Copying already placed objects = wrong coords
#1

When copying alredy placed objects (those who are alredy placed in game in by R* )

Some of them will get wrong coordinates if you open them again in the map editor (JerneL's )
Are there anyway to avoid this? I'm doing this as I want to re-texture them.

If you go in game and check, it will look the same, so it's a JerneL map editor bug...

So are there anyway I can avoid this?.
I have done this before on other objects with out issues, it's just on some it's happning.

Edit: So maybe it isn't the map editors fault(?)..

Sorry if this is the wrong section, but wasen't sure where it should be placed.
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#2

Reset all (or some u will see while editing) rotate coordinatez (RX, RY, RZ) to 0 :P
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#3

Quote:
Originally Posted by ilepopivanov
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Reset all (or some u will see while editing) rotate coordinatez (RX, RY, RZ) to 0 :P
I can't change the coordinates, because I want the objects to fit there they once were.

Maybe you misunderstood me I guess or I did.


Edit: I tried it and it worked thanks alot!! I didn't know they used coordinates as 0.
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