07.08.2015, 13:01
Is there possible to make a funtion that if i type /car engine
on vehicle engine start it says: playername turns the key on ignition, starting the engine
on vehicle engine stop it says playername turns the key on ignition, shutting down the engine
/CAR ENGINE
on vehicle engine start it says: playername turns the key on ignition, starting the engine
on vehicle engine stop it says playername turns the key on ignition, shutting down the engine
/CAR ENGINE
pawn Код:
CMD:car(playerid, params[])
{
if(isnull(params))
{
SendClientMessageEx(playerid, COLOR_WHITE, "USAGE: /car [name]");
SendClientMessageEx(playerid, COLOR_GREY, "Available names: Status, Engine, Lights, Trunk, Hood, Fuel");
return 1;
}
if(strcmp(params, "engine", true) == 0 && IsPlayerInAnyVehicle(playerid) && GetPlayerState(playerid) == PLAYER_STATE_DRIVER)
{
new engine,lights,alarm,doors,bonnet,boot,objective,vehicleid;
vehicleid = GetPlayerVehicleID(playerid);
if(GetVehicleModel(vehicleid) == 481 || GetVehicleModel(vehicleid) == 509 || GetVehicleModel(vehicleid) == 510) return SendClientMessageEx(playerid,COLOR_WHITE,"This command can't be used in this vehicle.");
GetVehicleParamsEx(vehicleid,engine,lights,alarm,doors,bonnet,boot,objective);
if(engine == VEHICLE_PARAMS_ON)
{
SetVehicleEngine(vehicleid, playerid);
}
else if((engine == VEHICLE_PARAMS_OFF || engine == VEHICLE_PARAMS_UNSET))
{
SendClientMessageEx(playerid, COLOR_WHITE, "Vehicle engine starting, please wait...");
SetTimerEx("SetVehicleEngine", 1000, 0, "dd", vehicleid, playerid);
}
}
pawn Код:
forward SetVehicleEngine(vehicleid, playerid);
public SetVehicleEngine(vehicleid, playerid)
{
new string[128];
new engine,lights,alarm,doors,bonnet,boot,objective;
GetVehicleParamsEx(vehicleid,engine,lights,alarm,doors,bonnet,boot,objective);
if(engine == VEHICLE_PARAMS_ON)
{
SetVehicleParamsEx(vehicleid,VEHICLE_PARAMS_OFF,lights,alarm,doors,bonnet,boot,objective);
SendClientMessageEx(playerid, COLOR_WHITE, "Vehicle engine stopped successfully.");
DeletePVar(playerid, "fuelonoff");
DestroyProgressBar(FuelBar[playerid]);
textdrawscount--;
FuelBar[playerid] = INVALID_BAR_ID;
arr_Engine{vehicleid} = 0;
}
else if(engine == VEHICLE_PARAMS_OFF || engine == VEHICLE_PARAMS_UNSET)
{
new
Float: f_vHealth;
GetVehicleHealth(vehicleid, f_vHealth);
if(f_vHealth < 350.0) return SendClientMessageEx(playerid, COLOR_RED, "The car won't start - it's totalled!");
if(VehicleFuel[vehicleid] <= 0.0) return SendClientMessageEx(playerid, COLOR_RED, "The car won't start - there's no fuel in the tank!");
SetVehicleParamsEx(vehicleid,VEHICLE_PARAMS_ON,lights,alarm,doors,bonnet,boot,objective);
SendClientMessageEx(playerid, COLOR_WHITE, "Vehicle engine started successfully (/car engine to turn the engine off).");
arr_Engine{vehicleid} = 1;
if(GetChased[playerid] < 999 && VehicleBomb[vehicleid] == 1)