Posts: 6,242
Threads: 8
Joined: Jun 2008
Quote:
Originally Posted by ashleymeah
This is interesting, this is a few years ago but I ran a script that did this with no issue but another option here to stay clear of this issue is to destroy the vehicle in "OnVehicleSpawn" with a variable to allow the first spawn.
|
No, the solution is to check for the invalid vehicle before destroying it obviously...