/weapon adjust help (+rep)
#1

Hello, i'm working on a new addon to my server when you have a weapon in your scroll bar and if its not scrolled then it shows on the player and the player can do /weapon adjust [weapon id], so far i have added a OnPlayerUpdate for the weapons, but i dont know how i should make the command to edit the x, y, and z such as my clothing editor,

here is my code,

Код:
public OnPlayerUpdate(playerid)
{
	DetectorCheck(playerid);
	if(GetTickCount() - armedbody_pTick[playerid] > 113){ //prefix check itter
		new
			weaponid[13],weaponammo[13],pArmedWeapon;
		pArmedWeapon = GetPlayerWeapon(playerid);
		GetPlayerWeaponData(playerid,1,weaponid[1],weaponammo[1]);
		GetPlayerWeaponData(playerid,2,weaponid[2],weaponammo[2]);
		GetPlayerWeaponData(playerid,4,weaponid[4],weaponammo[4]);
		GetPlayerWeaponData(playerid,5,weaponid[5],weaponammo[5]);
		#if ARMEDBODY_USE_HEAVY_WEAPON
		GetPlayerWeaponData(playerid,7,weaponid[7],weaponammo[7]);
		#endif
		if(weaponid[1] && weaponammo[1] > 0){
			if(pArmedWeapon != weaponid[1]){
				if(!IsPlayerAttachedObjectSlotUsed(playerid,0)){
					SetPlayerAttachedObject(playerid,0,GetWeaponModel(weaponid[1]),1, 0.199999, -0.139999, 0.030000, 0.500007, -115.000000, 0.000000, 1.000000, 1.000000, 1.000000);
				}
			}
			else {
				if(IsPlayerAttachedObjectSlotUsed(playerid,0)){
					RemovePlayerAttachedObject(playerid,0);
				}
			}
		}
		else if(IsPlayerAttachedObjectSlotUsed(playerid,0)){
			RemovePlayerAttachedObject(playerid,0);
		}
		if(weaponid[2] && weaponammo[2] > 0){
			if(pArmedWeapon != weaponid[2]){
				if(!IsPlayerAttachedObjectSlotUsed(playerid,1)){
					SetPlayerAttachedObject(playerid,1,GetWeaponModel(weaponid[2]),8, -0.079999, -0.039999, 0.109999, -90.100006, 0.000000, 0.000000, 1.000000, 1.000000, 1.000000);
				}
			}
			else {
				if(IsPlayerAttachedObjectSlotUsed(playerid,1)){
					RemovePlayerAttachedObject(playerid,1);
				}
			}
		}
		else if(IsPlayerAttachedObjectSlotUsed(playerid,1)){
			RemovePlayerAttachedObject(playerid,1);
		}
		if(weaponid[4] && weaponammo[4] > 0){
			if(pArmedWeapon != weaponid[4]){
				if(!IsPlayerAttachedObjectSlotUsed(playerid,2)){
					SetPlayerAttachedObject(playerid,2,GetWeaponModel(weaponid[4]),7, 0.000000, -0.100000, -0.080000, -95.000000, -10.000000, 0.000000, 1.000000, 1.000000, 1.000000);
				}
			}
			else {
				if(IsPlayerAttachedObjectSlotUsed(playerid,2)){
					RemovePlayerAttachedObject(playerid,2);
				}
			}
		}
		else if(IsPlayerAttachedObjectSlotUsed(playerid,2)){
			RemovePlayerAttachedObject(playerid,2);
		}
		if(weaponid[5] && weaponammo[5] > 0){
			if(pArmedWeapon != weaponid[5]){
				if(!IsPlayerAttachedObjectSlotUsed(playerid,3)){
					SetPlayerAttachedObject(playerid,3,GetWeaponModel(weaponid[5]),1, 0.200000, -0.119999, -0.059999, 0.000000, 206.000000, 0.000000, 1.000000, 1.000000, 1.000000);
				}
			}
			else {
				if(IsPlayerAttachedObjectSlotUsed(playerid,3)){
					RemovePlayerAttachedObject(playerid,3);
				}
			}
		}
		else if(IsPlayerAttachedObjectSlotUsed(playerid,3)){
			RemovePlayerAttachedObject(playerid,3);
		}
		#if ARMEDBODY_USE_HEAVY_WEAPON
		if(weaponid[7] && weaponammo[7] > 0){
			if(pArmedWeapon != weaponid[7]){
				if(!IsPlayerAttachedObjectSlotUsed(playerid,4)){
					SetPlayerAttachedObject(playerid,4,GetWeaponModel(weaponid[7]),1,-0.100000, 0.000000, -0.100000, 84.399932, 112.000000, 10.000000, 1.099999, 1.000000, 1.000000);
				}
			}
			else {
				if(IsPlayerAttachedObjectSlotUsed(playerid,4)){
					RemovePlayerAttachedObject(playerid,4);
				}
			}
		}
		else if(IsPlayerAttachedObjectSlotUsed(playerid,4)){
			RemovePlayerAttachedObject(playerid,4);
		}
		#endif
		armedbody_pTick[playerid] = GetTickCount();
	}
	return true;
}
Код:
//=====Armed Body Stuff====//
stock GetWeaponModel(weaponid)
{
	switch(weaponid)
	{
	    case 1:
	        return 331;

		case 2..8:
		    return weaponid+331;

        case 9:
		    return 341;

		case 10..15:
			return weaponid+311;

		case 16..18:
		    return weaponid+326;

		case 22..29:
		    return weaponid+324;

		case 30,31:
		    return weaponid+325;

		case 32:
		    return 372;

		case 33..45:
		    return weaponid+324;

		case 46:
		    return 371;
	}
	return 0;
}
Reply
#2

im have the same issue could any help ?
Reply


Forum Jump:


Users browsing this thread: 2 Guest(s)