.25);
RemoveBuildingForPlayer(playerid, true, 1319, false, 1, 0.25);
RemoveBuildingForPlayer(playerid, true, 1319, false, 1, 0.25);
RemoveBuildingForPlayer(playerid, true, 1319, false, 1, 0.25);
RemoveBuildingForPlayer(playerid, true, 1319, false, 1, 0.25);
RemoveBuildingForPlayer(playerid, true, 1319, false, 1, 0.25);
RemoveBuildingForPlayer(playerid, true, 1319, false, 1, 0.25);
RemoveBuildingForPlayer(playerid, true, 1319, false, 1, 0.25);
RemoveBuildingForPlayer(playerid, true, 1319, false, 1, 0.25);
RemoveBuildingForPlayer(playerid, true, 1319, false, 1, 0.25);
RemoveBuildingForPlayer(playerid, true, 1319, false, 1, 0.25);
RemoveBuildingForPlayer(playerid, true, 1319, false, 1, 0.25);
RemoveBuildingForPlayer(playerid, true, 1319, false, 1, 0.25);
RemoveBuildingForPlayer(playerid, true, 1319, false, 1, 0.25);
RemoveBuildingForPlayer(playerid, true, 1319, false, 1, 0.25);
RemoveBuildingForPlayer(playerid, true, 1319, false, 1, 0.25);
RemoveBuildingForPlayer(playerid, true, 8251, false, 1, 0.25);
RemoveBuildingForPlayer(playerid, true, 8251, false, 1, 0.25);
RemoveBuildingForPlayer(playerid, true, 987, false, 1, 0.25);
RemoveBuildingForPlayer(playerid, true, 987, false, 1, 0.25);
RemoveBuildingForPlayer(playerid, true, 8251, false, 1, 0.25);
RemoveBuildingForPlayer(playerid, true, 987, false, 1, 0.25);
RemoveBuildingForPlayer(playerid, true, 9241, false, 1, 0.25);
RemoveBuildingForPlayer(playerid, true, 9241, false, 1, 0.25);
RemoveBuildingForPlayer(playerid, true, 8877, false, 1, 0.25);
RemoveBuildingForPlayer(playerid, true, 8877, false, 1, 0.25);
RemoveBuildingForPlayer(playerid, true, 8877, false, 1, 0.25);
RemoveBuildingForPlayer(playerid, true, 16409, false, 1, 0.25);
RemoveBuildingForPlayer(playerid, true, 16409, false, 1, 0.25);
RemoveBuildingForPlayer(playerid, 255, 0BR9DOE, 0, 245,245,245,245,245,245,0,0,0,0,0,0, 0.25);
RemoveBuildingForPlayer(playerid, 255, IM9I8B2, 0, 245,245,245,245,245,245,0,0,0,0,0,0, 0.25);
RemoveBuildingForPlayer(playerid, true, 2792, false, 1, 0.25);
RemoveBuildingForPlayer(playerid, true, 2793, false, 1, 0.25);
RemoveBuildingForPlayer(playerid, true, 2794, false, 1, 0.25);
RemoveBuildingForPlayer(playerid, true, 2797, false, 1, 0.25);
RemoveBuildingForPlayer(playerid, true, 3279, false, 1, 0.25);
RemoveBuildingForPlayer(playerid, true, 3884, false, 1, 0.25);
RemoveBuildingForPlayer(playerid, true, 3884, false, 1, 0.25);
RemoveBuildingForPlayer(playerid, true, 2985, false, 1, 0.25);
RemoveBuildingForPlayer(playerid, true, 2985, false, 1, 0.25);
RemoveBuildingForPlayer(playerid, true, 2985, false, 1, 0.25);
RemoveBuildingForPlayer(playerid, true, 957, false, 1, 0.25);
RemoveBuildingForPlayer(playerid, true, 4574, false, 1, 0.25);
RemoveBuildingForPlayer(playerid, true, 7981, false, 1, 0.25);
RemoveBuildingForPlayer(playerid, true, 7313, false, 1, 0.25);
RemoveBuildingForPlayer(playerid, true, 3763, false, 1, 0.25);
RemoveBuildingForPlayer(playerid, true, 988, false, 1, 0.25);
RemoveBuildingForPlayer(playerid, true, 988, false, 1, 0.25);
RemoveBuildingForPlayer(playerid, true, 988, false, 1, 0.25);
RemoveBuildingForPlayer(playerid, true, 988, false, 1, 0.25);
RemoveBuildingForPlayer(playerid, true, 988, false, 1, 0.25);
RemoveBuildingForPlayer(playerid, true, 988, false, 1, 0.25);
RemoveBuildingForPlayer(playerid, true, 1237, false, 1, 0.25);
RemoveBuildingForPlayer(playerid, true, 1237, false, 1, 0.25);
RemoveBuildingForPlayer(playerid, XXX, XXX, XXX, XXX, 0.25);
RemoveBuildingForPlayer(playerid, XXX, XXX, XXX, XXX, 0.25); 
Reply
#7

Quote:
Originally Posted by Sennior
Посмотреть сообщение
Assim que ficou, serб que ta certo? Nunca removi nenhum objeto, ai tenho que ver antes de por na GM
Acho que isso converteu uma parte bem e outra parte mal...

Exemplo parte boa:
PHP код:
RemoveBuildingForPlayer(playerid, 3259, 262.50781, 1465.2031, 9.58594, 0.25);
RemoveBuildingForPlayer(playerid, 3673, 192.27344, 1456.125, 33.41406, 0.25);
RemoveBuildingForPlayer(playerid, 3674, 247.55469, 1471.0938, 35.89844, 0.25); 
Exemplo parte mб:
PHP код:
RemoveBuildingForPlayer(playerid, true, 3884, false, 1, 0.25);
RemoveBuildingForPlayer(playerid, true, 3279, false, 1, 0.25);
RemoveBuildingForPlayer(playerid, true, 8877, false, 1, 0.25);
// E depois mais а frente...
RemoveBuildingForPlayer(playerid, 255, 0BR9DOE, 0, 245,245,245,245,245,245,0,0,0,0,0,0, 0.25);
RemoveBuildingForPlayer(playerid, 255, IM9I8B2, 0, 245,245,245,245,245,245,0,0,0,0,0,0, 0.25); 
Vocк deve ter colocado o mapa inteiro em vez de apenas os RemoveWorldObject. Nгo tem mal nisso, mas esse script de conversгo nгo verifica isso, e portanto vai converter tudo. Por exemplo, imagina que vocк tem um veнculo no mapa, esse script aн deve criar um "RemoveBuildingForPlayer" com o ID do carro ou algo do gйnero...

Portanto, coloca sу os RemoveWorldObject aн nesse conversor. Ou entгo espera pelo meu que faz essas verificaзхes todas
Reply
#8

Acho que fiz isso mesmo ^^

Veja se ta certo:

PHP код:
RemoveBuildingForPlayer(playerid, 16138, -326.69531, 1541.3906, 74.55469, 0.25);
RemoveBuildingForPlayer(playerid, 16137, -389.76562, 1515.1641, 74.55469, 0.25);
RemoveBuildingForPlayer(playerid, 3255, 246.5625, 1410.5391, 9.6875, 0.25);
RemoveBuildingForPlayer(playerid, 3255, 246.5625, 1435.1953, 9.6875, 0.25);
RemoveBuildingForPlayer(playerid, 3673, 247.92969, 1461.8594, 33.41406, 0.25);
RemoveBuildingForPlayer(playerid, 3259, 262.50781, 1465.2031, 9.58594, 0.25);
RemoveBuildingForPlayer(playerid, 3673, 192.27344, 1456.125, 33.41406, 0.25);
RemoveBuildingForPlayer(playerid, 3674, 247.55469, 1471.0938, 35.89844, 0.25);
RemoveBuildingForPlayer(playerid, 16086, 232.28906, 1434.4844, 13.5, 0.25);
RemoveBuildingForPlayer(playerid, 3257, 223.17969, 1421.1875, 9.58594, 0.25);
RemoveBuildingForPlayer(playerid, 3675, 254.67969, 1451.8281, 27.49219, 0.25);
RemoveBuildingForPlayer(playerid, 3675, 255.90923, 1452.9736, 18.38223, 0.25);
RemoveBuildingForPlayer(playerid, 3256, 218.25781, 1467.5391, 9.58594, 0.25);
RemoveBuildingForPlayer(playerid, 3259, 210.41406, 1444.8438, 9.58594, 0.25);
RemoveBuildingForPlayer(playerid, 3636, 166.78906, 1426.9141, 17.09375, 0.25);
RemoveBuildingForPlayer(playerid, 3259, 221.70313, 1404.5078, 9.58594, 0.25);
RemoveBuildingForPlayer(playerid, 3673, 199.75781, 1397.8828, 33.41406, 0.25);
RemoveBuildingForPlayer(playerid, 3258, 212.07813, 1426.0313, 9.58594, 0.25);
RemoveBuildingForPlayer(playerid, 3258, 222.50781, 1444.6953, 9.58594, 0.25);
RemoveBuildingForPlayer(playerid, 3675, 253.82031, 1458.1094, 23.78125, 0.25);
RemoveBuildingForPlayer(playerid, 3675, 255.81265, 1463.9839, 17.99713, 0.25);
RemoveBuildingForPlayer(playerid, 3675, 254.88097, 1457.7803, 14.00402, 0.25);
RemoveBuildingForPlayer(playerid, 3675, 255.53125, 1472.9766, 19.75781, 0.25);
RemoveBuildingForPlayer(playerid, 3258, 183.74219, 1444.8672, 9.58594, 0.25);
RemoveBuildingForPlayer(playerid, 3674, 183.03906, 1455.75, 35.89844, 0.25);
RemoveBuildingForPlayer(playerid, 3636, 133.74219, 1459.6406, 17.09375, 0.25);
RemoveBuildingForPlayer(playerid, 3636, 133.74219, 1426.9141, 17.09375, 0.25);
RemoveBuildingForPlayer(playerid, 3636, 166.78906, 1392.1563, 17.09375, 0.25);
RemoveBuildingForPlayer(playerid, 3636, 133.74219, 1392.1563, 17.09375, 0.25);
RemoveBuildingForPlayer(playerid, 3258, 221.17969, 1390.2969, 9.58594, 0.25);
RemoveBuildingForPlayer(playerid, 3255, 246.5625, 1385.8906, 9.6875, 0.25);
RemoveBuildingForPlayer(playerid, 3255, 246.5625, 1361.2422, 9.6875, 0.25);
RemoveBuildingForPlayer(playerid, 3257, 221.57031, 1374.9688, 9.58594, 0.25);
RemoveBuildingForPlayer(playerid, 3259, 220.64844, 1355.1875, 9.58594, 0.25);
RemoveBuildingForPlayer(playerid, 3258, 207.53906, 1371.2422, 9.58594, 0.25);
RemoveBuildingForPlayer(playerid, 3256, 190.91406, 1371.7734, 9.58594, 0.25);
RemoveBuildingForPlayer(playerid, 3636, 166.78906, 1356.9922, 17.09375, 0.25);
RemoveBuildingForPlayer(playerid, 3636, 133.74219, 1356.9922, 17.09375, 0.25);
RemoveBuildingForPlayer(playerid, 3675, 207.73079, 1394.1307, 18.19234, 0.25);
RemoveBuildingForPlayer(playerid, 3675, 206.50781, 1387.8516, 27.49219, 0.25);
RemoveBuildingForPlayer(playerid, 3675, 206.79605, 1393.8585, 16.24208, 0.25);
RemoveBuildingForPlayer(playerid, 3675, 207.71675, 1402.3693, 18.41477, 0.25);
RemoveBuildingForPlayer(playerid, 3675, 203.95313, 1409.9141, 16.29688, 0.25);
RemoveBuildingForPlayer(playerid, 3674, 199.38281, 1407.1172, 35.89844, 0.25);
RemoveBuildingForPlayer(playerid, 3675, 180.24219, 1460.3203, 16.29688, 0.25);
RemoveBuildingForPlayer(playerid, 3675, 195.64325, 1462.9282, 15.07655, 0.25);
RemoveBuildingForPlayer(playerid, 3675, 186.13533, 1464.0111, 22.18242, 0.25);
RemoveBuildingForPlayer(playerid, 3675, 196.02344, 1462.0156, 23.78125, 0.25);
RemoveBuildingForPlayer(playerid, 3675, 202.30469, 1462.875, 27.49219, 0.25);
RemoveBuildingForPlayer(playerid, 3675, 246.29758, 1473.5959, 10.8717, 0.25);
RemoveBuildingForPlayer(playerid, 16087, 358.67969, 1430.4531, 11.61719, 0.25);
RemoveBuildingForPlayer(playerid, 16090, 315.77344, 1431.0938, 5.27344, 0.25);
RemoveBuildingForPlayer(playerid, 16089, 342.125, 1431.0938, 5.27344, 0.25);
RemoveBuildingForPlayer(playerid, 16088, 368.42969, 1431.0938, 5.27344, 0.25);
RemoveBuildingForPlayer(playerid, 16091, 289.74219, 1431.0938, 5.27344, 0.25);
RemoveBuildingForPlayer(playerid, true, 3877, false, 1, 0.25); 
Reply
#9

Quote:
Originally Posted by Sennior
Посмотреть сообщение
Acho que fiz isso mesmo ^^

Veja se ta certo:

PHP код:
RemoveBuildingForPlayer(playerid, 16138, -326.69531, 1541.3906, 74.55469, 0.25);
RemoveBuildingForPlayer(playerid, 16137, -389.76562, 1515.1641, 74.55469, 0.25);
RemoveBuildingForPlayer(playerid, 3255, 246.5625, 1410.5391, 9.6875, 0.25);
RemoveBuildingForPlayer(playerid, 3255, 246.5625, 1435.1953, 9.6875, 0.25);
RemoveBuildingForPlayer(playerid, 3673, 247.92969, 1461.8594, 33.41406, 0.25);
RemoveBuildingForPlayer(playerid, 3259, 262.50781, 1465.2031, 9.58594, 0.25);
RemoveBuildingForPlayer(playerid, 3673, 192.27344, 1456.125, 33.41406, 0.25);
RemoveBuildingForPlayer(playerid, 3674, 247.55469, 1471.0938, 35.89844, 0.25);
RemoveBuildingForPlayer(playerid, 16086, 232.28906, 1434.4844, 13.5, 0.25);
RemoveBuildingForPlayer(playerid, 3257, 223.17969, 1421.1875, 9.58594, 0.25);
RemoveBuildingForPlayer(playerid, 3675, 254.67969, 1451.8281, 27.49219, 0.25);
RemoveBuildingForPlayer(playerid, 3675, 255.90923, 1452.9736, 18.38223, 0.25);
RemoveBuildingForPlayer(playerid, 3256, 218.25781, 1467.5391, 9.58594, 0.25);
RemoveBuildingForPlayer(playerid, 3259, 210.41406, 1444.8438, 9.58594, 0.25);
RemoveBuildingForPlayer(playerid, 3636, 166.78906, 1426.9141, 17.09375, 0.25);
RemoveBuildingForPlayer(playerid, 3259, 221.70313, 1404.5078, 9.58594, 0.25);
RemoveBuildingForPlayer(playerid, 3673, 199.75781, 1397.8828, 33.41406, 0.25);
RemoveBuildingForPlayer(playerid, 3258, 212.07813, 1426.0313, 9.58594, 0.25);
RemoveBuildingForPlayer(playerid, 3258, 222.50781, 1444.6953, 9.58594, 0.25);
RemoveBuildingForPlayer(playerid, 3675, 253.82031, 1458.1094, 23.78125, 0.25);
RemoveBuildingForPlayer(playerid, 3675, 255.81265, 1463.9839, 17.99713, 0.25);
RemoveBuildingForPlayer(playerid, 3675, 254.88097, 1457.7803, 14.00402, 0.25);
RemoveBuildingForPlayer(playerid, 3675, 255.53125, 1472.9766, 19.75781, 0.25);
RemoveBuildingForPlayer(playerid, 3258, 183.74219, 1444.8672, 9.58594, 0.25);
RemoveBuildingForPlayer(playerid, 3674, 183.03906, 1455.75, 35.89844, 0.25);
RemoveBuildingForPlayer(playerid, 3636, 133.74219, 1459.6406, 17.09375, 0.25);
RemoveBuildingForPlayer(playerid, 3636, 133.74219, 1426.9141, 17.09375, 0.25);
RemoveBuildingForPlayer(playerid, 3636, 166.78906, 1392.1563, 17.09375, 0.25);
RemoveBuildingForPlayer(playerid, 3636, 133.74219, 1392.1563, 17.09375, 0.25);
RemoveBuildingForPlayer(playerid, 3258, 221.17969, 1390.2969, 9.58594, 0.25);
RemoveBuildingForPlayer(playerid, 3255, 246.5625, 1385.8906, 9.6875, 0.25);
RemoveBuildingForPlayer(playerid, 3255, 246.5625, 1361.2422, 9.6875, 0.25);
RemoveBuildingForPlayer(playerid, 3257, 221.57031, 1374.9688, 9.58594, 0.25);
RemoveBuildingForPlayer(playerid, 3259, 220.64844, 1355.1875, 9.58594, 0.25);
RemoveBuildingForPlayer(playerid, 3258, 207.53906, 1371.2422, 9.58594, 0.25);
RemoveBuildingForPlayer(playerid, 3256, 190.91406, 1371.7734, 9.58594, 0.25);
RemoveBuildingForPlayer(playerid, 3636, 166.78906, 1356.9922, 17.09375, 0.25);
RemoveBuildingForPlayer(playerid, 3636, 133.74219, 1356.9922, 17.09375, 0.25);
RemoveBuildingForPlayer(playerid, 3675, 207.73079, 1394.1307, 18.19234, 0.25);
RemoveBuildingForPlayer(playerid, 3675, 206.50781, 1387.8516, 27.49219, 0.25);
RemoveBuildingForPlayer(playerid, 3675, 206.79605, 1393.8585, 16.24208, 0.25);
RemoveBuildingForPlayer(playerid, 3675, 207.71675, 1402.3693, 18.41477, 0.25);
RemoveBuildingForPlayer(playerid, 3675, 203.95313, 1409.9141, 16.29688, 0.25);
RemoveBuildingForPlayer(playerid, 3674, 199.38281, 1407.1172, 35.89844, 0.25);
RemoveBuildingForPlayer(playerid, 3675, 180.24219, 1460.3203, 16.29688, 0.25);
RemoveBuildingForPlayer(playerid, 3675, 195.64325, 1462.9282, 15.07655, 0.25);
RemoveBuildingForPlayer(playerid, 3675, 186.13533, 1464.0111, 22.18242, 0.25);
RemoveBuildingForPlayer(playerid, 3675, 196.02344, 1462.0156, 23.78125, 0.25);
RemoveBuildingForPlayer(playerid, 3675, 202.30469, 1462.875, 27.49219, 0.25);
RemoveBuildingForPlayer(playerid, 3675, 246.29758, 1473.5959, 10.8717, 0.25);
RemoveBuildingForPlayer(playerid, 16087, 358.67969, 1430.4531, 11.61719, 0.25);
RemoveBuildingForPlayer(playerid, 16090, 315.77344, 1431.0938, 5.27344, 0.25);
RemoveBuildingForPlayer(playerid, 16089, 342.125, 1431.0938, 5.27344, 0.25);
RemoveBuildingForPlayer(playerid, 16088, 368.42969, 1431.0938, 5.27344, 0.25);
RemoveBuildingForPlayer(playerid, 16091, 289.74219, 1431.0938, 5.27344, 0.25);
RemoveBuildingForPlayer(playerid, true, 3877, false, 1, 0.25); 
Parece estar tudo bem agora. Sу a ъltima linha й que estб mal:
PHP код:
RemoveBuildingForPlayer(playerid, true, 3877, false, 1, 0.25); 
Lembrete: RemoveBuildingForPlayer vai em OnPlayerConnect
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#10

Peguei uma linha a mais mesmo, obrigado Nixtren, e seu site se possнvel, ficar online, iria ajudar bastante gente ^^
mais uma vez, obrigado!
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