Leveling System? [HELP]
#1

Hey guys,

At the moment the script we use within our community counts your level with the hours you play, but we personally don't like it haha. We're used to the old fashioned leveling system, where every certain amount of hours, your account levels up.

Is there anyone who can help me apply this to the script, or is it even possible to use a filter script for this?

I'd love some help! Rep+ for those who can assist xD
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#2

Quote:
Originally Posted by ZS
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Hey guys,

At the moment the script we use within our community counts your level with the hours you play, but we personally don't like it haha. We're used to the old fashioned leveling system, where every certain amount of hours, your account levels up.

Is there anyone who can help me apply this to the script, or is it even possible to use a filter script for this?

I'd love some help! Rep+ for those who can assist xD
Hey!
Here are some filterscripts:
https://sampforum.blast.hk/showthread.php?tid=101469

https://sampforum.blast.hk/showthread.php?tid=291325
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#3

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Originally Posted by MrGtasagamer
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Which one would you recommend?

Do they work in the sense that the first 5 hours of gameplay gives you Level 1, the next 10 hours gives you Level 2 so on..?
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#4

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Originally Posted by ZS
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Which one would you recommend?

Do they work in the sense that the first 5 hours of gameplay gives you Level 1, the next 10 hours gives you Level 2 so on..?
Oh sorry, these Level Systems are with Experience Points and PayDay.Every Payday brings you 1 Experience Point.
I'l search for something with hour expirience
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#5

You're using the SC-RP script, interesting. I've been playing around with this script for a few months, completely pimping it out. A level system is very easy to do, I made one for it. I'm curious, though... what makes you think you can run a successful community if you cannot, or don't have someone on board who can, do this stuff?
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#6

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Originally Posted by Luke_James
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You're using the SC-RP script, interesting. I've been playing around with this script for a few months, completely pimping it out. A level system is very easy to do, I made one for it. I'm curious, though... what makes you think you can run a successful community if you cannot, or don't have someone on board who can, do this stuff?
I do have someone on board, I ran this community a year ago. Small 30-40 playerbase in a small city. It was Med/Heavy RP, the scripter I use is away on holiday at the moment, and I'm not advanced enough to create it myself.

I've run servers before, we just haven't launched yet. Until its set and ready, myself and our scripters have 'pimped' and 'tweaked' out the script too so it runs different to the basic version :]
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#7

It's simply a case of adding pLevel to PlayerData, adding it to the characters table and then having a way to set pLevel and then adding SetPlayerScore(playerid, PlayerData[playerid][pLevel] to OnPlayerUpdate.
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#8

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Originally Posted by Luke_James
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It's simply a case of adding pLevel to PlayerData, adding it to the characters table and then having a way to set pLevel and then adding SetPlayerScore(playerid, PlayerData[playerid][pLevel] to OnPlayerUpdate.
Haha I could try it out, but I'm not as advanced as our scripter. The most I can do is tweak, not add a new system etc.
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#9

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Originally Posted by Luke_James
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It's simply a case of adding pLevel to PlayerData, adding it to the characters table and then having a way to set pLevel and then adding SetPlayerScore(playerid, PlayerData[playerid][pLevel] to OnPlayerUpdate.
OnPlayerUpdate sucks more than homeworks..
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#10

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Originally Posted by CrazyChoco
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OnPlayerUpdate sucks more than homeworks..
It does the job for something so simple as a leveling system.
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