Actor problem(crash)
#1

Hello, after some hours of experimenting i have come out to an problem about actors.

So i have created lets say 60 actors. 55 of them are virtual world 0 , and 5 in virtual world 5.

Then about 90% of players CRASHED. Instantly after interiour change or teleport, people crash. THey cant even spawn.

Then i have tried to change virtual world ALL of them to 20, and then nobody crashed,but unfortunately we cant see any actor due to difference of vW.

i need fix for this ASAP! Any help could be appreciated!

SS of crash http://prntscr.com/84eko9

Similiar topics https://sampforum.blast.hk/showthread.php?tid=576051

Code
Код:
#include < a_samp >
#include < a_actor >

#define MAX_ACTORS								(1000)

new actorid[57];
new Text3D:text_actor[57];
	
public OnFilterScriptInit(){


	actorid[1] = CreateActor(211, 1408.954467,1321.831665,1501.091918,183.379119);

	actorid[2] = CreateActor(211, 1407.137573,1321.831665,1501.091918,183.692489);

	actorid[3] = CreateActor(211, 1402.706176,1321.831665,1501.091918,178.365890);

	actorid[4] = CreateActor(211, 1400.866455,1321.831665,1501.091918,177.739028);

	actorid[5] = CreateActor(211, 1396.380126,1327.980224,1501.090698,204.372802);

	actorid[6] = CreateActor(71, 1465.368164,-1022.134643,23.828125,172.389541);

	actorid[7] = CreateActor(71, 1458.674682,-1022.133728,23.828125,178.680023);

	actorid[8] = CreateActor(211, 1712.442382,-1129.927124,24.843736,179.573867);

	actorid[9] = CreateActor(211, 1186.087646,-905.736816,43.369201,278.297546);

	actorid[10] = CreateActor(281, 1544.102172,-1631.821655,13.382499,90.174774);

	actorid[11] = CreateActor(294, 1363.058959,-1788.259277,13.599937,265.450561);

	actorid[12] = CreateActor(280, 1579.526367,-1634.755981,13.561922,359.330902);

	actorid[13] = CreateActor(294, 1363.052124,-1795.058593,13.599937,270.150634);

	actorid[14] = CreateActor(280, 1553.132080,-1673.436767,16.194999,89.861511);

	actorid[15] = CreateActor(281, 1552.950317,-1677.796508,16.194999,91.741493);

	actorid[16] = CreateActor(211, 1815.179687,-1415.306030,13.628537,270.730651);

	actorid[17] = CreateActor(266, 294.406097,1055.969848,1083.355590,90.678497);

	actorid[18] = CreateActor(211, 1516.979614,-1659.798950,13.353250,274.293640);

	actorid[19] = CreateActor(71, 1479.022827,-1777.021728,15.298936,355.111083);

	actorid[20] = CreateActor(50, 1816.832885,-1425.199340,13.601562,9.625573);

	actorid[21] = CreateActor(71, 1483.568725,-1777.095947,15.292491,354.049530);

	actorid[22] = CreateActor(150, 1152.801391,-601.219604,1089.925903,130.262023);

	actorid[23] = CreateActor(141, 1163.247680,-613.520324,1089.925903,357.431121);

	actorid[24] = CreateActor(80, 2230.203857,-1721.560180,13.564670,130.045944);

	actorid[25] = CreateActor(141, 1372.381591,-1795.569458,1032.065795,265.883300);

	actorid[26] = CreateActor(80, 769.483276,13.763330,1000.699401,3.940094);

	actorid[27] = CreateActor(150, 1372.382568,-1798.576293,1032.065795,274.656860);

	actorid[28] = CreateActor(211, -21.056921,-140.333984,1003.546875,359.145233);

	actorid[29] = CreateActor(71, -17.557857,-140.442626,1003.546875,359.749755);

	actorid[30] = CreateActor(71, 1366.757324,-1791.701660,1032.065795,305.088378);

	actorid[31] = CreateActor(24, -33.475669,-140.425720,1003.546875,359.749755);

	actorid[32] = CreateActor(211, -29.958038,-30.642433,1003.557250,357.557525);

	actorid[33] = CreateActor(24, -35.855167,-30.707866,1003.557250,275.150238);

	actorid[34] = CreateActor(274, 1172.873291,-1327.933593,15.399496,262.487945);

	actorid[35] = CreateActor(211, -30.017946,-30.646612,1003.557250,359.271545);

	actorid[36] = CreateActor(276, 1172.614379,-1319.493774,15.394526,265.307952);

	actorid[37] = CreateActor(48, 308.005706,-143.089447,999.601562,353.927673);

	actorid[38] = CreateActor(42, 316.109283,-133.779098,999.601562,92.291778);

	actorid[39] = CreateActor(211, 820.187072,2.456052,1004.179687,271.202270);

	actorid[40] = CreateActor(211, -103.866470,-24.202457,1000.718750,354.299133);

	actorid[41] = CreateActor(30, 307.962066,-143.090240,999.601562,4.097680);

	actorid[42] = CreateActor(28, 316.107940,-133.778137,999.601562,92.145225);

	actorid[43] = CreateActor(211, -30.802785,-30.701791,1003.557250,4.555264);

	actorid[44] = CreateActor(211, 2257.605712,-1451.140991,25.839059,9.138713);

	actorid[45] = CreateActor(192, -20.877115,-140.337066,1003.546875,1.502068);

	actorid[46] = CreateActor(185, 504.050689,-1304.027465,17.312988,309.742034);

	actorid[47] = CreateActor(228, 1301.502075,-1864.212158,13.553937,87.273536);

	actorid[48] = CreateActor(211, 1371.371582,-1899.288696,14.259237,8.915902);

	actorid[49] = CreateActor(240, 832.859191,-2083.386962,10.115937,330.913635);

	actorid[50] = CreateActor(233, 407.325683,-1547.729248,32.277427,226.928253);

	actorid[51] = CreateActor(233, 413.221038,-1541.773559,32.277427,226.904739);

	actorid[52] = CreateActor(71, 1398.977905,1312.604125,1501.083984,263.297637);

	actorid[53] = CreateActor(214, 292.964965,-1838.923217,5.789837,94.363594);

	actorid[54] = CreateActor(91, 2241.498291,-1330.498779,25.118867,88.966720);

	actorid[55] = CreateActor(29, 1804.457885,-1695.954223,13.713982,5.305813);


	new data[144];
	text_actor[1] = Create3DTextLabel("Deity",-1,1321.831665,1501.091918,6.305813,10,5,0);
	format(data,sizeof(data),"Actor:(id:%d)",actorid[1]);
	Update3DTextLabelText(text_actor[1],0xFFFFFFFF,data);

	text_actor[2] = Create3DTextLabel("_",-1,1321.831665,1501.091918,6.305813,10,5,0);
	format(data,sizeof(data),"Actor:(id:%d)",actorid[2]);
	Update3DTextLabelText(text_actor[2],0xFFFFFFFF,data);

	text_actor[3] = Create3DTextLabel("_",-1,1321.831665,1501.091918,6.305813,10,5,0);
	format(data,sizeof(data),"Actor:(id:%d)",actorid[3]);
	Update3DTextLabelText(text_actor[3],0xFFFFFFFF,data);

	text_actor[4] = Create3DTextLabel("_",-1,1321.831665,1501.091918,6.305813,10,5,0);
	format(data,sizeof(data),"Actor:(id:%d)",actorid[4]);
	Update3DTextLabelText(text_actor[4],0xFFFFFFFF,data);

	text_actor[5] = Create3DTextLabel("_",-1,1327.980224,1501.090698,6.305813,10,5,0);
	format(data,sizeof(data),"Actor:(id:%d)",actorid[5]);
	Update3DTextLabelText(text_actor[5],0xFFFFFFFF,data);

	text_actor[6] = Create3DTextLabel("_",-1,-1022.134643,23.828125,6.305813,10,5,0);
	format(data,sizeof(data),"Actor:(id:%d)",actorid[6]);
	Update3DTextLabelText(text_actor[6],0xFFFFFFFF,data);

	text_actor[7] = Create3DTextLabel("_",-1,-1022.133728,23.828125,6.305813,10,5,0);
	format(data,sizeof(data),"Actor:(id:%d)",actorid[7]);
	Update3DTextLabelText(text_actor[7],0xFFFFFFFF,data);

	text_actor[8] = Create3DTextLabel("_",-1,-1129.927124,24.843736,6.305813,10,5,0);
	format(data,sizeof(data),"Actor:(id:%d)",actorid[8]);
	Update3DTextLabelText(text_actor[8],0xFFFFFFFF,data);

	text_actor[9] = Create3DTextLabel("_",-1,-905.736816,43.369201,6.305813,10,5,0);
	format(data,sizeof(data),"Actor:(id:%d)",actorid[9]);
	Update3DTextLabelText(text_actor[9],0xFFFFFFFF,data);

	text_actor[10] = Create3DTextLabel("_",-1,-1631.821655,13.382499,6.305813,10,5,0);
	format(data,sizeof(data),"Actor:(id:%d)",actorid[10]);
	Update3DTextLabelText(text_actor[10],0xFFFFFFFF,data);

	text_actor[11] = Create3DTextLabel("_",-1,-1788.259277,13.599937,6.305813,10,5,0);
	format(data,sizeof(data),"Actor:(id:%d)",actorid[11]);
	Update3DTextLabelText(text_actor[11],0xFFFFFFFF,data);

	text_actor[12] = Create3DTextLabel("_",-1,-1634.755981,13.561922,6.305813,10,5,0);
	format(data,sizeof(data),"Actor:(id:%d)",actorid[12]);
	Update3DTextLabelText(text_actor[12],0xFFFFFFFF,data);

	text_actor[13] = Create3DTextLabel("_",-1,-1795.058593,13.599937,6.305813,10,5,0);
	format(data,sizeof(data),"Actor:(id:%d)",actorid[13]);
	Update3DTextLabelText(text_actor[13],0xFFFFFFFF,data);

	text_actor[14] = Create3DTextLabel("_",-1,-1673.436767,16.194999,6.305813,10,5,0);
	format(data,sizeof(data),"Actor:(id:%d)",actorid[14]);
	Update3DTextLabelText(text_actor[14],0xFFFFFFFF,data);

	text_actor[15] = Create3DTextLabel("_",-1,-1677.796508,16.194999,6.305813,10,5,0);
	format(data,sizeof(data),"Actor:(id:%d)",actorid[15]);
	Update3DTextLabelText(text_actor[15],0xFFFFFFFF,data);

	text_actor[16] = Create3DTextLabel("_",-1,-1415.306030,13.628537,6.305813,10,5,0);
	format(data,sizeof(data),"Actor:(id:%d)",actorid[16]);
	Update3DTextLabelText(text_actor[16],0xFFFFFFFF,data);

	text_actor[17] = Create3DTextLabel("_",-1,1055.969848,1083.355590,6.305813,10,5,0);
	format(data,sizeof(data),"Actor:(id:%d)",actorid[17]);
	Update3DTextLabelText(text_actor[17],0xFFFFFFFF,data);

	text_actor[18] = Create3DTextLabel("_",-1,-1659.798950,13.353250,6.305813,10,5,0);
	format(data,sizeof(data),"Actor:(id:%d)",actorid[18]);
	Update3DTextLabelText(text_actor[18],0xFFFFFFFF,data);

	text_actor[19] = Create3DTextLabel("_",-1,-1777.021728,15.298936,6.305813,10,5,0);
	format(data,sizeof(data),"Actor:(id:%d)",actorid[19]);
	Update3DTextLabelText(text_actor[19],0xFFFFFFFF,data);

	text_actor[20] = Create3DTextLabel("_",-1,-1425.199340,13.601562,6.305813,10,5,0);
	format(data,sizeof(data),"Actor:(id:%d)",actorid[20]);
	Update3DTextLabelText(text_actor[20],0xFFFFFFFF,data);

	text_actor[21] = Create3DTextLabel("_",-1,-1777.095947,15.292491,6.305813,10,5,0);
	format(data,sizeof(data),"Actor:(id:%d)",actorid[21]);
	Update3DTextLabelText(text_actor[21],0xFFFFFFFF,data);

	text_actor[22] = Create3DTextLabel("_",-1,-601.219604,1089.925903,6.305813,10,5,0);
	format(data,sizeof(data),"Actor:(id:%d)",actorid[22]);
	Update3DTextLabelText(text_actor[22],0xFFFFFFFF,data);

	text_actor[23] = Create3DTextLabel("_",-1,-613.520324,1089.925903,6.305813,10,5,0);
	format(data,sizeof(data),"Actor:(id:%d)",actorid[23]);
	Update3DTextLabelText(text_actor[23],0xFFFFFFFF,data);

	text_actor[24] = Create3DTextLabel("_",-1,-1721.560180,13.564670,6.305813,10,5,0);
	format(data,sizeof(data),"Actor:(id:%d)",actorid[24]);
	Update3DTextLabelText(text_actor[24],0xFFFFFFFF,data);

	text_actor[25] = Create3DTextLabel("_",-1,-1795.569458,1032.065795,6.305813,10,5,0);
	format(data,sizeof(data),"Actor:(id:%d)",actorid[25]);
	Update3DTextLabelText(text_actor[25],0xFFFFFFFF,data);

	text_actor[26] = Create3DTextLabel("_",-1,13.763330,1000.699401,6.305813,10,5,0);
	format(data,sizeof(data),"Actor:(id:%d)",actorid[26]);
	Update3DTextLabelText(text_actor[26],0xFFFFFFFF,data);

	text_actor[27] = Create3DTextLabel("_",-1,-1798.576293,1032.065795,6.305813,10,5,0);
	format(data,sizeof(data),"Actor:(id:%d)",actorid[27]);
	Update3DTextLabelText(text_actor[27],0xFFFFFFFF,data);

	text_actor[28] = Create3DTextLabel("_",-1,-140.333984,1003.546875,6.305813,10,5,0);
	format(data,sizeof(data),"Actor:(id:%d)",actorid[28]);
	Update3DTextLabelText(text_actor[28],0xFFFFFFFF,data);

	text_actor[29] = Create3DTextLabel("_",-1,-140.442626,1003.546875,6.305813,10,5,0);
	format(data,sizeof(data),"Actor:(id:%d)",actorid[29]);
	Update3DTextLabelText(text_actor[29],0xFFFFFFFF,data);

	text_actor[30] = Create3DTextLabel("_",-1,-1791.701660,1032.065795,6.305813,10,5,0);
	format(data,sizeof(data),"Actor:(id:%d)",actorid[30]);
	Update3DTextLabelText(text_actor[30],0xFFFFFFFF,data);

	text_actor[31] = Create3DTextLabel("_",-1,-140.425720,1003.546875,6.305813,10,5,0);
	format(data,sizeof(data),"Actor:(id:%d)",actorid[31]);
	Update3DTextLabelText(text_actor[31],0xFFFFFFFF,data);

	text_actor[32] = Create3DTextLabel("_",-1,-30.642433,1003.557250,6.305813,10,5,0);
	format(data,sizeof(data),"Actor:(id:%d)",actorid[32]);
	Update3DTextLabelText(text_actor[32],0xFFFFFFFF,data);

	text_actor[33] = Create3DTextLabel("_",-1,-30.707866,1003.557250,6.305813,10,5,0);
	format(data,sizeof(data),"Actor:(id:%d)",actorid[33]);
	Update3DTextLabelText(text_actor[33],0xFFFFFFFF,data);

	text_actor[34] = Create3DTextLabel("_",-1,-1327.933593,15.399496,6.305813,10,5,0);
	format(data,sizeof(data),"Actor:(id:%d)",actorid[34]);
	Update3DTextLabelText(text_actor[34],0xFFFFFFFF,data);

	text_actor[35] = Create3DTextLabel("_",-1,-30.646612,1003.557250,6.305813,10,5,0);
	format(data,sizeof(data),"Actor:(id:%d)",actorid[35]);
	Update3DTextLabelText(text_actor[35],0xFFFFFFFF,data);

	text_actor[36] = Create3DTextLabel("_",-1,-1319.493774,15.394526,6.305813,10,5,0);
	format(data,sizeof(data),"Actor:(id:%d)",actorid[36]);
	Update3DTextLabelText(text_actor[36],0xFFFFFFFF,data);

	text_actor[37] = Create3DTextLabel("_",-1,-143.089447,999.601562,6.305813,10,5,0);
	format(data,sizeof(data),"Actor:(id:%d)",actorid[37]);
	Update3DTextLabelText(text_actor[37],0xFFFFFFFF,data);

	text_actor[38] = Create3DTextLabel("_",-1,-133.779098,999.601562,6.305813,10,5,0);
	format(data,sizeof(data),"Actor:(id:%d)",actorid[38]);
	Update3DTextLabelText(text_actor[38],0xFFFFFFFF,data);

	text_actor[39] = Create3DTextLabel("_",-1,2.456052,1004.179687,6.305813,10,5,0);
	format(data,sizeof(data),"Actor:(id:%d)",actorid[39]);
	Update3DTextLabelText(text_actor[39],0xFFFFFFFF,data);

	text_actor[40] = Create3DTextLabel("_",-1,-24.202457,1000.718750,6.305813,10,5,0);
	format(data,sizeof(data),"Actor:(id:%d)",actorid[40]);
	Update3DTextLabelText(text_actor[40],0xFFFFFFFF,data);

	text_actor[41] = Create3DTextLabel("_",-1,-143.090240,999.601562,6.305813,10,5,0);
	format(data,sizeof(data),"Actor:(id:%d)",actorid[41]);
	Update3DTextLabelText(text_actor[41],0xFFFFFFFF,data);

	text_actor[42] = Create3DTextLabel("_",-1,-133.778137,999.601562,6.305813,10,5,0);
	format(data,sizeof(data),"Actor:(id:%d)",actorid[42]);
	Update3DTextLabelText(text_actor[42],0xFFFFFFFF,data);

	text_actor[43] = Create3DTextLabel("_",-1,-30.701791,1003.557250,6.305813,10,5,0);
	format(data,sizeof(data),"Actor:(id:%d)",actorid[43]);
	Update3DTextLabelText(text_actor[43],0xFFFFFFFF,data);

	text_actor[44] = Create3DTextLabel("_",-1,-1451.140991,25.839059,6.305813,10,5,0);
	format(data,sizeof(data),"Actor:(id:%d)",actorid[44]);
	Update3DTextLabelText(text_actor[44],0xFFFFFFFF,data);

	text_actor[45] = Create3DTextLabel("_",-1,-140.337066,1003.546875,6.305813,10,5,0);
	format(data,sizeof(data),"Actor:(id:%d)",actorid[45]);
	Update3DTextLabelText(text_actor[45],0xFFFFFFFF,data);

	text_actor[46] = Create3DTextLabel("_",-1,-1304.027465,17.312988,6.305813,10,5,0);
	format(data,sizeof(data),"Actor:(id:%d)",actorid[46]);
	Update3DTextLabelText(text_actor[46],0xFFFFFFFF,data);

	text_actor[47] = Create3DTextLabel("_",-1,-1864.212158,13.553937,6.305813,10,5,0);
	format(data,sizeof(data),"Actor:(id:%d)",actorid[47]);
	Update3DTextLabelText(text_actor[47],0xFFFFFFFF,data);

	text_actor[48] = Create3DTextLabel("_",-1,-1899.288696,14.259237,6.305813,10,5,0);
	format(data,sizeof(data),"Actor:(id:%d)",actorid[48]);
	Update3DTextLabelText(text_actor[48],0xFFFFFFFF,data);

	text_actor[49] = Create3DTextLabel("_",-1,-2083.386962,10.115937,6.305813,10,5,0);
	format(data,sizeof(data),"Actor:(id:%d)",actorid[49]);
	Update3DTextLabelText(text_actor[49],0xFFFFFFFF,data);

	text_actor[50] = Create3DTextLabel("_",-1,-1547.729248,32.277427,6.305813,10,5,0);
	format(data,sizeof(data),"Actor:(id:%d)",actorid[50]);
	Update3DTextLabelText(text_actor[50],0xFFFFFFFF,data);

	text_actor[51] = Create3DTextLabel("_",-1,-1541.773559,32.277427,6.305813,10,5,0);
	format(data,sizeof(data),"Actor:(id:%d)",actorid[51]);
	Update3DTextLabelText(text_actor[51],0xFFFFFFFF,data);

	text_actor[52] = Create3DTextLabel("_",-1,1312.604125,1501.083984,6.305813,10,5,0);
	format(data,sizeof(data),"Actor:(id:%d)",actorid[52]);
	Update3DTextLabelText(text_actor[52],0xFFFFFFFF,data);

	text_actor[53] = Create3DTextLabel("_",-1,-1838.923217,5.789837,6.305813,10,5,0);
	format(data,sizeof(data),"Actor:(id:%d)",actorid[53]);
	Update3DTextLabelText(text_actor[53],0xFFFFFFFF,data);

	text_actor[54] = Create3DTextLabel("_",-1,-1330.498779,25.118867,6.305813,10,5,0);
	format(data,sizeof(data),"Actor:(id:%d)",actorid[54]);
	Update3DTextLabelText(text_actor[54],0xFFFFFFFF,data);

	text_actor[55] = Create3DTextLabel("_",-1,-1695.954223,13.713982,6.305813,10,5,0);
	format(data,sizeof(data),"Actor:(id:%d)",actorid[55]);
	Update3DTextLabelText(text_actor[55],0xFFFFFFFF,data);

	SetActorFacingAngle(actorid[1], 183.379119);
	SetActorVirtualWorld(actorid[1], 5);
	SetActorInvulnerable(actorid[1], true);
	SetActorHealth(actorid[1], 100.000000);
	ApplyActorAnimation(actorid[1], "null", "null", 4.1, 1, 1, 1, 1, 1);
	// NOTE: changing the settings: (Float:fDelta, loop, lockx, locky, freeze, time)
	// https://sampwiki.blast.hk/wiki/ApplyActo...9.18902438	SetActorFacingAngle(actorid[2], 183.692489);
	SetActorVirtualWorld(actorid[2], 5);
	SetActorInvulnerable(actorid[2], true);
	SetActorHealth(actorid[2], 100.000000);
	ApplyActorAnimation(actorid[2], "null", "null", 4.1, 1, 1, 1, 1, 1);
	// NOTE: changing the settings: (Float:fDelta, loop, lockx, locky, freeze, time)
	// https://sampwiki.blast.hk/wiki/ApplyActo...9.18902438	SetActorFacingAngle(actorid[3], 178.365890);
	SetActorVirtualWorld(actorid[3], 5);
	SetActorInvulnerable(actorid[3], true);
	SetActorHealth(actorid[3], 100.000000);
	ApplyActorAnimation(actorid[3], "null", "null", 4.1, 1, 1, 1, 1, 1);
	// NOTE: changing the settings: (Float:fDelta, loop, lockx, locky, freeze, time)
	// https://sampwiki.blast.hk/wiki/ApplyActo...9.18902438	SetActorFacingAngle(actorid[4], 177.739028);
	SetActorVirtualWorld(actorid[4], 5);
	SetActorInvulnerable(actorid[4], true);
	SetActorHealth(actorid[4], 100.000000);
	ApplyActorAnimation(actorid[4], "null", "null", 4.1, 1, 1, 1, 1, 1);
	// NOTE: changing the settings: (Float:fDelta, loop, lockx, locky, freeze, time)
	// https://sampwiki.blast.hk/wiki/ApplyActo...9.18902438	SetActorFacingAngle(actorid[5], 204.372802);
	SetActorVirtualWorld(actorid[5], 5);
	SetActorInvulnerable(actorid[5], true);
	SetActorHealth(actorid[5], 100.000000);
	ApplyActorAnimation(actorid[5], "null", "null", 4.1, 1, 1, 1, 1, 1);
	// NOTE: changing the settings: (Float:fDelta, loop, lockx, locky, freeze, time)
	// https://sampwiki.blast.hk/wiki/ApplyActo...9.18902438	SetActorFacingAngle(actorid[6], 172.389541);
	SetActorVirtualWorld(actorid[6], 0);
	SetActorInvulnerable(actorid[6], true);
	SetActorHealth(actorid[6], 100.0000010);
	ApplyActorAnimation(actorid[6], "null", "null", 4.1, 1, 1, 1, 1, 1);
	// NOTE: changing the settings: (Float:fDelta, loop, lockx, locky, freeze, time)
	// https://sampwiki.blast.hk/wiki/ApplyActo...9.18902438	SetActorFacingAngle(actorid[7], 178.680023);
	SetActorVirtualWorld(actorid[7], 0);
	SetActorInvulnerable(actorid[7], true);
	SetActorHealth(actorid[7], 100.0000010);
	ApplyActorAnimation(actorid[7], "null", "null", 4.1, 1, 1, 1, 1, 1);
	// NOTE: changing the settings: (Float:fDelta, loop, lockx, locky, freeze, time)
	// https://sampwiki.blast.hk/wiki/ApplyActo...9.18902438	SetActorFacingAngle(actorid[8], 179.573867);
	SetActorVirtualWorld(actorid[8], 0);
	SetActorInvulnerable(actorid[8], true);
	SetActorHealth(actorid[8], 100.0000010);
	ApplyActorAnimation(actorid[8], "null", "null", 4.1, 1, 1, 1, 1, 1);
	// NOTE: changing the settings: (Float:fDelta, loop, lockx, locky, freeze, time)
	// https://sampwiki.blast.hk/wiki/ApplyActo...9.18902438	SetActorFacingAngle(actorid[9], 278.297546);
	SetActorVirtualWorld(actorid[9], 0);
	SetActorInvulnerable(actorid[9], true);
	SetActorHealth(actorid[9], 100.0000010);
	ApplyActorAnimation(actorid[9], "null", "null", 4.1, 1, 1, 1, 1, 1);
	// NOTE: changing the settings: (Float:fDelta, loop, lockx, locky, freeze, time)
	// https://sampwiki.blast.hk/wiki/ApplyActo...9.18902438	SetActorFacingAngle(actorid[10], 90.174774);
	SetActorVirtualWorld(actorid[10], 0);
	SetActorInvulnerable(actorid[10], true);
	SetActorHealth(actorid[10], 100.0000010);
	ApplyActorAnimation(actorid[10], "null", "null", 4.1, 1, 1, 1, 1, 1);
	// NOTE: changing the settings: (Float:fDelta, loop, lockx, locky, freeze, time)
	// https://sampwiki.blast.hk/wiki/ApplyActo...9.18902438	SetActorFacingAngle(actorid[11], 265.450561);
	SetActorVirtualWorld(actorid[11], 0);
	SetActorInvulnerable(actorid[11], true);
	SetActorHealth(actorid[11], 100.0000010);
	ApplyActorAnimation(actorid[11], "null", "null", 4.1, 1, 1, 1, 1, 1);
	// NOTE: changing the settings: (Float:fDelta, loop, lockx, locky, freeze, time)
	// https://sampwiki.blast.hk/wiki/ApplyActo...9.18902438	SetActorFacingAngle(actorid[12], 359.330902);
	SetActorVirtualWorld(actorid[12], 0);
	SetActorInvulnerable(actorid[12], true);
	SetActorHealth(actorid[12], 100.0000010);
	ApplyActorAnimation(actorid[12], "null", "null", 4.1, 1, 1, 1, 1, 1);
	// NOTE: changing the settings: (Float:fDelta, loop, lockx, locky, freeze, time)
	// https://sampwiki.blast.hk/wiki/ApplyActo...9.18902438	SetActorFacingAngle(actorid[13], 270.150634);
	SetActorVirtualWorld(actorid[13], 0);
	SetActorInvulnerable(actorid[13], true);
	SetActorHealth(actorid[13], 100.0000010);
	ApplyActorAnimation(actorid[13], "null", "null", 4.1, 1, 1, 1, 1, 1);
	// NOTE: changing the settings: (Float:fDelta, loop, lockx, locky, freeze, time)
	// https://sampwiki.blast.hk/wiki/ApplyActo...9.18902438	SetActorFacingAngle(actorid[14], 89.861511);
	SetActorVirtualWorld(actorid[14], 0);
	SetActorInvulnerable(actorid[14], true);
	SetActorHealth(actorid[14], 100.0000010);
	ApplyActorAnimation(actorid[14], "null", "null", 4.1, 1, 1, 1, 1, 1);
	// NOTE: changing the settings: (Float:fDelta, loop, lockx, locky, freeze, time)
	// https://sampwiki.blast.hk/wiki/ApplyActo...9.18902438	SetActorFacingAngle(actorid[15], 91.741493);
	SetActorVirtualWorld(actorid[15], 0);
	SetActorInvulnerable(actorid[15], true);
	SetActorHealth(actorid[15], 100.0000010);
	ApplyActorAnimation(actorid[15], "null", "null", 4.1, 1, 1, 1, 1, 1);
	// NOTE: changing the settings: (Float:fDelta, loop, lockx, locky, freeze, time)
	// https://sampwiki.blast.hk/wiki/ApplyActo...9.18902438	SetActorFacingAngle(actorid[16], 270.730651);
	SetActorVirtualWorld(actorid[16], 0);
	SetActorInvulnerable(actorid[16], true);
	SetActorHealth(actorid[16], 100.0000010);
	ApplyActorAnimation(actorid[16], "null", "null", 4.1, 1, 1, 1, 1, 1);
	// NOTE: changing the settings: (Float:fDelta, loop, lockx, locky, freeze, time)
	// https://sampwiki.blast.hk/wiki/ApplyActo...9.18902438	SetActorFacingAngle(actorid[17], 90.678497);
	SetActorVirtualWorld(actorid[17], 0);
	SetActorInvulnerable(actorid[17], true);
	SetActorHealth(actorid[17], 100.0000010);
	ApplyActorAnimation(actorid[17], "null", "null", 4.1, 1, 1, 1, 1, 1);
	// NOTE: changing the settings: (Float:fDelta, loop, lockx, locky, freeze, time)
	// https://sampwiki.blast.hk/wiki/ApplyActo...9.18902438	SetActorFacingAngle(actorid[18], 274.2936410);
	SetActorVirtualWorld(actorid[18], 0);
	SetActorInvulnerable(actorid[18], true);
	SetActorHealth(actorid[18], 100.0000010);
	ApplyActorAnimation(actorid[18], "null", "null", 4.1, 1, 1, 1, 1, 1);
	// NOTE: changing the settings: (Float:fDelta, loop, lockx, locky, freeze, time)
	// https://sampwiki.blast.hk/wiki/ApplyActo...9.18902438	SetActorFacingAngle(actorid[19], 355.111083);
	SetActorVirtualWorld(actorid[19], 0);
	SetActorInvulnerable(actorid[19], true);
	SetActorHealth(actorid[19], 100.0000010);
	ApplyActorAnimation(actorid[19], "null", "null", 4.1, 1, 1, 1, 1, 1);
	// NOTE: changing the settings: (Float:fDelta, loop, lockx, locky, freeze, time)
	// https://sampwiki.blast.hk/wiki/ApplyActo...9.18902438	SetActorFacingAngle(actorid[20], 9.625573);
	SetActorVirtualWorld(actorid[20], 0);
	SetActorInvulnerable(actorid[20], true);
	SetActorHealth(actorid[20], 100.0000010);
	ApplyActorAnimation(actorid[20], "null", "null", 4.1, 1, 1, 1, 1, 1);
	// NOTE: changing the settings: (Float:fDelta, loop, lockx, locky, freeze, time)
	// https://sampwiki.blast.hk/wiki/ApplyActo...9.18902438	SetActorFacingAngle(actorid[21], 354.0495310);
	SetActorVirtualWorld(actorid[21], 0);
	SetActorInvulnerable(actorid[21], true);
	SetActorHealth(actorid[21], 100.0000010);
	ApplyActorAnimation(actorid[21], "null", "null", 4.1, 1, 1, 1, 1, 1);
	// NOTE: changing the settings: (Float:fDelta, loop, lockx, locky, freeze, time)
	// https://sampwiki.blast.hk/wiki/ApplyActo...9.18902438	SetActorFacingAngle(actorid[22], 130.262023);
	SetActorVirtualWorld(actorid[22], 0);
	SetActorInvulnerable(actorid[22], true);
	SetActorHealth(actorid[22], 100.0000010);
	ApplyActorAnimation(actorid[22], "null", "null", 4.1, 1, 1, 1, 1, 1);
	// NOTE: changing the settings: (Float:fDelta, loop, lockx, locky, freeze, time)
	// https://sampwiki.blast.hk/wiki/ApplyActo...9.18902438	SetActorFacingAngle(actorid[23], 357.431121);
	SetActorVirtualWorld(actorid[23], 0);
	SetActorInvulnerable(actorid[23], true);
	SetActorHealth(actorid[23], 100.0000010);
	ApplyActorAnimation(actorid[23], "null", "null", 4.1, 1, 1, 1, 1, 1);
	// NOTE: changing the settings: (Float:fDelta, loop, lockx, locky, freeze, time)
	// https://sampwiki.blast.hk/wiki/ApplyActo...9.18902438	SetActorFacingAngle(actorid[24], 130.045944);
	SetActorVirtualWorld(actorid[24], 0);
	SetActorInvulnerable(actorid[24], true);
	SetActorHealth(actorid[24], 100.0000010);
	ApplyActorAnimation(actorid[24], "null", "null", 4.1, 1, 1, 1, 1, 1);
	// NOTE: changing the settings: (Float:fDelta, loop, lockx, locky, freeze, time)
	// https://sampwiki.blast.hk/wiki/ApplyActo...9.18902438	SetActorFacingAngle(actorid[25], 265.8833010);
	SetActorVirtualWorld(actorid[25], 0);
	SetActorInvulnerable(actorid[25], true);
	SetActorHealth(actorid[25], 100.0000010);
	ApplyActorAnimation(actorid[25], "null", "null", 4.1, 1, 1, 1, 1, 1);
	// NOTE: changing the settings: (Float:fDelta, loop, lockx, locky, freeze, time)
	// https://sampwiki.blast.hk/wiki/ApplyActo...9.18902438	SetActorFacingAngle(actorid[26], 3.940094);
	SetActorVirtualWorld(actorid[26], 0);
	SetActorInvulnerable(actorid[26], true);
	SetActorHealth(actorid[26], 100.0000010);
	ApplyActorAnimation(actorid[26], "null", "null", 4.1, 1, 1, 1, 1, 1);
	// NOTE: changing the settings: (Float:fDelta, loop, lockx, locky, freeze, time)
	// https://sampwiki.blast.hk/wiki/ApplyActo...9.18902438	SetActorFacingAngle(actorid[27], 274.6568610);
	SetActorVirtualWorld(actorid[27], 0);
	SetActorInvulnerable(actorid[27], true);
	SetActorHealth(actorid[27], 100.0000010);
	ApplyActorAnimation(actorid[27], "null", "null", 4.1, 1, 1, 1, 1, 1);
	// NOTE: changing the settings: (Float:fDelta, loop, lockx, locky, freeze, time)
	// https://sampwiki.blast.hk/wiki/ApplyActo...9.18902438	SetActorFacingAngle(actorid[28], 359.145233);
	SetActorVirtualWorld(actorid[28], 0);
	SetActorInvulnerable(actorid[28], true);
	SetActorHealth(actorid[28], 100.0000010);
	ApplyActorAnimation(actorid[28], "null", "null", 4.1, 1, 1, 1, 1, 1);
	// NOTE: changing the settings: (Float:fDelta, loop, lockx, locky, freeze, time)
	// https://sampwiki.blast.hk/wiki/ApplyActo...9.18902438	SetActorFacingAngle(actorid[29], 359.749755);
	SetActorVirtualWorld(actorid[29], 0);
	SetActorInvulnerable(actorid[29], true);
	SetActorHealth(actorid[29], 100.0000010);
	ApplyActorAnimation(actorid[29], "null", "null", 4.1, 1, 1, 1, 1, 1);
	// NOTE: changing the settings: (Float:fDelta, loop, lockx, locky, freeze, time)
	// https://sampwiki.blast.hk/wiki/ApplyActo...9.18902438	SetActorFacingAngle(actorid[30], 305.088378);
	SetActorVirtualWorld(actorid[30], 0);
	SetActorInvulnerable(actorid[30], true);
	SetActorHealth(actorid[30], 100.0000010);
	ApplyActorAnimation(actorid[30], "null", "null", 4.1, 1, 1, 1, 1, 1);
	// NOTE: changing the settings: (Float:fDelta, loop, lockx, locky, freeze, time)
	// https://sampwiki.blast.hk/wiki/ApplyActo...9.18902438	SetActorFacingAngle(actorid[31], 359.749755);
	SetActorVirtualWorld(actorid[31], 0);
	SetActorInvulnerable(actorid[31], true);
	SetActorHealth(actorid[31], 100.0000010);
	ApplyActorAnimation(actorid[31], "null", "null", 4.1, 1, 1, 1, 1, 1);
	// NOTE: changing the settings: (Float:fDelta, loop, lockx, locky, freeze, time)
	// https://sampwiki.blast.hk/wiki/ApplyActo...9.18902438	SetActorFacingAngle(actorid[32], 357.557525);
	SetActorVirtualWorld(actorid[32], 0);
	SetActorInvulnerable(actorid[32], true);
	SetActorHealth(actorid[32], 100.0000010);
	ApplyActorAnimation(actorid[32], "null", "null", 4.1, 1, 1, 1, 1, 1);
	// NOTE: changing the settings: (Float:fDelta, loop, lockx, locky, freeze, time)
	// https://sampwiki.blast.hk/wiki/ApplyActo...9.18902438	SetActorFacingAngle(actorid[33], 275.150238);
	SetActorVirtualWorld(actorid[33], 0);
	SetActorInvulnerable(actorid[33], true);
	SetActorHealth(actorid[33], 100.0000010);
	ApplyActorAnimation(actorid[33], "null", "null", 4.1, 1, 1, 1, 1, 1);
	// NOTE: changing the settings: (Float:fDelta, loop, lockx, locky, freeze, time)
	// https://sampwiki.blast.hk/wiki/ApplyActo...9.18902438	SetActorFacingAngle(actorid[34], 262.487945);
	SetActorVirtualWorld(actorid[34], 0);
	SetActorInvulnerable(actorid[34], true);
	SetActorHealth(actorid[34], 100.0000010);
	ApplyActorAnimation(actorid[34], "null", "null", 4.1, 1, 1, 1, 1, 1);
	// NOTE: changing the settings: (Float:fDelta, loop, lockx, locky, freeze, time)
	// https://sampwiki.blast.hk/wiki/ApplyActo...9.18902438	SetActorFacingAngle(actorid[35], 359.271545);
	SetActorVirtualWorld(actorid[35], 0);
	SetActorInvulnerable(actorid[35], true);
	SetActorHealth(actorid[35], 100.0000010);
	ApplyActorAnimation(actorid[35], "null", "null", 4.1, 1, 1, 1, 1, 1);
	// NOTE: changing the settings: (Float:fDelta, loop, lockx, locky, freeze, time)
	// https://sampwiki.blast.hk/wiki/ApplyActo...9.18902438	SetActorFacingAngle(actorid[36], 265.307952);
	SetActorVirtualWorld(actorid[36], 0);
	SetActorInvulnerable(actorid[36], true);
	SetActorHealth(actorid[36], 100.0000010);
	ApplyActorAnimation(actorid[36], "null", "null", 4.1, 1, 1, 1, 1, 1);
	// NOTE: changing the settings: (Float:fDelta, loop, lockx, locky, freeze, time)
	// https://sampwiki.blast.hk/wiki/ApplyActo...9.18902438	SetActorFacingAngle(actorid[37], 353.927673);
	SetActorVirtualWorld(actorid[37], 0);
	SetActorInvulnerable(actorid[37], true);
	SetActorHealth(actorid[37], 48.0000010);
	ApplyActorAnimation(actorid[37], "null", "null", 4.1, 1, 1, 1, 1, 1);
	// NOTE: changing the settings: (Float:fDelta, loop, lockx, locky, freeze, time)
	// https://sampwiki.blast.hk/wiki/ApplyActo...9.18902438	SetActorFacingAngle(actorid[38], 92.291778);
	SetActorVirtualWorld(actorid[38], 0);
	SetActorInvulnerable(actorid[38], true);
	SetActorHealth(actorid[38], 100.0000010);
	ApplyActorAnimation(actorid[38], "null", "null", 4.1, 1, 1, 1, 1, 1);
	// NOTE: changing the settings: (Float:fDelta, loop, lockx, locky, freeze, time)
	// https://sampwiki.blast.hk/wiki/ApplyActo...9.18902438	SetActorFacingAngle(actorid[39], 271.2022710);
	SetActorVirtualWorld(actorid[39], 0);
	SetActorInvulnerable(actorid[39], true);
	SetActorHealth(actorid[39], 100.0000010);
	ApplyActorAnimation(actorid[39], "null", "null", 4.1, 1, 1, 1, 1, 1);
	// NOTE: changing the settings: (Float:fDelta, loop, lockx, locky, freeze, time)
	// https://sampwiki.blast.hk/wiki/ApplyActo...9.18902438	SetActorFacingAngle(actorid[40], 354.299133);
	SetActorVirtualWorld(actorid[40], 0);
	SetActorInvulnerable(actorid[40], true);
	SetActorHealth(actorid[40], 100.0000010);
	ApplyActorAnimation(actorid[40], "null", "null", 4.1, 1, 1, 1, 1, 1);
	// NOTE: changing the settings: (Float:fDelta, loop, lockx, locky, freeze, time)
	// https://sampwiki.blast.hk/wiki/ApplyActo...9.18902438	SetActorFacingAngle(actorid[41], 4.0976810);
	SetActorVirtualWorld(actorid[41], 0);
	SetActorInvulnerable(actorid[41], true);
	SetActorHealth(actorid[41], 100.0000010);
	ApplyActorAnimation(actorid[41], "null", "null", 4.1, 1, 1, 1, 1, 1);
	// NOTE: changing the settings: (Float:fDelta, loop, lockx, locky, freeze, time)
	// https://sampwiki.blast.hk/wiki/ApplyActo...9.18902438	SetActorFacingAngle(actorid[42], 92.145225);
	SetActorVirtualWorld(actorid[42], 0);
	SetActorInvulnerable(actorid[42], true);
	SetActorHealth(actorid[42], 100.0000010);
	ApplyActorAnimation(actorid[42], "null", "null", 4.1, 1, 1, 1, 1, 1);
	// NOTE: changing the settings: (Float:fDelta, loop, lockx, locky, freeze, time)
	// https://sampwiki.blast.hk/wiki/ApplyActo...9.18902438	SetActorFacingAngle(actorid[43], 4.555264);
	SetActorVirtualWorld(actorid[43], 0);
	SetActorInvulnerable(actorid[43], true);
	SetActorHealth(actorid[43], 100.0000010);
	ApplyActorAnimation(actorid[43], "null", "null", 4.1, 1, 1, 1, 1, 1);
	// NOTE: changing the settings: (Float:fDelta, loop, lockx, locky, freeze, time)
	// https://sampwiki.blast.hk/wiki/ApplyActo...9.18902438	SetActorFacingAngle(actorid[44], 9.138713);
	SetActorVirtualWorld(actorid[44], 0);
	SetActorInvulnerable(actorid[44], true);
	SetActorHealth(actorid[44], 100.0000010);
	ApplyActorAnimation(actorid[44], "null", "null", 4.1, 1, 1, 1, 1, 1);
	// NOTE: changing the settings: (Float:fDelta, loop, lockx, locky, freeze, time)
	// https://sampwiki.blast.hk/wiki/ApplyActo...9.18902438	SetActorFacingAngle(actorid[45], 1.502068);
	SetActorVirtualWorld(actorid[45], 0);
	SetActorInvulnerable(actorid[45], true);
	SetActorHealth(actorid[45], 100.0000010);
	ApplyActorAnimation(actorid[45], "null", "null", 4.1, 1, 1, 1, 1, 1);
	// NOTE: changing the settings: (Float:fDelta, loop, lockx, locky, freeze, time)
	// https://sampwiki.blast.hk/wiki/ApplyActo...9.18902438	SetActorFacingAngle(actorid[46], 309.742034);
	SetActorVirtualWorld(actorid[46], 0);
	SetActorInvulnerable(actorid[46], true);
	SetActorHealth(actorid[46], 100.0000010);
	ApplyActorAnimation(actorid[46], "null", "null", 4.1, 1, 1, 1, 1, 1);
	// NOTE: changing the settings: (Float:fDelta, loop, lockx, locky, freeze, time)
	// https://sampwiki.blast.hk/wiki/ApplyActo...9.18902438	SetActorFacingAngle(actorid[47], 87.273536);
	SetActorVirtualWorld(actorid[47], 0);
	SetActorInvulnerable(actorid[47], true);
	SetActorHealth(actorid[47], 100.0000010);
	ApplyActorAnimation(actorid[47], "null", "null", 4.1, 1, 1, 1, 1, 1);
	// NOTE: changing the settings: (Float:fDelta, loop, lockx, locky, freeze, time)
	// https://sampwiki.blast.hk/wiki/ApplyActo...9.18902438	SetActorFacingAngle(actorid[48], 8.915902);
	SetActorVirtualWorld(actorid[48], 0);
	SetActorInvulnerable(actorid[48], true);
	SetActorHealth(actorid[48], 100.0000010);
	ApplyActorAnimation(actorid[48], "null", "null", 4.1, 1, 1, 1, 1, 1);
	// NOTE: changing the settings: (Float:fDelta, loop, lockx, locky, freeze, time)
	// https://sampwiki.blast.hk/wiki/ApplyActo...9.18902438	SetActorFacingAngle(actorid[49], 330.913635);
	SetActorVirtualWorld(actorid[49], 0);
	SetActorInvulnerable(actorid[49], true);
	SetActorHealth(actorid[49], 100.0000010);
	ApplyActorAnimation(actorid[49], "null", "null", 4.1, 1, 1, 1, 1, 1);
	// NOTE: changing the settings: (Float:fDelta, loop, lockx, locky, freeze, time)
	// https://sampwiki.blast.hk/wiki/ApplyActo...9.18902438	SetActorFacingAngle(actorid[50], 226.928253);
	SetActorVirtualWorld(actorid[50], 0);
	SetActorInvulnerable(actorid[50], true);
	SetActorHealth(actorid[50], 100.0000010);
	ApplyActorAnimation(actorid[50], "null", "null", 4.1, 1, 1, 1, 1, 1);
	// NOTE: changing the settings: (Float:fDelta, loop, lockx, locky, freeze, time)
	// https://sampwiki.blast.hk/wiki/ApplyActo...9.18902438	SetActorFacingAngle(actorid[51], 226.904739);
	SetActorVirtualWorld(actorid[51], 0);
	SetActorInvulnerable(actorid[51], true);
	SetActorHealth(actorid[51], 100.0000010);
	ApplyActorAnimation(actorid[51], "null", "null", 4.1, 1, 1, 1, 1, 1);
	// NOTE: changing the settings: (Float:fDelta, loop, lockx, locky, freeze, time)
	// https://sampwiki.blast.hk/wiki/ApplyActo...9.18902438	SetActorFacingAngle(actorid[52], 263.297637);
	SetActorVirtualWorld(actorid[52], 0);
	SetActorInvulnerable(actorid[52], true);
	SetActorHealth(actorid[52], 100.0000010);
	ApplyActorAnimation(actorid[52], "null", "null", 4.1, 1, 1, 1, 1, 1);
	// NOTE: changing the settings: (Float:fDelta, loop, lockx, locky, freeze, time)
	// https://sampwiki.blast.hk/wiki/ApplyActo...9.18902438	SetActorFacingAngle(actorid[53], 94.363594);
	SetActorVirtualWorld(actorid[53], 0);
	SetActorInvulnerable(actorid[53], true);
	SetActorHealth(actorid[53], 100.0000010);
	ApplyActorAnimation(actorid[53], "null", "null", 4.1, 1, 1, 1, 1, 1);
	// NOTE: changing the settings: (Float:fDelta, loop, lockx, locky, freeze, time)
	// https://sampwiki.blast.hk/wiki/ApplyActo...9.18902438	SetActorFacingAngle(actorid[54], 88.9667210);
	SetActorVirtualWorld(actorid[54], 0);
	SetActorInvulnerable(actorid[54], true);
	SetActorHealth(actorid[54], 100.0000010);
	ApplyActorAnimation(actorid[54], "null", "null", 4.1, 1, 1, 1, 1, 1);
	// NOTE: changing the settings: (Float:fDelta, loop, lockx, locky, freeze, time)
	// https://sampwiki.blast.hk/wiki/ApplyActo...9.18902438	SetActorFacingAngle(actorid[55], 5.305813);
	SetActorVirtualWorld(actorid[55], 0);
	SetActorInvulnerable(actorid[55], true);
	SetActorHealth(actorid[55], 100.0000010);
	ApplyActorAnimation(actorid[55], "null", "null", 4.1, 1, 1, 1, 1, 1);
	// NOTE: changing the settings: (Float:fDelta, loop, lockx, locky, freeze, time)
	// https://sampwiki.blast.hk/wiki/ApplyActo...9.18902438	actorid[56] = CreateActor(150, 1151.446166,-1824.692382,3330.666015,356.948394);

	text_actor[56] = Create3DTextLabel("_",-1,-1824.692382,3330.666015,357.948394,10,5,10);
	format(data,sizeof(data),"Actor:(id:%d)",actorid[1]);
	Update3DTextLabelText(text_actor[56],0xFFFFFFFF,data);

	SetActorFacingAngle(actorid[56], 356.948394);
	SetActorVirtualWorld(actorid[56], 0);
	SetActorInvulnerable(actorid[56], true);
	SetActorHealth(actorid[56], 100.0000010);
	ApplyActorAnimation(actorid[56], "null", "null", 4.1, 1, 1, 1, 1, 1);
	// NOTE: changing the settings: (Float:fDelta, loop, lockx, locky, freeze, time)
	// https://sampwiki.blast.hk/wiki/ApplyActo...9.18902438	return true;


/*  * MORE FEATURES...:

	    GetActorPos                 => https://sampwiki.blast.hk/wiki/GetActorP...9.18902438	    GetActorVirtualWorld        => https://sampwiki.blast.hk/wiki/GetActorV...9.18902438	    GetPlayerTargetActor        => https://sampwiki.blast.hk/wiki/GetPlayer...9.18902438	    IsActorInvulnerable         => https://sampwiki.blast.hk/wiki/IsActorIn...9.18902438	    IsActorStreamedIn           => https://sampwiki.blast.hk/wiki/IsActorSt...9.18902438	    IsValidActor                => https://sampwiki.blast.hk/wiki/IsValidAc...9.18902438	    On‌ActorStreamIn             => https://sampwiki.blast.hk/wiki/OnActorSt...9.18902438	    On‌ActorStreamOut            => https://sampwiki.blast.hk/wiki/OnActorSt...9.18902438	    On‌PlayerGiveDamageActor     => https://sampwiki.blast.hk/wiki/OnPlayerG...9.18902438	    SetActorFacingAngle         => https://sampwiki.blast.hk/wiki/SetActorF...9.18902438	    SetActorHealth              => https://sampwiki.blast.hk/wiki/SetActorH...9.18902438	    SetActorInvulnerable        => https://sampwiki.blast.hk/wiki/SetActorI...9.18902438	    SetActorPos                 => https://sampwiki.blast.hk/wiki/SetActorP...9.18902438	    SetActorVirtualWorld        => https://sampwiki.blast.hk/wiki/SetActorV...9.18902438	    ApplyActorAnimation         => https://sampwiki.blast.hk/wiki/ApplyActo...9.18902438	    ClearActorAnimations        => https://sampwiki.blast.hk/wiki/ClearActo...9.18902438	    CreateActor                 => https://sampwiki.blast.hk/wiki/CreateAct...9.18902438	    DestroyActor                => https://sampwiki.blast.hk/wiki/DestroyAc...9.18902438	    GetActorFacingAngle         => https://sampwiki.blast.hk/wiki/GetActorF...9.18902438	    GetActorHealth              => https://sampwiki.blast.hk/wiki/GetActorH...9.18902438	    GetActorPoolSize            => https://sampwiki.blast.hk/wiki/GetActorP....18902438/**** Editing system actors - By OTACON ****/
}
Reply
#2

https://sampwiki.blast.hk/wiki/SetActorVirtualWorld
Reply
#3

Quote:
Originally Posted by Inn0cent
Посмотреть сообщение
so? what does this helps me?
Reply
#4

bump
Reply
#5

Unrelated: That has an extreme amount of unneeded code.
Slightly relative, I don't think that crash has nothing to do with Actors in general. That opcode is familiar, it has come before Actors were added.

Answer the following question honestly: do you have ANY mods installed?



Also, you probably get a bunch of this before the crash, right?
Quote:

Warning(opcode 0x4EE): Exception 0xC0000005 at 0x48C3A9

YOu may want to attempt contacting Ralfie; he solved the same opcode here but never told the forum how he did it! That's a very good example of why you should always tell how the problem was fixed and not remove your original post.
Reply
#6

I never liked mods, original for life. Fk that modded shit.

No i'm not crashing because i have anti crash dll inside my folder, but my other players do. Yes its crashing because of actors. The reason i know is if i remove them server works fine. Simply i dont know what to do..

Someone told me if too many actors are in virtual world that samp client cannot load them and people will crash?
Reply
#7

bump
Reply


Forum Jump:


Users browsing this thread: 2 Guest(s)