[Map] Sky lounge 0.3.7 ( first map)
#1

Yo guys!

I am releasing my first map today! The Sky lounge. I made this for my server but i want to give something to the community!


Im still learning! But leave me some rep+ please! And give me feedback!

The lounge with entrance:

Up the stairs:

Inside:



Код:
CreateObject(1337,-2629.6655300,1406.7329100,16.3745400,0.0000000,0.0000000,0.0000000); //object(binnt07_la) (1)
CreateObject(2780,2024.1000000,1556.9000000,18.8000000,0.0000000,0.0000000,0.0000000); //object(cj_smoke_mach) (1)
CreateObject(2780,2033.7000000,1556.9000000,18.5000000,0.0000000,0.0000000,0.0000000); //object(cj_smoke_mach) (2)
CreateObject(3461,2025.9000000,1557.0000000,27.5000000,0.0000000,0.0000000,0.0000000); //object(tikitorch01_lvs) (1)
CreateObject(3461,2031.5996000,1557.0000000,27.5000000,0.0000000,0.0000000,0.0000000); //object(tikitorch01_lvs) (2)
CreateObject(1337,2027.7683100,1559.1906700,24.3899800,0.0000000,0.0000000,0.0000000); //object(binnt07_la) (2)
CreateObject(10412,-2579.1001000,1319.6000000,32.9000000,0.0000000,0.0000000,160.0000000); //object(poshotel1_sfs) (1)
CreateObject(2780,-2585.1001000,1324.8000000,30.7000000,0.0000000,0.0000000,0.0000000); //object(cj_smoke_mach) (4)
CreateObject(2780,-2602.2000000,1311.9000000,29.3000000,0.0000000,0.0000000,0.0000000); //object(cj_smoke_mach) (5)
CreateObject(2780,-2577.5000000,1331.1000000,28.0000000,0.0000000,0.0000000,0.0000000); //object(cj_smoke_mach) (6)
CreateObject(2780,-2591.3000000,1319.6000000,28.8000000,0.0000000,0.0000000,0.0000000); //object(cj_smoke_mach) (8)
CreateObject(7073,-2573.1001000,1335.5000000,38.0000000,0.0000000,0.0000000,322.0000000); //object(vegascowboy1) (1)
CreateObject(7388,-2609.3000000,1297.4000000,43.0000000,0.0000000,0.0000000,0.0000000); //object(vrockpole) (1)
CreateObject(3472,-2557.6001000,1357.5000000,6.2000000,0.0000000,0.0000000,0.0000000); //object(circuslampost03) (1)
CreateObject(3472,-2575.3999000,1342.2000000,6.2000000,0.0000000,0.0000000,0.0000000); //object(circuslampost03) (2)
CreateObject(3472,-2599.7000000,1317.0000000,6.2000000,0.0000000,0.0000000,0.0000000); //object(circuslampost03) (3)
CreateObject(3472,-2615.7000000,1306.6000000,6.0000000,0.0000000,0.0000000,0.0000000); //object(circuslampost03) (4)
CreateObject(3515,-2579.8999000,1341.1000000,6.2000000,0.0000000,0.0000000,0.0000000); //object(vgsfountain) (1)
CreateObject(3515,-2599.3999000,1321.4000000,6.2000000,0.0000000,0.0000000,0.0000000); //object(vgsfountain) (2)
CreateObject(8613,-2552.5000000,1366.3000000,17.1000000,0.0000000,0.0000000,320.0000000); //object(vgssstairs03_lvs) (1)
CreateObject(8613,-2562.6001000,1366.2000000,10.4000000,0.0000000,0.0000000,319.9990000); //object(vgssstairs03_lvs) (2)
CreateObject(8613,-2554.1001000,1365.9000000,24.4000000,0.0000000,0.0000000,141.9990000); //object(vgssstairs03_lvs) (3)
CreateObject(3095,-2560.0000000,1359.3000000,27.3000000,0.0000000,0.0000000,322.0000000); //object(a51_jetdoor) (1)
CreateObject(3095,-2565.5000000,1352.4000000,27.3000000,0.0000000,0.0000000,322.0000000); //object(a51_jetdoor) (2)
CreateObject(2755,-2554.8999000,1360.7000000,29.6000000,0.0000000,0.0000000,322.0000000); //object(dojo_wall) (1)
CreateObject(2755,-2557.0000000,1362.4000200,29.6000000,0.0000000,0.0000000,322.0000000); //object(dojo_wall) (2)
CreateObject(2755,-2561.6001000,1364.4000000,29.6000000,0.0000000,0.0000000,231.9980000); //object(dojo_wall) (3)
CreateObject(2755,-2563.2000000,1362.3000000,29.6000000,0.0000000,0.0000000,231.9930000); //object(dojo_wall) (4)
CreateObject(2755,-2568.2000000,1356.0000000,29.6000000,0.0000000,0.0000000,231.9980000); //object(dojo_wall) (5)
CreateObject(2755,-2566.5000000,1358.0996000,29.6000000,0.0000000,0.0000000,231.9930000); //object(dojo_wall) (7)
CreateObject(2755,-2569.8999000,1353.9000000,29.6000000,0.0000000,0.0000000,231.9930000); //object(dojo_wall) (8)
CreateObject(2755,-2570.5000000,1351.6000000,29.6000000,0.0000000,0.0000000,279.9930000); //object(dojo_wall) (9)
CreateObject(2755,-2569.1001000,1349.6000000,29.6000000,0.0000000,0.0000000,321.9920000); //object(dojo_wall) (10)
CreateObject(2755,-2563.8000000,1347.4000000,29.6000000,0.0000000,0.0000000,229.9870000); //object(dojo_wall) (11)
CreateObject(2755,-2567.0000000,1347.9004000,29.6000000,0.0000000,0.0000000,321.9870000); //object(dojo_wall) (12)
CreateObject(2755,-2565.7002000,1347.0996000,29.6000000,0.0000000,0.0000000,321.9870000); //object(dojo_wall) (13)
CreateObject(2755,-2555.0000000,1358.9000000,29.6000000,0.0000000,0.0000000,231.9820000); //object(dojo_wall) (14)
CreateObject(2755,-2562.0996000,1349.5000000,29.6000000,0.0000000,0.0000000,231.9820000); //object(dojo_wall) (15)
CreateObject(2755,-2560.5000000,1351.5996000,29.6000000,0.0000000,0.0000000,231.9820000); //object(dojo_wall) (16)
CreateObject(2755,-2558.8994000,1353.5996000,29.6000000,0.0000000,0.0000000,231.9820000); //object(dojo_wall) (17)
CreateObject(2755,-2557.2998000,1355.7002000,29.6000000,0.0000000,0.0000000,231.9820000); //object(dojo_wall) (18)
CreateObject(2755,-2555.7002000,1357.7998000,29.6000000,0.0000000,0.0000000,231.9820000); //object(dojo_wall) (19)
CreateObject(1649,-2564.6001000,1360.2000000,29.6000000,0.0000000,0.0000000,52.0000000); //object(wglasssmash) (1)
CreateObject(1649,-2562.0000000,1363.6000000,29.6000000,0.0000000,0.0000000,54.0000000); //object(wglasssmash) (2)
CreateObject(2755,-2564.7998000,1360.2002000,29.6000000,0.0000000,0.0000000,231.9980000); //object(dojo_wall) (20)
CreateObject(1649,-2567.3000000,1356.8000000,29.5000000,0.0000000,0.0000000,51.9980000); //object(wglasssmash) (3)
CreateObject(1649,-2564.5996000,1360.2002000,29.6000000,0.0000000,0.0000000,51.9980000); //object(wglasssmash) (4)
CreateObject(1649,-2569.1001000,1354.4000000,29.5000000,0.0000000,0.0000000,51.9980000); //object(wglasssmash) (5)
CreateObject(1649,-2567.2998000,1356.7998000,29.5000000,0.0000000,0.0000000,51.9980000); //object(wglasssmash) (6)
CreateObject(1649,-2557.8000000,1362.8000000,29.5000000,0.0000000,0.0000000,321.9980000); //object(wglasssmash) (7)
CreateObject(1649,-2557.7000000,1363.2000000,29.5000000,0.0000000,0.0000000,141.9940000); //object(wglasssmash) (8)
CreateObject(1649,-2567.0000000,1348.2998000,29.5000000,0.0000000,0.0000000,141.9930000); //object(wglasssmash) (9)
CreateObject(1649,-2563.3994000,1348.2998000,29.5000000,0.0000000,0.0000000,229.9930000); //object(wglasssmash) (10)
CreateObject(1649,-2560.5996000,1351.7002000,29.5000000,0.0000000,0.0000000,231.9930000); //object(wglasssmash) (12)
CreateObject(1649,-2557.8994000,1355.2002000,29.5000000,0.0000000,0.0000000,231.9930000); //object(wglasssmash) (11)
CreateObject(1649,-2562.2000000,1363.9000000,29.5000000,0.0000000,0.0000000,231.9930000); //object(wglasssmash) (13)
CreateObject(1649,-2555.7002000,1358.2998000,29.5000000,0.0000000,0.0000000,231.9930000); //object(wglasssmash) (14)
CreateObject(1649,-2564.8999000,1360.4000000,29.5000000,0.0000000,0.0000000,231.9930000); //object(wglasssmash) (15)
CreateObject(1649,-2570.2000000,1350.1000000,29.5000000,0.0000000,0.0000000,321.9930000); //object(wglasssmash) (16)
CreateObject(1649,-2570.3000000,1353.6000000,29.4000000,0.0000000,0.0000000,231.9930000); //object(wglasssmash) (17)
CreateObject(1649,-2567.5996000,1357.0000000,29.5000000,0.0000000,0.0000000,231.9930000); //object(wglasssmash) (18)
CreateObject(2179,-2571.6001000,1351.6000000,29.6000000,0.0000000,0.0000000,0.0000000); //object(casino_light1) (1)
CreateObject(1649,-2566.7000000,1347.4000000,29.6000000,0.0000000,0.0000000,321.9870000); //object(wglasssmash) (19)
CreateObject(1649,-2569.7002000,1351.2002000,29.5000000,0.0000000,0.0000000,115.9940000); //object(wglasssmash) (20)
CreateObject(1649,-2555.2998000,1361.2998000,29.5000000,0.0000000,0.0000000,141.9930000); //object(wglasssmash) (21)
CreateObject(1712,-2567.5000000,1349.6000000,27.9000000,0.0000000,0.0000000,50.0000000); //object(kb_couch05) (1)
CreateObject(1712,-2564.5000000,1350.5000000,27.9000000,0.0000000,0.0000000,323.9980000); //object(kb_couch05) (2)
CreateObject(1828,-2565.1001000,1348.9000000,27.9000000,0.0000000,0.0000000,0.0000000); //object(man_sdr_rug) (1)
CreateObject(14651,-2560.7000000,1352.2000000,30.1000000,0.0000000,0.0000000,322.0000000); //object(trukstp05) (1)
CreateObject(14651,-2563.2000000,1354.0000000,30.1000000,0.0000000,0.0000000,321.9980000); //object(trukstp05) (2)
CreateObject(2584,-2564.8999000,1347.3000000,28.7000000,0.0000000,0.0000000,0.0000000); //object(cj_sex_dildo) (1)
CreateObject(2232,-2568.3999000,1349.9000000,28.5000000,0.0000000,0.0000000,172.0000000); //object(med_speaker_4) (1)
CreateObject(2232,-2562.5000000,1350.2998000,28.5000000,0.0000000,0.0000000,191.9970000); //object(med_speaker_4) (2)
CreateObject(16151,-2557.8999000,1357.2000000,28.2000000,0.0000000,0.0000000,322.0000000); //object(ufo_bar) (1)
CreateObject(1667,-2558.8999000,1357.4000000,28.9000000,0.0000000,0.0000000,0.0000000); //object(propwineglass1) (1)
CreateObject(2771,-2560.0000000,1356.0000000,29.0000000,0.0000000,0.0000000,248.0000000); //object(cj_otb_till_q) (1)
CreateObject(1669,-2557.6001000,1359.0000000,29.0000000,0.0000000,0.0000000,0.0000000); //object(propwinebotl1) (1)
CreateObject(2586,-2558.3999000,1355.2000000,28.4000000,0.0000000,0.0000000,232.0000000); //object(cj_sex_counter2) (1)
CreateObject(1665,-2559.3000000,1357.5000000,28.9999900,0.0000000,0.0000000,0.0000000); //object(propashtray1) (1)
CreateObject(1543,-2556.3999000,1360.0000000,28.8000000,0.0000000,0.0000000,0.0000000); //object(cj_beer_b_2) (1)
CreateObject(2241,-2555.3000000,1359.5000000,29.3000000,0.0000000,0.0000000,0.0000000); //object(plant_pot_5) (1)
CreateObject(626,-2559.3000000,1366.6000000,29.8000000,0.0000000,0.0000000,0.0000000); //object(veg_palmkb2) (1)
CreateObject(1769,-2567.1001000,1351.6000000,27.9000000,0.0000000,0.0000000,220.0000000); //object(low_single_3) (1)
CreateObject(1769,-2568.8000000,1351.3000000,27.9000000,0.0000000,0.0000000,133.9980000); //object(low_single_3) (2)
CreateObject(1769,-2569.5000000,1353.1000000,27.9000000,0.0000000,0.0000000,43.9950000); //object(low_single_3) (3)
CreateObject(2405,-2558.7000000,1354.3000000,30.2000000,0.0000000,0.0000000,226.0000000); //object(cj_surf_board2) (1)
CreateObject(2406,-2558.2000000,1354.8000000,30.2000000,0.0000000,0.0000000,232.0000000); //object(cj_surf_board3) (1)
CreateObject(3038,-2558.1001000,1358.7000000,30.9000000,0.0000000,0.0000000,0.0000000); //object(ct_lanterns) (1)
CreateObject(1586,-2560.5000000,1351.9000000,29.0000000,0.0000000,0.0000000,50.0000000); //object(tar_civ1) (1)
CreateObject(2582,-2564.8999000,1359.4000000,28.7000000,0.0000000,0.0000000,52.0000000); //object(cj_sex_video_1) (1)
CreateObject(2099,-2566.0000000,1358.3000000,27.9000000,0.0000000,0.0000000,52.0000000); //object(med_hi_fi_1) (1)
CreateObject(2596,-2557.1001000,1356.9000000,30.2000000,0.0000000,0.0000000,230.0000000); //object(cj_sex_tv) (1)
CreateObject(2596,-2570.3999000,1352.6000000,30.2000000,0.0000000,0.0000000,99.9990000); //object(cj_sex_tv) (2)
CreateObject(2596,-2563.2000000,1348.6000000,30.1000000,0.0000000,0.0000000,221.9950000); //object(cj_sex_tv) (3)
CreateObject(643,-2561.0000000,1361.4000000,28.3000000,0.0000000,0.0000000,0.0000000); //object(kb_chr_tbl_test) (1)
CreateObject(643,-2562.2000000,1358.4000000,28.3000000,0.0000000,0.0000000,38.0000000); //object(kb_chr_tbl_test) (2)
CreateObject(3095,-2565.3999000,1352.4000000,30.7000000,0.0000000,0.0000000,321.9980000); //object(a51_jetdoor) (3)
CreateObject(3095,-2559.8999000,1359.3000000,30.7000000,0.0000000,0.0000000,321.9980000); //object(a51_jetdoor) (4)
CreateObject(1649,-2556.2002000,1362.0000000,29.5000000,0.0000000,0.0000000,141.9930000); //object(wglasssmash) (22)
CreateObject(1491,-2560.6001000,1365.5000000,27.9000000,0.0000000,0.0000000,322.0000000); //object(gen_doorint01) (1)
CreateObject(1649,-2556.0996000,1361.4004000,29.6000000,0.0000000,0.0000000,321.9930000); //object(wglasssmash) (23)
CreateObject(2765,-2558.8999000,1363.8000000,30.1000000,0.0000000,0.0000000,142.0000000); //object(cj_cb_list1) (1)
CreateObject(2898,-2569.3999000,1364.5000000,6.1000000,0.0000000,0.0000000,316.0000000); //object(funturf_law) (3)
CreateObject(3471,-2567.2000000,1364.5000000,7.4000000,0.0000000,0.0000000,226.0000000); //object(vgschinalion1) (1)
CreateObject(3471,-2569.5996000,1366.7002000,7.4000000,0.0000000,0.0000000,226.0000000); //object(vgschinalion1) (2)
CreateObject(6056,-2564.1001000,1358.1000000,36.5000000,0.0000000,0.0000000,326.0000000); //object(jettysign_law) (1)
CreateObject(801,-2562.8999000,1359.6000000,31.3000000,0.0000000,0.0000000,0.0000000); //object(genveg_bush01) (1)
CreateObject(804,-2565.6001000,1355.5000000,32.4000000,0.0000000,0.0000000,0.0000000); //object(genveg_bush10) (1)
CreateObject(814,-2565.0000000,1358.5000000,33.4000000,0.0000000,0.0000000,0.0000000); //object(genveg_bush18) (1)
Located at jizzy's club. SF ( building on the pictures are included!
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#2

Looks really nice!
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#3

Looks good, but you might want to retexture the walls on the outside. It doesn't really fit with the building.
Reply
#4

The dojo walls? Or the glass?
Reply
#5

looks nice gonna test
Reply
#6

I was talking about the walls, but if you can maybe you can make the glass a little brighter.
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#7

Looks good. If you would add some posts there to support the building, would transform this into a suitable HQ or business for roleplay server.
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#8

This is a great map but you should have placed it in Chilliad or something for the laggy players that might fall off there and be killed by the gravity.
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#9

Thanks for the feedbackl
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