02.09.2015, 16:37
Код:
public OnPlayerConnect(playerid)
{
CP_tatoo = CreateDynamicCP(-201.2237,-42.7339,1002.2734, 2.0, .interiorid = 3); // creating the checkpoint CP_tatoo
GameTextForPlayer(playerid,"~r~Welcome~w~ To ~w~ ~b~The ~b~ ~g~server~g~", 5000, 3);
return 1;
}
public OnPlayerEnterDynamicCP(playerid, checkpointid) //Add this anywhere
{
if(checkpointid == CP_tatoo) //Checking if player is in the checkpoint "Tatoo"
{
SendClientMessage(playerid, COLOR_RED, "Start robbery by typing /robthis"); //Sending message so that player knows that to rob. he must type this command
}
return 1;
}
CMD:robthis(playerid, params[])
{
#pragma unused params // we dont need the params
if(IsPlayerInDynamicCP(playerid, CP_tatoo)) // Checking if player is in the checkpoint
{
if(tatoorobbedrecently >=1) //checking if tatoo shop has been robbed recently
{
SendClientMessage(playerid, COLOR_RED, "Tatoo Shop has been robbed recently"); // sending error message
return 1;
}
ROBBING_TATOO[playerid] = 60; // setting the robbery timer
tatoorobbedrecently =180; // Time the players needs to wait for starting an another robbery in the same place
}
return 1;
}
stock GivePlayerScore( playerid, score ) SetPlayerScore( playerid, GetPlayerScore( playerid ) + score );
forward ServerRobbery();
public ServerRobbery()
{
for(new i=0; i<MAX_PLAYERS; i++)
{
if(IsPlayerConnected(i)) // checking if player connected
{
//ROBBERIES
if(ROBBING_TATOO[i] > 1) // Checking if robbery time is above 1
{
ROBBING_TATOO[i] --; // Decreasing time
new time[20]; //adding time variable
format(time,sizeof(time),"Robbery Time: %d",ROBBING_TATOO[i]);
GameTextForPlayer(i,time,500,3); //shows gametext showing the time remaining for the robbery
}
if(ROBBING_TATOO[i] == 1) // IF the timer reached 1
{
new string[64], pName[MAX_PLAYER_NAME];// getting player name
GetPlayerName(i,pName,MAX_PLAYER_NAME);
SendClientMessage(i, COLOR_GREEN, "Robbery Complete"); //sending message to the player that robbery was complete
SetPlayerWantedLevel(i, GetPlayerWantedLevel(i) + 1); //giving player 1 wanted level
ROBBING_TATOO[i] =0; // RESET timer
new mrand =random(50000);
GivePlayerScore(i,1);
format(string,sizeof(string),"[ROBBERY] %s(%d) has robbed a total of $%d from the tatoo shop! LOL!",pName,i,mrand);
SendClientMessageToAll(COLOR_RED,string);
GivePlayerMoney(i, mrand);
}
}
}
return 1;
}
public OnPlayerLeaveDynamicCP(playerid, checkpointid)
{
if(checkpointid == CP_tatoo) // checking if the player is leaving the CP tatoo
{
if(ROBBING_TATOO[playerid] >= 1) //checking if the person was robbing and his robbery timer was above 1
{
SendClientMessage(playerid, COLOR_RED, "[ERROR]Robbery Failed"); //Error message that he failed
ROBBING_TATOO[playerid] =0; // Setting Robbing_tatoo to 0. to stop the counter
return 1;
}
}
return 1;
}
I mean on above code there is only code for 1 checkpoint how to add more?


