[FilterScript] aview — Animations Browser
#1



The best browser of the existing animation!

- Pleasant, high-quality interface, ease of use.
- Having the opportunity to edit the configuration of the animation.
- The size and position of the scrollbar depends on the total number of items in the list.
- Ability to save the animation with the addition of a memorable comment or not.
- Select an item by pressing a button or by double-clicking on the selected item.
- Animations are run from the first, loading the double reproduction is required.
- Button to return back to the position memory, a quick transition to the desired page.


Instructions:

- Put the file aview.amx in the folder server ../filterscripts/
- In file server.cfg in line filterscripts add through the space: aview
- In the game use the command /anim (it works with any command processor)


Download: aview.amx ~15,2kb
Source code: Source
Author script: SoNik))

ScreenShot1
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ScreenShot3
ScreenShot4

Importantly: The script is designed for developers, do not game servers!
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#2

Good idea & nicely done.
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#3

Useful, thank you.
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#4

nice men
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#5

The textdraw design looks awesome!
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#6

like abagail said textdraw design looks awesome
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#7

Awesome work mate.
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#8

I would say, very good.
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#9

I like the textdraws however there will be a lot of resolution problems, rule of thumb when building textdraws you should always use whole decimals when setting positions and test on various resolutions.

Code:
LTD[9] = TextDrawCreate(504.888854, 413.740692, "----");
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#10

Nice,but that doesnt have all the animation
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#11

Cool
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#12

cool mate.
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#13

Add function "Create Anim" which would create a text file in your scripfiles folder with
ApplyAnimation() function. that would be very useful.
and I like the design of GUI
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#14

nice
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#15

Useful, I've tested it.
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#16

Not working for me, nothing happens on /anim
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#17

me too , it's not working
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#18

awesomeeeee!
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#19

try running on new.pwn
then look for the cause of problems
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#20

Remove this from line 635:
&& !strcmp(string, "127.0.0.1", false)

I'm dumbfounded by your decision to include this IP lock. Local players doesn't necessarily connect on from that IP, and you shouldn't restrict the usage to begin with; you're decreasing the flexibility and ease that developers have and babysitting them even though they're already responsible, in an attempt to block unintended users from using this, despite stating "The script is designed for developers, do not game servers!".
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