05.09.2015, 12:31
Код:
D:\server\samp\pawno\include\zcmd.inc(18) : warning 201: redefinition of constant/macro (symbol "COMMAND:%1(%2)") D:\server\samp\pawno\include\zcmd.inc(21) : warning 201: redefinition of constant/macro (symbol "CMD:%1(%2)") D:\server\samp\gamemodes\abrffnew.pwn(90) : error 010: invalid function or declaration D:\server\samp\gamemodes\abrffnew.pwn(336) : warning 217: loose indentation D:\server\samp\gamemodes\abrffnew.pwn(373) : error 017: undefined symbol "CreateDynamicPickup" D:\server\samp\gamemodes\abrffnew.pwn(374) : error 017: undefined symbol "CreateDynamicPickup" D:\server\samp\gamemodes\abrffnew.pwn(673) : warning 235: public function lacks forward declaration (symbol "OnPlayerFullyConnected") D:\server\samp\gamemodes\abrffnew.pwn(678) : warning 235: public function lacks forward declaration (symbol "OnPlayerPickUpDynamicPickup") D:\server\samp\gamemodes\abrffnew.pwn(777) : warning 217: loose indentation D:\server\samp\gamemodes\abrffnew.pwn(923) : warning 202: number of arguments does not match definition D:\server\samp\gamemodes\abrffnew.pwn(968) : error 017: undefined symbol "DestroyDynamicPickup" D:\server\samp\gamemodes\abrffnew.pwn(969) : error 017: undefined symbol "DestroyDynamicPickup" D:\server\samp\gamemodes\abrffnew.pwn(970) : error 017: undefined symbol "CreateDynamicPickup" D:\server\samp\gamemodes\abrffnew.pwn(971) : error 017: undefined symbol "CreateDynamicPickup" D:\server\samp\gamemodes\abrffnew.pwn(999) : warning 202: number of arguments does not match definition D:\server\samp\gamemodes\abrffnew.pwn(1026) : error 017: undefined symbol "DestroyDynamicPickup" D:\server\samp\gamemodes\abrffnew.pwn(1035) : warning 202: number of arguments does not match definition D:\server\samp\gamemodes\abrffnew.pwn(1052) : warning 202: number of arguments does not match definition D:\server\samp\gamemodes\abrffnew.pwn(1063) : error 028: invalid subscript (not an array or too many subscripts): "InsideBiz" D:\server\samp\gamemodes\abrffnew.pwn(1063) : warning 215: expression has no effect D:\server\samp\gamemodes\abrffnew.pwn(1063) : error 001: expected token: ";", but found "]" D:\server\samp\gamemodes\abrffnew.pwn(1063) : error 029: invalid expression, assumed zero D:\server\samp\gamemodes\abrffnew.pwn(1063) : fatal error 107: too many error messages on one line Compilation aborted.Pawn compiler 3.2.3664 Copyright © 1997-2006, ITB CompuPhase 12 Errors.
Код:
// ABR FUN FACTORY // WTF // LALA #include <a_samp> #include <YSI\y_commands> #include <YSI\y_ini> #include <zcmd> #include <sscanf> #include <noclass> #include <foreach> #define PATH "/Users/%s.ini" #define ACTOR_DATA "Actors/%d" #define MAX_ACTORSS (200) #define DIALOG_REGISTER 1 #define DIALOG_LOGIN 2 #define DIALOG_SUCCESS_1 3 #define DIALOG_SUCCESS_2 4 #define COL_WHITE "{FFFFFF}" #define COL_RED "{F81414}" #define COL_GREEN "{00FF22}" #define COL_LIGHTBLUE "{00CED1}" #define COLOR_CLIENT (0xAAC4E5FF) #define COLOR_WHITE (0xFFFFFFFF) #define COLOR_RED (0xFF0000FF) #define COLOR_CYAN (0x33CCFFFF) #define COLOR_LIGHTRED (0xFF6347FF) #define COLOR_LIGHTGREEN (0x9ACD32FF) #define COLOR_YELLOW (0xFFFF00FF) #define COLOR_GREY (0xAFAFAFFF) #define COLOR_HOSPITAL (0xFF8282FF) #define COLOR_PURPLE (0xD0AEEBFF) #define COLOR_LIGHTYELLOW (0xF5DEB3FF) #define COLOR_DARKBLUE (0x1394BFFF) #define COLOR_ORANGE (0xFFA500FF) #define COLOR_LIME (0x00FF00FF) #define COLOR_GREEN (0x33CC33FF) #define COLOR_BLUE (0x2641FEFF) #define COLOR_FACTION (0xBDF38BFF) #define COLOR_RADIO (0x8D8DFFFF) #define COLOR_LIGHTBLUE (0x007FFFFF) #define COLOR_SERVER (0xFFFF90FF) // 6688FF #define COLOR_DEPARTMENT (0xF0CC00FF) #define COLOR_ADMINCHAT (0x33EE33FF) #define DEFAULT_COLOR (0xFFFFFFFF) #define SCM SendClientMessage //Saves time #define BPATH "/Business/%i.ini" //Defines the path y_ini will use to find the .ini file we need. //The below colors do not have to be used, but you will need to edit the script if you choose not to use them. #define NEWBIE_COLOR 0x7DAEFFFF #define TCOLOR_WHITE 0xFFFFFF00 #define COLOR_GRAD1 0xB4B5B7FF #define COLOR_GRAD2 0xBFC0C2FF #define COLOR_GRAD3 0xCBCCCEFF #define COLOR_GRAD4 0xD8D8D8FF #define COLOR_GRAD5 0xE3E3E3FF #define COLOR_GRAD6 0xF0F0F0FF #define COLOR_FADE1 0xE6E6E6E6 #define COLOR_FADE2 0xC8C8C8C8 #define COLOR_FADE3 0xAAAAAAAA #define COLOR_FADE4 0x8C8C8C8C #define COLOR_FADE5 0x6E6E6E6E //#define COLOR_PURPLE 0xC2A2DAAA //#define COLOR_RED 0xAA3333AA //#define COLOR_GREY 0xAFAFAFAA //#define COLOR_GREEN 0x33AA33AA #define COLOR_BLACK 0x000001FF //#define COLOR_BLUE 0x007BD0FF #define COLOR_LIGHTORANGE 0xFFA100FF #define COLOR_FLASH 0xFF000080 //#define COLOR_LIGHTRED 0xFF6347AA //#define COLOR_LIGHTBLUE 0x01FCFFC8 //#define COLOR_LIGHTGREEN 0x9ACD32AA //#define COLOR_YELLOW 0xFFFF00AA //#define COLOR_LIGHTYELLOW 0xFFFF91FF #define COLOR_YELLOW2 0xF5DEB3AA //#define COLOR_WHITE 0xFFFFFFAA new onlineplayers=0; new DropLimit = 5; new DeleteTime = 20; new InsideBiz;[MAX_PLAYERS] #if defined FILTERSCRIPT public OnFilterScriptInit() { return 1; print("\n--------------------------------------"); print(" Blank Filterscript by your name here"); print("--------------------------------------\n"); } public OnFilterScriptExit() { return 1; } #else main() { print("\n----------------------------------"); print(" ABR Fun Factory by Missclick"); print("----------------------------------\n"); } #endif new randomMessages[][] = //here, we're creating the array with the name "randomMessages" { "[INFO] We are hiring developers and testers currently.", "[INFO] You can use /cmds to see the commands and /stats to see your statistics.", "[INFO] This server is still in developtment so expect bugs." }; enum pInfo { pPass, pCash, pAdmin, pKills, pDeaths, pScore, pSkin, pAssistant, pFac, pLead, pAdminDuty, BizID } new PlayerInfo[MAX_PLAYERS][pInfo]; enum bInfo { bOwned, bPrice, bOwner[MAX_PLAYER_NAME], bType, bLocked, bMoney, Float:bEntranceX, Float:bEntranceY, Float:bEntranceZ, Float:bEntranceA, Float:bExitX, Float:bExitY, Float:bExitZ, Float:bExitA, bInt, bWorld, bInsideInt, bInsideWorld, bInsideIcon, bOutsideIcon, bName[128] } new BusinessInfo[200][bInfo]; forward SaveBusiness(id); public SaveBusiness(id) { new file4[40]; format(file4, sizeof(file4), BPATH, id); new INI:File = INI_Open(file4); INI_SetTag(File,"data"); INI_WriteInt(File,"bOwned", BusinessInfo[id][bOwned]); INI_WriteInt(File,"bPrice", BusinessInfo[id][bPrice]); INI_WriteString(File,"bOwner", BusinessInfo[id][bOwner]); INI_WriteInt(File,"bType", BusinessInfo[id][bType]); INI_WriteInt(File,"bLocked", BusinessInfo[id][bLocked]); INI_WriteInt(File,"bMoney", BusinessInfo[id][bMoney]); INI_WriteFloat(File,"bEntranceX", BusinessInfo[id][bEntranceX]); INI_WriteFloat(File,"bEntranceY", BusinessInfo[id][bEntranceY]); INI_WriteFloat(File,"bEntranceZ", BusinessInfo[id][bEntranceZ]); INI_WriteFloat(File,"bEntranceA", BusinessInfo[id][bEntranceA]); INI_WriteFloat(File,"bExitX", BusinessInfo[id][bExitX]); INI_WriteFloat(File,"bExitY", BusinessInfo[id][bExitY]); INI_WriteFloat(File,"bExitZ", BusinessInfo[id][bExitZ]); INI_WriteFloat(File,"bExitA", BusinessInfo[id][bExitA]); INI_WriteInt(File,"bInt", BusinessInfo[id][bInt]); INI_WriteInt(File,"bWorld", BusinessInfo[id][bWorld]); INI_WriteInt(File,"bInsideInt", BusinessInfo[id][bInsideInt]); INI_WriteInt(File,"bInsideWorld", BusinessInfo[id][bInsideWorld]); INI_WriteString(File,"bName", BusinessInfo[id][bName]); INI_Close(File); return 1; } forward loadbiz_data(idx, name[], value[]); public loadbiz_data(idx, name[], value[]) { INI_Int("bOwned", BusinessInfo[idx][bOwned]); INI_Int("bPrice", BusinessInfo[idx][bPrice]); INI_String("bOwner", BusinessInfo[idx][bOwner], 24); INI_Int("bType", BusinessInfo[idx][bType]); INI_Int("bLocked", BusinessInfo[idx][bLocked]); INI_Int("bMoney", BusinessInfo[idx][bMoney]); INI_Float("bEntranceX", BusinessInfo[idx][bEntranceX]); INI_Float("bEntranceY", BusinessInfo[idx][bEntranceY]); INI_Float("bEntranceZ", BusinessInfo[idx][bEntranceZ]); INI_Float("bEntranceA", BusinessInfo[idx][bEntranceA]); INI_Float("bExitX", BusinessInfo[idx][bExitX]); INI_Float("bExitY", BusinessInfo[idx][bExitY]); INI_Float("bExitZ", BusinessInfo[idx][bExitZ]); INI_Float("bExitA", BusinessInfo[idx][bExitA]); INI_Int("bInt", BusinessInfo[idx][bInt]); INI_Int("bWorld", BusinessInfo[idx][bWorld]); INI_Int("bInsideInt", BusinessInfo[idx][bInsideInt]); INI_Int("bInsideWorld", BusinessInfo[idx][bInsideWorld]); INI_String("bName", BusinessInfo[idx][bName], 128); return 1; } forward RandomMessages(); public RandomMessages() { new randomMsg = random(sizeof(randomMessages)); SendClientMessageToAll(COLOR_GREEN, randomMessages[randomMsg]); } forward LoadUser_data(playerid,name[],value[]); public LoadUser_data(playerid,name[],value[]) { INI_Int("Password",PlayerInfo[playerid][pPass]); INI_Int("Cash",PlayerInfo[playerid][pCash]); INI_Int("Admin",PlayerInfo[playerid][pAdmin]); INI_Int("Kills",PlayerInfo[playerid][pKills]); INI_Int("Deaths",PlayerInfo[playerid][pDeaths]); INI_Int("Score",PlayerInfo[playerid][pScore]); INI_Int("Skin",PlayerInfo[playerid][pSkin]); INI_Int("Assistant",PlayerInfo[playerid][pAssistant]); INI_Int("Faction",PlayerInfo[playerid][pFac]); INI_Int("Leader",PlayerInfo[playerid][pLead]); INI_Int("AdminDuty",PlayerInfo[playerid][pAdminDuty]); return 1; } forward DropPlayerWeapons(playerid); public DropPlayerWeapons(playerid) { new playerweapons[13][2]; new Float:x,Float:y,Float:z; GetPlayerPos(playerid, x, y, z); for(new i=0; i<13; i++) { GetPlayerWeaponData(playerid, i, playerweapons[i][0], playerweapons[i][1]); new model = GetWeaponType(playerweapons[i][0]); new times = floatround(playerweapons[i][1]/10.0001); new Float:X = x + (random(3) - random(3)); new Float:Y = y + (random(3) - random(3)); if(playerweapons[i][1] != 0 && model != -1) { if(times > DropLimit) times = DropLimit; for(new a=0; a<times; a++) { new pickupid = CreatePickup(model, 3, X, Y, z); SetTimerEx("DeletePickup", DeleteTime*1000, false, "d", pickupid); } } } return 1; } forward DeletePickup(pickupid); public DeletePickup(pickupid) { DestroyPickup(pickupid); return 1; } GetWeaponType(weaponid) //explainin' { switch(weaponid) { case 1: return 331; case 2: return 333; case 3: return 334; // this is to define the weapons case 4: return 335; case 5: return 336; case 6: return 337; case 7: return 338; case 8: return 339; case 9: return 341; case 10: return 321; case 11: return 322; case 12: return 323; case 13: return 324; case 14: return 325; case 15: return 326; case 16: return 342; case 17: return 343; case 18: return 344; case 22: return 346; case 23: return 347; case 24: return 348; case 25: return 349; case 26: return 350; case 27: return 351; case 28: return 352; case 29: return 353; case 30: return 355; case 31: return 356; case 32: return 372; case 33: return 357; case 34: return 358; case 35: return 359; case 36: return 360; case 37: return 361; case 38: return 362; case 39: return 363; case 41: return 365; case 42: return 366; case 46: return 371; //example, this case is the id 46 is the parachute, we will drop the parachute, that's if you got one } return -1; } stock UserPath(playerid) { new string[128],playername[MAX_PLAYER_NAME]; GetPlayerName(playerid,playername,sizeof(playername)); format(string,sizeof(string),PATH,playername); return string; } /*Credits to Dracoblue*/ stock udb_hash(buf[]) { new length=strlen(buf); new s1 = 1; new s2 = 0; new n; for (n=0; n<length; n++) { s1 = (s1 + buf[n]) % 65521; s2 = (s2 + s1) % 65521; } return (s2 << 16) + s1; } stock LevelToRank(level) { new rank[30]; switch(level) { case 1: rank = "Assistant"; case 2: rank = "Trial Admin"; case 3: rank = "Administrator Assistant"; case 4: rank = "Administrator"; case 5: rank = "Head Admin"; case 6: rank = "Manager"; default: rank = "Player"; } return rank; } stock BusinessType(b)// creates a stock. { new string[30]; switch(BusinessInfo[b][bType])//You should know what switch is. { case 4: string = "24/7"; case 3: string = "Club"; case 2: string = "Bar"; case 1: string = "Clothes Shop"; } return string; } IsPlayerNearBizEnt(playerid) { for(new b = 1; b < sizeof(BusinessInfo); b++) { if(IsPlayerInRangeOfPoint(playerid, 2.0, BusinessInfo[b][bEntranceX], BusinessInfo[b][bEntranceY], BusinessInfo[b][bEntranceZ])) return b; } return -1; } public OnGameModeInit() { SetGameModeText("FF|v0.0.1"); //AddPlayerClass(2, 2200.0459, 1285.3773, 10.8203, 93.1433, 0, 0, 0, 0, 0, 0); SetTimer("RandomMessages", 60000, true); new str[40]; for(new idx = 1; idx < sizeof(BusinessInfo); idx++)//Creates a loop, that goes through all of the businesses. { format(str, sizeof(str), BPATH, idx);//formats the file path, with the biz ID INI_ParseFile(str, "loadbiz_%s", .bExtra = true, .extra = idx );//This is very hard to explain, but it basically loads the info from the file(More in ****** y_ini tutorial.) BusinessInfo[idx][bOutsideIcon] = CreateDynamicPickup(1272, 1, BusinessInfo[idx][bEntranceX], BusinessInfo[idx][bEntranceY], BusinessInfo[idx][bEntranceZ], BusinessInfo[idx][bWorld]); //Creates a pickup at the business entrance. BusinessInfo[idx][bInsideIcon] = CreateDynamicPickup(1272, 1, BusinessInfo[idx][bExitX], BusinessInfo[idx][bExitY], BusinessInfo[idx][bExitZ], BusinessInfo[idx][bInsideWorld]); //Creates a pickup at the exit(Inside the interior) } return 1; } public OnGameModeExit() { for(new id = 1; id < sizeof(BusinessInfo); id++)//Loops through the businesses. { if(BusinessInfo[id][bPrice] == 0) break;//Breaks the loop if the price is 0(Meaning it doesn't exist) SaveBusiness(id);//Calls the SaveBusiness function. } return 1; } /*public OnPlayerRequestClass(playerid, classid) { SetPlayerPos(playerid, 2200.0459, 1285.3773, 10.8203); SetPlayerCameraPos(playerid, 2192.5767, 1285.3793, 10.8203); SetPlayerCameraLookAt(playerid, 2192.5767, 1285.3793, 10.8203); return 1; }*/ public OnPlayerConnect(playerid) { if(fexist(UserPath(playerid))) { INI_ParseFile(UserPath(playerid), "LoadUser_%s", .bExtra = true, .extra = playerid); ShowPlayerDialog(playerid, DIALOG_LOGIN, DIALOG_STYLE_INPUT,""COL_WHITE"Login",""COL_WHITE"Type your password below to login.","Login","Quit"); } else { ShowPlayerDialog(playerid, DIALOG_REGISTER, DIALOG_STYLE_INPUT,""COL_WHITE"Registering...",""COL_WHITE"Type your password below to register a new account.","Register","Quit"); } onlineplayers++; new str[128]; format(str,sizeof(str),"SERVER STATUS: %i players are currently online.",onlineplayers); SendClientMessageToAll(0xED5F07FF,str); return 1; } public OnPlayerDisconnect(playerid, reason) { new INI:File = INI_Open(UserPath(playerid)); INI_SetTag(File,"data"); INI_WriteInt(File,"Cash",GetPlayerMoney(playerid)); INI_WriteInt(File,"Admin",PlayerInfo[playerid][pAdmin]); INI_WriteInt(File,"Kills",PlayerInfo[playerid][pKills]); INI_WriteInt(File,"Deaths",PlayerInfo[playerid][pDeaths]); INI_WriteInt(File,"Score",GetPlayerScore(playerid)); INI_WriteInt(File,"Skin",GetPlayerSkin(playerid)); INI_WriteInt(File,"Assistant",PlayerInfo[playerid][pAssistant]); INI_WriteInt(File,"Faction",PlayerInfo[playerid][pFac]); INI_WriteInt(File,"Leader",PlayerInfo[playerid][pLead]); //INI_WriteInt(File,"AdminDuty",PlayerInfo[playerid][pAdminDuty]); INI_Close(File); onlineplayers--; new str[128]; format(str,sizeof(str),"SERVER STATUS: %i players are currently online.",onlineplayers); SendClientMessageToAll(0xED5F07FF,str); return 1; } public OnPlayerSpawn(playerid) { SetPlayerScore(playerid, PlayerInfo[playerid][pScore]); SetPlayerSkin(playerid, PlayerInfo[playerid][pSkin]); return 1; } public OnPlayerDeath(playerid, killerid, reason) { DropPlayerWeapons(playerid); PlayerInfo[killerid][pKills]++; PlayerInfo[playerid][pDeaths]++; PlayerInfo[killerid][pScore]++; new targetplayer; new string[150], pName[MAX_PLAYER_NAME]; GetPlayerName(targetplayer, pName, MAX_PLAYER_NAME); format(string, sizeof string, "-KILLCAM- "COL_WHITE"You have killed %s and got +1 score and a kill.", pName); SendClientMessage(killerid, COLOR_RED, string); return 1; } public OnVehicleSpawn(vehicleid) { return 1; } public OnVehicleDeath(vehicleid, killerid) { return 1; } public OnPlayerText(playerid, text[]) { return 1; } public OnPlayerCommandText(playerid, cmdtext[]) { if (strcmp("/ignorethis", cmdtext, true, 10) == 0) { // Do something here return 1; } return 0; } public OnPlayerEnterVehicle(playerid, vehicleid, ispassenger) { return 1; } public OnPlayerExitVehicle(playerid, vehicleid) { return 1; } public OnPlayerStateChange(playerid, newstate, oldstate) { return 1; } public OnPlayerEnterCheckpoint(playerid) { return 1; } public OnPlayerLeaveCheckpoint(playerid) { return 1; } public OnPlayerEnterRaceCheckpoint(playerid) { return 1; } public OnPlayerLeaveRaceCheckpoint(playerid) { return 1; } public OnRconCommand(cmd[]) { return 1; } public OnPlayerRequestSpawn(playerid) { return 1; } public OnObjectMoved(objectid) { return 1; } public OnPlayerObjectMoved(playerid, objectid) { return 1; } public OnPlayerPickUpPickup(playerid, pickupid) { return 1; } public OnVehicleMod(playerid, vehicleid, componentid) { return 1; } public OnVehiclePaintjob(playerid, vehicleid, paintjobid) { return 1; } public OnVehicleRespray(playerid, vehicleid, color1, color2) { return 1; } public OnPlayerSelectedMenuRow(playerid, row) { return 1; } public OnPlayerExitedMenu(playerid) { return 1; } public OnPlayerInteriorChange(playerid, newinteriorid, oldinteriorid) { return 1; } public OnPlayerKeyStateChange(playerid, newkeys, oldkeys) { return 1; } public OnRconLoginAttempt(ip[], password[], success) { return 1; } public OnPlayerUpdate(playerid) { return 1; } public OnPlayerStreamIn(playerid, forplayerid) { return 1; } public OnPlayerStreamOut(playerid, forplayerid) { return 1; } public OnVehicleStreamIn(vehicleid, forplayerid) { return 1; } public OnVehicleStreamOut(vehicleid, forplayerid) { return 1; } public OnDialogResponse(playerid, dialogid, response, listitem, inputtext[]) { switch( dialogid ) { case DIALOG_REGISTER: { if (!response) return Kick(playerid); if(response) { if(!strlen(inputtext)) return ShowPlayerDialog(playerid, DIALOG_REGISTER, DIALOG_STYLE_INPUT, ""COL_WHITE"Registering...",""COL_RED"You have entered an invalid password.\n"COL_WHITE"Type your password below to register a new account.","Register","Quit"); new INI:File = INI_Open(UserPath(playerid)); INI_SetTag(File,"data"); INI_WriteInt(File,"Password",udb_hash(inputtext)); INI_WriteInt(File,"Cash",1000); INI_WriteInt(File,"Admin",0); INI_WriteInt(File,"Kills",0); INI_WriteInt(File,"Deaths",0); INI_WriteInt(File,"Score",0); INI_WriteInt(File,"Skin",2); INI_WriteInt(File,"Assistant",0); INI_WriteInt(File,"Faction",0); INI_WriteInt(File,"Leader",0); INI_Close(File); SetSpawnInfo(playerid, 0, 2, 2200.0459, 1285.3773, 10.8203, 93.1433, 0, 0, 0, 0, 0, 0); SpawnPlayer(playerid); ShowPlayerDialog(playerid, DIALOG_SUCCESS_1, DIALOG_STYLE_MSGBOX,""COL_WHITE"Success!",""COL_GREEN"Great! You just registered. Relog to save your stats!","Ok",""); } } case DIALOG_LOGIN: { if ( !response ) return Kick ( playerid ); if( response ) { if(udb_hash(inputtext) == PlayerInfo[playerid][pPass]) { INI_ParseFile(UserPath(playerid), "LoadUser_%s", .bExtra = true, .extra = playerid); GivePlayerMoney(playerid, PlayerInfo[playerid][pCash]); SetPlayerScore(playerid, PlayerInfo[playerid][pScore]); SetPlayerSkin(playerid, PlayerInfo[playerid][pSkin]); SetSpawnInfo(playerid, 0, PlayerInfo[playerid][pSkin], 2200.0459, 1285.3773, 10.8203, 93.1433, 0, 0, 0, 0, 0, 0); SpawnPlayer(playerid); ShowPlayerDialog(playerid, DIALOG_SUCCESS_2, DIALOG_STYLE_MSGBOX,""COL_WHITE"Updates",""COL_GREEN"Progressn/Addedn/ • Register Systemn/ • Dealership","Ok",""); } else { ShowPlayerDialog(playerid, DIALOG_LOGIN, DIALOG_STYLE_INPUT,""COL_WHITE"Login",""COL_RED"You have entered an incorrect password.\n"COL_WHITE"Type your password below to login.","Login","Quit"); } return 1; } } } return 1; } public OnPlayerClickPlayer(playerid, clickedplayerid, source) { return 1; } public OnPlayerFullyConnected(playerid) { SpawnPlayer(playerid); } public OnPlayerPickUpDynamicPickup(playerid, pickupid) { new string[256]; for(new b = 1;b < sizeof(BusinessInfo);b++)// Loopd through all the businesses again. { if(pickupid == BusinessInfo[b][bOutsideIcon])//Checks if it's a biz pickup. { if(BusinessInfo[b][bOwned] == 0)//Checks if it is owned. { format(string, sizeof(string), "~g~Name:~w~%s~n~~w~This business is ~g~for sale!~n~~r~Price:~g~%i~n~BizType:~w~%s~n~~g~BizID:~w~%i", BusinessInfo[b][bName], BusinessInfo[b][bPrice], BusinessType(b), b);//Formats a string with all the info. GameTextForPlayer(playerid, string, 3000, 3); } if(BusinessInfo[b][bOwned] == 1)//Checks if it owned. { format(string, sizeof(string), "~g~Name:~w~%s~n~~g~Owner:~w~%s~n~~g~BizType:~w~%s ~n~~g~BizID:~w~%i", BusinessInfo[b][bName], BusinessInfo[b][bOwner], BusinessType(b), b);//Formats a string with all the info. GameTextForPlayer(playerid, string, 3000, 3); } } } return 1; } CMD:setskin(playerid, params[]) { new targetplayer, skinid; if (PlayerInfo[playerid][pAdmin] <= 1) return SendClientMessage(playerid, 0xFF0000AA, "You have to be atleast Trial Admin."); //if(IsPlayerAdmin(playerid)) return 0; { if(sscanf(params, "ui", targetplayer, skinid)) return SendClientMessage(playerid, COLOR_WHITE, ""COL_LIGHTBLUE"<Usage> "COL_WHITE"/setskin [ID] [skinid]"); // this line is for; if you type /setskin, you will receive a message displayed with the "Usage" part. if(skinid < 0 || skinid > 311) return SendClientMessage(playerid, COLOR_RED, "<Error> "COL_WHITE"Available skinids 0 - 311"); if(!IsPlayerConnected(targetplayer)) return SendClientMessage(playerid, COLOR_RED, "<Error> "COL_WHITE"Player is not connected!"); //==-== new string[150], pName[MAX_PLAYER_NAME]; SetPlayerSkin(targetplayer, skinid); format(string, sizeof string, "<ACCOUNT> Your skinid has been set by an admin to %i", skinid); SendClientMessage(targetplayer, COLOR_GREY, string); GetPlayerName(targetplayer, pName, MAX_PLAYER_NAME); format(string, sizeof string, "<AdmCmd> You have set %s's skinid to %i", pName, skinid); SendClientMessage(playerid, COLOR_GREY, string); } return 1; } CMD:stats(playerid, params[]) { new string[250], pName[MAX_PLAYER_NAME]; GetPlayerName(playerid, pName, MAX_PLAYER_NAME); format(string, sizeof(string), "--- %s Stats ---", pName); SendClientMessage(playerid, -1, string); format(string, sizeof(string), ""COL_WHITE"Cash: "COL_LIGHTBLUE"%d$ "COL_WHITE"| Admin Level: "COL_LIGHTBLUE"%d "COL_WHITE"| Kills: "COL_LIGHTBLUE"%d "COL_WHITE"| Deaths: "COL_LIGHTBLUE"%d "COL_WHITE"| Score: "COL_LIGHTBLUE"%d", PlayerInfo[playerid][pCash], PlayerInfo[playerid][pAdmin], PlayerInfo[playerid][pKills], PlayerInfo[playerid][pDeaths], PlayerInfo[playerid][pScore]); SendClientMessage(playerid, -1, string); format(string, sizeof(string), ""COL_WHITE"Skin: "COL_LIGHTBLUE"%d "COL_WHITE"| Assistant Level: "COL_LIGHTBLUE"%d", PlayerInfo[playerid][pSkin], PlayerInfo[playerid][pAssistant]); SendClientMessage(playerid, -1, string); return 1; } CMD:suicide(playerid, params[]) { SetPlayerHealth(playerid, 0); return 1; } CMD:testwep(playerid, params[]) { GivePlayerWeapon(playerid, 24, 50); GivePlayerWeapon(playerid, 3, 1); return 1; } CMD:goto(playerid, params[]) { if (PlayerInfo[playerid][pAdmin] <= 2) return SendClientMessage(playerid, 0xFF0000AA, "You have to be atleast Trial Admin."); new ID; new pn[MAX_PLAYER_NAME]; new an[MAX_PLAYER_NAME]; new str[128]; if(sscanf(params, "u", ID)) return SendClientMessage(playerid, 0xFF0000AA, ""COL_LIGHTBLUE"<USAGE> "COL_WHITE"/goto [ID]"); if(!IsPlayerConnected(ID)) return SendClientMessage(playerid, 0xFF0000AA, ""COL_RED"ERROR: "COL_WHITE"This player is not connected"); GetPlayerName(playerid, an, MAX_PLAYER_NAME); GetPlayerName(ID, pn, MAX_PLAYER_NAME); new Float:x; new Float:y; new Float:z; GetPlayerPos(ID, x, y, z); SetPlayerPos(playerid, x+1, y+1, z); format(str, sizeof(str), "You have been teleported to %s", pn); SendClientMessage(playerid, 0x00FF00AA, str); if(IsPlayerInAnyVehicle(playerid)) { GetPlayerPos(ID, x, y, z); SetVehiclePos(playerid, x+1, y+1, z); } return 1; } CMD:setleader(playerid, params[]) { if (PlayerInfo[playerid][pAdmin] <= 5) return SendClientMessage(playerid, 0xFF0000AA, "You have to be atleast Head Admin."); new string[256], targetid, faction, name[128]; if(sscanf(params, "ui", targetid, faction)) { SendClientMessage(playerid, 0xFFFFFFAA, ""COL_LIGHTBLUE"<Usage> "COL_WHITE"/leader [ID] [facID]"); SendClientMessage(playerid, 0xFFFFFFAA, "1-LSPD | 2-CIA | 3-NG"); return 1; } if(faction == 1) { name = "LSPD"; } else if(faction == 2) { name = "CIA"; } else if(faction == 3) { name = "NG"; } else { return 1; } PlayerInfo[targetid][pFac] = faction; PlayerInfo[targetid][pLead] = faction; new pname[256], tname[256]; GetPlayerName(playerid, pname, sizeof(pname)); GetPlayerName(targetid, tname, sizeof(tname)); format(string, sizeof(string), "You made %s leader of %s.", tname, name); SendClientMessage(playerid, 0xFFFFFFAA, string); format(string, sizeof(string), "%s has made you leader of %s.", pname, name); SendClientMessage(targetid, 0xFFFFFFAA, string); return 1; } CMD:invite(playerid, params[]) { if(PlayerInfo[playerid][pLead] >= 1) { new string[256], targetid; if(sscanf(params, "u", targetid)) return SendClientMessage(playerid, 0xFFFFFFAA, "Syntax: /invite [ID]"); PlayerInfo[targetid][pFac] = PlayerInfo[playerid][pFac]; new pname[256], tname[256]; GetPlayerName(playerid, pname, sizeof(pname)); GetPlayerName(targetid, tname, sizeof(tname)); format(string, sizeof(string), "You have invited %s to your faction.", tname); SendClientMessage(playerid, 0xFFFFFFAA, string); format(string, sizeof(string), "%s has invited you to their faction.", pname); SendClientMessage(targetid, 0xFFFFFFAA, string); } else { SendClientMessage(playerid, 0xFFFFFFAA, "You're not a faction leader!"); } return 1; } CMD:terminate(playerid, params[]) { if(PlayerInfo[playerid][pLead] >= 1) { new string[256], targetid; if(sscanf(params, "u", targetid)) return SendClientMessage(playerid, 0xFFFFFFAA, "Syntax: /terminate [ID]"); if(PlayerInfo[targetid][pFac] == PlayerInfo[playerid][pFac]) { new pname[256], tname[256]; GetPlayerName(playerid, pname, sizeof(pname)); GetPlayerName(targetid, tname, sizeof(tname)); format(string, sizeof(string), "You have removed %s from your faction.", tname); SendClientMessage(playerid, 0xFFFFFFAA, string); format(string, sizeof(string), "%s has removed you from their faction.", pname); SendClientMessage(targetid, 0xFFFFFFAA, string); PlayerInfo[targetid][pFac] = 0; } else { SendClientMessage(playerid, 0xFFFFFFAA, "The player you're trying to terminate is not from your faction!"); } } else { SendClientMessage(playerid, 0xFFFFFFAA, "You're not a faction leader!"); } return 1; } CMD:leavefac(playerid, params[]) { PlayerInfo[playerid][pFac] = 0; PlayerInfo[playerid][pLead] = 0; SendClientMessage(playerid, 0xFFFFFFAA, "You have left your current faction!"); return 1; } CMD:aduty(playerid, params[]) { if (PlayerInfo[playerid][pAdmin] < 1) return SendClientMessage(playerid, COLOR_RED, "You don't have permission to use this command."); if (!PlayerInfo[playerid][pAdminDuty]) { SetPlayerColor(playerid, 0x33CC3300); new pname[256], string[150]; GetPlayerName(playerid, pname, sizeof(pname)); PlayerInfo[playerid][pAdminDuty] = 1; format(string, sizeof(string), ""COL_LIGHTBLUE"%s "COL_WHITE"is now on duty as admin.", pname); SendClientMessageToAll(COLOR_GREEN, string); } else { SetPlayerColor(playerid, COLOR_WHITE); PlayerInfo[playerid][pAdminDuty] = 0; SendClientMessage(playerid, COLOR_WHITE, "You are no longer on admin duty."); } return 1; } CMD:admins(playerid, params[]) { new count = 0; new pname[256], string[150]; SendClientMessage(playerid, COLOR_GREY, "-----------------------------------------------------------"); foreach (new i : Player) if (PlayerInfo[i][pAdmin] > 0) { if (PlayerInfo[i][pAdminDuty]) { GetPlayerName(playerid, pname, sizeof(pname)); PlayerInfo[playerid][pAdminDuty] = 1; format(string, sizeof(string), "%s - "COL_LIGHTBLUE"%s "COL_WHITE"("COL_GREEN"On Duty"COL_WHITE")", pname, LevelToRank(PlayerInfo[playerid][pAdmin])); SendClientMessageToAll(COLOR_WHITE, string); } else { GetPlayerName(playerid, pname, sizeof(pname)); PlayerInfo[playerid][pAdminDuty] = 1; format(string, sizeof(string), "%s - "COL_LIGHTBLUE"%s "COL_WHITE"("COL_RED"Off Duty"COL_WHITE")", pname, LevelToRank(PlayerInfo[playerid][pAdmin])); SendClientMessageToAll(COLOR_WHITE, string); } count++; } if (!count) { SendClientMessage(playerid, COLOR_WHITE, "* No admins online."); } SendClientMessage(playerid, COLOR_GREY, "-----------------------------------------------------------"); return 1; } YCMD:createbiz(playerid, params[]) { if(!IsPlayerAdmin(playerid)) return SCM(playerid, COLOR_GREY, "You aren't authorized to use this command!");//Checks if player is a RCON admin..Change this with your admin system. new price, level, id, int, world, string[128], Float:Xi, Float:Yi, Float:Zi, inti;//All the new defines we will need. if(sscanf(params, "dddfff", price, level, inti, Xi, Yi, Zi)) return SendClientMessage(playerid, COLOR_GREY, "YCMD: /createbiz [price] [type] [interior] [X] [Y] [Z]");//d stands for integer, f stands for float. if(level < 0 || level > 4) return SendClientMessage(playerid, COLOR_GREY, "YCMD: Type cannot go below 0, or above 10.");// if(price < 10000) return SendClientMessage(playerid, COLOR_GREY, "YCMD: Price cannot go below $10,000.");// Check if the price is below 1000, if it is it will return a message saying it. for(new h = 1;h < sizeof(BusinessInfo);h++)//Loops through all the businesses { if(BusinessInfo[h][bPrice] == 0)//Checks if the price of a business is 0. { id = h; break;//It stops looping if it is. } } new Float:X,Float:Y,Float:Z,Float:A;//More new defines. GetPlayerPos(playerid, X, Y, Z);//Gets your player position, and saves it into floats. GetPlayerFacingAngle(playerid, A);//Gets your facing angle, and saves it into a float. int = GetPlayerInterior(playerid);//Gets your interior, and saves it into a integer. world = GetPlayerVirtualWorld(playerid);//Gets your Virtual World, and saves it into a integer BusinessInfo[id][bInsideInt] = inti; BusinessInfo[id][bExitX] = Xi; BusinessInfo[id][bExitY] = Yi; BusinessInfo[id][bExitZ] = Zi; BusinessInfo[id][bOwned] = 0; BusinessInfo[id][bPrice] = price; BusinessInfo[id][bType] = level; BusinessInfo[id][bEntranceX] = X; BusinessInfo[id][bEntranceY] = Y; BusinessInfo[id][bEntranceZ] = Z; BusinessInfo[id][bEntranceA] = A; BusinessInfo[id][bLocked] = 1; BusinessInfo[id][bInt] =int; BusinessInfo[id][bWorld] =world; BusinessInfo[id][bInsideWorld] =id; format(string, sizeof(string), "None"); strmid(BusinessInfo[id][bName], string, 0, strlen(string), 255); if(BusinessInfo[id][bOutsideIcon]) DestroyDynamicPickup(BusinessInfo[id][bOutsideIcon]); if(BusinessInfo[id][bInsideIcon]) DestroyDynamicPickup(BusinessInfo[id][bInsideIcon]); BusinessInfo[id][bOutsideIcon] = CreateDynamicPickup(1272, 1, BusinessInfo[id][bEntranceX], BusinessInfo[id][bEntranceY], BusinessInfo[id][bEntranceZ], BusinessInfo[id][bWorld]);//Creates a pickup at your location BusinessInfo[id][bInsideIcon] = CreateDynamicPickup(1272, 1, BusinessInfo[id][bExitX], BusinessInfo[id][bExitY], BusinessInfo[id][bExitZ], BusinessInfo[id][bInsideWorld]);//Creates a pickup at your location new file4[40]; format(file4, sizeof(file4), BPATH, id); new INI:File = INI_Open(file4); INI_SetTag(File,"data"); INI_WriteInt(File,"bOwned", BusinessInfo[id][bOwned]); INI_WriteInt(File,"bPrice", BusinessInfo[id][bPrice]); INI_WriteString(File,"bOwner", BusinessInfo[id][bOwner]); INI_WriteInt(File,"bType", BusinessInfo[id][bType]); INI_WriteInt(File,"bLocked", BusinessInfo[id][bLocked]); INI_WriteInt(File,"bMoney", BusinessInfo[id][bMoney]); INI_WriteFloat(File,"bEntranceX", BusinessInfo[id][bEntranceX]); INI_WriteFloat(File,"bEntranceY", BusinessInfo[id][bEntranceY]); INI_WriteFloat(File,"bEntranceZ", BusinessInfo[id][bEntranceZ]); INI_WriteFloat(File,"bEntranceA", BusinessInfo[id][bEntranceA]); INI_WriteFloat(File,"bExitX", BusinessInfo[id][bExitX]); INI_WriteFloat(File,"bExitY", BusinessInfo[id][bExitY]); INI_WriteFloat(File,"bExitZ", BusinessInfo[id][bExitZ]); INI_WriteFloat(File,"bExitA", BusinessInfo[id][bExitA]); INI_WriteInt(File,"bInt", BusinessInfo[id][bInt]); INI_WriteInt(File,"bWorld", BusinessInfo[id][bWorld]); INI_WriteInt(File,"bInsideInt", BusinessInfo[id][bInsideInt]); INI_WriteInt(File,"bInsideWorld", BusinessInfo[id][bInsideWorld]); INI_WriteString(File,"bName", BusinessInfo[id][bName]); INI_Close(File); return 1; } YCMD:deletebiz(playerid, params[]) { if(!IsPlayerAdmin(playerid)) return 1; // Checks if a player is a RCON admin, again change this to your admin system. new id; if(sscanf(params, "d", id)) return SendClientMessage(playerid, COLOR_GREY, "YCMD: /deletebiz [id]"); if(BusinessInfo[id][bOwned] == 1) return SCM(playerid, COLOR_GREY, "This biz is owned.");//Checks if the biz is owned, if it is it won't allow it to be deleted. //Below it resets all the biz enum info. BusinessInfo[id][bOwned] = 0; BusinessInfo[id][bPrice] = 0; BusinessInfo[id][bOwner] = 0; BusinessInfo[id][bType] = 0; BusinessInfo[id][bLocked] = 0; BusinessInfo[id][bName] = 0; BusinessInfo[id][bMoney] = 0; BusinessInfo[id][bEntranceX] = 0; BusinessInfo[id][bEntranceY] = 0; BusinessInfo[id][bEntranceZ] = 0; BusinessInfo[id][bEntranceA] = 0; BusinessInfo[id][bExitX] = 0; BusinessInfo[id][bExitY] = 0; BusinessInfo[id][bExitZ] = 0; BusinessInfo[id][bExitA] = 0; BusinessInfo[id][bInt] = 0; BusinessInfo[id][bWorld] = 0; if(BusinessInfo[id][bOutsideIcon]) DestroyDynamicPickup(BusinessInfo[id][bOutsideIcon]);//Destroys the pickup. new string[128]; format(string, sizeof(string), BPATH, id); fremove(string); return 1; } YCMD:lockbiz(playerid, params[]) { new id = IsPlayerNearBizEnt(playerid);//Uses the function to find if player is near a biz! if(id != PlayerInfo[playerid][BizID]) return SCM(playerid, COLOR_GREY, "This isn't your biz!"); if(BusinessInfo[id][bLocked] == 1) { BusinessInfo[id][bLocked] = 0; GameTextForPlayer(playerid, "Biz ~g~unlocked!", 3000, 3); } else { BusinessInfo[id][bLocked] = 1; GameTextForPlayer(playerid, "Biz ~r~locked!", 3000, 3); } return 1; } YCMD:enter(playerid, params[]) { for(new b = 1; b < sizeof(BusinessInfo); b++)//Loops through all the businesses. { if(IsPlayerInRangeOfPoint(playerid, 1.0, BusinessInfo[b][bEntranceX], BusinessInfo[b][bEntranceY], BusinessInfo[b][bEntranceZ]))//Checks if player is near the entrance. { if(BusinessInfo[b][bLocked] == 1) return SendClientMessage(playerid, COLOR_GREY, "This Business is locked!");//Checks it it is locked/ SetPlayerPos(playerid, BusinessInfo[b][bExitX], BusinessInfo[b][bExitY], BusinessInfo[b][bExitZ]); SetPlayerFacingAngle(playerid, BusinessInfo[b][bExitA]); SetPlayerInterior(playerid, BusinessInfo[b][bInsideInt]); SetPlayerVirtualWorld(playerid, BusinessInfo[b][bInsideWorld]); InsideBiz[playerid] = b; return 1; } if(IsPlayerInRangeOfPoint(playerid, 2.0, BusinessInfo[b][bExitX], BusinessInfo[b][bExitY], BusinessInfo[b][bExitZ]) && GetPlayerVirtualWorld(playerid) == BusinessInfo[b][bInsideWorld])//Checks if player is in near the exit. { SetPlayerPos(playerid, BusinessInfo[b][bEntranceX], BusinessInfo[b][bEntranceY], BusinessInfo[b][bEntranceZ]); SetPlayerFacingAngle(playerid, BusinessInfo[b][bEntranceA]); SetPlayerInterior(playerid, BusinessInfo[b][bInt]); SetPlayerVirtualWorld(playerid, BusinessInfo[b][bWorld]); InsideBiz[playerid] = 0; return 1; } } return 1; } YCMD:buybiz(playerid, params[]) { new id = IsPlayerNearBizEnt(playerid); if(id == -1 || id == 0) return SendClientMessage(playerid, COLOR_GREY, "You are not near a biz"); if(BusinessInfo[id][bOwned] != 0 || BusinessInfo[id][bPrice] == 0) return SendClientMessage(playerid, COLOR_GREY, "This biz is not for sale."); if(PlayerInfo[playerid][BizID] != 0) return SendClientMessage(playerid, COLOR_LIGHTRED, "You already own a biz."); if(PlayerInfo[playerid][Money] < BusinessInfo[id][bPrice]) return SendClientMessage(playerid, COLOR_LIGHTRED, "Sorry, you can not afford this biz."); PlayerInfo[playerid][BizID] = id; PlayerInfo[playerid][Money] -= BusinessInfo[id][bPrice]; GivePlayerMoney(playerid, -BusinessInfo[id][bPrice]); BusinessInfo[id][bLocked] = 0; BusinessInfo[id][bOwned] = 1; BusinessInfo[id][bOwner] = RemoveUnderScore(playerid); SendClientMessage(playerid, COLOR_YELLOW, "Congratulations on your new biz! Use /bizhelp to get help, or /ask!"); return 1; } YCMD:sellbiz(playerid, params[]) { new id = PlayerInfo[playerid][BizID]; if(PlayerInfo[playerid][BizID] == 0) return SCM(playerid, COLOR_GREY, "You don't own a biz!"); BusinessInfo[id][bOwned] = 0; BusinessInfo[id][bOwner] = 0; BusinessInfo[id][bLocked] = 1; PlayerInfo[playerid][Money] = BusinessInfo[id][bPrice]; PlayerInfo[playerid][BizID] = 0; SCM(playerid, COLOR_YELLOW, "Business sold!"); return 1; } YCMD:bizsetname(playerid, params[]) { new name[128]; if(sscanf(params, "s[128]", name)) return SCM(playerid, COLOR_GREY, "/bizsetname [name]"); if(PlayerInfo[playerid][BizID] == 0) return SCM(playerid, COLOR_GREY, "You don't own a biz!"); BusinessInfo[PlayerInfo[playerid][BizID]][bName] = name; SCM(playerid, COLOR_YELLOW, "Business name changed!"); return 1; } YCMD:clothes(playerid, params[]) { new skin; if(sscanf(params, "i", skin)) return SCM(playerid, COLOR_GREY, "YCMD:/skin [skinid]"); if(PlayerInfo[playerid][Money] < 100) return SCM(playerid, COLOR_GREY, "You need atleast 100%!"); if(BusinessInfo[InsideBiz[playerid]][bType] != 1) return SCM(playerid, COLOR_GREY, "You need to be in clothes shop!"); if(1 > skin || 299 < skin || skin == 288 || skin == 287 || skin == 286 || skin == 285 || skin == 284 || skin == 283 || skin == 282 || skin == 281 || skin == 280 || skin == 279 || skin == 278 || skin == 277 || skin == 276 || skin == 275 || skin == 274) return SCM(playerid, COLOR_GREY, "Invalid skin ID!"); SetPlayerSkin(playerid, skin); PlayerInfo[playerid][Skin] = skin; GivePlayerMoney(playerid, -100); BusinessInfo[InsideBiz[playerid]][bMoney] += 100; return 1; }